Things are not going well in korea for bless. After starting with 10 servers around 1 year ago, the game is down to 1 single server. The idea is not to create a mega server tho, the game is just dead. But what went wrong in your opinion?
I guess the lack of content updates is to blame. Other MMOs simply offer much more and Bless still lacks on many features such as a dungeon finder, dynamic events and daily activities after reaching the endcontent. The game is also a disaster for people who are trying to get into the game. Duo to some gamedesign mistakes a lot of content is dead and irrelevant.
At this point i honestly don't believe that some combat system changes and not making the game pay2win will be enough to have a stable playerbase, although Aeria REALLY has a big opportunity by offering a fair cashshop after the latest F2P Pay2Win titles. Imagine how many people will try the game when the media, streamer, youtuber etc. say something like: "Bless is the only fair F2P Game right now, go play it."
So...in my opinion the game needs...
-More content updates (Not more areas or higher levelcap, simply more to focus on in endcontent)
-More daily activities
-More timebased events (Boss Events, Monsters are attacking villages etc.)
-Open world PvP Events
-Dungeon finder with a daily random dungeon queue and level synchronization with useful rewards for all levels to prevent dead content (Remove this pay x Lumena for more loot bullshit when you are on it)
-Dungeon hardmodes. Shoudl't be that hard to change some numbers i think. Just adjust the Dungeons to level 50 in terms of mobs and rewards
-Hardcore Content (Like Stage-Based Dungeon that gets more difficult from floor to floor and hard bosses like )
-Usual MMO Features such as Gear Dyeing, Gear Preview, Skin Transfer, Housing, Guild Houses, Content for Guilds, Achievements...
I guess the lack of content updates is to blame. Other MMOs simply offer much more and Bless still lacks on many features such as a dungeon finder, dynamic events and daily activities after reaching the endcontent. The game is also a disaster for people who are trying to get into the game. Duo to some gamedesign mistakes a lot of content is dead and irrelevant.
At this point i honestly don't believe that some combat system changes and not making the game pay2win will be enough to have a stable playerbase, although Aeria REALLY has a big opportunity by offering a fair cashshop after the latest F2P Pay2Win titles. Imagine how many people will try the game when the media, streamer, youtuber etc. say something like: "Bless is the only fair F2P Game right now, go play it."
So...in my opinion the game needs...
-More content updates (Not more areas or higher levelcap, simply more to focus on in endcontent)
-More daily activities
-More timebased events (Boss Events, Monsters are attacking villages etc.)
-Open world PvP Events
-Dungeon finder with a daily random dungeon queue and level synchronization with useful rewards for all levels to prevent dead content (Remove this pay x Lumena for more loot bullshit when you are on it)
-Dungeon hardmodes. Shoudl't be that hard to change some numbers i think. Just adjust the Dungeons to level 50 in terms of mobs and rewards
-Hardcore Content (Like Stage-Based Dungeon that gets more difficult from floor to floor and hard bosses like )
-Usual MMO Features such as Gear Dyeing, Gear Preview, Skin Transfer, Housing, Guild Houses, Content for Guilds, Achievements...