New
Hello, we are some experimented player in MMORPG (WoW, Tera, Black Desert, Revelation Online, Blade and Soul etc.) and we have an idea to share.
The idea is to add a mode for dungeons (like the « Hard Mode » or « Heroïc Mode »)
The Challenger Mode.
Unlockable when the lvl max is reached.
- You'll not have your gear, you'll have the same gear than the others.
- Buffs/potions/consumables will not be available (just class buffs allowed).
- A timer will pop on your UI.
- No gear drop, and -50 % all others loots (gold, craft etc...).
- No enter restriction
- No death penalty
The goal is to add a competitive side based on talent, coordination, and players knowledge, The three best scores (in a « season » lasting 1 month) will be visible on a simple interface.
At the end of the month, the 15 players (3 teams of 5 players) will be rewarded with cosmetics items
Rewards Only available with this system (Mount, Skin, etc.)
The pros :
- Rewards skills players (not on time played, farm, chance, gear ,etc…)
- Encourages players to improve themselves.
- Accessible to everyone.
- Create an indirect competition between players on PVE…
-… and so, will never stop.
- The objects will be seen as a proof of skill.
- Lots of time isn’t required.
- Farming is not required.
- Gear is not required.
- Unique content giving more importance to the PVE (at lower cost)
- Only need a little work to put it in the game
As a PVE player, we never saw a system like this. This mode puts forward the skill above all else, and allows, through the rewards, to have a certain notoriety and a good idea of the level players without the « time played », « luck », or « money spent ». And this is not reserved either for elite players, it can improve players of all levels, beginner or veteran.
The idea of an indirect competition in PVE gives another interesting side created by the players themselves in small group and without the known requirement of classic PVE which are, for some, a « bad » point. Rewards must be extremely interesting to motivate as many people as possible to improve themselves for getting it.
The « seasons » lasting 1 month, leaving time for the casual gamer (who don’t have a lot of time to play) to try it without get pressure for their lack of played time.
The important point, is to reward pure skill with « prestige » items, and include an extra PVE goal.
*This idea can be further improved*
The idea is to add a mode for dungeons (like the « Hard Mode » or « Heroïc Mode »)
The Challenger Mode.
Unlockable when the lvl max is reached.
- You'll not have your gear, you'll have the same gear than the others.
- Buffs/potions/consumables will not be available (just class buffs allowed).
- A timer will pop on your UI.
- No gear drop, and -50 % all others loots (gold, craft etc...).
- No enter restriction
- No death penalty
The goal is to add a competitive side based on talent, coordination, and players knowledge, The three best scores (in a « season » lasting 1 month) will be visible on a simple interface.
At the end of the month, the 15 players (3 teams of 5 players) will be rewarded with cosmetics items
Rewards Only available with this system (Mount, Skin, etc.)
The pros :
- Rewards skills players (not on time played, farm, chance, gear ,etc…)
- Encourages players to improve themselves.
- Accessible to everyone.
- Create an indirect competition between players on PVE…
-… and so, will never stop.
- The objects will be seen as a proof of skill.
- Lots of time isn’t required.
- Farming is not required.
- Gear is not required.
- Unique content giving more importance to the PVE (at lower cost)
- Only need a little work to put it in the game
As a PVE player, we never saw a system like this. This mode puts forward the skill above all else, and allows, through the rewards, to have a certain notoriety and a good idea of the level players without the « time played », « luck », or « money spent ». And this is not reserved either for elite players, it can improve players of all levels, beginner or veteran.
The idea of an indirect competition in PVE gives another interesting side created by the players themselves in small group and without the known requirement of classic PVE which are, for some, a « bad » point. Rewards must be extremely interesting to motivate as many people as possible to improve themselves for getting it.
The « seasons » lasting 1 month, leaving time for the casual gamer (who don’t have a lot of time to play) to try it without get pressure for their lack of played time.
The important point, is to reward pure skill with « prestige » items, and include an extra PVE goal.
*This idea can be further improved*