Posts by Axely_

    • Prices keep increasing because more players are reaching higher levels and obtaining higher amounts of gold. It's basic inflation for the start of a game, eventually it will balance out. What i'm trying to say is, the reason the prices are raising is because people can afford it.


      But to put it simply, selling items is not a "Gold Generating" mechanic. It is only moving around the current gold that player's have collected. Like your post says, if everyone only traded then there would be no income to manage it. Though, I think the gold generation is fine for the moment now that they adjusted the World Boss Drop Tables. It's not like gold is suppose to be easy to obtain, it's the highest form of currency. Most things in NPC markets only cost copper, so it would be reasonable to say that silver is suppose to be the most used form of currency. Gold is more like having a $1000 bill... even if you see those +13 purple items going up for 3k-5k gold.


      It seems that the income/economy systems were well developed. Crafting and Trading offers the highest gold yield at the moment, but lacks the ability to generate it. Hunting/Raid parties can use the party buffs to obtain more gold and resources from farming mobs and world bosses but lack the time to focus on crafting. Then Wyverns and and Repair Blacksmiths offer an outlet for the increasing market. Hunting parties rely on the crafters for gear and resources, and the crafters rely on the hunting parties for gold. Everyone eventually uses the Wyverns or Blacksmiths, but since the gold hasn't properly dispersed through the market yet it's not being removed fast enough. Eventually the market will stabilize when more people reach endgame and stay there. That being said, when the new races and classes come out... the economy will most likely drop for a bit again since many people will go and make new characters without the crafting experience or combat abilities

      Thanks for your oppinion, so far the support for the post is 98/100% ;)

        • I want to say that this is a "semi-official" fan forums... since they sponsor it on their main website and they also have a few development members with forum accounts. Though, they probably don't look at the forums for suggestions.


          They do take suggestions under the support section of their official website.

          thank you so much for telling me this, i will be forwarding this to them now. <3

            • Crafting should yield more gold, most things you can make no one will buy, and the NPC sales prices are too low, you make more gold by selling mats then finished products to the NPC :D


              Lack of gold is not a huge issue thou since most things in game can be farmed by yourself pretty easily so far, we will see with later updates when they introduce pet sealing and such stuff that will cost tons of gold :D

              i did not went for the crafting side of money making considering you could just get crafting profession to master and make heaps of money that way, i have no problem of those item being low price to the NPC vendors at all. I am trying to make ways that keep us feeling rewarding and gain what we worked for ;P thanks for the comment!

                • I have a request to make the item that you bought off the Lumena Store , send the item to your account inbox first and then you can claim it on any character you wish to.


                  The reason of doing this is:

                  •Any Lumena that is on any of our character can be used for another of our character.

                  •Keep the cash shop items un-Tradable which prevents Pay to Win.


                  If you do agree with the suggestion above, please leave a like and shows that we would love this to be a thing.

                    • The 6. is implemented, similar but still great update! omg thanks devs!



                      ----------------------------

                      1. Modified the drop table for the “Ancient Weapon” field boss.
                      • One “Fine Gold Ore” item will now be dropped 100%
                      • Whoever obtains the dropped item is determined randomly by rolling a dice among players who have looting rights.

                      --------------------

                        • If all of the above keeps our chat clean of bots then yes i am all for it if not no let players make gold from quest and actually investing in a craft. I for the first time in a while am actually surprised the chats not spammed 24/7 with gold sellers and any you do find blocked.

                          yes that is why i am mentioning majority of the stuff that needs multiple players to do it to make it work

                            • I have notice, the game has very lack of gold farming way, the only way that people actually are earning gold is from questing blue quest or sell CHILLIES(Kappa) etc. We need some sort of way to generate gold for players...


                              I have couple of ideas that could help:


                              0. Make the gold looting system that is spread to the party, not one person.

                              This way is fair to everyone who work together as a group and fight for something.


                              1. Make the lv 31+ dungeon drops gold

                              The reason why it should be LV31+ is because the dungeon is impossible to do it alone


                              2. Make elites drops gold


                              3. Mobs gold drops increase


                              4. side quest gold rewards increase


                              5. Daily quest that gives gold for all certain level gap , eg. Lv 10-19 , LV 20-29 , LV30-39, LV40-45

                              5-10 gold would be nice


                              6. World boss huge gold drops , which can encourage players to fight for it

                              500 gold with other super rare items or something would be nice, of course need to make sure the world boss requires a big raid to do it, not for 5 man party


                              7. Add more profession that you could get items that has value and can be just sold to the NPC Vendor for gold.


                              8. Gives gold once you complete stage 3 of monster hunt.



                              I think these are the only idea that i have, if you have more idea please leave a comment below, and tell us which one do you think is not good and give a reason why its not good in a brief explanation.


                              Twitch.tv/Axely Kappa

                                • I have spent 2.6k lumena on my character to buy the costume but it wasnt tradable, i would like to get my lumena back + transfering to my main character

                                  i also claimed the lumena on my alt character , did not know that lumena is not account bound... Coffee mentioned on steam forum that lumena is account bound, but its not


                                  Character with lumena and costume : Name: 01 , NA , Tanara

                                  Main Character: Name: Axely ,NA , Tanara


                                  ;(;(