We had the pleasure to hold an AMA on our Bless Subreddit with Senior Product Lead Chris. You can find most Questions and Answers below.
A: I understand your and the other´s concerns. What´s happened in the past is difficult to change but I am not here to give empty promises, I think that Echo of Soul, Goal One and Dawn of Gods are good examples on how Aeria Games has changed recently and we will keep on changing, I believe that this ama is Aeria Game´s first one so.. yeah.. hey.. we are working on it.
A: We plan to host Bless in our existing location in Germany and we are preparing a host in Canada for our north american players. The plan for the servers isn’t final yet. We will have to
Your second point is actually really good and something I have not yet thought about, it has happened to me in the past and must not be underestimated. You´re absolutely right, we need to provide means to ensure that friends will be able to play together. Thanks.
A: Hi Dauru, we are aiming at delivering the game as fast as we can. If we get to the point were we could give the players something to play whilst working on finishing other content, I´d much rather let you play than wait till everything (late / end game content) is done (localized) and tested. Right now, we are figuring out how we can structure our work in order to make that possible.
A:We like the fact that everyone can access Lumena in the game and Neowiz did a good job integrating it as quest rewards. Playing for a couple of weeks on the Korean servers with no means to spend money did its bit.
A: It is too early for us to tell you how the current subscription model will be integrated to our version and what will be the benefits of it. Same goes for the VIP ranks. As discussed, we are focusing on the technical aspects first.
A: Looking at AA´s situation, I am careful in blaming Trion World for the way it all started in the West, maybe they are to blame, maybe not. They have been working really hard to change that aspect of the game and I think in the recent months they did a decent job, but I am not very well informed. In the meantime, the AP system feature has gained such a bad reputation that this reputation in itself, is a big risk for any new game that has a somewhat similar system, despite how the system actually works. I mean, I read comments on BDO dooming that feature before the game was available to be played. We don´t have specific plans yet, again, we´re in a stage in which it is all about analysing and gathering data. Here is one thing to consider though, both Neowiz and Aeria Games are in this for the long haul and we strive to react to data (such as user feedback) quickly.
A: I don´t have such a stance. I think a non-payer, a low-payer and a high spender should enjoy playing together, or against each other. Among F2P mmorpgs there is however the time vs. money approach, how much time does a non-payer have to invest to reach a goal equal to a certain amount of real currency a payer has spent? That´s something that can be balanced, e.g. is 3 USD / hour better than 7 USD / hour? In theory yes, because it makes items cheaper, in reality it may be not, because it makes the time invested less valuable. This is just one of the dimensions we will think about in the upcoming months.
A: We only recently initiated the project here in Berlin. Now we have a core team that consists of Radek our Polish Project Manager, who is supported by Sebastien who is, just as Mathias our Producer French, Philipp our tech guy and I are German, even though in my case it´s a bit more complicated with family reaching to the Balkans as well as to the UK. Here is a slide from our kick-off presentation showing what will happen next:
A: Would you like any? If we can´t sell them, there is no point in offering.
A: I am not sure I understand your question properly, are you referring to premium items inside gambling boxes? What kind of gambling? Something like a wheel of fortune? I used to work on games that had that, some of them as daily log-in bonuses (gosh I hope that´s spelled right, my wife, an English teacher would give me a hard time if not), others as mini games and I generally like them and I think it would be nice if they could be made available both, for soft as well as for hard currency. This is my personal opinion.
A: It´s superb! The people at Neowiz we talk to are highly skilled, knowledgeable and supportive. They are smart people. Yes, I would very much like to keep the conversation going. There might be stretches, covering several weeks when it´s quiet but we will always notice what the community is talking about and once we can, jump in to keep the dialogue going.
A: We would like to offer great events to the community, packed with entertainment and achievements. Some of them may be hosted by our GMs / Community managers but at this point, it is only a vision.
A: We intend on keeping one version for both territories.
A: We are looking into that. As of now, we are analyzing the work – load in localization, both written and verbal (voice over). Localization is a very time consuming effort and we do want to bring the game out as quickly as possible without any foolhardy rush.
A: I understand your view, the game seems to offer a lot of end game pvp focused game play. I do also understand guys that prefer PvE and I don´t want to alienate them. Very tricky question and one that´s worth to think hard and long about. I am sorry, we need to keep on doing our homework on this topic and thanks for raising this again, I´ll make sure it will be addressed.
A: 1) I did see elements in the game that we will need to revisit because they appear questionable.
2) No one on the team has the intention of touching this. Again, like above, I´ve seen elements that make aspects of the xp curve questionable but by no means are we able to make a call on this now. This requires an in-depth understanding of basically all game loops and how they are connected to each other.
3) Super difficult one, may I ask: do you think the “sex scene” adds significant benefit to the game? You meet this chick in church, then she´s hooking up with your mate and then she´s betraying him… dunno, didn´t give me much..
A: This game is – one of the greatest mmorpgs ever created. We will be running the game as a service and you, the community, will be the judge of our success. The game looks brilliant, many of the systems are well thought through and designed. I think it brings the potential to being a big hit but we will have to work really, really hard to deliver.
A: I think 10% paying user rate is very reasonable and imho not unusual within the F2P mmorpg industry.
A: We don´t have plans for the energy system right now. I must admit that my level 23 guardian has not been effected by it yet hence it´s impossible for me to judge it. Neowiz is discussing it with their community and so will we but I don´t know what will happen to it. Let´s cross this bridge when we get to it.
A: Very good question, I myself was always an active trader in the games I played and I would miss it a lot. There is good reasons to not enable it, it basically erases a huge chunk of bots / rmt related issues. And now the “greedy” ones 😉
A: We´re working on it and it will take a little longer. It´ll not be a translated site, we will focus on what kind of information and functions people are looking for and then provide them in a smart manner. We will however support every- and anyone who´s interested in the lore, and other details. A friend of mine for example started a website with an mmorpg fishing blog that became a proper news website.
A: hm.. again, it´s a bit too early for us to be able to make a call on that. Please allow us more time, we will get back to you with more information on that, once we have it.
A: The awesome community of course! And I am not even kidding. The game looks great, the world is huge, the music is amazing, etc, etc. If I am looking back at the MMOs I played for pleasure, it was always my friends that kept me going.
A: Very serious and important point, we are in constant communication with Neowiz and we´re installing processes that will enable us to make our community heard, and our requirements considered.
A: Some regions will be blocked because we don´t have the rights to these territories. Aeria Games has / had licensed the game in a lot more territories, for Bless, we´re focusing at Europe (ex-Russia) and North America (incl. Mexico).
A: Alpha will start soon, internally at first 😛 It will months before a beta starts.