Posts by midnasan

    • The Pet system will be interesting, but a bit of it is cribed of the original Pet system of the MMO Riders of Icarus.


      I played Tera for over 2 Years. It was nice to play 90% of the time with PvE on a PvE Server. But now Im missing the duo of PvE and PvP and Bless is nearly like Aion with open world I would say. So I played Aion for 5 years. Lots of fun. :blesslove:


      Another point: I missed a lot of PvP games with a really needed Healer class. In BDO and B and S and GW2 and Skyforge you have supporter classes but they are only a "nice to have" and not a "must have" in a good PvP Squad.


      So most of all: Bless brings something for everyone: Crafting system, holy trinity (Tank, Heal, DD), varying PvE Dungeons, varying PvP Arena, Open world PvP, PvE bottle as a PvP shield for no PvPer, Lots of different Pets and mounts with different skills, a nice Continental with south and north territory, big GvG and 100v100 Battlefields and an interesting story for RP.

        • It could be, but I think there are other ways to level up. Anyway, the point was to try to explain why is a risky thing to improve mystic too much.Leveling in dungeons for mystics maybe won't be and issue cause they are healers in queues most of the time, but if they are a little less more wanted than paladin in 5 people common dungeons I think they can not complain for the many points I said before.

          I know it isn´t Bless Online, but:


          Tera Online (2012/2013) - there were also 2 healer classes: Priest and Mystic.
          Priest was the better AOE-Healer and the better Carry class for PvE-Party.
          Mystic was more the Support-healer. More focus to HoT-healing and CRIT + MP auras /buffs for the party.


          In old times you could play with both every dungeon, but with Mystic you had to have a good party with you, cause it was more difficult to heal a whole party as Mystic.
          So all in all there were more Priests around in PvE-parties than Mystics.


          Today the Mystic class is so bolted and sexed up in the last few years, that you can heal solo every 5 or 7 man dungeon.
          Another statement is that you had in old times 19 meter range to target-heals. Today the Mystic has 27 - 32 meter range. The Priest 19 - 22 meter.
          Today the Mystic is the brain-afk class in PvE.



          What I´m goin´to say is: Both healer classes can be in any party together or heal solo. So I think it could be also in Bless Online. Paladin Heal and Mystic Heal.
          I heard Mystic has 2 wonderful auras to buff the party. And maybe there could be some dungeons, where AOE-healing is more needed than a Paladin with like 2 AOE-heals?


          I also heard for EU/NA release that a lot of people want to play as Mystic Heal and not much as a Paladin Heal. So I think it doesn´t matter which healer will be in a random party. They will be pleased to have any healer.
          Same goes to Tanks.
          In Bless Dungeon Tool (JP) with the 3 ways (Tank, DPS, Healer): It is written: Tank - possible classes: Guardian, Paladin, Berserk.
          I don´t know much about Bless Berserk class, but when there is no Guardian/Paladin around, a Berserk has also the chance to be Tank.
          I think it is really awesome, that in this game will be more than only one class to staff a RPG role. So a lot of classes has the chance to take more than 1 role.



          If there would be ever any party which would say "we already have a Paladin healer." and YOU are Mystic. Than you have the Chance to take the DPS-Support-role. You support with your AOE-heals the Paladin Healer and support with your party buffs/auras. Or you take the role of a half-DPS, an allrounder, AOE-heals, buffs and dmg.


          It could be funny to do it the other way: Mystic main heal, Paladin as DPS Core and support, but with a handful of strong solo target heals or shields.


          In Aion Online, since the game was released (2008/2009) till today: the combination of a Cleric (AOE-heal and Purge) and a Chanter (supporter-heal) or Cleric and Songweaver (DPS-Support, Purge and handful heals) or Chanter and Songweaver you can see often in any PvE or PvP dungeon/arena.



          A healer, doesn´t matter which class, is ever needed. And like I said: a party is pleased with any Healer and Tank they can find.

            • I watched a moment ago again a Twitch video with an english Bless online player (JP). The Tank was offline (DC or dunno was offline). There were 5 adds to Healer for heal aggro then. And he didn´t could rezz the dead Ranger, cause of adds. And the Player couldn´t wait or had any appreciation for this situation.


              "Rezz me b**ch" , "Heal me!" or "Your fault" are standard patters for any inanely DPS/DD and sometimes Tanks, too.
              A Paladin is more specialised to focus on one person to heal and to shield the party and only has a fistful of AOE-healing.
              A Mystic is more specialised to focus on AOE-heals, but not as strong to heal permanently full life to everyone.


              But both healer classes CAN´T heal every s*it in any situation. Nor PvE, nor PvP, nor RvR.
              It is not only in BO, even in other games random DPS/DDs/Tanks gripe often about the Healer.
              Yes, there can be bad people, but lots of them try their best everyday. And to heal is not to say, that you only stand there all the time and press 1 2 1 2 1 1 5 like "3 button player".
              A good healer is walking a lot of the time during a boss fight and has to enable wise any support/heal skill, even they have cooldown, yes my dear DPS/Tanks.


              Every Healer class in most of any MMORPG has its limits to heal/support their party.


              Why can´t they sympathise with it?
              As a Healer you also have to watch whole the time to the boss, what it´s doing, where it´s going to, who has aggro and what is it going to do (mechanics etc.).
              Supplemental a Healer has to look out for party´s lifepoints and negative effects to party cleanse, own and party´s MP and in some games even to dispel the boss positive effect, plus to keep up buffs/shields.

                • i would make classic roleplay tank, heal, DPS. But there would be enough classes in its role. For examble there could be 4 tank classes with different aspects, like a Support tank, a leathervampirisassin tank, classic tank with sword and shield and a tank with much dps to have aggro.


                  Or different healer classes, like a classig healer with Support. A healer with skills similar to vampirism, so to do DMG and take the DMG as heal for the group. shield healer like in rift online, less heals, more powerful shields. Etc