they didn't remove ogres in BG, it's just a "BG rules rotation" on every weeks (reset tuesday)
Posts by Khaam
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Hum so the tooltips are wrong
I understand but before on JP we have stun with fire skills too
Atm we don't really have slow on Ice skill (on JP almost all Ice skill had 25% slow) and 0 stun
It was "ok" at the begining of the Steam version cause all "shiftskill" were nerfed, but with the last patch, all classes have 3-5 immu/dodge and mage don't have more CC for surviving
I don't whine, but I know if they nerf (and they will) the Ice "2" skill spam, mage will have hardtime
Dunno if it's intend (no stun on 2 skill), it's a bug ? or a bad tooltips (imported from JP)
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Is there a bug with the 2sec stun skill in Fire combo ?
Kindle + fire meteor + Incandescence = no stun
Fiery eruption + Flame shot + fire meteor = no stun
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GL to you and BiS on NA
Sad I will play on EU
Hope we will enjoy Bless for some months
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Did some digging and found this:
"Got some numbers:
- Armorsmithing +200/100 defense. You'll have around 3000-5000 depending on your class.
- Jewelcrafting/Goldsmithing +80/40 Attack. You will have about 300+800 depending on your class.
- Enchanting +500/250 HP, you will have around 10k."
Assumed you these numbers are correct and you are not max level at the profession (unrealistic because i heard its really hard)
Armorsmith gives appx. ~2,5% more armor
Jewelcrafting gives appx. ~7% AP/SP
Enchanting gives appx. ~2,5% more health
Didnt expect AP/SP to be so high
Hope this helps!
edit: 800AP seems unrealistic, from the videos ive seen they all had 400-500
aswell as HP, Guardians for example have ~15k health with endgame gear source
I have 700+ Spellpower (same as AP) without grind dungeon and just a few upgrade
Some JP players has 1500-2000 SP with double slot runes
Your source is not valid ... it's some videos from RU Lv50 version ... before runes and gear rework
The bonus stat is minor for all profession ... u just need to choose the profession u want to focus and master
On JP, Jewelcrafting is the best profession coz u need to craft ring/neck for disassemble them to obtain "jewel dragonball" for upgrading your ring/neck ... coz u cannot loot enough ring/neck in pve !!!! so u need to obtain them with crafting
rings are very important coz they give u Stamina ressource for shiftskill
But for the Steam version, the Stamina ressource and shiftskill are removed ... so we don't know how rings and neck will be change
But I'm pretty sure that they don't add more droprate for rings/neck in pve activity, so u need to craft them, and u need to master jewelcrafting for having the best rings/neck IG
U can take Enchanting on an alt char just for craft some taming scroll ... not really need to master it for runes, u can buy blue one at PvP shop and obtain epic ones with worldboss reward (and too much RNG for crafting epic runes)
Same for Armorsmith with hammers on an alt too ... too much RNG to craft good endgame piece of armor (best rune slot), u just need to farm dungeon endless
Jewelcrafting > armorsmith > enchanting
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Great video and more important than gameplay combat !!!
It's so simple to divide "attack" runes by 2 or 3 ... boost "defense" runes
Or add a hardcap like so many others mmo ... like at around 1500 spellpower, adding more spellpower give you nothing ... so u will need to take defensive runes too when u reach the hardcap
The weapon in Bless give u only ~10% to your attack potential ... all came for runes ...
Same like you for the absurd buffgroup ... it's like the epic leech cook
Or and there is some others shits recently, but we don't really play anymore on JP !!
On the Tower dungeon (3 mens), u can obtain bracelet
These bracelet could be legendary too, until +15
There are some bracelet which give you +30% leech on hit
Last time I saw a mage soloing Patala ruin with a +13 bracelet leech (= +23%) ... without use any potion, 0 (he has 1900 spellpower)
WTF why u add these kind of items in your game ???????????
I join u for that they don't really know their game, they don't play it
Just for information, except if they nerfed them but epic runes are +93 Spellpower if I remember well
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U're wrong (again ? :P)
U can gain max durability with basic hammer (who repair 1 by 1)
The durability isn't a problem in Bless, u just need to use crafted hammer instead of PNJ
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Unfortunately on JP all daily is character based
So if u make multiple char, u can do more daily quest, more dungeon entry etc
It's even worse in Bless, coz equipment are not bind when equip ... so u can have x5 char of the same classe (like 5 rangers), do dailies, mail stuff to your second ranger, do dailies again, etc etc.
Dunno for NA/EU version (except just a few gameplay videos, we don't know anything about Steam version)
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Hello Aesir
We were allies on Archeage ... your guildmembers are very strong
Are the Aesir Archeage members will play on Bless too (Aros crew etc) or they going to stay on Archeage FS server ?
GL on Bless !!
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We haven't the same definition of "war" I think
There isn't territory war with other faction or guild !!
For having territory u just need to bid (at bid period) with guild currencies against others guild from the same faction ... 0 FIGHT
The guild doesn't have any building, nothing to keep like a castle or other ... u have just your guild name on the map
When u are territory owner, u can participate to "Capital Siege" which is a "big BG" (instancied) with 5 guilds of the SAME faction
U have acces to a guild shop, but there is nothing really interesting to buy ... just a few potions and GM mount on JP (there was PvP stuff on RU but they remove it on JP)
There isn't Castle war like others FvF mmo !!!
