[GameStringInfo] $*GameStringInfo-looby_ok-gamestring=Confirm $*GameStringInfo-lobby_control_start-gamestring=Start $*GameStringInfo-lobby_control_exit-gamestring=Exit $*GameStringInfo-lobby_control_create-gamestring=Create $*GameStringInfo-lobby_control_delete-gamestring=Delete $*GameStringInfo-lobby_control_servervhange-gamestring=Select Server $*GameStringInfo-login_login-gamestring=Login $*GameStringInfo-serverlist_servername-gamestring=Server Name $*GameStringInfo-serverlist_character-gamestring=Characters $*GameStringInfo-serverlist_serverstate-gamestring=Status $*GameStringInfo-serverlist_serverbusyrate0-gamestring=Offline $*GameStringInfo-serverlist_serverbusyrate1-gamestring=Low $*GameStringInfo-serverlist_serverbusyrate2-gamestring=Normal $*GameStringInfo-serverlist_serverbusyrate3-gamestring=Crowded $*GameStringInfo-serverlist_serverbusyrate4-gamestring=Full $*GameStringInfo-create_default_text-gamestring=Please enter your name. $*GameStringInfo-create_Used_name-gamestring=Your name $*GameStringInfo-Guild_Name_Impossible_Perfect_Word-gamestring=You may only Use letters. $*GameStringInfo-create_check_name-gamestring=Names must be at least 2 characters long. $*GameStringInfo-create_Use_name-gamestring=This name is available. $*GameStringInfo-create_prev-gamestring=Previous $*GameStringInfo-create_next-gamestring=Next $*GameStringInfo-dialogbutton_ok-gamestring=Confirm $*GameStringInfo-dialogbutton_cancel-gamestring=Cancel $*GameStringInfo-dialogbutton_yes-gamestring=Yes $*GameStringInfo-dialogbutton_no-gamestring=No $*GameStringInfo-dialogbutton_accept-gamestring=Accept $*GameStringInfo-dialogbutton_reject-gamestring=Reject $*GameStringInfo-dialogbutton_invite-gamestring=Invite $*GameStringInfo-dialogbutton_revival-gamestring=On the spot $*GameStringInfo-dialogbutton_tomb-gamestring=Release soul $*GameStringInfo-ChatMsgHeader_WhisperTo-gamestring=To {0} : $*GameStringInfo-InteractionQTE_Npc-gamestring=Conversation $*GameStringInfo-InteractionQTE_Loot-gamestring=Loot $*GameStringInfo-lobby_not_Used_server-gamestring=Servers are currently unavailable. $*GameStringInfo-game_exit-gamestring=Are you sure you want to exit the game? $*GameStringInfo-lobby_character_delete-gamestring={0} Are you sure you want to delete this character?
Deleted characters can not be recovered.
$*GameStringInfo-serverlist_tooltip-gamestring={0} {1} (Level {2}) $*GameStringInfo-party_Invite_ment-gamestring=Enter the name of the character you want to invite. $*GameStringInfo-item_delete-gamestring=Are you sure you want to destroy this item? $*GameStringInfo-goto_lobby-gamestring=Return to the character selection screen.\n Are you sure? $*GameStringInfo-quest_npc_name-gamestring=" {0}" $*GameStringInfo-Foster_GradeUp_Fail_Mount-gamestring=Upgrade failed. $*GameStringInfo-quest_not_drop-gamestring=You cannot abandon this quest. $*GameStringInfo-quest_complate-gamestring= - {0} (Completed) $*GameStringInfo-quest_ongoing-gamestring= - {0} $*GameStringInfo-quest_Sequential-gamestring= - {0} cannot be advanced further. $*GameStringInfo-quest_drop-gamestring=Are you sure you want to abandon this quest? $*GameStringInfo-skillbook_learn-gamestring=Can be accepted at level {0}. $*GameStringInfo-revival_choice1-gamestring=You are dead. $*GameStringInfo-Revival_ReUse_Time-gamestring=On spot revival will be available again in: %T s $*GameStringInfo-revival_waiting-gamestring=%T seconds until resurrection. $*GameStringInfo-revival_fromCurretPosition-gamestring=Are you sure you want to revive here? $*GameStringInfo-revival_outOfCorpse-gamestring=You are too far from your body.\n Move closer to it. $*GameStringInfo-revival_fromCorpseByOthers-gamestring=[{0}] wants to \n resurrect you.\n Revive at your location? $*GameStringInfo-revival_fromOtherByOthers-gamestring=[{0}] wants to\n resurrect you.\n Do you accept to be resurrected \n at [{1}]? $*GameStringInfo-revival_Spirit-gamestring=Are you sure you want to revive? $*GameStringInfo-revival_standalone-gamestring=Return to your body $*GameStringInfo-revival_SpiritUalawaker-gamestring=Return to the Spirit Mender $*GameStringInfo-nametag_PawnName-gamestring={1} $*GameStringInfo-PopMenu_CurrentPartyDistributeMethod_FirstPicker-gamestring=Acquisition : First Picker $*GameStringInfo-PopMenu_CurrentPartyDistributeMethod_Sequencial-gamestring=Acquisition : Round Robein $*GameStringInfo-PopMenu_CurrentPartyDistributeMethod_SetDistributor-gamestring=Acquisition : Master Looter $*GameStringInfo-PopMenu_CurrentPartyDistributeMethod_DiceRoll-gamestring=Acquisition : Roll Dice $*GameStringInfo-PopMenu_SetPartyDistributeMethod_FirstPicker-gamestring=-Set to First Picker $*GameStringInfo-PopMenu_SetPartyDistributeMethod_Sequencial-gamestring=-Set to Round Robein $*GameStringInfo-PopMenu_SetPartyDistributeMethod_SetDistributor-gamestring=-Set to Master Looter $*GameStringInfo-PopMenu_SetPartyDistributeMethod_DiceRoll-gamestring=-Set to Roll Dice $*GameStringInfo-PopMenu_InviteToParty-gamestring=Invite to Party $*GameStringInfo-PopMenu_DissolveParty-gamestring=Disband Party $*GameStringInfo-PopMenu_LeaveParty-gamestring=Leave Party $*GameStringInfo-PopMenu_EntrustPartyLeader-gamestring=Delegate Leadership $*GameStringInfo-PopMenu_BanishFromParty-gamestring=Expel from Party $*GameStringInfo-quest_selevtive-gamestring=Choose Goal $*GameStringInfo-quest_bonus-gamestring=Bonus Objective $*GameStringInfo-quest_objective-gamestring=Objective $*GameStringInfo-queet_seletive_ment-gamestring=Objective chosen, complete the goal {0} to complete the quest. $*GameStringInfo-Umount_Success-gamestring=Successfully unmounted. $*GameStringInfo-Umount_Not_Mount-gamestring=Not mounted. $*GameStringInfo-Umount_TooHighAltitude-gamestring=Cannot unmount at this altitude. $*GameStringInfo-Umount_CantPlaceOnGround-gamestring=Cannot unmount. Move closer to the Ground. $*GameStringInfo-Mount_Success-gamestring=Successfully Mounted. $*GameStringInfo-Mount_AlreadyMount-gamestring=Already Mounted. $*GameStringInfo-Mount_CantMountLocation-gamestring=You cannot mount here. $*GameStringInfo-Quest_NotHave-gamestring=You are not working on this quest. $*GameStringInfo-Quest_AbandonImpossible-gamestring=This quest cannot be abandoned. $*GameStringInfo-DropItem_ChooseAcquirer-gamestring=[ITEMBAG]Would you like to roll on [ID:{0}]? -> DropItemBagRollDiceAck $*GameStringInfo-DropItem_ChooseAcquirer-gamestring=[ITEMBAG]Dice roll for [ID:{0}] has failed. (count-gamestring={1}) -> DropItemBagRollDiceOnFailAck $*GameStringInfo-DropItem_ChooseAcquirer-gamestring=[ITEMBAG]Choose the player to give [ID:{0}] to.(count-gamestring={1}) -> DropItemBagChooseAcquirerAck $*GameStringInfo-Enter_World_Fail-gamestring=[CLIENT MESSAGE] : Failed to enter the world.(ENTER_WORLD_ACK_FAILED), Error Code {0} $*GameStringInfo-Chat_Normal-gamestring=[{0}] : {1} $*GameStringInfo-Chat_System_Debug-gamestring=[SYSTEM DEBUG] : {0} $*GameStringInfo-Global_Second-gamestring={0}Sec $*GameStringInfo-Global_Minute-gamestring={0}Min $*GameStringInfo-Global_Hour-gamestring={0}Hour $*GameStringInfo-Global_Shift-gamestring=Shift $*GameStringInfo-Casting_Stop-gamestring=Cancel $*GameStringInfo-Chat_Normal_Title-gamestring=All $*GameStringInfo-Chat_System_Title-gamestring=Combat $*GameStringInfo-Chat_Party_Title-gamestring=Party $*GameStringInfo-Chat_Whisper_Title-gamestring=Whisper $*GameStringInfo-Chat_Channel_Normal-gamestring=[Say] {0} $*GameStringInfo-Chat_Channel_Party-gamestring=[Party] {0} $*GameStringInfo-Equip_PhysicsAttack-gamestring=Phys. Atk $*GameStringInfo-Equip_PhysicsDefense-gamestring=Phys. Def $*GameStringInfo-Equip_MagicAttack-gamestring=Magic.Atk $*GameStringInfo-Equip_MagicDefense-gamestring=Magic.Def $*GameStringInfo-Equip_CharacterInfo-gamestring=Character Information $*GameStringInfo-Inventory_Title-gamestring=Inventory $*GameStringInfo-Quest_Reward-gamestring=Reward $*GameStringInfo-Quest_RewardExp-gamestring=Expereience $*GameStringInfo-Quest_Count-gamestring={0} $*GameStringInfo-Quest_SelevtiveReward-gamestring=Choose Reward $*GameStringInfo-Quest_BonusReward-gamestring=Bonus Reward $*GameStringInfo-Dialog_Server_Wait_Ment-gamestring=[{0}] Pending admission to server.
