So I've brought this up in a few other threads but I thought it was worth mentioning. Is anyone else worried that Neowiz has been rather quiet about updates to the Korean client? I know they are trying to update the Japanese client but this makes me think negatively about what they are doing? Think of it this way....The KR version is the source client. It's usually a bad sign when the source client doesn't see any updates for a while. What does everyone else think about this issue? Thanks for your input in advanced.
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All quiet on the Korean front.
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I feel the KR Rebuild server was "a test server" for the international versions. They had worked on it there for a while until the JPN release came, now they are focusing on getting updates out in JPN because this is the version International servers will use. They abandoned KR Rebuild probably for a few reasons:
1) Lack of players testing
2) Japan is out now, USING this version, not testing
3) Lack of resources to maintain KR rebuild, KR original, JPN, NA, EU, etc all at once.
I think if the other versions are a success they will open a NEW server for KR Original, with all the changes and updates. As of now there would be no reason to work on this many projects for them at once.
It is hard to recover a game once it has failed (KR Original). They are a business and will follow the money. KR has no player base anymore, so why should they focus on something that has already failed instead of moving on to the things that could possibly save this game? (EU,NA,JPN)
TLDR: Kr was a test server for international release, they need to focus on the international releases to save the game -
I guess that makes sense. I don't think many developers would abandon the source game and from what I'm seeing right now that is what it looks like. Only time will tell though.
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Instead of trying to focus on the bad, focus on the good things. Like, the player base for NA/EU is almost larger then both other versions of the game at their peak, and we don't even have a release date... Now think of the amount of people who will flow in when the release date is actually announced?? The good news of life.
Even now, the discord server for bless gains about ten people per day consistently, around thirteen people per hour like the steam page, over three hundred daily consistently, bless streams obtain 70-100 people consistently, about three-five people join this website daily. I say it is growing well for literally no company advertisement, no release date. Yeah I have no life, so I track the progress of random things. -
Valbunny wrote:
I say it is growing well for literally no company advertisement, no release date.
Bless Online in my Top 10 MMORPGs In 2018! -
Nocht wrote:
Valbunny wrote:
I say it is growing well for literally no company advertisement, no release date.
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Bless has a really tall order to fill and a lot of ground to make up. It just makes me worried to see the Korean version is all but abandoned at this point. I haven't logged in KR for a while but JP even has a seasonal event which I wasn't expecting at all.
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I really don't think that the Korean version failing, and being abandon will influence the success for bless in the west. There are a lot of different things that could happen here, like the fact like the game is like five years late?? Though I do agree that neowiz needs to step up their advertisement for the game, and hopefully they do just that when the actual date is announced. Time will tell.
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Yeah, they have a lot of ground to make up, lol. Hopefully they can pull it off.
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Yes, the lack of advertisement worries me also. I was looking for a certified twitter page earlier today and couldn't find one. It's just a little unnerving, also that their official website pushes people to the steam community hub. (which is not the best place to encourage active community growth.) There's really nothing inviting about the steam community hubs. I'm happy I at least found this place.
I guess time will tell, but I agree they really need to step up their game.
Also as a side note: Can someone tell me why Bless was considered a "failure" in Korea? What exactly happened? -
I've been playing since the 2nd cbt in Korea and I think they released the game too early. The optimization and the lack of content were the main issues in my opinion. I wonder if they will bring the game to the west with a new version of DirectX or if the game will stay on DirectX9.The optimization still concerns me because the game focus on large scale battles. I think they are improving but still have a long way to go. We also know that korean MMO market has changed a lot, there's a lot of MMO's available on the market but it seems that most of korean players prefers mobile games at the moment.
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Symeria wrote:
I've been playing since the 2nd cbt in Korea and I think they released the game too early. The optimization and the lack of content were the main issues in my opinion. I wonder if they will bring the game to the west with a new version of DirectX or if the game will stay on DirectX9.The optimization still concerns me because the game focus on large scale battles. I think they are improving but still have a long way to go. We also know that korean MMO market has changed a lot, there's a lot of MMO's available on the market but it seems that most of korean players prefers mobile games at the moment.
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I think part of the problem also was that it wasn't on par with keeping up with the existing F2P titles like BNS. The game was far from ready and they rushed it thinking they could pull off a soft launch sorta like what FFXIV tried to do. The difference here though is Neowiz is a much smaller company with fewer assets. So out of the gate it's going to have a lot going against it, especially in Korea.
