Posts by Khaam

    • Hum so the tooltips are wrong


      I understand but before on JP we have stun with fire skills too


      Atm we don't really have slow on Ice skill (on JP almost all Ice skill had 25% slow) and 0 stun


      It was "ok" at the begining of the Steam version cause all "shiftskill" were nerfed, but with the last patch, all classes have 3-5 immu/dodge and mage don't have more CC for surviving


      I don't whine, but I know if they nerf (and they will) the Ice "2" skill spam, mage will have hardtime


      Dunno if it's intend (no stun on 2 skill), it's a bug ? or a bad tooltips (imported from JP)



        • I have 700+ Spellpower (same as AP) without grind dungeon and just a few upgrade

          Some JP players has 1500-2000 SP with double slot runes


          Your source is not valid ... it's some videos from RU Lv50 version ... before runes and gear rework


          The bonus stat is minor for all profession ... u just need to choose the profession u want to focus and master


          On JP, Jewelcrafting is the best profession coz u need to craft ring/neck for disassemble them to obtain "jewel dragonball" for upgrading your ring/neck ... coz u cannot loot enough ring/neck in pve !!!! so u need to obtain them with crafting


          rings are very important coz they give u Stamina ressource for shiftskill

          But for the Steam version, the Stamina ressource and shiftskill are removed ... so we don't know how rings and neck will be change


          But I'm pretty sure that they don't add more droprate for rings/neck in pve activity, so u need to craft them, and u need to master jewelcrafting for having the best rings/neck IG


          U can take Enchanting on an alt char just for craft some taming scroll ... not really need to master it for runes, u can buy blue one at PvP shop and obtain epic ones with worldboss reward (and too much RNG for crafting epic runes)


          Same for Armorsmith with hammers on an alt too ... too much RNG to craft good endgame piece of armor (best rune slot), u just need to farm dungeon endless


          Jewelcrafting > armorsmith > enchanting

            • Great video and more important than gameplay combat !!!


              It's so simple to divide "attack" runes by 2 or 3 ... boost "defense" runes


              Or add a hardcap like so many others mmo ... like at around 1500 spellpower, adding more spellpower give you nothing ... so u will need to take defensive runes too when u reach the hardcap


              The weapon in Bless give u only ~10% to your attack potential ... all came for runes ...


              Same like you for the absurd buffgroup ... it's like the epic leech cook


              Or and there is some others shits recently, but we don't really play anymore on JP !!

              On the Tower dungeon (3 mens), u can obtain bracelet

              These bracelet could be legendary too, until +15

              There are some bracelet which give you +30% leech on hit

              Last time I saw a mage soloing Patala ruin with a +13 bracelet leech (= +23%) ... without use any potion, 0 (he has 1900 spellpower)


              WTF why u add these kind of items in your game ???????????


              I join u for that they don't really know their game, they don't play it


              Just for information, except if they nerfed them but epic runes are +93 Spellpower if I remember well

                • U're wrong (again ? :P)


                  U can gain max durability with basic hammer (who repair 1 by 1)


                  The durability isn't a problem in Bless, u just need to use crafted hammer instead of PNJ

                    • Unfortunately on JP all daily is character based


                      So if u make multiple char, u can do more daily quest, more dungeon entry etc


                      It's even worse in Bless, coz equipment are not bind when equip ... so u can have x5 char of the same classe (like 5 rangers), do dailies, mail stuff to your second ranger, do dailies again, etc etc.


                      Dunno for NA/EU version (except just a few gameplay videos, we don't know anything about Steam version)

                        • We haven't the same definition of "war" I think


                          There isn't territory war with other faction or guild !!


                          For having territory u just need to bid (at bid period) with guild currencies against others guild from the same faction ... 0 FIGHT

                          The guild doesn't have any building, nothing to keep like a castle or other ... u have just your guild name on the map


                          When u are territory owner, u can participate to "Capital Siege" which is a "big BG" (instancied) with 5 guilds of the SAME faction


                          U have acces to a guild shop, but there is nothing really interesting to buy ... just a few potions and GM mount on JP (there was PvP stuff on RU but they remove it on JP)


                          There isn't Castle war like others FvF mmo !!!


