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[ToW-Poll] Most important MMO Feature?

    • I would say almost all of that listed is important. Mainly Storyline, Game-play, and anything and all that ties into endgame content.
      Never trust a Game Master with a big smile.
      truly wise man never plays leapfrog with a unicorn- Nethack
      Skype: blpartist (Astri) | Steam: Ashai |
      :love:
    • I chose other, mainly because it's an "all of the above".

      If I'm racing to level cap, I only really care about what there is to do AT cap. So many MMORPGs in the past four or five years have been great getting TO cap, but then leave you with practically nothing to do AT level cap.

      Of course instances long the way, great crafting, engaging story, lots of character customization through slider/options as well as races and classes all matter - along with the gameplay. Unfortunately, even with tons of replay value (e.g. SWTOR or GW2), having little to do endgame gets boring very quickly and it's tough to stay interested.
    • In terms of general playability, story is at the top of the list for me. I can handle repetitive basic gameplay if the story line is amazing (see CoD series)

      in terms of replayability, leveling alts, get to raid geared ect., proper content and engaging gameplay is a must.



      in terms of PvP no mmorpg has ever appealed to me in that regard. Tera almost did, but failed.
      I'm back!
    • Thats probably one of my biggest pet peeves in games as of late.
      They push for GET TO THE MAX LEVEL
      GET THE BEST GEARZ omgd
      We has 3-4 end game things you can do (boo... rinse and repeat!)


      There is no real sense in enjoyment in gaming anymore. My first MMO was RO1 in 2002 and I remember how much fun it was because back then it was about fun ect. But as the years passed to keep up with all the new age games they converted to what all or most mmos are. Grind= New gears = Grind = new Gears = Oh! Shiny a dungeon = Grind = ect ect = BAM end game = Ohh do raid A) do Raid B) = rinse repeat.

      It seems all current MMO's with the past few years have all followed that formula. Even AAA+ titles even forget once your player base hits cap. And they have done the few things you even have offered at cap or not enough variety people get bored quit or stop logging in alot.


      I think the biggest thing developers need to look at is not only getting to end game but how to keep players on at end game . There has to be a reason to log in every day when your capped out or capped out on gears . There needs to be options.

      End game Quests that are not so grindy
      Instances or OW stuff that are fun and community based. (Original Ether Saga Online did this and it worked it brought people back to empty towns or dungeons.) Events that spawn at different times, and are different everyday and the rewards are different.
      Implementing the big deal breakers at release not 10 months later or a year later. .. ie PVP/Arena/Battlegrounds/GVG/Siege/King of Hill/ ect ect. A decent chunk of large and small scale raids that are leveled that anyone leveling or near end game can take part in whats good for their levels.
      Stupid fluffy elements that playerbase does like even though maybe Developers may not think about it. (hairdressers, appearance changes, silly events, Fun crafty items..pets..ect) And no i'm not talking about vanity pets....like bad ass pets you can build up. (also another ESO did well thing.) and so on...
      Never trust a Game Master with a big smile.
      truly wise man never plays leapfrog with a unicorn- Nethack
      Skype: blpartist (Astri) | Steam: Ashai |
      :love:
    • Well in a MMORPG that is something A LOT of people do pay attention too. Is the background, the storyline and why they are heading to where they are.

      If your someone who doesn't bother too pay attention to that ..then not sure why do you play a MMORPG ?_?
      Never trust a Game Master with a big smile.
      truly wise man never plays leapfrog with a unicorn- Nethack
      Skype: blpartist (Astri) | Steam: Ashai |
      :love:
    • Most important for me is class/combat mechanics. If combat is fun, I can put up with a lot of weakness in story, crafting, etc. With this being faction based with sieges, I imagine there will be fun stuff to do at level cap.
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