Pinned [Guide] Minion & Servitors

    • [Guide] Minion & Servitors

      Here's what we know about the Minion System from the guide.

      1. Minions are acquired via Obedience/Taming.

      2. Once tamed, minions have their own UI that can be used to select them.



      3. There are a total of 8 different minion skills, and minions can have learned up to 2 of those 8. The learning is completely random when taming the minion, though each minion will list which combination of skills that species can be assigned with.
      • Bonus to Success (2 Skills): Barbarian and Human Friend skills provide mission success bonuses when paired with others using that skill.
      • Match For Mission Type (5 Skills): To have even a halfway decent chance at success for a mission, you need to assign a minion that has the skill that matches the mission type (e.g. use Master Assassin on a mission with a goal of assassinating someone.)
      • Time Bonus (1 Skill): this doesn't affect mission success at all, but simply reduces the amount of total time required to run missions.Note: Average mission time seems to be 2 hours or longer.
      • NOTE: All 8 skills are not possible for every race of minion.


      4. Minions can be sent on minion-only missions. They cannot be used in battle.

      5. Minions also have "stats".
      • Probability of mission success based on mission category.
      • Minion's race and possible higher mission completion chance based on race.
      • Reduction in mission time to completion.


      6. Each player can perform a maximum of 3 minion missions per day.

      7. Successfully completing missions can provide special currency rewards.

      8. There is a Mission UI where the player can see what missions are available.



      9. There are 5 types of minion missions:
      • Assassination
      • Frontier Exploration
      • Gathering Information
      • Remuneration (Repairs)
      • Sabotage (Destruction)
      10. Many missions require very specific requirements to be met in order to improve the success rate of the mission.
      • 1, 2 or 3 minions.
      • Minions that are rare (blue) or higher quality.
      • Minions that have specific skills.




      11. Minions have 5 ranks: general (white), advanced (green), rare (blue), heroic (purple), and legendary (yellow/gold).

      12. Minions level up by being strengthened (combining any two minions together). Do that enough times, the minion will increase its level.

      13. Minion quality/rarity can also be increased by "upgrading". This is achieved by combining two minions of identical qualities (e.g. 1 green minion + 1 green minion = 1 blue minion). The % of success is very low, so it's a gamble.

      14. The fatigue cost per attempt to train a minion is 5, but it can often take two attempts.


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      The post was edited 7 times, last by Organic ().

    • 12. Minions level up by being strengthened (combining any two minions together). Do that enough times, the minion will increase its level.

      13. Minion quality/rarity can also be increased by "upgrading". This is achieved by combining two minions of identical qualities (e.g. 1 green minion + 1 green minion = 1 blue minion). The % of success is very low, so it's a gamble.

      14. The fatigue cost per attempt to train a minion is 5, but it can often take two attempts.