For Bless, the main faction content (for the devs) is the BG 100v100 who is far less exiting than other FvF mmo content
The "Capital Siege" is not FvF ... it's a GvG fight every 2 weeks ... mainly laggy in every other version
Painer
For having more Open PvP, they need to reduce PvP instancied contentThey need to reward more oPvP and Basel instead of BG/arena
They need to active the GvG war system (desactivate on JP version ... dunno why)
After a few month, in every Bless version, people just stay at capital and wait for dungeon/bg/arena
Just some few players go outside for mining ressources but not enough for create regular PvP fights
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Wrong, you gain between 3 and 25+ depending on the enemies PVP Rank.
P.S. the 700pts for BG100vs100 is only once a day, but you get honor while fighting as well
Meaning to participate in OWPVP:
- Basil Canyon (open world pvp zone with rewards and bosses) --> totally empty 90% of time
- Secure Farming/Elite spots --> woot PKing pve boyz during farm
- World Bosses --> PvE content ... there isn't pvp during World boss coz u need to focus boss for having more contribution for best reward
The enemy loses:
- durability (both in instanced and open pvp --> not really important
- runes (only in owpvp) --> never loose a rune in a pvp fight ... may be a mob last hit u
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U only gain around 3-4 honor points
Compare to arena, u gain 160pt for a win and 40 for a loose (or 700pt for BG100v100)
So there isn't really openPvP on others versions (u can win 40pt in 2min arena loose instead of search 10 ennemies in oPvP) after the leveling phase
We will see on steam version if PvP is more rewarding
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Nice video as always
I've seen the same "good things" than u for mage and comboCD ... passive buffs when stance dancing etc (it's remember me the mage element dancing on Gw2)
And mostly the runcasting !!!! really cool for the mage gameplay !!!
Your idea for gem who can replace old passive isn't bad
I'm curious if all classes will have the same amount of CC as JP or older version
Like for mage, combo stun on meteor ... ice slow on almost all ice spell ... freeze ... etc
Coz it seems that the shiftskill are really nerfed ... like u said, no more energy bar, 30secCD (may be less with gem ?)If a zerk cannot roll 5 times in a fight against a mage who have all these CC skills like JP version, the zerk will nerf touch the mage
And I think (I hope !!) that the gameplay in all these videos are "slower" for showing combo chain ... it seems that the player wait around 1 sec before clic the next skill
I think that we can spam more quickly some combo chain, depend on the animation skill
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+1
I've already said many times, the main problem in Bless is not the combat gameplay !!
All the interviews of the devs just talk about the gameplay but absolutely no problems of stuff and power in endgame that destroys the whole game
If they don't change the runes, the power of the stuff, the "one-shot" fights and in addition they add group buffs of +25 or +40% spellpower ... the game will not last more than a month
They don't master the endgame evolution of the stuff, it looks like they don't even know their game with an "optimized stuff"
This is the basis of any test to take the "best possible stuff" and see the power of classes (pvp and pve) ... but no, they don't even do this kind of testI really don't understand why they don't simply nerf the runes on JP (just cut in half their power ... like a blue rune gives only +30 AP or something like this) and it's very worrying for the Steam version
A good combat gameplay will never save the game if the endgame stuff/content sux !!!
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Nop the "mount turban" doesn't exist on JP rebuild ... only ressources
Update yourself plz
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nop
Farming turban is a good way for having ressources (to sell or craft) and the 1 gold in each turban
Other way is to farm dungeons and sell stuff ... mostly raid10 for selling epic/legendary weapon -
There is a GvG system on Bless JP, but it doesn't active (dunno why)
The system seems very cool
24h fight is correct
Only Lv8 guild so "little" guild cannot be ganked (I think Lv8 is a little to high ... u can do great fight with a little guild doing gank squad and move quickly)
Reset every 2 weeks, so it's more or less 1 war / day
It seems that there isn't any reward, but there is a "war history" which is pretty cool too for emulation between PvP guilds
I really hope this feature will works on steam version ... quickly !! before most of players/guilds leave the game
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I don't think that u will see "territory control elements" on Bless ... ever
The only open world pvp content atm is Basel Canyon ... a map with some daily quests and who mob give more xp
There are boss too and some of little faction camp who can be capture by other faction
on RU this map was pretty fun, the rewards was interesting and players from both factions fight there ... but on JP the reward is near 0, so the map is empty too
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the grade was on KR/RU version coz the ressources for craft has different grade too
so in grade1 u had only iron for example and grade 3 gold
but since, the craft was rebuild, the ressource was simplified and turban only have 1 grade
and on KR/RU version, in Turban, u could tame mount in one room instead of craft ressources
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Not really
The game was open world PvP too on KR RU and JP version, except that after the leveling phase, the world is often empty
Why ? Because BG/arena give too much Honor points compared to open world pvp
For example, Castro siege give u 700 honor (x4 by day) ... an arena win 160 (in a few minutes) ... a loose 40 (in less minutes) ... a kill in oPvP only 3 or 4 honor when u have the chance to find someone ... do the math ... when u loose an arena in a few minute u win 10 times more points than a kill in oPvP ... so stupid !!!
And dev' add more instancied pvp like the last 15v15 instead of focus on oPvP ... so it seems that the PvP content in Bless is more instancied than open world
(there isn't solo arena)