Posts by Theoval

    • If lumena could only be purchased with real life cash... then perhaps. Though your idea that protecting enhancements and getting mounts/pets leveled faster is P2W is flawed. That's not pay to win. It's pay for convenience. You can still do it, just not as quickly.


      But since lumena can be purchased with in-game currencies... then your premise is severely flawed. Want some Lumena? Use the Exchange Office to convert dungeon points or combat points into lumena.

      ^ Glad someone got what I was trying to say. I was not sure if I made it where people could understand.

        • You can spend lumena in pvp to revive on the spot. Pay to win.
          You can spend lumena in the future to safeguard gear from being destroyed while enchanting to +15. Pay to win.
          You can spend lumena on upgrading mounts/pets to legendary a hell of a lot easier for their insane legendary buffs, some of which are game-breaking. Pay to win.

          There's more to list, but Im going to bed, it's too late here in Aus, have a good one!

          It's not game breaking and what's it matter if you can res or have bugs. You can grind items and farm dungeon pots for the same things. You are allowed other options in order to obtain the same thing is my whole point.



          Now say if they only made it so that people who subbednto the game could play the assassin and or mystic then you that would blow. Or if only people who pay for things can res or heal them yes that is broken.


          Yet most of not all things you can buy can be grinded

            • Any knowledge of we will have a working herald. What this means is are we going to be able to search out guild members and or guilds to see current ranking and guild level.


              I would like to see a list where we can see ranking based on activity and guild level experience. This will allow players who are in inactive guilds find new and more active guilds on the server they play.

                • I remember my first time playing a online mmorpg. This company is one of the few that have actually fixed things pretty fast.


                  When you look at every major game launch I. The past 10 years and how they all turned out I would say so far so good.


                  The thing to look forward to is the new things they will add once the old things are working properly. They have changed things that are broken and were in need of repair.

                    • one way to fix this would be allowing smaller guilds that are 1-10 members from alliances. This will allow the alliance to hold a territory and gain points as a whole. Each guild in the alliance splits pts via the merit they earn.


                      This would mean players in an alliance that only have 2 members in their guild wont have to worry about stealing xp from a guild that has 10 etc etc.



                      One down side I find in large guilds is that a lot of people who play in large guilds normally have no drive. They join large guilds for a free carry and or xp - gear leach.


                      I made a guild that is just me and the wife as of right now. I'm doing this to have a place we can call home and also not worry about half of the morons that spam region chat.


                      Most likely will run a small man merc style group to farm people and or get dungeon setup going soon.


                      Of course we just picked up the game and played about a week to hit 30.

                        • But yeah Neowiz has changed it around to be easily monetized, in JP you tame greens and they have skills which go up in percentage as you level them, on NA and EU they just come with a static buff. Neowiz is going to turn Bless into a pay to win mess, I already know it.

                          I think so far the game has turned out pretty well. The pay to win is negated by the fact that you dont actually need all the fluff items to play the game.


                          Also the game doesn't end so it's not like you are buying a cap lvl toon with max stats and or gear.



                          The only thing the pay items allow for are faster mounts and random other crafting based items.

                          I have yet to see any game breaking mechanism such as a heal pot that gives you a HOT in combat that prevents poisoning or somethong

                            • might have something to do with the quest you have done or picked up in the area that are active. If you have an active quest it might take you out of the regular zone and instance the one your in which is setup to have different mobs and or mechanics.

                                • when I fight mobs my level or a level above I can kill it without taking damage.



                                  The only thing that gives me a problem is if I fight more then 3 at one time.


                                  The only problem you might run into is having multiple mobs or either running out of power. If you run out switch with the title key and dump a few shots switch back and your at 100 again.

                                    • I would say look at what profession has the most pro vs doh to your class and or playstyle.


                                      It seems each class can gather so do as the above poster said have a primary and you can use your alts to farm items.


                                      This also helps with randomly finding things out in the world.

                                        • I noticed yesterday i got a few weapon drops for the assassin class.


                                          I would expect them to be in the game at some point. I think they are trying to focus on class balance and reworking what is currently in game.


                                          People have complained about things but anytime a new game comes out they have to fix the issues as they pop up. It will take some time to fix the core items then the others will be implemented.


                                          Imho