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Is the japan client running the KR rebuild changes? Even dungeon difficulty? If so, that makes the KR version totally pointless. The fact they patched the ranger on the JPN server without even having a test for it on the KR server I suppose should've been a huge indicator. Right now if they launched with the changes on KR in the NA market the game would fail miserably.
Bless is about 4-5 years too late, maybe they could of rode in on the coattails of FFXIV, but now people have different expectations. -
Helix wrote:
Is the japan client running the KR rebuild changes? Even dungeon difficulty? If so, that makes the KR version totally pointless. The fact they patched the ranger on the JPN server without even having a test for it on the KR server I suppose should've been a huge indicator. Right now if they launched with the changes on KR in the NA market the game would fail miserably.
Bless is about 4-5 years too late, maybe they could of rode in on the coattails of FFXIV, but now people have different expectations.
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Pentrep wrote:
Helix wrote:
Is the japan client running the KR rebuild changes? Even dungeon difficulty? If so, that makes the KR version totally pointless. The fact they patched the ranger on the JPN server without even having a test for it on the KR server I suppose should've been a huge indicator. Right now if they launched with the changes on KR in the NA market the game would fail miserably.
Bless is about 4-5 years too late, maybe they could of rode in on the coattails of FFXIV, but now people have different expectations.
The only difference between KR and JP dungeons is the HP difference for the 43 nigraturis dungeon. On japan, its 40k less HP than KR, and can only run the dungeon once a day. (ofc can run unlimited amount of times on KR because its a "test" server) That 40k HP difference to be honest is a 10 second difference lol.
Overall, all mechanics are exactly the same. It's literally an HP difference. And if something isn't working on KR-rebuild server, its because its bugged if anything. From what ive seen and experienced between KR original (from 8 months ago) and JP, its literally the same mechanics, they didn't change anything except for the HP on the bosses. And it's not like the HP on the bosses got changed after the japanese tested it on their server. It was changed since day 1. -
Korealer wrote:
The only difference between KR and JP dungeons is the HP difference for the 43 nigraturis dungeon. On japan, its 40k less HP than KR, and can only run the dungeon once a day. (ofc can run unlimited amount of times on KR because its a "test" server) That 40k HP difference to be honest is a 10 second difference lol.
Overall, all mechanics are exactly the same. It's literally an HP difference. And if something isn't working on KR-rebuild server, its because its bugged if anything. From what ive seen and experienced between KR original (from 8 months ago) and JP, its literally the same mechanics, they didn't change anything except for the HP on the bosses. And it's not like the HP on the bosses got changed after the japanese tested it on their server. It was changed since day 1.
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Pentrep wrote:
Korealer wrote:
The only difference between KR and JP dungeons is the HP difference for the 43 nigraturis dungeon. On japan, its 40k less HP than KR, and can only run the dungeon once a day. (ofc can run unlimited amount of times on KR because its a "test" server) That 40k HP difference to be honest is a 10 second difference lol.
Overall, all mechanics are exactly the same. It's literally an HP difference. And if something isn't working on KR-rebuild server, its because its bugged if anything. From what ive seen and experienced between KR original (from 8 months ago) and JP, its literally the same mechanics, they didn't change anything except for the HP on the bosses. And it's not like the HP on the bosses got changed after the japanese tested it on their server. It was changed since day 1.
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Korealer wrote:
Pentrep wrote:
Korealer wrote:
The only difference between KR and JP dungeons is the HP difference for the 43 nigraturis dungeon. On japan, its 40k less HP than KR, and can only run the dungeon once a day. (ofc can run unlimited amount of times on KR because its a "test" server) That 40k HP difference to be honest is a 10 second difference lol.
Overall, all mechanics are exactly the same. It's literally an HP difference. And if something isn't working on KR-rebuild server, its because its bugged if anything. From what ive seen and experienced between KR original (from 8 months ago) and JP, its literally the same mechanics, they didn't change anything except for the HP on the bosses. And it's not like the HP on the bosses got changed after the japanese tested it on their server. It was changed since day 1.
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So just so I get this correct, there is no point in playing the Rebuild on the Korean server? That would kind of suck because I just bought a pmang account and started playing today, hope I don't have to buy another account to play the Japanese build. I guess that explains how come I haven't even seen another player yet and I'm level 6
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