Bless Update 2

Hello!
We get a second look at the development for Bless after the first CBT.

This time we’re seeing improvements on character quality such as lighting and modeling.

CB_08_mainLets take a look at how bless has changed since the last update.

Character Lighting Changes: Even more satisfying in-game quality!

Amongst the graphical opinions regarding Bless’ first CBT, there were some disparities with the quality of the characters in the character selection screen and the characters in the game.

After investigating the opinions further, Bless noticed that lighting at the darker shades of the character was lacking and was not at the level of quality they wanted.
Now they are making sure the characters that the players see in the game look just as good as the characters in the character selection screen.

They are currently experimenting with the lighting and we’ll get to see some of the results in the pictures down below.

The lighting changes mainly focus on the shades (the parts of the character not facing a light source) which really do decrease the level of detail in their clothes and bodies).

Changing how the game shades the characters, gives a better outline of the bodies and brings out some details that were hard to see when just shaded. Overall the characters look much better in quality.

Here are some before and after shots.

The changes are more clearly seen at night time, however even in day time the character is better defined. You can see the details more clearly on his amazing arms and glorious man-breasts. His shoulder armor shimmers more and the left side of his pantaloons and his left bracer also look more clear and crisp as well.

We can see how the lighting changes make small improvements to the characters.

The changes also makes this already stunning Iblis character even more mesmerizing!! *Cough* shiny breasts *Cough*

 

Improving the look of the races: For a detailed expressive appearance!

Currently Bless is improving on their 10 races’ (both female and male) character models.

An RPG character is supposed to be a projection of the player, another life in another existence. To accentuate the feeling of attachment to your character while playing, they have touched up the models to make them more realistic.

They hope that, through Bless’ expansive customization, players will be able to see the added details, the subtle expressions, and the movement of the muscles as the characters move. And to achieve this, they had to change the current character models and features.

For example, they drew the textures for the eyes and

nose, then added a polygon grid (the grid of triangles you see on the male character’s face below) and modified the facial structure to produce a more realistic and natural look.

Instead of the characters’ models that we have seen in the first closed beta test, we now have a more realistic character designs, and a refined customization that’ll be released.

“Facial changes made using the polygon grid”

Also, Bless with its many species that has its own culture and lore which follow the over-arching storyline of the game, it is very important that the developers keep true to their unique concepts, ideologies and symbolism while making improvements on the characters.

Aqua Elf was one of the first races they looked at for improvement.

To keep the Aqua Elf’s mysterious presence/aura while allowing customization options, a new character creation system was added.

(Mysterious Aqua Elf! Transform!!) (So Pretty~!)

Continuing with the new character creation method, the developer’s made some changes to the Pantera race’s textures as well. Pantera was given a braver and bolder feel.

“More horns! More beard! More fur! = More man! before and after picture.”

Improving the appearance of each race, as well as their facial structures, and the expressiveness of their muscle textures improves the overall natural look of the characters.

The character customization will be improved; various forms and expressions will be made possible.

Bless and its developers will continue to improve and bring its players new and different characters.

Lastly…

Bless is aiming for an even higher quality game, and working hard on innovations, big and small.
And improvement after improvement, they hope to get future players excited for its eventual release! Bless is going to continue to listen to their player’s opinions. They also appreciate the feedback and interest in their game.

This has been the 2nd Bless update since the first beta test, look forward to the next update.

We, here at bless-source.com, will be translating and posting it here as well! So look forward to it too!

Thanks for reading~!

 

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