Position in queue: {1} $*GameStringInfo-lobby_cant_enter_server_retry-gamestring=The server is currently inaccessible. $*GameStringInfo-Quest_StartItem-gamestring=This item begins a quest. $*GameStringInfo-Quest_Selective_Complate-gamestring={0}. {1} (Completed)
$*GameStringInfo-Quest_Selective_Ongoing-gamestring={0}. {1} $*GameStringInfo-Quest_NoRegist-gamestring= - {0}
$*GameStringInfo-Quest_Talk_Sequential-gamestring= - {0} cannot be advanced further
$*GameStringInfo-Quest_Talk_Complate-gamestring= - {0} (Completed)
$*GameStringInfo-Quest_Talk_Ongoing-gamestring= - {0}
$*GameStringInfo-Quest_Talk_Sequential-gamestring= - {0} cannot be advanced further
$*GameStringInfo-Quest_Talk_Selective_Complate-gamestring={0}. {1} (Completed)
$*GameStringInfo-Quest_Talk_Selective_Ongoing-gamestring={0}. {1}
$*GameStringInfo-Casting_Second-gamestring={0} / {1} (s) $*GameStringInfo-ExpBar_Exp-gamestring=Experience {0} / {1} ({2}) $*GameStringInfo-SystemMenu_Lobby-gamestring=Select Character $*GameStringInfo-SystemMenu_Options-gamestring=Settings $*GameStringInfo-SystemMenu_Exit-gamestring=Exit game $*GameStringInfo-SystemMenu_Cancel-gamestring=Cancel $*GameStringInfo-SystemMenu_CustomerCenter-gamestring=Unstuck $*GameStringInfo-Quest_Content-gamestring=Content $*GameStringInfo-Quest_JournalTitle-gamestring=Quest Log $*GameStringInfo-Global_Gold-gamestring=Gold $*GameStringInfo-Quest_AbandonText-gamestring=Abandon $*GameStringInfo-Quest_PositioningText-gamestring=Locate $*GameStringInfo-Looting_Button-gamestring=Loot All (F) $*GameStringInfo-LootingDice_Roll-gamestring=Dice Roll $*GameStringInfo-LootingDice_GiveUp-gamestring=Give Up $*GameStringInfo-Opener_System-gamestring=System Menu (ESC) $*GameStringInfo-Opener_SkillDeck-gamestring=Skills $*GameStringInfo-Opener_QuestJournal-gamestring=Quest Log $*GameStringInfo-Opener_Map-gamestring=Map $*GameStringInfo-Opener_Inventory-gamestring=Inventory $*GameStringInfo-Opener_Equip-gamestring=Character Information $*GameStringInfo-QuestAlert_Rewarder-gamestring=- {0} $*GameStringInfo-QuestAlert_Completed-gamestring={0} (Complete) $*GameStringInfo-QuestAlert_Bonus_Completed-gamestring=- Bonus objective completed $*GameStringInfo-Quest_Sequential_NoTag-gamestring=- {0} cannot be advanced further $*GameStringInfo-Setting_User_Fix-gamestring=Custom $*GameStringInfo-Setting_Forward-gamestring=Forward $*GameStringInfo-Setting_Backward-gamestring=Backward $*GameStringInfo-Setting_StrafeLeft-gamestring=Strafe Left $*GameStringInfo-Setting_StrafeRight-gamestring=Strafe Right $*GameStringInfo-Setting_Left_Rotation-gamestring=Rotate Left $*GameStringInfo-Setting_Right_Rotation-gamestring=Rotate Right $*GameStringInfo-Setting_Jump-gamestring=Jump $*GameStringInfo-Setting_AutoRun-gamestring=Auto Run $*GameStringInfo-Setting_Toggle_Run-gamestring=Run/Walk $*GameStringInfo-Setting_Toggle_CharStatus-gamestring=Sit/Stand $*GameStringInfo-Setting_Voluntary_Action-gamestring=Defensive Maneuver $*GameStringInfo-Setting_Toogle_WeaponStatus-gamestring=Sheathe/Unsheathe $*GameStringInfo-Setting_Select_Target-gamestring=Target Closest Enemy $*GameStringInfo-Setting_Left_MoUseButton-gamestring=1 / Left MoUse Button $*GameStringInfo-Setting_Standard_01-gamestring=Active Skill 1 $*GameStringInfo-Setting_Standard_02-gamestring=Active Skill 2 $*GameStringInfo-Setting_Standard_03-gamestring=Active Skill 3 $*GameStringInfo-Setting_Standard_04-gamestring=Active Skill 4 $*GameStringInfo-Setting_Standard_05-gamestring=Active Skill 5 $*GameStringInfo-Setting_Standard_06-gamestring=Active Skill 6 $*GameStringInfo-Setting_Standard_07-gamestring=Active Skill 7 $*GameStringInfo-Setting_Standard_08-gamestring=Active Skill 8 $*GameStringInfo-Setting_Standard_09-gamestring=Action Bar Button 9 $*GameStringInfo-Setting_Standard_10-gamestring=Action Bar Button 10 $*GameStringInfo-Setting_Standard_11-gamestring=Action Bar Button 11 $*GameStringInfo-Setting_Standard_12-gamestring=Action Bar Button 12 $*GameStringInfo-Setting_Extention_01-gamestring=Item/Skill 1 $*GameStringInfo-Setting_Extention_02-gamestring=Item/Skill 2 $*GameStringInfo-Setting_Extention_03-gamestring=Item/Skill 3 $*GameStringInfo-Setting_Extention_04-gamestring=Item/Skill 4 $*GameStringInfo-Setting_Extention_05-gamestring=Item/Skill 5 $*GameStringInfo-Setting_Extention_06-gamestring=Item/Skill 6 $*GameStringInfo-Setting_Extention_07-gamestring=Item/Skill 7 $*GameStringInfo-Setting_Extention_08-gamestring=Item/Skill 8 $*GameStringInfo-Setting_Extention_09-gamestring=Extended Action Bar Button 9 $*GameStringInfo-Setting_Extention_10-gamestring=Extended Action Bar Button 10 $*GameStringInfo-Setting_Extention_11-gamestring=Extended Action Bar Button 11 $*GameStringInfo-Setting_Extention_12-gamestring=Extended Action Bar Button 12 $*GameStringInfo-Setting_Change_UIMode-gamestring=Change UI Mode $*GameStringInfo-Setting_Hide_UI-gamestring=UI Hide / Show $*GameStringInfo-Setting_None-gamestring=None $*GameStringInfo-Setting_Camera_Up-gamestring=Camera Up $*GameStringInfo-Setting_Camera_Down-gamestring=Camera Down $*GameStringInfo-Setting_Camera_Left-gamestring=Camera Left $*GameStringInfo-Setting_Camera_Right-gamestring=Camera Right $*GameStringInfo-Setting_Zoom_In-gamestring=Zoom In $*GameStringInfo-Setting_MoUseScroll_Up-gamestring=MoUse Scroll Up $*GameStringInfo-Setting_Zoom_Out-gamestring=Zoom Out $*GameStringInfo-Setting_MoUseScroll_Down-gamestring=MoUse Scroll Down $*GameStringInfo-Setting_Select_Self-gamestring=Target Self (Party Member 1) $*GameStringInfo-Setting_Select_Party_01-gamestring=Target Party Member 2 $*GameStringInfo-Setting_Select_Party_02-gamestring=Target Party Member 3 $*GameStringInfo-Setting_Select_Party_03-gamestring=Target Party Member 4 $*GameStringInfo-Setting_Select_Party_04-gamestring=Target Party Member 5 $*GameStringInfo-Setting_Select_Party_05-gamestring=Target Party Member 5 (UnUsed) $*GameStringInfo-Setting_World_Map-gamestring=World Map $*GameStringInfo-Setting_Skill-gamestring=Skill $*GameStringInfo-Setting_Apply_Ment-gamestring=Changed Settings have not applied.
Are you sure you want to close the Window? $*GameStringInfo-Setting_Standard_Resolution-gamestring=Standard 4 : 3 $*GameStringInfo-Setting_Wide_Resolution_1-gamestring=Wide 16 : 9 $*GameStringInfo-Setting_Wide_Resolution_2-gamestring=Wide 16 : 10 $*GameStringInfo-Setting_Window_Mode-gamestring=Windowed $*GameStringInfo-Setting_Full_Mode-gamestring=Fullscreen $*GameStringInfo-Setting_Full_Window_Mode-gamestring=Windowed Fullscreen $*GameStringInfo-Setting_Game_Setting-gamestring=Game Settings $*GameStringInfo-Setting_Key_Setting-gamestring=Key Settings $*GameStringInfo-Global_Apply-gamestring=Apply $*GameStringInfo-Setting_Display_Mode-gamestring=Screen Mode $*GameStringInfo-Setting_Display_Ratio-gamestring=Aspect Ratio $*GameStringInfo-Setting_Resolution-gamestring=Screen Resolution $*GameStringInfo-Setting_Master_Volume-gamestring=Master Volume $*GameStringInfo-Setting_MoUse_Sensitivity-gamestring=MoUse Sensitivity $*GameStringInfo-Setting_Camera_Speed-gamestring=Camera Speed $*GameStringInfo-Setting_Move_Caption-gamestring=Movement $*GameStringInfo-Setting_Combat_Caption-gamestring=Combat $*GameStringInfo-Setting_ActionBar_Caption-gamestring=Action Bar $*GameStringInfo-Setting_Option_Caption-gamestring=Options $*GameStringInfo-Setting_Party_Caption-gamestring=Party $*GameStringInfo-Setting_UIOpen_Caption-gamestring=Open/Close UI $*GameStringInfo-Setting_Item_Caption-gamestring=Item $*GameStringInfo-Setting_Hot_Key_Caption-gamestring=Shortcuts $*GameStringInfo-Setting_Key_Commnet-gamestring=Changing shortcuts will be implemented at a later date. $*GameStringInfo-SkillBook_Title-gamestring=Skill Decks $*GameStringInfo-Global_AttackUnit_Create-gamestring=Create Raid $*GameStringInfo-Global_AttackUnit_Vice_Leader-gamestring=Raid Assistant $*GameStringInfo-Global_AttackUnit_Leave-gamestring=Leave Raid $*GameStringInfo-Global_Entrust_AttackUnit_Leader-gamestring=Delegate Raid Leadership $*GameStringInfo-Global_Banish_From_AttackUnit-gamestring=Expel from Raid $*GameStringInfo-Global_AttackUnit_Dismiss_Vice_Leader-gamestring=Dismiss Assistant $*GameStringInfo-Global_AttackUnit_Dissolve-gamestring=Disband Raid $*GameStringInfo-Global_Party_Text-gamestring=Party $*GameStringInfo-Global_Shop_Text-gamestring=Store $*GameStringInfo-Global_Waypoint_Text-gamestring=Waypoint $*GameStringInfo-Global_Quest_Text-gamestring=Quest $*GameStringInfo-Global_Return_Text-gamestring=Return $*GameStringInfo-Global_Skill_Text-gamestring=Skill Decks $*GameStringInfo-Global_Dungeon_Text-gamestring=Dungeon $*GameStringInfo-Global_Revival_Text-gamestring=Resurrection $*GameStringInfo-Global_Corpse_Text-gamestring=Corpse $*GameStringInfo-WorldMap_World-gamestring=World $*GameStringInfo-Journal_Name-gamestring=Quest Log $*GameStringInfo-Journal_Story-gamestring=Story Log $*GameStringInfo-Journal_Episode-gamestring=Episode $*GameStringInfo-Journal_Moster-gamestring=Monstropedia $*GameStringInfo-Journal_Ongoing_Level-gamestring=- {0}Can be accepted on level $*GameStringInfo-Journal_Ongoing_Title-gamestring=In progress $*GameStringInfo-Dialog_ReStart_Quest-gamestring=Restart from the beginning.
