Updates:
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In an effort to keep all of the news centralized, if you have any updates about the final CBT for BLESS, please post in this thread and we'll keep the original post updated. Also, please provide links to that info so we can share the latest with everyone.
Here's what we know thus far!
When?
The final Korean Closed Beta Test starts recruiting September 1-14. The final KCBT is open between September 17-25.
How to Apply
bless.pmang.com/?mKey=2&sKey=1#board/read/1/N/41590298/228/1
What's New In Final CBT?
General Info
Game Mechanics
Crafting
RVR and PVP
- September 16, 2015: Added How to Play guide and tutorial link.
- September 15, 2015: Added link to Pmang's discussion about mounts, combat, PVP, the game being F2P, bugs, and optimizations. Added link to Pmang's discussion about pets, gathering/crafting, minions, and daily pet missions.
- September 13, 2015: Added "Makeup System" official description link.
- September 9, 2015: Added new submitted link for zones and screencaps.
- September 4, 2015: Added new Pmang armor/gear, character customization video link.
- September 1, 2015: Added mount, guild, PVP/RVR, info and new sites, plus Goha.Ru interview.
**************************************************
In an effort to keep all of the news centralized, if you have any updates about the final CBT for BLESS, please post in this thread and we'll keep the original post updated. Also, please provide links to that info so we can share the latest with everyone.
Here's what we know thus far!
When?
The final Korean Closed Beta Test starts recruiting September 1-14. The final KCBT is open between September 17-25.
How to Apply
bless.pmang.com/?mKey=2&sKey=1#board/read/1/N/41590298/228/1
What's New In Final CBT?
General Info
- New section of the continent has been opened.
- Character customization (makeup system) improved.
- It is confirmed that Hans Zimmer has helped develop the soundtrack for BLESS.
- 2 new classes have been added: assassin and mage.
- Level cap is increased to 45 for CBT.
- More UI options available, especially for quests.
- Mini map added.
- Mounts now have dedicated storage instead of taking up inventory space.
- "Mystic becomes healer and support."
- Character creation has been overhauled for CBT3. Some functions in the pre-CBT1 video (e.g. make-up) have been removed and balanced. CBT3 should show us what's left and how it works.
- BLESS will be F2P with no restrictions on content. An affordable subscription model also appears to be offered as well.
Game Mechanics
- Minion missions, pets, many more monsters can now be tamed as mounts.
- Minions/pets/"servants" will be able to perform some tasks for you.
- Targeting can be either auto-target or turned off for action combat.
- Players can set many of their own customizations in-game (e.g. right-click or double-click to attack).
- Some auto-attacking included so "players don't have to press a button every time".
- Mouse-clicks can enable character movement.
- Mob spawn timers have been adjusted to make survival easier.
- Some changes to quests so they make more sense and chain together better.
- Leveling is now faster than before.
- "Easy" mobs have been made even easier, while elite mobs are much more challenging.
- ROYAL QUESTS: obtained by highest level chars, can be easy (e.g. help low level players) or almost impossible (delving deep into enemy territory). Quests do not abide by factions, so a quest that says "Meet X NPC" may require you to go into enemy territory.
Crafting
- Gathering and crafting is now part of the CBT.
- You will earn experience as you gather.
- The better your gathering abilities, the higher quality items you will gather.
- Gathering includes plants and minerals.
- Crafting will consist of weapons, armor, potions, trinkets, jewelry, food, and drinks.
- An equipment enchanting system is now implemented.
- Crafted items will bear the name of the crafter on them.
- Crafts can have a jackpot/crit success, which improves the stats of the items.
- There are crafting quests where you turn in the crafts to NPCs.
RVR and PVP
- RVR is being improved.
- Medals will be earned for various accomplishments during RVR (e.g. not dying will earn a medal).
- Some regions will be marked as peaceful to ensure low-level players aren't camped and slaughtered.
- Disputed areas allow for PVP anytime.
- Players have some kind of mechanic that allows them to play without being flagged for PVP so their game isn't interfered with.
- PVP will not require separate equipment.
- PVP has diminishing returns so you can't harass the same player.
- May be an item required for PVP or a PVP flag to be set.
The post was edited 37 times, last by Organic ().