                          For Bless, the main faction content (for the devs) is the BG 100v100 who is far less exiting than other FvF mmo content

                          The "Capital Siege" is not FvF ... it's a GvG fight every 2 weeks ... mainly laggy in every other version



                          Painer
                          For having more Open PvP, they need to reduce PvP instancied content

                          They need to reward more oPvP and Basel instead of BG/arena

                          They need to active the GvG war system (desactivate on JP version ... dunno why)

                          After a few month, in every Bless version, people just stay at capital and wait for dungeon/bg/arena

                          Just some few players go outside for mining ressources but not enough for create regular PvP fights

                                • U only gain around 3-4 honor points


                                  Compare to arena, u gain 160pt for a win and 40 for a loose (or 700pt for BG100v100)


                                  So there isn't really openPvP on others versions (u can win 40pt in 2min arena loose instead of search 10 ennemies in oPvP) after the leveling phase


                                  We will see on steam version if PvP is more rewarding

                                    • Nice video as always


                                      I've seen the same "good things" than u for mage and comboCD ... passive buffs when stance dancing etc (it's remember me the mage element dancing on Gw2)

                                      And mostly the runcasting !!!! really cool for the mage gameplay !!!


                                      Your idea for gem who can replace old passive isn't bad ;)


                                      I'm curious if all classes will have the same amount of CC as JP or older version


                                      Like for mage, combo stun on meteor ... ice slow on almost all ice spell ... freeze ... etc

                                      Coz it seems that the shiftskill are really nerfed ... like u said, no more energy bar, 30secCD (may be less with gem ?)


                                      If a zerk cannot roll 5 times in a fight against a mage who have all these CC skills like JP version, the zerk will nerf touch the mage


                                      And I think (I hope !!) that the gameplay in all these videos are "slower" for showing combo chain ... it seems that the player wait around 1 sec before clic the next skill


                                      I think that we can spam more quickly some combo chain, depend on the animation skill

                                        • +1


                                          I've already said many times, the main problem in Bless is not the combat gameplay !!


                                          All the interviews of the devs just talk about the gameplay but absolutely no problems of stuff and power in endgame that destroys the whole game


                                          If they don't change the runes, the power of the stuff, the "one-shot" fights and in addition they add group buffs of +25 or +40% spellpower ... the game will not last more than a month


                                          They don't master the endgame evolution of the stuff, it looks like they don't even know their game with an "optimized stuff"


                                          This is the basis of any test to take the "best possible stuff" and see the power of classes (pvp and pve) ... but no, they don't even do this kind of test :/


                                          I really don't understand why they don't simply nerf the runes on JP (just cut in half their power ... like a blue rune gives only +30 AP or something like this) and it's very worrying for the Steam version


                                          A good combat gameplay will never save the game if the endgame stuff/content sux !!!



                                            • nop


                                              Farming turban is a good way for having ressources (to sell or craft) and the 1 gold in each turban

                                              Other way is to farm dungeons and sell stuff ... mostly raid10 for selling epic/legendary weapon

                                                • There is a GvG system on Bless JP, but it doesn't active (dunno why)



                                                  The system seems very cool

                                                  24h fight is correct

                                                  Only Lv8 guild so "little" guild cannot be ganked (I think Lv8 is a little to high ... u can do great fight with a little guild doing gank squad and move quickly)

                                                  Reset every 2 weeks, so it's more or less 1 war / day


                                                  It seems that there isn't any reward, but there is a "war history" which is pretty cool too for emulation between PvP guilds


                                                  I really hope this feature will works on steam version ... quickly !! before most of players/guilds leave the game

                                                    • I don't think that u will see "territory control elements" on Bless ... ever


                                                      The only open world pvp content atm is Basel Canyon ... a map with some daily quests and who mob give more xp

                                                      There are boss too and some of little faction camp who can be capture by other faction


                                                      on RU this map was pretty fun, the rewards was interesting and players from both factions fight there ... but on JP the reward is near 0, so the map is empty too

                                                        • the grade was on KR/RU version coz the ressources for craft has different grade too


                                                          so in grade1 u had only iron for example and grade 3 gold


                                                          but since, the craft was rebuild, the ressource was simplified and turban only have 1 grade


                                                          and on KR/RU version, in Turban, u could tame mount in one room instead of craft ressources

                                                            • Not really


                                                              The game was open world PvP too on KR RU and JP version, except that after the leveling phase, the world is often empty


                                                              Why ? Because BG/arena give too much Honor points compared to open world pvp

                                                              For example, Castro siege give u 700 honor (x4 by day) ... an arena win 160 (in a few minutes) ... a loose 40 (in less minutes) ... a kill in oPvP only 3 or 4 honor when u have the chance to find someone ... do the math ... when u loose an arena in a few minute u win 10 times more points than a kill in oPvP ... so stupid !!!


                                                              And dev' add more instancied pvp like the last 15v15 instead of focus on oPvP ... so it seems that the PvP content in Bless is more instancied than open world


                                                              (there isn't solo arena)