Proceed? $*GameStringInfo-Journal_ReAccept_Quest-gamestring=Redo $*GameStringInfo-InteractionQTE_PutDown-gamestring=Abandon $*GameStringInfo-Journal_Complete_History_Objective-gamestring= - {0} (Completed) $*GameStringInfo-Journal_Complete_History_Seletive_Objective-gamestring={0}. {1} $*GameStringInfo-QuestAlert_Objective_Complete-gamestring=- {0} (Completed) $*GameStringInfo-QuestAlert_Objective_InComplete-gamestring=- {0} $*GameStringInfo-QuestAlert_Quest_Title-gamestring={0} $*GameStringInfo-QuestAlert_Complete_String-gamestring=[Completed] $*GameStringInfo-QuestAlert_Failed_String-gamestring=[Failed] $*GameStringInfo-QuestAlert_Objective_Complete_String-gamestring=(Completed){0} $*GameStringInfo-QuestAlert_Bonus_Objective_Complete-gamestring=- {0}{1} $*GameStringInfo-QuestAlert_Bonus_Objective_InComplete-gamestring=- {0} ({1}/{2}) $*GameStringInfo-QuestAlert_Bonus_Title_String-gamestring=[Additional Objetctives] $*GameStringInfo-QuestAlert_All_Story_Complete-gamestring=YOUR STORY BECAME HISTORY.
You shall forever remain a part of this world’s history. $*GameStringInfo-CompareToolTip_Desc-gamestring=Changes if equipped: $*GameStringInfo-CompareToolTip_Average_Weapon_Damage_Plus-gamestring=Adverage Weapon Damage +{0} $*GameStringInfo-CompareToolTip_Average_Weapon_Damage_Minus-gamestring=Adverage Weapon Damage {0} $*GameStringInfo-CompareToolTip_Average_Spell_Damage_Plus-gamestring=Adverage Speel Damage +{0} $*GameStringInfo-CompareToolTip_Average_Spell_Damage_Minus-gamestring=Adverage Spell Damage {0} $*GameStringInfo-CompareToolTip_ParryAmount_Plus-gamestring=Parry Amount +{0} $*GameStringInfo-CompareToolTip_ParryAmount_Minus-gamestring=Parry Amount {0} $*GameStringInfo-CompareToolTip_Armor_Plus-gamestring=Armor +{0} $*GameStringInfo-CompareToolTip_Armor_Minus-gamestring=Armor {0} $*GameStringInfo-CompareToolTip_Resist_Plus-gamestring=Magic Resist +{0} $*GameStringInfo-CompareToolTip_Resist_Minus-gamestring=Magic Resist {0} $*GameStringInfo-CompareToolTip_AttackPower_Plus-gamestring=Attack Power+{0} $*GameStringInfo-CompareToolTip_AttackPower_Minus-gamestring=Attack Power {0} $*GameStringInfo-CompareToolTip_SpellPower_Plus-gamestring=Spell Power +{0} $*GameStringInfo-CompareToolTip_SpellPower_Minus-gamestring=Spell Power {0} $*GameStringInfo-CompareToolTip_HitRating_Plus-gamestring=Hit rate+{0} $*GameStringInfo-CompareToolTip_HitRating_Minus-gamestring=Hit rate {0} $*GameStringInfo-CompareToolTip_DodgeRating_Plus-gamestring=Dodge Rate +{0} $*GameStringInfo-CompareToolTip_DodgeRating_Minus-gamestring=Dodge Rate {0} $*GameStringInfo-CompareToolTip_ParryRating_Plus-gamestring=Parry Rate+{0} $*GameStringInfo-CompareToolTip_ParryRating_Minus-gamestring=Parry Rate {0} $*GameStringInfo-CompareToolTip_BlockRating_Plus-gamestring=Block Rate +{0} $*GameStringInfo-CompareToolTip_BlockRating_Minus-gamestring=Block Rate {0} $*GameStringInfo-CompareToolTip_BlockReduceRating_Plus-gamestring=Block Reduce Rate +{0} $*GameStringInfo-CompareToolTip_BlockReduceRating_Minus-gamestring=Block Reduce Rate {0} $*GameStringInfo-CompareToolTip_CriticalRating_Plus-gamestring=Crit Rate +{0} $*GameStringInfo-CompareToolTip_CriticalRating_Minus-gamestring=Crit Rate {0} $*GameStringInfo-CompareToolTip_HasteRating_Plus-gamestring=Haste Rate +{0} $*GameStringInfo-CompareToolTip_HasteRating_Minus-gamestring=Haste Rate {0} $*GameStringInfo-CompareToolTip_ResistRating_Plus-gamestring=Spell Resist Rate +{0} $*GameStringInfo-CompareToolTip_ResistRating_Minus-gamestring=Spell Resist Rate {0} $*GameStringInfo-CompareToolTip_Strength_Plus-gamestring=Strength +{0} $*GameStringInfo-CompareToolTip_Strength_Minus-gamestring=Strength {0} $*GameStringInfo-CompareToolTip_Agility_Plus-gamestring=Dexterity +{0} $*GameStringInfo-CompareToolTip_Agility_Minus-gamestring=Dexterity {0} $*GameStringInfo-CompareToolTip_Intelligence_Plus-gamestring=Intelligence +{0} $*GameStringInfo-CompareToolTip_Intelligence_Minus-gamestring=Intelligence {0} $*GameStringInfo-CompareToolTip_Wisdom_Plus-gamestring=Wisdom +{0} $*GameStringInfo-CompareToolTip_Wisdom_Minus-gamestring=Wisdom {0} $*GameStringInfo-CompareToolTip_Stamina_Plus-gamestring=Stamina +{0} $*GameStringInfo-CompareToolTip_Stamina_Minus-gamestring=Stamina {0} $*GameStringInfo-CompareToolTip_Technique_Plus-gamestring=Technique +{0} $*GameStringInfo-CompareToolTip_Technique_Minus-gamestring=Technique {0} $*GameStringInfo-SkillDeck_Slot_ActiveSlot-gamestring=You can slot an Active Skill here. $*GameStringInfo-SkillDeck_Slot_ActiveSlot-gamestring=You can slot an Active Skill here. $*GameStringInfo-SkillDeck_Slot_HybridSlot-gamestring=You can slot either an Active Skill or a Passive Skill here. $*GameStringInfo-SkillDeck_Slot_Lock-gamestring=This slot is currently locked.
It will be unlocked when you reach level {0}. $*GameStringInfo-Quest_Rewarder-gamestring= - Go to {0} $*GameStringInfo-Loadingtip_Delay-gamestring=Now loading. Please wait. $*GameStringInfo-QuestAlert_QuestFaild-gamestring=- Failed $*GameStringInfo-QuestAlert_Open-gamestring=Expand $*GameStringInfo-QuestAlert_Close-gamestring=Collapse $*GameStringInfo-VoluntaryAction_Category-gamestring=Defensive Maneuver $*GameStringInfo-Lobby_Faction_Union-gamestring=Union $*GameStringInfo-Lobby_Faction_Union_Title-gamestring=Challengers fighting for supremacy in this new era $*GameStringInfo-Lobby_Faction_Union_Desc-gamestring=The Union fights against the interference of the
Empire on its territory, and intends to become
the hegemon of a new era. $*GameStringInfo-Lobby_Faction_Hieron-gamestring=Hieron $*GameStringInfo-Lobby_Faction_Hieron_Title-gamestring=Rulers of the continent and defenders of the civilized world $*GameStringInfo-Lobby_Faction_Hieron_Desc-gamestring=The Hieron is the Empire of a human people named Habichts. They and their allies seek to reign over the North of the continent. $*GameStringInfo-Lobby_Race_Title-gamestring=Race $*GameStringInfo-Lobby_Class_Title-gamestring=Class $*GameStringInfo-Lobby_Gender_Title-gamestring=Gender $*GameStringInfo-Lobby_Name_Title-gamestring=Name $*GameStringInfo-Lobby_Gender_1-gamestring=Male $*GameStringInfo-Lobby_Gender_2-gamestring=Female $*GameStringInfo-Lobby_Create_Error_Dialog_Default-gamestring=Error $*GameStringInfo-Lobby_Create_Error_Dialog_Success-gamestring=Error(0) $*GameStringInfo-Lobby_Create_Error_Dialog_NotReady-gamestring=Not ready yet. $*GameStringInfo-Lobby_Create_Error_Dialog_WrongArgument-gamestring=This race or class can currently not be chosen. $*GameStringInfo-Lobby_Create_Error_Dialog_WrongStatus-gamestring=Error(3) $*GameStringInfo-Lobby_Create_Error_Dialog_NotEnoughSlot-gamestring=Not enough character slots. $*GameStringInfo-Lobby_Create_Error_Dialog_DuplicatePlayerID-gamestring=This name is already in Use. $*GameStringInfo-Lobby_Create_Error_Dialog_TransactionFrailed-gamestring=DB Error $*GameStringInfo-Lobby_Create_Error_Dialog_ForbidPlayerID-gamestring=This name cannot be Used. $*GameStringInfo-Lobby_Create_Error_Dialog_ForbidPlayerID_String-gamestring=The folloWing word cannot be Used in a name:\n({0}). $*GameStringInfo-Lobby_Create_Error_Dialog_Etc-gamestring=Error(8) $*GameStringInfo-Lobby_Phase_Selected_Faction-gamestring=Faction Selection $*GameStringInfo-Lobby_Phase_Created_Character-gamestring=Character Creation $*GameStringInfo-Lobby_Phase_Server_List-gamestring=Server Selection $*GameStringInfo-Lobby_Phase_Selected_Character-gamestring=Character Selection $*GameStringInfo-Race_Name_1-gamestring=Amistad $*GameStringInfo-Race_Name_2-gamestring=Aqua Elf $*GameStringInfo-Race_Name_3-gamestring=Panthera $*GameStringInfo-Race_Name_4-gamestring=Iblis $*GameStringInfo-Race_Name_5-gamestring=Siren $*GameStringInfo-Race_Name_6-gamestring=Habicht $*GameStringInfo-Race_Name_7-gamestring=Sylvan Elf $*GameStringInfo-Race_Name_8-gamestring=Lupus $*GameStringInfo-Race_Name_9-gamestring=Fedayin $*GameStringInfo-Race_Name_10-gamestring=Mascu $*GameStringInfo-Class_Name_1-gamestring=Guardian $*GameStringInfo-Class_Name_2-gamestring=Berserker $*GameStringInfo-Class_Name_3-gamestring=Assassin $*GameStringInfo-Class_Name_4-gamestring=Ranger $*GameStringInfo-Class_Name_5-gamestring=Mage $*GameStringInfo-Class_Name_6-gamestring=Warlock $*GameStringInfo-Class_Name_7-gamestring=Paladin $*GameStringInfo-Class_Name_8-gamestring=Mystic $*GameStringInfo-Lobby_Login_Failed-gamestring=Login failed. $*GameStringInfo-MonsterBookDone-gamestring=Completed $*GameStringInfo-MonsterBookStep-gamestring=Stage $*GameStringInfo-MonsterBookStepInProgress-gamestring=Stage in progress $*GameStringInfo-Loadingtip_UI_nonTarget_001-gamestring=As a Berserker, press ESC to hide the moUse cursor. $*GameStringInfo-Loadingtip_UI_nonTarget_002-gamestring=As a Berserker, press Alt to bring up hidden the moUse cursor. $*GameStringInfo-Loadingtip_UI_nonTarget_003-gamestring=As a Berserker,
