Adversting (For Guests and Members with less than 10 Posts only)

Fraction balance

    • Fraction balance

      I have a sugestion. Since this is a fraction based game ..chance of unbalanced numbers of players on both sides could make a problem. Since almost all races are the same in both fractions it would be good to limit the difference betwen those numbers. For example if on one side are more than 30 percent more players han other..just disable the creation on stronger fraction, until its somewhat balanced. I know its not the perfect system but its just an idea. Ocf if you bring your frend to the game he wuld like to play with you...but there is still room to improve this :)
    • Your idea was done onto Rebuilt server.

      Problem: A lot of people was angry (im our guild as an example). Because we created the guild on UNION side and 1 hour later it was not possible to create a char at UNION for 1 or 2 days. So may be you will have problems if disable the character creation for a longer time for one fraction.
    • It would be nice to have a pre-character creation upfront to sort these problems out.
      Maybe through browser first or simply allow character creation but not entering the game world (like JP did) but let's say have it open for 5 or 7 days.

      This wouldn't get rid of the problem but sort the situations out like "oh my.... I can't play with my friend cause creation is locked" stuff.

      Another thing is to not let the faction numbers stray from each other like +/- 30% or so. Keep it locked at a reasonable number (like 5%) to avoid faction locks for ages.
    • I have to be honest. While I can see the benefit in balancing the faction numbers, and can see why it should be done, I've never understood the close one faction and they'll just roll another mentality. I generally have a very specific race in mind when I go to play a game, and if I run into a situation where I can't play the faction/race that I want, I just not play until I can. I don't start a character on the other faction. This will be ESPECIALLY true for Bless, in where if I were to make a character on the side I dislike I would be forever locked out of the faction I DO like unless I deleted it. Basically, if I cant roll my Aqua Elf, I just won't play. I might have considered it if you were able to be both factions, but I'm not locking myself away from my favourite race forever because the game says I should. I'll just play something else.
    • Nayukhuut wrote:

      I have to be honest. While I can see the benefit in balancing the faction numbers, and can see why it should be done, I've never understood the close one faction and they'll just roll another mentality. I generally have a very specific race in mind when I go to play a game, and if I run into a situation where I can't play the faction/race that I want, I just not play until I can. I don't start a character on the other faction. This will be ESPECIALLY true for Bless, in where if I were to make a character on the side I dislike I would be forever locked out of the faction I DO like unless I deleted it. Basically, if I cant roll my Aqua Elf, I just won't play. I might have considered it if you were able to be both factions, but I'm not locking myself away from my favourite race forever because the game says I should. I'll just play something else.
      Yeah, of course there is a lot of people like you that won't play the game if they can't choose the right race , the right faction that they want. Being able to play with your friends on the right faction or being able to choose your character is obviously important.
      But there is also a very large amount of players that won't care about those details, and the game needs to target these people in order to push them to choose the faction and/or races the less choosen.
      There is many ways to make that happen, and close one faction is one of those. They could also show at each time the percentage of the population in each faction and give maybe a little something to the players choosing the smallest percentage when it goes to low.
      It's hard to make the good choice here
    • I think this game could use with a balancing element. I liked how BNS did balancing using benefits to get people to sign up with the lower population faction. But this wouldn't work in Bless since you have to chose when you start. I guess it could be used in campaigns and stuff but I'm not sure how.
    • Instead of (temporary) locking a faction I would rather go with a system where the new char created on the lowest faction gets small rewards until balance is restored again.

      Like bonus xp for a few days or things like a aura for 1 week or so. (Just ramdom thoughts which could appeal to people)
    • Guys, faction imbalance is not a big deal in Bless. The only time faction imbalance is an issue would be during World Boss events and Basel Canyon (its an area of the map where heiron camp is north and union is south and elites/mini-bosses in the middle that dropped crafting mats before re-build).

      thats it lol. Capital sieges are within your own faction as a GvG event once a week between the guilds who own territories, and 100v100 is well, controlled to 100v100 only. And they even balance out the 100v100 so its not 50vs70, the numbers are always evenly matched.
    • Well, if it's 'too' unbalanced, it could lead to difficulties finding dungeon parties as well. I remember having such difficulties on other games, where the bulk of the players was on the other side.

      To be fair though, the games in which it happened to me had around 20+ servers, and there probably won't be more than one or two servers in Bless. I'm sure it won't be that big of a deal.

