Hello,
here you can find the skills, stats and equipment of the Paladin.
The information is taken from the CBT2 - tutorial level which offers a lvl 36 character with decent gear and skills up to lvl 36 (I suppose).
Important Note from Nito
Anyway back to the infos:
The skills are taken - as said - from the tutorial level. Same will go for the stats and the equipment parts. Anyway these are for now the Paladin skills as of CBT2.
Paladin uses MP for the attacks and skills.
I will polish them a little bit in the future. But for now that's it.
Next is the character window with stats. Then moving to the armors. Enjoy and discuss.
here you can find the skills, stats and equipment of the Paladin.
The information is taken from the CBT2 - tutorial level which offers a lvl 36 character with decent gear and skills up to lvl 36 (I suppose).
I can and will not guarantee for any reliable information because it is a) CBT2 b) my korean skills are awful as it is c) typos can happen and screw up a translation via translation program.
Anyway back to the infos:
The skills are taken - as said - from the tutorial level. Same will go for the stats and the equipment parts. Anyway these are for now the Paladin skills as of CBT2.
Paladin uses MP for the attacks and skills.
Withstand | Initial Energy Consumption: 30 Keeping Energy Consumption: 10/s Lasting effects are all off. (Disabling debuffs?) For the duration of the effect immunity to any try to change physical state (maybe knockdown, trip, w.e.) Activated: press L-Shift, Hold for lasting effect Note: It's a selfheal, healed +189 in the tutorial level per tick |
Defensive Skill | no CD | 30 Stamina inital, 10 per second to keep it up | |
Blow / Hit / Maengta (?) | Skill is Auto-Cast. Range is 4m. Deals 106 Damage to the enemy. The last hit recovers 5% mana. Not sure about the last words. |
General (?) Skill - maybe Attack Skill | no CD | no MP | |
Punishment | Range: 4m. Deals 460 Damage. [Nemesis] Increases the duration of effect by 2 seconds. [Mail Avenger??] Damage is increased by 10% |
General Skill | 5s | 5% of MP | |
Judgement | Range: 25m, Deals 728. [Stigma] or [Penalty] effect is applied to enemy who deal damage for >10s damage. [Nemesis] Effect applied[Nemesis]effect is stacked to 3 times? (maybe can stack up to 3) |
General Skill |
12s | 22% of MP | |
Strike Judgement | Dealing Magic Damage (no amount) to enemies in front of you within 8m |
General Skill |
no CD | 8% of MP + 50 ? | |
Penalty | Range: 4m, Deals 423 Damage and pushes the target (knockdown with some chance) |
General Skill |
30s | 15% of MP | |
Nova Explosion | Dealing Magic Damage to Enemies within 5m Radius |
General Skill |
30s | no MP | |
Spiky/Spiny/Thorn Armor | The Paladin reflect 5% of the attack damage during duration |
General Skill |
60s | 5% MP | |
Condemned | Range: 11m, Rush to a fallen (knockdown) enemy, dealing 474 damage and reduced movement speed by 20%. Can only be used on fallen (knockdown) enemies. |
General Skill |
5s | no MP | |
Judge | Range: 25m Benefits Apply [Sigma] effect to target which took 15% (idk here. squishy translation). [Stigma] can only be used on 1 target. Passive Increase Wisdom and Intelligence by 20% After 2 secs in peace (out of battle) you get the effect (again squishy) Eliminate the cast time of [Grace of Healing] (possible healing skill). Instead it can only be used on yourself. Sorry guys, this skill is really confusing. But it can be that healing isn't handled like being in combat. Idk. |
Advanced Skill |
I will polish them a little bit in the future. But for now that's it.
Next is the character window with stats. Then moving to the armors. Enjoy and discuss.
The post was edited 4 times, last by Nito ().