Yeah, hope they put the option to turn off pet and also character from other players as blade & soul has soon. Also turn off or low mystic auras effects to just see the limits of the aura
Whats the general consensus on pets?
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Pentrep wrote:
Helix wrote:
Pentrep wrote:
I think pets are more for cosmetic purposes in this game as it stands right now most of them don't offer any outstanding benefits from what I've seen. Some increased gold and some do increased XP. But I don't think many would upgrade them considering the change is next to nothing.
Ideally I think the pets shouldn't offer any combat stats; spell/attack, damage mitigations need to take a hike. Increased xp, crafting gains? Sure. Keep those things out of combat.
As far as "seeing" pet's go. The game does need a turn off option for pets. They are unnecessary clutter in the battlefield or anywhere else for the matter. I think pets should be strictly out of combat benefits as well. So we're on the same page for the most part.
I have leveled multiple characters and if you want to level the fastest you will tame pets along the way, level them, grade them up, and re-roll their skills. It makes a significant difference. This means you get to end-game content significantly faster. You can do the max level dungeon quicker than others, get the Professional crafting quest tied to the dungeon done faster than others, and ultimately gear up way faster than others. If you want to be competitive out the gate this is important.
You want your tank to have dmg mitigation pets, your healers and magic dealers to have SP pets, and AP for your phys dps. An epic grade pet will give you either 48 SP/AP. That is another series of pets you have to tame, level, grade up, and re-roll.
I have talked to people playing on JPN, and the current price for a re-roll scroll is somewhere around $2.25. The RNG on getting the skill you want is really crazy, especially if you consider that with Epic the re-roll randomly re-rolls two skills. Which means you can get more synergy between your pet skills. I didn't even touch on the benefit with collecting/crafting.
This may not be auto-win P2W, but it is definitely P2W. I guarantee you the Western community will rip them to shreds over it as well. -
To complete, I've made a mistake coz I thought that legendary pet has 3 "classic" buffs
BUT if u check IG, the 3rd slot could fucking good too :
+20% dmg for 5sec / 30secCD
Something like a 3sec stun counter attack if u take 7% HPdmg + a 20% Pdef/Mdef buff for 5sec
With mount u can have a sort of flag/banner who can give GROUP buff like immuCC, an absorb dmg shield, or an AE-fear on ennemies
So having a legendary pet (or mount) with BiS buff is very difficult but it's a part of the optimization and a side of Bless that can become quickly "P2W" !!??
if u want the perfect buff pet (1 Advanced buff) u have only 1 chance on 44 potential ... so just 2% chance to have the specfic buff ... u need to add only 15-30% chance to grade up to blue and around 3%-5% for having a epic pet
for 2 perfect buffs : 1 / 1936 (= 0,05% chance just for the random buff combination)
and u just have more or less 10 tries / pet
on JP, best epic pets (2 good buffs, generally 1 advanced and 1 medium) cost around 700+ gold -
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Izkimar wrote:
Helix is right, I have been playing the game super hardcore for the past couple of weeks. Getting a pet with the right stats is necessary if you want to progress your character. You also aren't recognizing the P2W snowball effect.
I have leveled multiple characters and if you want to level the fastest you will tame pets along the way, level them, grade them up, and re-roll their skills. It makes a significant difference. This means you get to end-game content significantly faster. You can do the max level dungeon quicker than others, get the Professional crafting quest tied to the dungeon done faster than others, and ultimately gear up way faster than others. If you want to be competitive out the gate this is important.
You want your tank to have dmg mitigation pets, your healers and magic dealers to have SP pets, and AP for your phys dps. An epic grade pet will give you either 48 SP/AP. That is another series of pets you have to tame, level, grade up, and re-roll.
I have talked to people playing on JPN, and the current price for a re-roll scroll is somewhere around $2.25. The RNG on getting the skill you want is really crazy, especially if you consider that with Epic the re-roll randomly re-rolls two skills. Which means you can get more synergy between your pet skills. I didn't even touch on the benefit with collecting/crafting.
This may not be auto-win P2W, but it is definitely P2W. I guarantee you the Western community will rip them to shreds over it as well.
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Yeah I have hope that they will change these things for an NA audience. The problem is your competitive player base is usually the back bone. They bring the passion and life to the game, casuals benefit off of having a thriving hardcore playerbase.
Plus the problem is people that are typically hardcore but don't want to drops hundreds of dollars will bitch and moan, and there will be a lot of casuals that will still bitch and moan as well. It just isn't a good thing to have at all. I really believe people are getting more and more sensitive to P2W elements, so I think it's just best if the game doesn't monetize anything that can be perceived as a progression or stat advantage. -
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Let's just hope that they deter from the whole P2W aspect. It's a buzzkill for many. They've said they won't do P2W but only time will tell if that comes to fruition.
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I was going to post my own question about pets when I saw this.
I'm a pet fiend, but not those new shiny doll pets that just wander around.
Pets that wander around buffing? That's just a cosmetic buff to me.
So many pets and types of pets and not a single fighting partner to stand at my side.
Add in P2W... that's a make or break thing for this old man. -
AreeSoothsayer wrote:
I was going to post my own question about pets when I saw this.
I'm a pet fiend, but not those new shiny doll pets that just wander around.
Pets that wander around buffing? That's just a cosmetic buff to me.
So many pets and types of pets and not a single fighting partner to stand at my side.
Add in P2W... that's a make or break thing for this old man.
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Pentrep wrote:
AreeSoothsayer wrote:
I was going to post my own question about pets when I saw this.
I'm a pet fiend, but not those new shiny doll pets that just wander around.
Pets that wander around buffing? That's just a cosmetic buff to me.
So many pets and types of pets and not a single fighting partner to stand at my side.
Add in P2W... that's a make or break thing for this old man.
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It would be nice that pet could also have the skill of finding hiden treasures by pointing or tell you when you pass around a place that has a treasure and things like that. I'm againt pet fighting and they improving the character stats, specially if important pets items are mostly in the cash shop and are hard to find otherwise, and wouldn't like that pets gets more important than the actual character.
Also pets are much cuter than sigils -
New
BNS had a nice system for pets where you could buy skins/appearances for your pet and premium pets were little more than skins. It was very streamlined and straightforward progression. -
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Played BNS, disliked the cash grind the american version was and the Japan server was just too dead -
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I think only the NA and KR version of BNS are active right now. Bless' release reminds me of the difficulty BNS faced actually.
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