well I'd pay $60 maximum. $20-30 would be acceptable.
If they throw in founders packs or whatever (with skins, pets, etc.) $60 would be cool.
While I support the idea of going to steam greenlight, self-publishing and so forth I still don't think Neowiz can make it.
First of all - all the major gaming sites already have their report up about Bless being canceld. This and the fact that Bless RU also had to close down to be improved are already incredible bad publicity for the game. Sure steam is an option to make broadcast it to the audience and being able to test things out but honestly speaking - the problem lies in Korea not here.
2nd of all - the development and vision for the game. Right at this point the major patches fixed and overhauled existing systems and didn't really expand the content. Basel Gorge and the few dungeons as well as the new class weren't really oh so good to hold players at bay for at least a couple of months till the next content patch. Bless doesn't really have long term content not for the individual and only a few things for the group/guild stuff.
3rd - localization. In my view - there is no need for voice acting. Just translate the written stuff and add voice acting if budget and time are right. Just to English as language and let it be. I know that many players wish to have their native language but honestly speaking - most people that can't speak English properly still manage to play the game so leave it at English at first and maybe expand on that later.
4th - monetization. I think it is safe to say that the cash shop model is really fair. However they should greatly limit the aspect of the game (skill decks, inventory slots, etc.) in order to promote VIP status. They also should re-introduce the fatique system in order to a) limit the progression of players and b) get more money out of it (link it with the VIP system) and c) keep the gem quests inside the game so players who play more also have the ability to progress more. Obviously you have to balance the VIP to no-VIP situation as well as the ingame gem rewards but overall I think it can work if worked out properly.
5th - introduce systems like durability and death penalities (maybe even corpse looting on not soulbound items) in order to keep players at bay in terms of item progression.
6th - Also maybe introduce endgame gear sets like Vision Maker WEapons in Tera which is not superior but really good and doesn't suffer from durability loss or can be repaired but requires a huge amount of resources, time and dedication to collect/make. You can link repairing and building the equipment to crafting which would make this segment of the game also more important than it is now.
7th - add small buffs (stat buffs) to pets to implement an even higher time and money sink. Obviously nothing gamebreaking but something to spark the players interest in getting this exact pet with the desired skills (like the mounts).
8th - combat system. Take the action combat system out of the game (or disable it simply) and focus the resources on the remaining combat system. Right at this point it is safe to say that the action combat component is far from being viable and useful.
Well that's just my thoughts about it. Overall I hope it doesn't come out as pesimistic as I think it is but again... Bless isn't in a good shape but still has potential.
Also we should consider that we are a small community dedicated to Bless. If they want to have a broader success then they have to consider making bold moves.
Shoot the game better not be in early access if im to pay a price such as that.. and for the ideas you placed alot of them just plain out sound P2W and if those are placed in the game you better not put it on Steam cus the Steam community doesn't have time for P2W games anymore alot of us are retaliating against MMO's that are. Second the whole being able to lose your items from dying cus a scavenger player looted your corpse is not a good option for a game like Bless..
Bless isn't a survival game its a MMO Pve based game from what i seen so adding a feature like looting dead players will add more grief than fun and on top of that having to worry about not only armor..weapons.. skills and abilities but also mounts and pets and fatigue etc to become a good player will just bring more stress yes... it can allow more diverse play-styles and yes it can break the community and ofc it will add a new light unto the game but no one wants to play a game like that unless its a dark grim game like Kingdom Under Fire II. And please lets not bring anything from Tera into Bless before its toxic community makes a grand appearance end game.
My opinion may be highly against yours but im a straight F2P player and i can speak for other true F2P players that i wouldn't put up with features like these for more than a month of gameplay then i will immediately leave the game behind in a locked box of games to never play again...
And yes i will get a refund right after because im a chubby cheapskate who likes to keep their cash away from games such as that.
My name? is Iori Namagashi... and when im done... This World Shall Know Pain