So what we know about Bless is that you can only have 4 combat skills and 2 passive skills at a time during combat. (Also can use buff skills during combat)
2p.com/5133425_1/Bless-Online-…alth-Pots-by-Aspenach.htm
That in itself is already a sort of weird system, out of 40 skills, we're limited to only 4 to use per combat scenario. Given that information, we can conclude that tanks and healers are going to have to be very selective in regards to defensive-combat skills.
In fact, from a tank perspective, you're basically limited to 1 (Threat) attack, 3 defensive-combat skills or (Oh-Shizz/Emergency skills) for your existence. And who knows, a DPS might just tear aggro off you, making you need 3 attack skills, 1 defensive-combat skill (But by the time you realize that, it's over, because you can't change skills during combat).
Point is, this 4 skill limitation makes it almost impossible to "Save/prepare" for surprises a group might encounter last min. When literally a skill in the wrong slot can mean a Boss kill or a Boss wipe.
On top of that, players are going to have to be aware of players in their group, cause lets say Tank 1 is super squishy, healer requires all 4 skills to be heals. Then Tank 2 comes in, mobs barely hit him. Healer could have only had 2 heal skills and 2 random other skills. It's going to vary upon player, and that's frightening, not knowing what skills you'll need until it's too late.
2p.com/5133425_1/Bless-Online-…alth-Pots-by-Aspenach.htm
That in itself is already a sort of weird system, out of 40 skills, we're limited to only 4 to use per combat scenario. Given that information, we can conclude that tanks and healers are going to have to be very selective in regards to defensive-combat skills.
In fact, from a tank perspective, you're basically limited to 1 (Threat) attack, 3 defensive-combat skills or (Oh-Shizz/Emergency skills) for your existence. And who knows, a DPS might just tear aggro off you, making you need 3 attack skills, 1 defensive-combat skill (But by the time you realize that, it's over, because you can't change skills during combat).
Point is, this 4 skill limitation makes it almost impossible to "Save/prepare" for surprises a group might encounter last min. When literally a skill in the wrong slot can mean a Boss kill or a Boss wipe.
On top of that, players are going to have to be aware of players in their group, cause lets say Tank 1 is super squishy, healer requires all 4 skills to be heals. Then Tank 2 comes in, mobs barely hit him. Healer could have only had 2 heal skills and 2 random other skills. It's going to vary upon player, and that's frightening, not knowing what skills you'll need until it's too late.
Post was edited 3 times, last by “Squishy” ().