Posts by Korealer

    • Was wondering since recruitment is closed for now, but will you recruit more people after launch? Also would like to know if the guild faction will be Heiron for sure since that's the faction I will be joining. Final question is since I will be playing Berzerker on Na version what are your thoughts on best profession for my main since I will be making alt Berzerkers for the other crafting professions as well.

      Yes we are 100% going heiron. We were always leaning towards Heiron since Japan launched back in October 2017. We are always technically recruiting but since NA is getting closer, very rare that people want to download japan and learn some mechanics/crafting before NA releases. We mostly only wanted the experienced players in the guild first. We will see how other people pvp later on.

        • Takes about 2-3 days to hit level 45 depending on how many hours you put into the game. We are playing on Heiron - longer named server on japan. If people want to try out for the guild, they need to start leveling on japan right now or soon before NA hits. We run the 10 man dungeon every saturday (once a week cooldown) and 5 man dungeons almost daily to teach people mechanics so they can speed run them on NA.

          https://discord.gg/KrmRuWN

            • Doesn't seem like it is acceptable to say that the guild is experienced from my point of view, since the game is being complexity revamped so no one really knows how the game will play in feel. Who is to say after 3 years of revamping a game the dungeons are all to be the same. yes you guys do have an advantage of had played the game before, but from all my sources connected to the game it seems like you cannot compare and of the versions of the game to this 2018 release.

              I've been looking to bless online and i definitely think for looking for a guild before launch so I already have myself set in stone within the community. But you guys mention that you will be a 100-120 sized guild. I who have never played the game before for me that does sound like a community sized guild, since i don't know the capacity of a guild in bless online. i would appriciate a little bit of information on that.


              Looking forward to a response.

              I say we are experienced because of us playing on Japan since it launched. And a few of us have KR experience back over a year ago as well. Sure the game will be changed some-what and we will adjust to those changes. The only thing neowiz has mentioned was the combat changes and cash shop, nothing else so far. 100-120 people is not a community sized guild lol. Max guild size in Bless is 120 people and it takes awhile to level the guild up. So on average it will be 80-100 people for a few weeks until the guild level's up to 14. Community guilds have to make multiple guilds to take in all of their members. Not really sure what other information you want tbh.

                • Update:


                  For those interested in joining, we would prefer you get some experience in bless on japan before becoming a confirmed member in the guild. As a player levels up, they are set to "pending" members to let people know that you are going to be tested to see if you are competent and capable of listening to directions when running the 15v15 battlegrounds and dungeons.

                    • Like i was saying before, mystic cannot heal the hardmode dungeons. (like the dungeons that are actually hard lol). Because they can't put out the big heals compared to a paladin can within a short amount of time. Paladin = your go-to healer.


                      Ive seen mystics main heal before, but they main heal in normal-mode dungeons where everyone is already mostly geared and knows the mechanics to the teeth perfectly.

                        • Paladin = main heal and it always was even before rebuild changes. Mystic "could" main heal in certain dungeons back before rebuild on the level 50 content but it was only normal modes, not really hardmodes. Koreans ran with paladins only for the hardmodes because mystic heals are not strong enough. Mystic has and most likely forever will be a off-healer/buffer (and ofc jack of all trades class like it was before). The only changes to the ranger would be the damage increase and the trap changes. For the most part, ranger is about the same (skill wise except for traps). Most likely mystic will be getting a few tweaks here and there for their spells, but do not expect mystic to be main heals.

                            • So then maybe they just plan to nerf the HP? I've been thinking of going back to KR because of my VPN issues but the game sees so little love and attention it doesn't seem worth it as it was in the past.

                              Whatever combat/actual game changes that are made in JP already, will most likely be on NA. There is no reason to have NA launch with whats on KR, THEN change it. That would be just plain stupid on the developers side, its a waste of time on their end. That's why when i tell people on Bless discord that if they want to learn the game, they should learn it on jp instead of kr, because they stopped updated kr-rebuild for a reason (there is no population and no actual player feedback besides the english people testing it, and thats not good feedback especially since people trying the game out are brand new).

                                • I sincerely doubt Bless is going to ride the coat tails of XIV. XIV came from an established franchise with an established fanbase. Bless is completely unique and has no pre-existing fanbase outside of the people who've been following it from the start. JP and KR are different in a few aspects and dungeon tweaks is one of them.


                                  The only difference between KR and JP dungeons is the HP difference for the 43 nigraturis dungeon. On japan, its 40k less HP than KR, and can only run the dungeon once a day. (ofc can run unlimited amount of times on KR because its a "test" server) That 40k HP difference to be honest is a 10 second difference lol.


                                  Overall, all mechanics are exactly the same. It's literally an HP difference. And if something isn't working on KR-rebuild server, its because its bugged if anything. From what ive seen and experienced between KR original (from 8 months ago) and JP, its literally the same mechanics, they didn't change anything except for the HP on the bosses. And it's not like the HP on the bosses got changed after the japanese tested it on their server. It was changed since day 1.