i had some time to spare, so i decided to come up with more straight/detailed setups regarding Core skills.
taking this as reference, i'll just link and combine together all the different skills changes available in order to find out the main differences between Cores.
let us begin:
[Vanguard]
This Core resets the cooldown of all skills.
The basic Combo Attack [Hit]>[Strike]>[Blow] generates 1 Courage Point with each successful hit
» »
[Hit][Strike][Blow]
- Hit the target and deal damage.
[Defeat] becomes [Sway]
Basic [Defeat]:
- Hit the target and deal damage;
- Target armor -3% (30s);
- Effect can stack 3 times.
[Sway] then becomes a Combo Attack starting skill: [Sway]>[Destruction]>[Smash]
» »
[Destruction]
- Hit the target and deal damage.
[Smash]
- AoE Attack;
- Inflict Bleed (10s);
- Damage based on Courage Points used.
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[Passive additions]
[Encouragement]
[Blow][Smash][Throw Down]
- +25% chance to gain 1 extra Courage Point with a successful hit.
[Piercing]
With this passive, [Defeat] Instantly give a 3x stack on the target on hit; +4s Cooldown;
- [Smash] Bleed damage increased;
- [Cutter] Healing ability decreased by -25% more.
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[Boosted skills from passives/debuffs]
[Throw Down]
- Hit the target and deal damage;
- Knockdown a floating target.
- +25% chance to gain 1 extra Courage Point with a successful hit.
[Cutter]
- Hit the target and deal damage;
- Target Healing ability -50% (8s).
- Healing ability decreased by -25% more.
[Suppression]
- Hit the target and deal damage;
- With active bleed on target, damage is increased;
- Usable on knockdowned target.
#######################################################################################
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[Protector]
This Core increases Defence;
- With 2+ Courage Points: +30% Block Chance;
- When attacked, there's a 25% chance to gain the [Devotion] effect;
- [Devotion]: +100% Aggro Level.
Basic [Devotion]:
- +50% STR (10s).
[Wave Shot] Slow effect becomes Aggro effect.
Basic [Wave Shot]:
- AoE Attack (5m);
- Target Speed -50% (10s);
- Damage based on Courage Points used.
[Shield Strike] Damage is proportional to your defence( gives additional damage ).
Basic [Shield Strike]:
- Hit the target and deal damage;
- Damage based on Courage Points used.
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[Passive additions]
[Sacrifice]
- [Wave Shot] Cooldown -30%; Aggro Level +100%;
- [Grasp] Cooldown -30%; Aggro Level +100%;
- [Overwhelming] Cooldown -30%; Aggro Level +100%.
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[Boosted skills from passives/debuffs]
[Grasp]
- AoE Stun (4m) (5s).
- Cooldown -30%; Aggro Level +100%;
[Overwhelming]
- AoE debuff;
- Targets Attack -10% (10s).
- Cooldown -30%; Aggro Level +100%;
##############################################################################################################################################################################
[Gladiator]
With this core, the 4th attack after a Combo Attack stuns the target (3s);
- Shield Defence +15%;
- When you block, [Shield Counter] cooldown resets;
Basic [Shield Counter]:
- Hit the target with the shield and deal damage;
- Usable after a Block.
[Mortal Strike] -10s Cooldown;
Basic [Mortal Strike]:
- Hit the target and deal damage;
- Stun the target;
- Stun duration proportionate to Courage Points used.
[Rush] become [Jump]
Basic [Rush]:
- Rush to the target and deal damage.
- [Wild Blow] -17s Cooldown, Knockback effect removed.
Basic [Wild Blow]:
- Hit the target and deal damage;
- Knockback the target;
- Damage proportionate to Courage Points used.
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[Passive additions]
[Valor]
- [Jump]: +2m Distance, Cooldown -2s with a successful block.
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[Boosted skills from passives/debuffs]
[Jump]
( no details yet )
##############################################################################################################################################################################
and that's all.
as you can see, it's basicly a resume of all 3 Cores made by combining skills with related boosts/bonuses in order to make every Core more focused on specific skills and roles.
took me a while to build it up, but it was worthy.
feel free to discuss, and to add any additional infos regarding skills since there's few missing.
taking this as reference, i'll just link and combine together all the different skills changes available in order to find out the main differences between Cores.
let us begin:
[Vanguard]
This Core resets the cooldown of all skills.
