mmoculture.com/2015/08/bless-d…-major-game-improvements/
Zcapegoat
vVe wrote:
Another update!! bless.pmang.com/?mKey=2&sKey=3…ead/101/N/41576283/51/101
The post was edited 1 time, last by Nito ().
Ganon wrote:
Still no release date...
Leiloni wrote:
Since no one reads the subreddit lol (a very sad 72 readers!), I'm reposting what I posted there.
I'm really curious how these combat changes are going to turn out. I prefer action combat but this hybrid thing they're doing could be fun if done well. I like the limited skillset, focus on movement and dodging, and ability to have a non targeting mode for every class. However I've seen this "non targeting but really tab target" thing done in other games badly (Skyforge it's really bad, I very very briefly tried Yulgang 2 one day and that too was awful).
They really need to make it more of a lock on effect (individual lock on per skill for easy target switching) so we're not hitting the wrong target, or make skills not require a target so we can just aim and hit one or several (i.e. don't give me a ranged single target fireball that requires a target, instead either let me lock on just this one skill and hit a person, or let me aim at them and it hits all targets nearby in a tiny AoE). For healing skills especially I'm concerned about the target switching issue. This is where a lock on per skill would be useful although dps need that as well in order to focus properly when mobs/people/they are moving (i.e. TERA), so we can switch between targets quickly and be able to take advantage of the non targeting mode, without worrying about healing the wrong target because people are moving and the game is forcing auto targets tab target style based on where I'm aiming.
If done wrong the non-targeting mode can be very clunky so they need to do this right, otherwise people will just latch on to the fact that they have bad combat and never get over it to enjoy the rest of the game. This is honestly where a few minor changes in the control scheme for non-targeting mode and minor changes in how skills work can make a huge difference for the game's success and fun factor.
Anyway as someone who enjoyed Aion this game definitely has possibilities. Here's hoping they don't screw it up!