while the moUse cursor is hidden, you can left click to Use the [Cruel Strike] - [Double Slash] - [Wild Blow] skill chain. $*GameStringInfo-Loadingtip_UI_shop_001-gamestring=To buy items from a merchant, double-click left moUse button
or right click the item you want. $*GameStringInfo-Loadingtip_UI_shop_002-gamestring=When the merchant Window is open, you can double-click items in your inventory
with the left moUse button or right click them to sell them. $*GameStringInfo-Loadingtip_UI_inventory_001-gamestring=You can preview equipable items from the inventory Window. $*GameStringInfo-Loadingtip_UI_inventory_001-gamestring=To equip an item, double-click it or right click on it in the inventory Window. $*GameStringInfo-Loadingtip_UI_inventory_002-gamestring=You can destroy items by dragging them outside the inventory Window. $*GameStringInfo-Loadingtip_UI_journal_001-gamestring=Press J to display the quest log. $*GameStringInfo-Loadingtip_UI_sit_001-gamestring=You can sit by pressing the Z key. $*GameStringInfo-Loadingtip_UI_target_001-gamestring=Guardians, Rangers and Paladins can strafe to the left or to the right by holding down
the right moUse button and pressing A or D. $*GameStringInfo-Loadingtip_UI_move_001-gamestring=Pressing NUM LOCK will make your character automatically move forward. $*GameStringInfo-Loadingtip_UI_move_002-gamestring=. You can alternate between walking and running by pressing the . key. $*GameStringInfo-Loadingtip_UI_move_003-gamestring=When swimming or flying, you can press the Z key to go down and SPACE to go up. $*GameStringInfo-Loadingtip_UI_move_004-gamestring=If you quickly press the W key twice, your character will start running. $*GameStringInfo-Loadingtip_UI_move_004-gamestring=If you quickly press the W key twice, your character will start sprinting.
Sprinting consumes stamina.
Once you run out of stamina you can no longer sprint. $*GameStringInfo-Loadingtip_UI_target_002-gamestring=Guardians, Rangers and Paladins can turn left or right by holding the left mouse button
and pressing A or D. $*GameStringInfo-Loadingtip_UI_target_003-gamestring=Guardians, Rangers and Paladins can move forward by holding down both mouse buttons
at the same time. $*GameStringInfo-Loadingtip_UI_trophy_003-gamestring=If you press F when the loot Window is open,
you will automatically loot all items. $*GameStringInfo-Loadingtip_UI_skillDeck_001-gamestring=The K key opens the Skill Decks Window. $*GameStringInfo-Loadingtip_UI_skillDeck_002-gamestring=By clicking on the name of a Skill Deck you can change the Skills in that Deck. $*GameStringInfo-Loadingtip_UI_combat_001-gamestring=When the opportunity presents itself, you can press R or T to activate a Reaction Skill. $*GameStringInfo-Loadingtip_UI_combat_002-gamestring=Some Skills can be charged to become even more powerful.
You can charge them by holding down the corresponding button on the Action Bar. $*GameStringInfo-Loadingtip_UI_combat_003-gamestring=You can remove the buffs that affect your character by
right clicking the buff icon. $*GameStringInfo-Loadingtip_UI_combat_004-gamestring=Right-click a Skill on the Action bar to turn auto casting on or off. $*GameStringInfo-Loadingtip_UI_map_001-gamestring=You can bring up the Map by pressing M. $*GameStringInfo-Loadingtip_UI_map_002-gamestring=You can drag the map by holding down the left moUse button to view other areas. $*GameStringInfo-Loadingtip_UI_map_003-gamestring=You can zoom in or out on the map.
Press the - key to zoom out and the + key to zoom in on the map. $*GameStringInfo-Loadingtip_UI_sheathe_001-gamestring=You can sheathe and unsheathe your equipped weapon by pressing X. $*GameStringInfo-Loadingtip_UI_target_004-gamestring=Guardians, Rangers and Paladins can click the moUse wheel to see behind them. $*GameStringInfo-Loadingtip_UI_targeting_001-gamestring=You can target enemies by pressing TAB. $*GameStringInfo-Loadingtip_UI_party_001-gamestring=Click on the party members status display in the party Interface
to select them as a target. $*GameStringInfo-Quest_Last_Reward-gamestring=End Reward $*GameStringInfo-Item_Grade_None-gamestring={0} $*GameStringInfo-Item_Grade_Poor-gamestring={0} $*GameStringInfo-Item_Grade_Common-gamestring={0} $*GameStringInfo-Item_Grade_UnCommon-gamestring={0} $*GameStringInfo-Item_Grade_Rare-gamestring={0} $*GameStringInfo-Item_Grade_Epic-gamestring={0} $*GameStringInfo-Item_Grade_Legendary-gamestring={0} $*GameStringInfo-Loadingtip_concept_union_001-gamestring=After the war, Panteras, Aqua Elves and other races have signed a military alliance
in Sforza to bring an end to the Empire.
The Union is the alliance of the various races that live in the southern part of the continent. $*GameStringInfo-Loadingtip_concept_union_002-gamestring=Since the formation of the coalition until now, the duty of the military alliance
was to help any race that was in danger according to the Mutual Defense Treaty.
However, recently the political cohesion of the Union has started to expand to other areas. $*GameStringInfo-Loadingtip_concept_union_003-gamestring=Members of the Union, as a rule, decide together who will be the representatives of each race.
The races residing in Spezia are representatives of the Amistad Union.
Spezia is the largest city and as such became the capital, also due to its central position. $*GameStringInfo-Loadingtip_concept_dungeon_guiscard_001-gamestring=A stronghold of outlaws concealed deep within
a shelter made of natural caves.
Is here that hides Gisekalen, the traitor general of the Federation. $*GameStringInfo-Loadingtip_concept_dungeon_guiscard_002-gamestring=Guiscard was originally from Avera and was also the favorite general of Sforza.
However, Guiscard deserted the family to plot an invasion of Navarra,
and Avera dispatched an expedition to put Guiscard down. $*GameStringInfo-Loadingtip_concept_dungeon_guiscard_003-gamestring=Currently there are two sides.
Those soldiers who deserted from the Federal Forces and followed Guiscard.
And mercrenaries from other races who have paid by Guiscard. $*GameStringInfo-Loadingtip_concept_dungeon_ancientTower_001-gamestring=The tower of Asda is home to reptiles who live in the southern part of the continent; a relic of the ancient kingdom of humans.
The entire kingdom disappeared one day after a sudden volcanic eruption and earthquake.
Some survivors have adapted to the cold climate and became savages. $*GameStringInfo-Loadingtip_concept_dungeon_ancientTower_002-gamestring=Kua Telan is the name of an ancient reptilian god who was worshiped by the humans of Asda.
The Panteras call it Ashdod and consider it to be the descendant of the Deva Raja.
While humans think Kua Telan is an immense Winged snake. $*GameStringInfo-Loadingtip_concept_dungeon_ancientTower_003-gamestring=Some say they saw the reptile in the lush jungles to the south of Nollando.
Witnesses say it looked like a Sauran, a mythical group of humanoid reptiles.
However, unlike the Sauran, it was savage and barbaric. $*GameStringInfo-Loadingtip_concept_amistad_001-gamestring=A people who originally lived on the Habichti Flats that were part of the ancient Empire.
A man named Gaul mounted a civil revolt against the Empire and called his comrades the Amistad. He was branded a traitor. $*GameStringInfo-Loadingtip_concept_amistad_002-gamestring=This is how the two came to be different people.
This addictive and hallucinogenic smoke is also Used as a drug.
Recently, in some areas the addiction to it has become a serious pRobelem. $*GameStringInfo-Loadingtip_concept_amistad_003-gamestring=After this encounter, the Amistad Union moved beyond the Taunus Mountains, that lie beyond the eastern gate of the city. $*GameStringInfo-Loadingtip_concept_amistad_004-gamestring=They are however not legally part of the Amistad capital city territory.
As they previously lived in Amistad territory, their freedom was limited. They have no rights or obligations towards the Federal government. $*GameStringInfo-Loadingtip_concept_amistad_005-gamestring=After the end of the war, the excavation has turned into Ruins.
In particular, ghosts have rumored to appear at night around the castle in the Taunus Mountains. $*GameStringInfo-Loadingtip_concept_amistad_006-gamestring=Fantasy seconds milmaedan is mostly displaced who dig me.
This early excavation was destroyed during the war. It is unknown what the Federation may have discovered in it that could have of Use. $*GameStringInfo-Loadingtip_concept_amistad_007-gamestring=To unify the Pantera clans, some swore allegiance to the Lion.
Gaul established his Federation as an emerging military power unlike the prestigious hoUses of Sforza and Mazzini who were traders. $*GameStringInfo-Loadingtip_concept_amistad_008-gamestring=They should not gather or dig displaced more than two people in a confined space.
