Bless Update 1

Hello Everyone!
A vibrant world begins! Bless!
For everyone who has been waiting for Bless news after the end of the first CBT, we want to update everyone on our current content development, production process and the public’s comments on the game on our “Bless ING” Corner.
Our first look begins at the Bless studio.
We’ll look at new characters and world content information that’ll be released for the second CBT.

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The very first thing we want to show everyone is a graphics update.
He’s working on the human female character’s hair!
Can you picture it a little? The customization Bless will be providing?

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Here we see an important NPC “Reoni Adler” and her Assassin outfit being worked on.
You will meet her in her awesome outfit in the next closed beta.

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Next we see one of Hieron’s races, The Lupus.
If we say the Union’s Pantera resembles a lion, then Lupus would be a wolf.
Right now, we’re trying out various equipment for the Lupus character to check for mistakes.

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Moving on we see work being done on the female Lupus character design.
We’re diligently experimenting with texture to check for any changes in overall impression.

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Here we see armor for the Aqua Elf being worked on (Colorful isn’t it?)

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This is one of the boss monsters “Priest Karoroka”.
It’s in its early stages but it will emerge in the world of Bless one day!

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We’re also working on Warlock’s scythe designs.

The sections that showcase the Warlock’s demonic concept stand out a lot.CB_07_08_RESIZED
Will another cool idea pop up during this process?

Taking the time to sketch out ideas for new designs is also important!

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Do you remember the vivid effects of the Paladin’s abilities “Divinity Blast” and “Retribution”?
Currently we’re working on the color and timing of the visual effects for the spells.

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The second CBT will reveal Hieron’s capital, Hierakon.
We see the testing being done on the progression of time in Hierakon.
To ensure a natural progression of day and night, we’re doing a necessary check on the shape of the clouds, fog density, and how the sun expresses light.

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This is El Gradis a Sylvan Elf village in the northern continent.
He’s looking at the lighting and the Sylvan Elf’s art concept to see if they were executed well in the game.
(The artist seems to have some sharp eyes. ^^)

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Introducing a combat region located in the northern continent, the “Wyvern Valley”.

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Of course we can’t forget about the structures and NPCs in the world of Bless either.

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We’re currently working on the sound of the game in the sound room.
The sounds and music that add vibrancy and vividness to Bless is created here.

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With the final bit of programming, the world of Bless is reaching completion bit by bit.
Now we will look at the upcoming in-game changes for the game.

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Thanks to everyone’s feedback, these are the changes we have made to the UI.
Looking at the UI improvements
1) Mini-Map Changes
During the first CBT, Quest Icons covered building entrances on the mini-map which made navigation difficult.
To fix this we increased the color separation between the inside and the outside of buildings for a clear recognition and changed how we marked the entrances.

Also, we changed the in-game clock display to the slide format so that players can better accurately check the time.

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2) Quest Log Changes
Many of your feedbacks have pointed out the lack of clarity of the quest log.
We also thought an improvement was needed (Haha..)

So we changed the shape and color of how the quests would be displayed for a clearer quest log, so the story and quest progression can be easily understood during the game.

3) Monster Rank Visuals (Top to Bottom: Weak, Normal, Elite, and Boss Monster”)
The monsters in Bless are ranked in to 4 categories weak/normal/elite/boss.
The symbols for the respective monster ranks in the first CBT was dull and ambiguous.

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We changed the symbols displayed so that each rank gives a stronger impression.
This is all the changes we’ve mentioned in one screen.
(Feels a little cleaner and clearer right?)

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P.S. We are always making improvements and these changes are also subject to future modifications.
What are your opinions on our development so far?
We hope this has quenched your thirst for some Bless news.
We will continue to release information regarding Bless’ production and a hidden episode through our official homepage and facebook, so look forward to our future updates.