Hello everyone,
As explained in our status update the US/EU release of BLESS has been pushed due to some rework being done by our friends at Neowiz to enhance player’s experience.
Today, we would like to provide some updates on what is currently being worked on by the team. The two major axes are around performance improvements and combat system improvements.
The game performance is currently being improved for large scale contents such as Siege of Castra and Raid. The loading times for persistent world content are also being improved for textures and monsters to be loaded more quickly. This should provide a more seamless experience to all of you.
The combat system is also being improved. For instance, the aim targeting system is being worked on. The sensitivity of auto targeting will be adjusted and a lock-on feature will be added to provide a better combat experience. The combat-related UIs are also getting improvements with, for example, some subdivisions for damage and heal marks. Few other combat improvements are also scheduled and we will update you on the progress.
Some quality of life improvement will also be added like a better tutorial, more convenient chat UI and improvements to the world map.
The goal of all these improvements will be to provide a better version of BLESS to all of you.
We will keep you updated whenever possible so for all the latest information, stay tuned to Bless-Source!
Wishing you all a great day!
As explained in our status update the US/EU release of BLESS has been pushed due to some rework being done by our friends at Neowiz to enhance player’s experience.
Today, we would like to provide some updates on what is currently being worked on by the team. The two major axes are around performance improvements and combat system improvements.
The game performance is currently being improved for large scale contents such as Siege of Castra and Raid. The loading times for persistent world content are also being improved for textures and monsters to be loaded more quickly. This should provide a more seamless experience to all of you.
The combat system is also being improved. For instance, the aim targeting system is being worked on. The sensitivity of auto targeting will be adjusted and a lock-on feature will be added to provide a better combat experience. The combat-related UIs are also getting improvements with, for example, some subdivisions for damage and heal marks. Few other combat improvements are also scheduled and we will update you on the progress.
Some quality of life improvement will also be added like a better tutorial, more convenient chat UI and improvements to the world map.
The goal of all these improvements will be to provide a better version of BLESS to all of you.
We will keep you updated whenever possible so for all the latest information, stay tuned to Bless-Source!
Wishing you all a great day!