The Amistad insurrection was a result of the bad laws that were in place during the days of the Empire. $*GameStringInfo-Loadingtip_concept_amistad_009-gamestring=The original Amistad Federal Council grants civil rights to any migrants who attempt to rebuild the ruined region and formally welcomes them on federal territory.
However, many are vehemently opposed to the Amistad. $*GameStringInfo-Loadingtip_concept_amistad_010-gamestring=After the war, Avera was practically abandoned.
That happened becaUse it was feared that information would be leaked to the Empire.
So today I dig issues are also to blame becaUse people say that Abe also Larnaca. $*GameStringInfo-Loadingtip_concept_pantera_001-gamestring=The original owners of the Fort Skala are a cursed clan, the Tamarins.
The old god Ashdod made the Tamarin clan fight and kill other Panteras. $*GameStringInfo-Loadingtip_concept_pantera_002-gamestring=Those who did not belong to the village were thrown into water.
”A small town full of masks. Where necks get sliced when night falls."
The Pantera warriors have crossed the burning desert in just half a day. $*GameStringInfo-Loadingtip_concept_pantera_003-gamestring=When the Lion established the Alliance of Savannah Meadows,
other Pantera clans followed him or surrendered.
The ruling class of today is directly descended from his bloodline. $*GameStringInfo-Loadingtip_concept_pantera_004-gamestring=The rocky cliffs of what is today the southern Shah Kara are where the Tamarin clan originally comes from.
Beggars and orphans could not live in Shah Kara,
and the outcast Panteras built a haunt outside of the city. $*GameStringInfo-Loadingtip_concept_pantera_005-gamestring=The Spirits of nature are the remnants of the old gods’ power.
Pantera shamans must undergo a long training to communicate with the spirits,
but everyone in the Tamarin clan can do it natually, as they serve the old gods. $*GameStringInfo-Loadingtip_concept_pantera_006-gamestring=When he was a child, Mura the Lion grow up among humans.
Mura the Lion went to Avera to sell tanned hides to the Sforza.
When he returned, he taught the others to write and spoke of their history. $*GameStringInfo-Loadingtip_concept_pantera_007-gamestring=In the Pantera warlike society, a soldier is not a rank, it is a profession.
One who is able to become a soldier must go to war
to have a chance to gain fame and trophies. $*GameStringInfo-Loadingtip_concept_pantera_008-gamestring=The leader of Shah Kara, Bran, was originally the greatest clan leader.
To avoid losing more warriors, Mura the Lion proposed a duel to Bran.
They fought three times until one of them was Defeated. $*GameStringInfo-Loadingtip_concept_pantera_009-gamestring=Mura the Lion had no blood relatives but he had an adopted son, Ronan, who inherited his position of leadership.
These are the warriors fighting; only one may remain who may call himself the Lion. $*GameStringInfo-Loadingtip_concept_pantera_010-gamestring=While in Shah Kara all must follow the customs and the unwritten law of the Pantheras.
But long ago, Mura the Lion created a new law, one of terror.
It was called the Law of the Four Fingers. $*GameStringInfo-Loadingtip_concept_aquaElf_001-gamestring=When the essence of the Tree of Life was damaged, the Elven race separated into extremists and moderates.
Those who were exiled from El Graz became the Aqua Elves. $*GameStringInfo-Loadingtip_concept_aquaElf_002-gamestring=With difficulty, the Aqua Elves settled in the southern peninsula.
After a long and bloody civil war, it was a particularly vicious and cruel punishment.
Aqua Elves still consider the other Elves as enemies. $*GameStringInfo-Loadingtip_concept_aquaElf_003-gamestring=The exiled Regent, Alekiel, built a city floating on the sea,
imbued with magical power, and called it El Llano.
For this feat, Alekiel was granted the title of Archmage of El Llano. $*GameStringInfo-Loadingtip_concept_aquaElf_004-gamestring=Originally Elves were immortal and shared memories and knowledge.
But the Elves who are born in the Tree of Life after the Fury of Maryong are but Half Elves who were given life. $*GameStringInfo-Loadingtip_concept_aquaElf_005-gamestring=The Regent Alekiel wants to Use magic to save the Elves from this fate.
Using the magic of creation, Alekiel managed to revive
an ancient queen of the elves in a new body. $*GameStringInfo-Loadingtip_concept_aquaElf_006-gamestring=The Everchanging Ether is a mysterious substance that can only be found in the shadow of El Llano.
The aura of chaos within the Everchanging Ether attracts otherwordly presences.
It seems to be a magical byproduct from maintaining El Llano. $*GameStringInfo-Loadingtip_concept_aquaElf_007-gamestring=The Half Elves who were born originally were trapped in the shadows.
But they did not get along with the Highborn Elves of El Llano
and many chose to leave and live among other races. $*GameStringInfo-Loadingtip_concept_aquaElf_008-gamestring=The Half Elves who live among shadows call themselves the Dark Elves.
They cannot escape the shadow, where they are trapped like Prisoners.
The Regent Alekiel has mobilized Half Elves to take care of the Everchanging Ether. $*GameStringInfo-Loadingtip_concept_aquaElf_009-gamestring=One of the firstborn Half Elves is called Mora the Shadow.
She keeps order and safety within shadows thanks to organized patrols.
But some Half Elves hate the Regent Alekiel and do not wish to collaborate. $*GameStringInfo-Loadingtip_concept_aquaElf_010-gamestring=The Fallen are the result of experiments with ancient elven magic to revive elves.
They appear when an ancient soul does not enter in the body of a Half Elf.
Instead, a twisted apparition enters the body. $*GameStringInfo-Loadingtip_concept_spezia_001-gamestring=After the war, the strategic location of Spezia, in the middle of the continent, became even more important.
Today Spezia is a center of transportation and trade in the south of the continent
and the heart of the Union. $*GameStringInfo-Loadingtip_concept_spezia_002-gamestring=During the Dark Ages, people built an artificial island on the river Spezia
and settled on it to avoid invasions.
The city known today as Spezia was thus born on the river. $*GameStringInfo-Loadingtip_concept_spezia_003-gamestring=During the Dark Ages, the poor and powerless to fight against the invasions were not allowed inside the city walls,
and did not migrate to artificial islands.
Spezia's old town remains in slums today. $*GameStringInfo-Loadingtip_concept_spezia_004-gamestring=The Amistad Federal Council is based in Spezia.
The Senators are the elected representatives from each city.
Navarra is also sending a representative since Rodrigo was crowned king upon his return. $*GameStringInfo-Loadingtip_concept_spezia_005-gamestring=The Council discusses the diplomatic, military and other related matters of the entire Amistad Union.
But lawmakers make final decisions difficult is made becaUse there is not one person with full powers.
The representative of Avera has working on improving the situation. $*GameStringInfo-Loadingtip_concept_spezia_006-gamestring=Sforza, the descendants of the nobility during the Lumen empire, run the best universities in the Federation.
Sforza family, in order to seize the control of the independent Amistad Federation,
helped Camilo of Avera to become president during two federal elections. $*GameStringInfo-Loadingtip_concept_spezia_007-gamestring=The Red Masks were born as a political association for the first time in the pursuit of the people's self-government.
However, that claim was too radical to most and they have banned from the city.
Today, the federal government and other cities treat them as a dangerous criminal group. $*GameStringInfo-Loadingtip_concept_spezia_008-gamestring=A red mask is always covering their faces.
This is not only for the purpose of hiding their identity,
but also as the expression of a different ideology. $*GameStringInfo-Loadingtip_concept_spezia_009-gamestring=The Red Masks gang consider the Sforza family as their main enemy.
They say the federal council and Avera are but puppets of the Sforza,
that the privileged class should be abolished, in order to create a world where people are masters. $*GameStringInfo-Loadingtip_concept_spezia_010-gamestring=Franco Del Luca is a national hero who earned his reputation during the war.
Franco wanted to continue fighting the Empire, but withdrew from the political matters to
take over the Spezia garrison. $*GameStringInfo-Loadingtip_concept_campagna_001-gamestring=During the Dark Ages, the Lumen empire disappeared.
However, in Campagna, thanks to its rare geographical advantages,
the Ruins and relics of the ancient Lumen are well-preserved even today. $*GameStringInfo-Loadingtip_concept_campagna_002-gamestring=The 4 families are an aristocratic oligarchy that rules over the city of Campagna.
The three ruling clans are the Mazzini, the Natale and the Sanchi.
The remaining seat has given to the Sforza family as a sign of Honor. $*GameStringInfo-Loadingtip_concept_campagna_003-gamestring=The history of Campagna dates back to the Lumen Empire.
The Mazzini were responsible for the visibility of Campagna today, and Natale and Sanchi descend from the
viceroys and wizards of the Lumen Empire. $*GameStringInfo-Loadingtip_concept_campagna_004-gamestring=Campagna is a city where the traditions remain the strongest in the south of the continent.
The aristocratic districts of the city are separated, the ruling families are all of aristocratic lineage.
People of low status live painfully poor in the slums in the outskirts of the city. $*GameStringInfo-Loadingtip_concept_campagna_005-gamestring=The wide plains of Campagna are the most fertile in the entire south of the continent.
Wheat and barley are harvested and sent to Spezia along the river Ribo, and sold
to Navarra and Terni over the land. $*GameStringInfo-Loadingtip_concept_campagna_006-gamestring=Collapsed Ruins of an ancient Arena can be found in Campagna.
During the Lumen Empire, gladiators and wild beasts were forced
to fight in the Arena to entertain the audience. $*GameStringInfo-Loadingtip_concept_campagna_007-gamestring=The University of Campagna is one of the most famous institutions in the south of the continent.
Hundreds of students attend the Faculty of Law, Faculty of Magic and the like.
Gaul the Conqueror also came to study at the university. $*GameStringInfo-Loadingtip_concept_campagna_008-gamestring=The reconstruction started after the Dark Ages of civilization as
artists and scholars from all over the continent arrived to Campagna to study the ancient Ruins.
Many of them settled there and created the University. $*GameStringInfo-Loadingtip_concept_campagna_009-gamestring=The information is also referred to as Campania your aristocratic oligarchy of triarchy you often Campanile.
People are sometimes likened to the three families of Campagna that achieved the perfect balance of individual powers
and they’re referred to as the three-legged pot. $*GameStringInfo-Loadingtip_concept_campagna_010-gamestring=One of the ruling families of Campagna, the Natale, call themselves supporters of science and arts.
They sponsor poor scholars and artists, and collect art and antiques.