The basic Combo Attack [Hit]>[Strike]>[Blow] generates 1 Courage Point with each successful hit
» »
[Hit][Strike][Blow]
- Hit the target and deal damage.
[Defeat] becomes [Sway]
Basic [Defeat]:
- Hit the target and deal damage;
- Target armor -3% (30s);
- Effect can stack 3 times.
[Sway] then becomes a Combo Attack starting skill: [Sway]>[Destruction]>[Smash]
» »
[Destruction]
- Hit the target and deal damage.
[Smash]
- AoE Attack;
- Inflict Bleed (10s);
- Damage based on Courage Points used.
------------------------------------------------------------------------------------------------------------------------------------------------------
[Passive additions]
[Encouragement]
[Blow][Smash][Throw Down]
- +25% chance to gain 1 extra Courage Point with a successful hit.
[Piercing]
With this passive, [Defeat] Instantly give a 3x stack on the target on hit; +4s Cooldown;
- [Smash] Bleed damage increased;
- [Cutter] Healing ability decreased by -25% more.
------------------------------------------------------------------------------------------------------------------------------------------------------
[Boosted skills from passives/debuffs]
[Throw Down]
- Hit the target and deal damage;
- Knockdown a floating target.
- +25% chance to gain 1 extra Courage Point with a successful hit.
[Cutter]
- Hit the target and deal damage;
- Target Healing ability -50% (8s).
- Healing ability decreased by -25% more.
[Suppression]
- Hit the target and deal damage;
- With active bleed on target, damage is increased;
- Usable on knockdowned target.
#######################################################################################
#######################################################################################
[Protector]
This Core increases Defence;
- With 2+ Courage Points: +30% Block Chance;
- When attacked, there's a 25% chance to gain the [Devotion] effect;
- [Devotion]: +100% Aggro Level.
Basic [Devotion]:
- +50% STR (10s).
[Wave Shot] Slow effect becomes Aggro effect.
Basic [Wave Shot]:
- AoE Attack (5m);
- Target Speed -50% (10s);
- Damage based on Courage Points used.
[Shield Strike] Damage is proportional to your defence( gives additional damage ).
Basic [Shield Strike]:
- Hit the target and deal damage;
- Damage based on Courage Points used.
------------------------------------------------------------------------------------------------------------------------------------------------------
[Passive additions]
[Sacrifice]
- [Wave Shot] Cooldown -30%; Aggro Level +100%;
- [Grasp] Cooldown -30%; Aggro Level +100%;
- [Overwhelming] Cooldown -30%; Aggro Level +100%.
------------------------------------------------------------------------------------------------------------------------------------------------------
[Boosted skills from passives/debuffs]
[Grasp]
- AoE Stun (4m) (5s).
- Cooldown -30%; Aggro Level +100%;
[Overwhelming]
- AoE debuff;
- Targets Attack -10% (10s).
- Cooldown -30%; Aggro Level +100%;
##############################################################################################################################################################################
[Gladiator]
With this core, the 4th attack after a Combo Attack stuns the target (3s);
- Shield Defence +15%;
- When you block, [Shield Counter] cooldown resets;
Basic [Shield Counter]:
- Hit the target with the shield and deal damage;
- Usable after a Block.
[Mortal Strike] -10s Cooldown;
Basic [Mortal Strike]:
- Hit the target and deal damage;
- Stun the target;
- Stun duration proportionate to Courage Points used.
[Rush] become [Jump]
Basic [Rush]:
- Rush to the target and deal damage.
- [Wild Blow] -17s Cooldown, Knockback effect removed.
Basic [Wild Blow]:
- Hit the target and deal damage;
- Knockback the target;
- Damage proportionate to Courage Points used.
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[Passive additions]
[Valor]
- [Jump]: +2m Distance, Cooldown -2s with a successful block.
------------------------------------------------------------------------------------------------------------------------------------------------------
[Boosted skills from passives/debuffs]
[Jump]
( no details yet )
##############################################################################################################################################################################
and that's all.
as you can see, it's basicly a resume of all 3 Cores made by combining skills with related boosts/bonuses in order to make every Core more focused on specific skills and roles.
took me a while to build it up, but it was worthy.
feel free to discuss, and to add any additional infos regarding skills since there's few missing.
"Rise and rise again, until lambs will become lions."
Post was edited 3 times, last by “Fenrir” ().