Fatigue system (cash shop), crafting, gathering and bosses/mobs drops.

    • Fatigue system (cash shop), crafting, gathering and bosses/mobs drops.

      Disclaimer: I do not play Bless KR, so the infos I have are second hand infos. If I got something wrong correct me please.

      First from what I have heard they changed the drops system: now instead of dropping materials you directly drop equipments from mob and bosses.
      As someone who love crafting I had always thought that mobs should drop materials (or in case of humanoid mobs related equipment) for me it help with immersion and enjoying other aspects of the game so I would like the previous system for the western version. What do you prefer?

      Again as someone who love crafting and gathering I'm really dissatisfied with the whole system, anyone knows if there are changes on the horizon?

      Last the most important thing: Fatigue system and Gems... even though the first two points are already something that are making me wonder if playing or not this game this last point could be a no go for me.
      I really do not want to see a second AA... I hope this system is not (again) one to force player to spend money on the game because it very easy to exploit (like in AA), also because Fatigue is an ubiquitary resource, used for almost anything in game. I'd rather prefer to pay a subscription either with no fatighe system at all or either with no cash shop items to replenish it but faster recovery.
      What are your thoughts about that?
    • Hello,

      So for the drop system, casual mobs drop white green or blue gear and not epic or legendary. That's how it was from the beginning and that's how it is pretty much in every game similar to Bless. Bosses in dungeons might drop epic (purple) gear which is very very rare, you most likely get crafting materials to craft on your own and you need a lot of them so its not easy to make good gear on the game fast.

      There are 5 bosses in the world of Bless that do indeed drop good (epic-purple) gear, 2 of them are at the Union side the other 2 are at the Hieron side and 1 is in common grounds, the thing is that these bosess are SUPER hard to kill, and you need a lot of people to kill plus when they die they drop 1 RANDOM loot (might be good might be bad gear) for 1 random person and it takes a lot of people to kill them.

      I will post a guide on gathering-crafting i did on my twitch in a little on the forum if you are interested btw.

      So about Gems: You get gems (lumena) by quests when you leveling up the game and by Daily rewards without paying a penny, even tho they are premium currency, Neowiz guys are very helpful and trying not to make the game pay to win by any means.

      About Fatigue: The maximum is 360 (if you have bought once something with real money maximum gets 420).
      Fatigue is being restored automatically and once again Neowiz via daily rewards give you Fatigue potions to replenish them for free.
      You gonna use fatigue in Crafting, Gathering, Taming pets/mounts and 100 vs 100 sieges (40 fatigue each siege) you dont need for dungeons anymore.
      By any means you cant be FULL of fatigue forever so you have to choose where you gonna spend it.

      To sum this up Neowiz is a great publisher and they don't push this game to become pay to win by any means

      I HOPE Aeria will not change the current fatigue/gem system which works fine for almost everybody.

      Post was edited 1 time, last by LaVinia ().

    • Again (also answered on reddit) Thanks.

      The thing that worry me the most is that such a fatigue/gem system can be tweaked (exploited) later on like it happened in TERA (EU)... it is easy for a publisher once it gets players involved, after they invested time in the game, to change just things a bit and f**k players up.
      Fool me once, shame on you; fool me twice, shame on me... I'm super careful after getting burned so many times in the past expecially, don't want to rub it in, with the reputation of some publishers.