Count Natale also made a lab for himself at the University. $*GameStringInfo-Loadingtip_concept_narbarra_001-gamestring="O ye children of light, descendents of the Lumen, O ye, my proud Navarra.
We say a small prayer those who wander in the dark.
And we will build a city of the sun whose light pierces through all darkness." $*GameStringInfo-Loadingtip_concept_narbarra_002-gamestring=Navarra is the origin of the elite legions of the Empire located in the Lumen Meadows.
Before the Dark Ages, half of Navarra’s population were military,
and races have had compromise every inch of territory. $*GameStringInfo-Loadingtip_concept_narbarra_003-gamestring=After the catastrophic destruction of the ancient Lumen Empire, they seceded from it.
The Lumen Empire was destroyed and at the same time, barbaric peoples have invaded the civilized world.
The Dark Ages lasted over a hundred years. $*GameStringInfo-Loadingtip_concept_narbarra_004-gamestring=For many years, Navarra has a shield for the humanity against the southern barbarians.
Navarrans still are proud of the contributions of their ancestors during the Dark Ages.
They think other cities are full of thankless and ungrateful people. $*GameStringInfo-Loadingtip_concept_narbarra_005-gamestring=King squadron and one of the three heroes of the war, the fall of Navarra Master Alfonso SARS was populated not have to lose their lives to the art form immediately after the assassin of
Amistad Union.
Behind the assassination and is also known as the Empire, you say that Sforza family. $*GameStringInfo-Loadingtip_concept_narbarra_006-gamestring=After the war ended by the sudden death of King Alfonso, the traders and the nobility of Navarra
rebelled.
They demanded the abolition of the monarchy and installation of a parliament. $*GameStringInfo-Loadingtip_concept_narbarra_007-gamestring=The royal family was fair and compassionate to its people for generations.
However, since the independence war and the fall of the southern part of the continent republicans grew bolder.
As a result, many people were fueling this revolt and a civil war broke out. $*GameStringInfo-Loadingtip_concept_narbarra_008-gamestring=The revolt broke out in Navarra, and the Sforza dispatched troops from Avera.
The Federal Forces have the power to maintain peace and order, unlike the people’s army.
This has become a de facto Amistad revolt approved by the Federation. $*GameStringInfo-Loadingtip_concept_narbarra_009-gamestring=Javier water masses of the rebels let the government has accounted for all anterior ilsamat.
He pursued the interests of merchants and nobility with ruthless tactics.
The people of Navarra were more oppressed that during the monarchy era. $*GameStringInfo-Loadingtip_concept_narbarra_010-gamestring=Africa is emerging as a major invasion of Navarra group cheohaja on the brink of existence at play, the little prince Rodrigo
rebels who have returned to expel a mature look.
He triumphed, reinstated the royal family and received the support of the people. $*GameStringInfo-Loadingtip_concept_gnollando_001-gamestring=The ancient Lumen Empire buildings were made of oak and
a huge barrier prevented magic.
The remains of this huge barrier are still visible today. $*GameStringInfo-Loadingtip_concept_gnollando_002-gamestring=The barbarian warchiefs were called the heroes of the human tribes.
Barbarians invaded the Meadows unite all peoples
but many lost their lives during the Return of the King Rodrigo. $*GameStringInfo-Loadingtip_concept_gnollando_003-gamestring=The Gnolls catch and eat all warm blooded creatures alive.
Giwangyimyeon prefer to feed on intelligent creatures, becaUse screams make them taste better.
The haejimyeon prey on the weak. $*GameStringInfo-Loadingtip_concept_gnollando_004-gamestring=The small and sneaky goblins were the original inhabitants of Nollando.
When the Iblis settiled in Nollando, they drove the indigenous Goblins away in the wilderness.
thus the goblin tribes regard the Iblis as sworn enemies. $*GameStringInfo-Loadingtip_concept_gnollando_005-gamestring=Nollando play with the Goblin side of the road is not so good between each other.
This is becaUse with the years came prey hunting or fought the fight.
Recently, however, there are signs of change in the relationship between the two peoples. $*GameStringInfo-Loadingtip_concept_gnollando_006-gamestring=Play group is also raising a giant hyena seemed to grow the two men.
Curiously, hungry countrymen do not even play catch food to eat, but no matter how this samneun fed a high degree nodon to
they lack Foster, why? $*GameStringInfo-Loadingtip_concept_gnollando_007-gamestring=Play group is revealing the darkness take care of how to Use the fire or even to chase the cold.
However, group play without cooking, do not Use separate utensils also.
Play is the way they eat prey alive to extort favorite. $*GameStringInfo-Loadingtip_concept_gnollando_008-gamestring=Elemental shaman rarely learned how to play the sympathy that while noticeable.
The presence of a shaman means that knowledge has handed down in some way.
Shaman are feared and revered as patriarchs. $*GameStringInfo-Loadingtip_concept_gnollando_009-gamestring=Goblins were driven away by the ancient Lumen Empire and a huge wall was built to prevent
them from coming back.
Still in the country a Remnants of the huge barrier can still be seen today. $*GameStringInfo-Loadingtip_concept_gnollando_010-gamestring=Goblin tribes do not possess the technology to make weapons and armor by smelting metal.
Mainly their equipment is the stuff looted from humans or other intelligent races.
Sometimes they even force kidnapped human blacksmiths and tanners to work as slaves. $*GameStringInfo-PopMenu_PrivateTrade-gamestring=Trade Request $*GameStringInfo-PrivateTrade_AcceptAsking-gamestring={0} Accept this transaction. $*GameStringInfo-PrivateTrade_AcceptWaiting-gamestring={0} Waiting for the response. $*GameStringInfo-PrivateTrade_WindowTitle-gamestring=Trade $*GameStringInfo-PrivateTrade_MyTitle-gamestring=Own Proposal $*GameStringInfo-PrivateTrade_OtherTitle-gamestring=Partner’s Proposal $*GameStringInfo-ProtocolTypeVersion_Different-gamestring=protocol type version({0}) of client !-gamestring= protocol type version({1}) of server. $*GameStringInfo-ProtocolVersion_Different-gamestring=protocol version({0}) of client !-gamestring= protocol type version({1}) of server. $*GameStringInfo-RejectPort-gamestring=No response from the server. If the pRobelem persists, please contact the server team. \n Error : Connect_Err_ServerError - RejectPort $*GameStringInfo-SocketError-gamestring=No response from the server. If the pRobelem persists, please contact the server team. \n Error : Connect_Err_SocketError - none : {0} $*GameStringInfo-PingCheckError-gamestring=No response from the server. If the pRobelem persists, please contact the server team. \n Error : Connect_Err_ServerIsBusy - PingCheckErr $*GameStringInfo-ServerIsBusy-gamestring=No response from the server. If the pRobelem persists, please contact the server team. \n Error : Connect_Err_ServerIsBusy $*GameStringInfo-UserNotDefined-gamestring=The ID does not exist. \n Error : Connect_Err_NotUserDefine $*GameStringInfo-WrongPassword-gamestring=Wrong Password. \n Error : Connect_Err_WrongPassword $*GameStringInfo-AlreadyLogin-gamestring=This ID is already logged in. \n Error : Connect_Err_AlreadyLogin $*GameStringInfo-UserLimit-gamestring=Too many Users. \n Error : Connect_Err_UserLimit $*GameStringInfo-ClientIsBusy-gamestring=The connection was lost becaUse of an unusual behavior of the client. If the pRobelem persists, please contact the programming team. \n Error : Connect_Err_ClientIsBusy $*GameStringInfo-SocketBroken-gamestring=The connection to the server was lost. \n Error : Connect_Err_SocketBroken $*GameStringInfo-UndefinedServerConnectionErr-gamestring=The connection to the server was lost due to an unknown error. If the pRobelem persists, please contact the programming team. \n Error : Connect_Err_UnDefine $*GameStringInfo-AuthDisconnectBeforeServerConnect-gamestring=Connection to Auth server failed before Server connection succeed. $*GameStringInfo-PopMenu_MoveToPartyChannel-gamestring=Move to the Party’s channel $*GameStringInfo-Dialog_EntrustPartyLeader-gamestring={0} Party leader \n delegates leadership. $*GameStringInfo-Dialog_BanishFromParty_PartyDungeon-gamestring={0} Member \n has been expelled from the party. $*GameStringInfo-Dialog_BanishFromParty_PartyDungeon-gamestring={0} Member \n has been expelled from the party. \n The dungeon party has disbanded. $*GameStringInfo-Dialog_LeaveParty-gamestring=You have left the party. $*GameStringInfo-Dialog_LeaveParty_PartyDungeon-gamestring=You have left the party. \n You will be transported from the dungeon to the nearest city. $*GameStringInfo-Dialog_DissolveParty-gamestring=The party has disbanded. $*GameStringInfo-Dialog_DissolveParty_PartyDungeon-gamestring=The party has disbanded. \n You will be transported from the dungeon to the nearest city. $*GameStringInfo-Dialog_MoveToPartyChannel-gamestring={0} Are you sure you want to move \n to the channel {1}? $*GameStringInfo-WorldMapPlayerToolTip_PartyMember -gamestring= {0} $*GameStringInfo-WorldMapPlayerToolTip_PartyMemberChannel-gamestring={0} (Channel {1}) $*GameStringInfo-Inventory_Sell_For_All_TrashItem-gamestring=Sell all junk $*GameStringInfo-Quest_Item_ToolTip_Name-gamestring={0} $*GameStringInfo-Tooltip_Item_Grade_1-gamestring={0} $*GameStringInfo-Tooltip_Item_Grade_2-gamestring={0} $*GameStringInfo-Tooltip_Item_Grade_3-gamestring={0} $*GameStringInfo-Tooltip_Item_Grade_4-gamestring={0} $*GameStringInfo-Tooltip_Item_Grade_5-gamestring={0} $*GameStringInfo-Tooltip_Item_Grade_6-gamestring={0} $*GameStringInfo-Loadingtip_concept_dungeon_SpiderCave_001-gamestring=Outside the village there is a small cave.
The entrance is covered with thick cobwebs, as no one ever goes inside.