      Also, all this "fraction" talk reminds of math class. Yuck!
      Please excuse the bad Engrish. I'm still learning !
    • Pentrep wrote:

      I think this game could use with a balancing element. I liked how BNS did balancing using benefits to get people to sign up with the lower population faction. But this wouldn't work in Bless since you have to chose when you start. I guess it could be used in campaigns and stuff but I'm not sure how.
      Isn't it possible to offer benefits to people signing up at the start?
      Join Heavenly Sword Gaming!
    • The way on which Bless Online factions work where you pick at character creation, only real measure to balance i guess, is the faction with lower pop get atk or defence bonuses in Seiges, maybe move faster outside of combat, maybe 5% extra exp per quest. It is kinda hard really to balance faction wars when it is purely based off my experiences in games on the faction activity for pvp after the first few months of the game's release. As not everyone wants to do pvp and some only wanna do pve (even as rare as it is). But then again comes down to the rewards of pvp and trying to give the pve players an initiative to take part and making sure territories controlled by guilds mean something.
    • Nayukhuut wrote:

      I have to be honest. While I can see the benefit in balancing the faction numbers, and can see why it should be done, I've never understood the close one faction and they'll just roll another mentality. I generally have a very specific race in mind when I go to play a game, and if I run into a situation where I can't play the faction/race that I want, I just not play until I can.
      Well... You clearly have never played under dominated faction :) I have. In Aion, there were also 2 factions, and at the beginning not much was done to balance the races. Until, it became THE issue! One side was dominating the other so heavily with numbers, that we couldn't win almost ANY large scale events (sieges, for example). The dominators could farm dungeons we couldn't and in time, they acquired much better gear and we were literally the underdogs, feeding from the mercy for them to give us some content. This lasted for 2 years... 2 YEARS! And man, was it fustruating! It made people mad at each-other, and servers even more empty. Until the day, when the company actually did something - they closed the character creation on the other side. But it took time to get to the same numbers. Much much more time.

      So, yes, I get you wanting to play your preferred race. But it has to come with a limit, or you're either gonna be killed on every step you take outside/ or wont find anyone to pvp with. So if it comes to some people not making a character at all because of "they cannot make high elf with even more pointier ears", then I choose them to leave rather than lose hundreds of active, already invested players on the longer run.
    • The population of the 2 sides is important but not as much as the power of structured guilds

      A guild (or alliance) who can lead the PvP/RvR, can manage some inferiority fights

      full pvp guildes > RvR for balancing ... but dev' keep doing mmo bi-factions :/
    • Noemy wrote:

      Nayukhuut wrote:

      I have to be honest. While I can see the benefit in balancing the faction numbers, and can see why it should be done, I've never understood the close one faction and they'll just roll another mentality. I generally have a very specific race in mind when I go to play a game, and if I run into a situation where I can't play the faction/race that I want, I just not play until I can.
      Well... You clearly have never played under dominated faction :) I have. In Aion, there were also 2 factions, and at the beginning not much was done to balance the races. Until, it became THE issue! One side was dominating the other so heavily with numbers, that we couldn't win almost ANY large scale events (sieges, for example). The dominators could farm dungeons we couldn't and in time, they acquired much better gear and we were literally the underdogs, feeding from the mercy for them to give us some content. This lasted for 2 years... 2 YEARS! And man, was it fustruating! It made people mad at each-other, and servers even more empty. Until the day, when the company actually did something - they closed the character creation on the other side. But it took time to get to the same numbers. Much much more time.
      So, yes, I get you wanting to play your preferred race. But it has to come with a limit, or you're either gonna be killed on every step you take outside/ or wont find anyone to pvp with. So if it comes to some people not making a character at all because of "they cannot make high elf with even more pointier ears", then I choose them to leave rather than lose hundreds of active, already invested players on the longer run.
      Each to their own. And yes, I do tend to play the underdog faction quite often, but truth be told it's never been in a PvP game, so my experience counts for moot. Anyway, I wouldn't leave the game if I could not play the faction I wanted to, I simply would not create a character until the faction I preferred was open. If that took a month, so be it.

      I'm not saying that there shouldn't be incentives to balance out the sides, I'm just saying that it's stupid that if you roll on one side that you're restricted from the other. I can only imagine how much it must suck if you've been with one guild or group of friends for years and they started the game, but then you couldn't join them because you came a month later then they did and oops, you're not allowed to roll on that faction. I would be a lot more willing to support the closing off of a faction temporarily in order to balance numbers if said action didn't stop you from EVER playing the other side. :(
    • I'd say faction balance is incredibly important for the exact reason Nayukhuut explained. Neowiz, or any company for that matter, doesn't spend 60m+ dollars on a product to potentially lose a huge portion of their market before they even try the product. This is why they're unlikely to disable faction selection at character creation.

      It's more likely that they'll use incentives to persuade players into choosing a particular faction, or supplement a faction imbalance with the neutral faction population, which I personally think is the way to go. For instance, up-front, players could be told that if they choose the neutral faction their allegiance to either the Hieron or Union could change from day-to-day or week-to-week or month-to-month or year-to-year, depending on how the faction disparity trends. Perhaps also give them the ability to run a dungeon with either faction and voila: incentive.

      Similarly, they could guide undecided players into a faction based on their gathered in-game or out-of-game interests. Or offer basically the Out-of-character alternative to neutral faction which is just a "I don't care" option when they're going to choose their faction and let the game put them into a faction. Granted, it's not very likely players will enter the game without some notion of who they want to be, but it's definitely not unheard of and those types of players should be capitalized on for a healthy balance.

      Iunno, most of these ideas are just half-baked, but I'd discourage Neowiz from shutting of faction creation since it can be a huge turn off for a major portion of the market.