I read the google translated interview to Bless' Lead Developer (LINK: bless.gamemeca.com/mecareport.php?gid=957009 ) and he said that fatigue points will be adjusted to 300-400 to allow f2p players to enjoy the game more and they're also removing the fatigue cost for low level dungeons, increase the dungeon drops which were very low and caused a lot of frustration for beta testers, and last but not least, they will adjust the dungeon difficulty
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