Captain Albert thinks that the cave is the hideout of the Milmaedan gang. $*GameStringInfo-SkillDeck_Equip_Text-gamestring=Equip $*GameStringInfo-SystemMenu_Deliberation-gamestring=Review Ratings $*GameStringInfo-Dialog_InviteParty-gamestring={0} has invited you to a party. $*GameStringInfo-Dialog_ServerConnectionError-gamestring=The connection to the server was lost. $*GameStringInfo-ChatPreFixString_0-gamestring=Say $*GameStringInfo-ChatPreFixString_1-gamestring=Party $*GameStringInfo-ChatPreFixString_2-gamestring=Whisper $*GameStringInfo-ChatPreFixString_3-gamestring=Region $*GameStringInfo-Setting_Dummy-gamestring=Dummy string $*GameStringInfo-Setting_Graphic_Setting-gamestring=Graphic Settings $*GameStringInfo-Setting_Sound_Setting-gamestring=Sound Settings $*GameStringInfo-Setting_Button_Reset-gamestring=Reset $*GameStringInfo-Setting_Game_Setting_Name-gamestring=Name $*GameStringInfo-Setting_Game_Setting_Status-gamestring=Status Info $*GameStringInfo-Setting_Game_Setting_Battle-gamestring=Combat Info $*GameStringInfo-Setting_Game_Setting_Camera-gamestring=Camera $*GameStringInfo-Setting_Game_Setting_MoUse-gamestring=Mouse $*GameStringInfo-Setting_Game_Setting_Community-gamestring=Community $*GameStringInfo-Setting_Game_Setting_Name_My-gamestring=Show my name $*GameStringInfo-Setting_Game_Setting_Name_PartyMember-gamestring=Show names of party members $*GameStringInfo-Setting_Game_Setting_Name_OtherPlayer-gamestring=Show names of other players $*GameStringInfo-Setting_Game_Setting_Name_NPC-gamestring=Show NPC names $*GameStringInfo-Setting_Game_Setting_Name_Monster-gamestring=Show monster names $*GameStringInfo-Setting_Game_Setting_Status_Show_HP-gamestring=Show HP $*GameStringInfo-Setting_Game_Setting_Status_Show_MP-gamestring=Show Mana $*GameStringInfo-Setting_Game_Setting_Status_Show_HPBar_My-gamestring=Show own HP bar $*GameStringInfo-Setting_Game_Setting_Status_Show_HPBar_PartyMember-gamestring=Show HP bars of party members $*GameStringInfo-Setting_Game_Setting_Status_Show_HPBar_Target-gamestring=Show HP bar of the target $*GameStringInfo-Setting_Game_Setting_Status_Show_HPBar_Target_Negative-gamestring=Show HP bars of enemy targets $*GameStringInfo-Setting_Game_Setting_Battle_MyAttack-gamestring=Show own attacks $*GameStringInfo-Setting_Game_Setting_Battle_PartyMemberDamage-gamestring=Show damage and healing of party members $*GameStringInfo-Setting_Game_Setting_Battle_PartyMemberAttack-gamestring=Show attacks of party members $*GameStringInfo-Setting_Game_Setting_Battle_PartyMemberDamage-gamestring=Show damage and healing of party members $*GameStringInfo-Setting_Game_Setting_Camera_RatationSpeed-gamestring=Camera Rotation Speed $*GameStringInfo-Setting_Game_Setting_Camera_MaxSight-gamestring=Maximum Camera Distance $*GameStringInfo-Setting_Game_Setting_MoUse_Enable_MoUseMove-gamestring=Enable holding down LMB+RMB to move $*GameStringInfo-Setting_Game_Setting_MoUse_Sensitivity-gamestring=MoUse Sensitivity $*GameStringInfo-Setting_Game_Setting_Community_ShowSpeechBubble_My-gamestring=Show own speech bubbles $*GameStringInfo-Setting_Game_Setting_Community_ShowSpeechBubble_PartyMember-gamestring=Show speech bubbles of party members $*GameStringInfo-Setting_Game_Setting_Community_ShowSpeechBubble_OtherPlayer-gamestring=Show speech bubbles of other players $*GameStringInfo-Setting_Game_Setting_Community_ShowSpeechBubble_NPC-gamestring=Show NPC speech bubbles $*GameStringInfo-Setting_Game_Setting_Community_ShowSpeechBubble_Old-gamestring=Show speech bubbles (Old) $*GameStringInfo-Setting_Graphic_Setting_Base-gamestring=Basic Settings $*GameStringInfo-Setting_Graphic_Setting_Detail-gamestring=Advanced Settings $*GameStringInfo-Setting_Graphic_Setting_Brightness-gamestring=Screen Brightness $*GameStringInfo-Setting_Graphic_Setting_Detail_SetAll-gamestring=Set All $*GameStringInfo-Setting_Graphic_Setting_Detail_SetTextureResolution-gamestring=Texture Resolution $*GameStringInfo-Setting_Graphic_Setting_Detail_SetCharacterSightDistance-gamestring=VieWing Distance $*GameStringInfo-Setting_Graphic_Setting_Detail_SetCharacterDetailDraw-gamestring=Character Detail $*GameStringInfo-Setting_Graphic_Setting_Detail_SetBGDrawDistance-gamestring=BackGround Draw Distance $*GameStringInfo-Setting_Graphic_Setting_Detail_SetObjectDetailDraw-gamestring=Object Detail Level $*GameStringInfo-Setting_Graphic_Setting_Detail_SetTerrainDetailDraw-gamestring=Terrain Detail $*GameStringInfo-Setting_Graphic_Setting_Detail_SetEffectDraw-gamestring=Effects Level $*GameStringInfo-Setting_Graphic_Setting_Detail_SetEffectDrawDistance-gamestring=Effects Draw Distance $*GameStringInfo-Setting_Graphic_Setting_Detail_SetShadowDraw-gamestring=Shadows $*GameStringInfo-Setting_Sound_Setting_Sound-gamestring=Sound $*GameStringInfo-Setting_Sound_Setting_SetMasterSoundVolume-gamestring=Master Volume $*GameStringInfo-Setting_Sound_Setting_SetBGMusicVolume-gamestring=Music Volume $*GameStringInfo-Setting_Sound_Setting_SetAmbientSoundVolume-gamestring=Ambient Sound Volume $*GameStringInfo-Setting_Sound_Setting_SetEffectSoundVolume-gamestring=Effects Volume $*GameStringInfo-Setting_Sound_Setting_SetNPCVoiceVolume-gamestring=NPC Speech Volume $*GameStringInfo-Setting_Sound_Setting_SetSystemVoiceVolume-gamestring=System Voice Volume $*GameStringInfo-Setting_Sound_Setting_SetUISoundVolume-gamestring=UI Sound Volume $*GameStringInfo-Setting_Key_Setting_Move-gamestring=Move $*GameStringInfo-Setting_Key_Setting_Battle-gamestring=Battle $*GameStringInfo-Setting_Key_Setting_ActionBar-gamestring=Action Bar $*GameStringInfo-Setting_Key_Setting_Function-gamestring=Function $*GameStringInfo-Setting_Key_Setting_Party-gamestring=Party $*GameStringInfo-Setting_Key_Setting_OpenUI-gamestring=Open/Close Windows $*GameStringInfo-Casting_Step-gamestring=Stage {0} $*GameStringInfo-Give_Up_Looting-gamestring=Pass on Loot $*GameStringInfo-Setting_Game_Setting_Label_PlayerName-gamestring=Player Names $*GameStringInfo-Setting_Game_Setting_Label_ETCName-gamestring=Other Names $*GameStringInfo-Setting_Game_Setting_Label_ShowStatus-gamestring=Show Status $*GameStringInfo-Setting_Game_Setting_Label_ShowHP-gamestring=Show HP $*GameStringInfo-Setting_Game_Setting_Label_ShowMyAttackBattleMsg-gamestring=Show own combat messages $*GameStringInfo-Setting_Game_Setting_Label_ShowPartyMemberAttackBattleMsg-gamestring=Show combat messages of party members $*GameStringInfo-Setting_Game_Setting_Label_Camera-gamestring=Camera $*GameStringInfo-Setting_Game_Setting_Label_MoUse-gamestring=MoUse $*GameStringInfo-Setting_Game_Setting_Label_Bubble-gamestring=Bubble $*GameStringInfo-Setting_Graphic_Setting_Label_ScreenMode-gamestring=Screen Mode $*GameStringInfo-Setting_Graphic_Setting_Label_ScreenSetting-gamestring=Display Settings $*GameStringInfo-Setting_Graphic_Setting_Label_GraphicLevel-gamestring=Graphic Quality $*GameStringInfo-Setting_Sound_Setting_Label_SoundVolume-gamestring=Volume $*GameStringInfo-Setting_Sound_Setting_Label_DetailSoundVolume-gamestring=Volume Details $*GameStringInfo-SkillDeck_KeySkill_Title-gamestring=Core Skill $*GameStringInfo-SkillDeck_PassiveSkill_Title-gamestring=Passive Skill $*GameStringInfo-SkillDeck_ActiveSkill_Title-gamestring=Active Skill $*GameStringInfo-SkillDeck_UnlearnedSkill_Title-gamestring=Unlearned Skill $*GameStringInfo-SkillDeck_SkillChain_Title-gamestring=Skill Chain $*GameStringInfo-SkillDeck_ActionSkillDeck_Name-gamestring=Skill Deck {0} $*GameStringInfo-SkillDeck_ActionSkillDeck_Button_Save-gamestring=Save $*GameStringInfo-Shop_Filter-gamestring=Show Useable items only $*GameStringInfo-Shop_Repurchase-gamestring=Repurchase $*GameStringInfo-Tooltip_EquipInfo-gamestring=Equipped $*GameStringInfo-AbnormalStatus_Hour-gamestring=Hours $*GameStringInfo-AbnormalStatus_Minute-gamestring=Min $*GameStringInfo-AbnormalStatus_Second-gamestring=Sec $*GameStringInfo-Journal_Monster_Object-gamestring=Hunting Objective $*GameStringInfo-Journal_Monster_Info_GetItem-gamestring=Dropped Items $*GameStringInfo-Minimap_Revival-gamestring=Return to the Spirit Mender $*GameStringInfo-Setting_Dialog_RequestResetAll-gamestring=Reset all Settings. \nAre you sure? $*GameStringInfo-PvPText-gamestring=PvP $*GameStringInfo-Tooltip_NPC_LocalTitle-gamestring={0} $*GameStringInfo-ToolTip_Mount_Energy_Label-gamestring=Mount Stamina {0} / {1} $*GameStringInfo-MountStamina_Description-gamestring=Resource needed to Use Mount Skills. Regenerates over