Updates:
January 19, 2013: Added character panel, raid, and mount info.
January 12, 2013: Added known armor/weapon slots.
****************************************************************************************
Here's what's been confirmed thus far:
1. Dragon mounts, horse mounts.
2. Blood/gore on screen.
3. Each race has its own unique personal story and unique starting area.
4. There are two factions: Union and Heiron.
5. Decisions you make as a character (e.g. kill or save a specific NPC) will affect you later in the game (e.g. you'll see that NPC's tombstone or that NPC will talk with you later). Actions have consequences.
6. One of the ways to do this is through compelling story-based missions. Players that have reached max level will be knighted and given an option to undertake “Royal Quests.” Those that have reached this level of accomplishment will have an entirely new game experience in areas that you’ve previously explored. These Royal Quests entail skirmishes against high-level adversaries, helping low-level players overcome the same difficulties that once hindered you, becoming the pivotal force in a battle crucial to the outcome of a massive war, or being appointed with a mission that has a significant impact on the politics of your state.
7. "Phasing" will be used. As you quest, environmental options will change based on choices you make.
8. Quest areas clearly marked on map with large green circles.
9. Combat will be "action combat" like TERA.
10. Shops open, shops close.
11. Day/night cycles, shadows change length based on time of day, etc.
12. Very quick HP regen out of combat.
13. No invisible walls, fully explorable game.
14. Resources appear to be red/orange "rage", green "energy", and blue "mana".
15. Raids will be for up to 40 players!
16. Character panel shows 11 gear slots (head, shoulders, chest, hands, legs, belt, boots, necklace, ring, main hand weapon, off hand weapon/shield).
17. Mounts will have attacks available in combat (specifically RVR was mentioned).
18. Additional ground mounts were mentioned: horses are fast across land, turtles are fast across water, camels are slow in the desert but go far, and even elephants were mentioned as a mount type.
Here's what else we've seen, but hasn't exactly been "confirmed":
1. Leaping off a mount to attack. (Unconfirmed)
2. Arrows flying into terrain. (Unconfirmed)
3. Impaling and subsequent tossing of the mage off the tower. (Unconfirmed)
4. 5-man parties. (Unconfirmed)
5. Mounted (horse or dragon) combat. (Unconfirmed)
January 19, 2013: Added character panel, raid, and mount info.
January 12, 2013: Added known armor/weapon slots.
****************************************************************************************
Here's what's been confirmed thus far:
1. Dragon mounts, horse mounts.
2. Blood/gore on screen.
3. Each race has its own unique personal story and unique starting area.
4. There are two factions: Union and Heiron.
5. Decisions you make as a character (e.g. kill or save a specific NPC) will affect you later in the game (e.g. you'll see that NPC's tombstone or that NPC will talk with you later). Actions have consequences.
6. One of the ways to do this is through compelling story-based missions. Players that have reached max level will be knighted and given an option to undertake “Royal Quests.” Those that have reached this level of accomplishment will have an entirely new game experience in areas that you’ve previously explored. These Royal Quests entail skirmishes against high-level adversaries, helping low-level players overcome the same difficulties that once hindered you, becoming the pivotal force in a battle crucial to the outcome of a massive war, or being appointed with a mission that has a significant impact on the politics of your state.
7. "Phasing" will be used. As you quest, environmental options will change based on choices you make.
8. Quest areas clearly marked on map with large green circles.
9. Combat will be "action combat" like TERA.
10. Shops open, shops close.
11. Day/night cycles, shadows change length based on time of day, etc.
12. Very quick HP regen out of combat.
13. No invisible walls, fully explorable game.
14. Resources appear to be red/orange "rage", green "energy", and blue "mana".
15. Raids will be for up to 40 players!
16. Character panel shows 11 gear slots (head, shoulders, chest, hands, legs, belt, boots, necklace, ring, main hand weapon, off hand weapon/shield).
17. Mounts will have attacks available in combat (specifically RVR was mentioned).
18. Additional ground mounts were mentioned: horses are fast across land, turtles are fast across water, camels are slow in the desert but go far, and even elephants were mentioned as a mount type.
Here's what else we've seen, but hasn't exactly been "confirmed":
1. Leaping off a mount to attack. (Unconfirmed)
2. Arrows flying into terrain. (Unconfirmed)
3. Impaling and subsequent tossing of the mage off the tower. (Unconfirmed)
4. 5-man parties. (Unconfirmed)
5. Mounted (horse or dragon) combat. (Unconfirmed)
Post was edited 5 times, last by “Organic” ().