Posts by Xiryn

    • So, since I hear people talking about it a lot in game but haven’t found a thread here - as in the title, please discuss your opinions on the current spirit destruction system.


      Personally, I feel that given the state of the 43/45 dungeons, the fact that all your spirits will automatically break on PvE death is incredibly punishing to the point where it isn’t worth using spirits as part of preparation for these dungeons, which SUCKS. Given that you also loose your tunes upon death to ogres in the battleground - which at this point kill me more frequently than actual players - well. Ouch. I’d suggest the dev team considering removing spirit destruction completely from instanced group content while keeping it for open world pvx if the devs want to keep the current destruction percentages.

        • In a car for like an hour so I have some time xD. Below, issues I’ve found on mobile:


          In the crafting section - for armoursmithing specifically - when I click on a recipe it’ll briefly display a tooltip with more information about the produced armour piece, but it’ll vanish after a couple seconds.


          When searching through the weapons tab of the items section, I can open the tool tips fine, but the button for “view possible effects” doesn’t do anything, if that’s been implemented and should do something. Same for the buttons increasing/decreasing enhancement level.


          That’s all I can see overall and generally I’m really impressed? Haven’t been able to look at the PC version of the website yet but there’s so much information already - must have taken a lot of work, so again, thank you. The mobile site also doesn’t seem to have any lag at all or be particularly slow to load, which definitely isn’t always the case with things that’s have this much imagery/pop ups/etc.

            • I’ve been playing around a bit now that I hit 45, but overall my impression is that while Paladin can do okay damage in PvE as a protection/interruption build, you’d probably have to dedicate everything to it - blue gems, spirit slots, etc - and I’m not sure the relative dps boost would be worth the lack of healing from healing or sacrifice tactics. The situation is definitely better in PvP, but honestly that’s less of a span build and more of a CC/debuff (brand) build with the one heal skill as a self heal. You can make yourself very annoying and very hard to kill on battlegrounds, but dps isn’t going to match up to dedicated damage classes either.

                • So should we assume that things that give Dungeon Points and Honor Points give guild exp, as a general rule?

                    • To be honest I..don’t agree? Crafting is an excellent way to make money. I’m an armoursmith, for example, and elavated repair kits sell for about 3-4 gold for a stack of ten. Enchanters make a TON of money off taming scrolls and spirits. 37+ gear also sells decently, for 1-3 gold apiece. When 45 gear starts dropping more there will be that on the auction house. Gathering stacks of 100 sell for 3-5 gold depending on the market and what material you’re selling. There aren’t items that cost a lot of money in the game, but making money is about selling a lot of these “not-so-expensive” things. You can actually get a pretty consistent income.

                        • This is really impressive! I’m on mobile so it’s not the most stable and I’m not sure I can see all the features, but this was sorely needed as the other Bless wiki seems to be mostly translated (and largely out of date) information. Welcome to the community and thanks for your gift.