time. $*GameStringInfo-channel_busyrate0-gamestring=Channel{0}{1} $*GameStringInfo-channel_busyrate1-gamestring=Channel{0}{1} $*GameStringInfo-channel_busyrate2-gamestring=Channel{0}{1} $*GameStringInfo-channel_busyrate3-gamestring=Channel{0}{1} $*GameStringInfo-Tooltip_Map_StoryQuestTilte-gamestring={0} $*GameStringInfo-Tooltip_Map_EpisodeQuestTilte-gamestring={0} $*GameStringInfo-Tooltip_Map_MonsterBookTilte-gamestring={0} $*GameStringInfo-Tooltip_Map_QuestDescription-gamestring=- {0} $*GameStringInfo-Tooltip_Map_QuestDescription_Object-gamestring=- {0} ({1}/{2}) $*GameStringInfo-Tooltip_PlayerStatus_Icon_Channel_Label-gamestring={0} is in the Channel {1}. $*GameStringInfo-Tooltip_Channel_Move_Description-gamestring=You can switch channels in {0} s. $*GameStringInfo-Global_Gold_String-gamestring={0} g $*GameStringInfo-Global_Silver_String-gamestring={0} s $*GameStringInfo-Global_Cooper_String-gamestring={0} c $*GameStringInfo-Tooltip_Channel_icon-gamestring=The other channels. You cannot interact with players that are in a different channel. $*GameStringInfo-Tooltip_PlayerStatus_Icon_Indun_Label-gamestring=In a dungeon. $*GameStringInfo-Tooltip_PlayerStatus_Icon_Infil_Description-gamestring=You cannot interact with players that are in a different channel. $*GameStringInfo-Tooltip_PlayerStatus_Icon_Channel_Label-gamestring={0} is in the Channel {1}. $*GameStringInfo-Tooltip_PlayerStatus_Icon_Infil_Description-gamestring=You cannot interact with players that are in a different channel. $*GameStringInfo-Tooltip_PlayerStatus_Icon_Death_Label-gamestring=This character was killed. $*GameStringInfo-Tooltip_PlayerStatus_Icon_Infil_Label-gamestring=This character is in a different instance. $*GameStringInfo-Tooltip_PlayerStatus_Icon_Infil_Description-gamestring=You cannot interact with players that are in a different channel. $*GameStringInfo-Tooltip_PlayerStatus_Icon_Logout_Label-gamestring=The player has logged out. $*GameStringInfo-BattleMessage_Miss-gamestring=Miss $*GameStringInfo-BattleMessage_Miss_Dot-gamestring=Miss $*GameStringInfo-BattleMessage_Dodge-gamestring=Dodge $*GameStringInfo-BattleMessage_Resist-gamestring=Resisted $*GameStringInfo-BattleMessage_Resist_Dot-gamestring=Resisted $*GameStringInfo-BattleMessage_Resist_Parry-gamestring=Parry $*GameStringInfo-BattleMessage_Resist_Block-gamestring=Block $*GameStringInfo-BattleMessage_Critical_Hit-gamestring=Critical $*GameStringInfo-BattleMessage_Critical_Dot_Hit-gamestring=Critical $*GameStringInfo-BattleMessage_Immune-gamestring=Immune $*GameStringInfo-BattleMessage_Absorb-gamestring=Absorb $*GameStringInfo-BattleMessage_Reflect-gamestring=Reflect $*GameStringInfo-BattleMessage_Rcresist-gamestring=Resisted $*GameStringInfo-BattleMessage_Exp-gamestring=EXP $*GameStringInfo-Guild_Create_Possible-gamestring=Name must be between 2 and 12 characters long. $*GameStringInfo-Guild_Create_Impossible-gamestring=Requirements to create a guild not met, guild creation aborted. $*GameStringInfo-Guild_Name_Impossible_One_Letter-gamestring=Name must be at least 2 characters long. $*GameStringInfo-Guild_Name_Impossible_Perfect_Word-gamestring=You may only Use letters. $*GameStringInfo-Guild_Name_Impossible_ForbidString_Contain-gamestring=Name contains characters that are not allowed: ({0}). $*GameStringInfo-Guild_Name_Impossible_ForbidString_Match-gamestring=Name contains a word that cannot be Used. $*GameStringInfo-Guild_Name_Impossible_ForbidString_Contain-gamestring=Name contains characters that are not allowed: ({0}). $*GameStringInfo-Guild_Name_Impossible_Overlap-gamestring=This guild name is already in Use. $*GameStringInfo-Guild_Name_Impossible_DisbandGuildName_Overlap-gamestring=Guild was disbanded. The name will be available again after {0} days. $*GameStringInfo-Guild_Name_Possible-gamestring=This guild name is available. $*GameStringInfo-Guild_Create_Window_Name-gamestring=Create Guild $*GameStringInfo-Guild_Create_Information-gamestring=The requirements below must be met: $*GameStringInfo-Guild_Create_Name_Input-gamestring=Guild name $*GameStringInfo-Guild_Create_Name_Overlap_Button-gamestring=Availability $*GameStringInfo-Guild_Create_Agree_PopUp-gamestring={0} [{1}] has requested your agreement to create a guild.
Do you accept? $*GameStringInfo-Guild_Create_Wait_PopUp_Information-gamestring=Guild [{0}] created, awaiting confirmation. $*GameStringInfo-Guild_Create_Wait_PopUp_PC1-gamestring={0} s $*GameStringInfo-Guild_Create_Wait_PopUp_Wait-gamestring=Awaiting the party’s confirmation. $*GameStringInfo-Guild_Create_Wait_PopUp_Finish-gamestring=Party members have agreed to your request. $*GameStringInfo-Guild_Name-gamestring=Guild $*GameStringInfo-Guild_Tab_Information-gamestring=Information $*GameStringInfo-Guild_Tab_List-gamestring=List $*GameStringInfo-Guild_Tab_Control-gamestring=Management $*GameStringInfo-Guild_Information_Tab_Master-gamestring=Guild Master $*GameStringInfo-Guild_Information_Tab_Level-gamestring=Guild Level $*GameStringInfo-Guild_Information_Tab_Staff-gamestring=Total Members $*GameStringInfo-Guild_Information_Tab_Rank-gamestring=Ranking $*GameStringInfo-Guild_Information_Tab_EXP-gamestring=Guild Experience $*GameStringInfo-Guild_Information_Tab_Notice-gamestring=Notice $*GameStringInfo-Guild_Information_Tab_Notice_Edit-gamestring=Edit $*GameStringInfo-Guild_Information_Tab_Notice_Check-gamestring=OK $*GameStringInfo-Guild_Information_Tab_Invite-gamestring=Invite to Guild $*GameStringInfo-Guild_Information_Tab_Notice_Input-gamestring=Please enter a guild notice. $*GameStringInfo-Guild_Invite_Name_Input_PopUp-gamestring=Enter the name of the character you want to invite. $*GameStringInfo-Guild_Invite_Join_PopUp-gamestring={0}You have invited to join the guild [{1}] .
Would you like to join? $*GameStringInfo-Guild_List_Tab_Search-gamestring=Search $*GameStringInfo-Guild_List_Tab_View_Method-gamestring=Guild Info $*GameStringInfo-Guild_List_Tab_Name-gamestring=Name $*GameStringInfo-Guild_List_Tab_Level-gamestring=Level $*GameStringInfo-Guild_List_Tab_Job-gamestring=Job $*GameStringInfo-Guild_List_Tab_Position-gamestring=Rank $*GameStringInfo-Guild_List_Tab_Location-gamestring=Location $*GameStringInfo-Guild_List_Tab_Offline_View-gamestring=Show offline members $*GameStringInfo-Guild_List_Tab_Online_Number-gamestring=Online members $*GameStringInfo-Guild_Member_Menu_Introduce-gamestring=About me $*GameStringInfo-Guild_Member_Menu_Leave-gamestring=Leave Guild $*GameStringInfo-Guild_Member_Menu_Remove-gamestring=Expel from Guild $*GameStringInfo-Guild_Member_Menu_Leader-gamestring=Delegate Guild Leadership $*GameStringInfo-Guild_Member_Menu_Second_Position-gamestring=Appoint Vice GM $*GameStringInfo-Guild_Member_Menu_Third_Position-gamestring=Appoint Officer $*GameStringInfo-Guild_Member_Menu_Fourth_Postion-gamestring=Appoint Regular $*GameStringInfo-Guild_Member_Menu_Fifth_Position-gamestring=Appoint Newbie $*GameStringInfo-Guild_Leave_PopUp-gamestring=[{0}] Are you sure you want to leave your guild?
After leaving, you will be unable to create a guild before {1} and join one before {2}. $*GameStringInfo-Guild_Remove_PopUp-gamestring={0}Are you sure you want to expel this player from the guild? $*GameStringInfo-Guild_Position_Change_PopUp-gamestring={0}Are you sure you want to change this member’s rank to [{1}]? $*GameStringInfo-Guild_Control_Tab_Guild-gamestring=Manage Guild $*GameStringInfo-Guild_Control_Tab_Guild_Join_List-gamestring=List of applicants $*GameStringInfo-Guild_Control_Tab_Guild_Join_Date-gamestring=Date $*GameStringInfo-Guild_Control_Tab_Guild_Join_Name-gamestring=Name $*GameStringInfo-Guild_Control_Tab_Guild_Join_Level-gamestring=Level $*GameStringInfo-Guild_Control_Tab_Guild_Join_Job-gamestring=Job $*GameStringInfo-Guild_Control_Tab_Guild_Join_Message-gamestring=Message $*GameStringInfo-Guild_Control_Tab_Guild_Join_Accept-gamestring=Accept $*GameStringInfo-Guild_Control_Tab_Guild_Join_Reject-gamestring=Reject $*GameStringInfo-Guild_Control_Tab_Guild_Leader-gamestring=Guild Leader $*GameStringInfo-Guild_Control_Tab_Guild_Disband-gamestring=Disband Guild $*GameStringInfo-Guild_Control_Tab_Guild_Leave-gamestring=Leave Guild $*GameStringInfo-Guild_Disband_PopUp-gamestring=[{0}] Are you sure you want to disband the guild?
After doing so, you will not be able to create a guild before {1} or join one before {2}. $*GameStringInfo-Guild_Control_Tab_Position-gamestring=Manage Rank $*GameStringInfo-Guild_Control_Tab_Position_Rule-gamestring=Rank Settings $*GameStringInfo-Guild_Control_Tab_Position_First-gamestring=Rank 1 $*GameStringInfo-Guild_Control_Tab_Position_Second-gamestring=Rank 2 $*GameStringInfo-Guild_Control_Tab_Position_Third-gamestring=Rank 3 $*GameStringInfo-Guild_Control_Tab_Position_Fourth-gamestring=Rank 4 $*GameStringInfo-Guild_Control_Tab_Position_Fifth-gamestring=Rank 5 $*GameStringInfo-Guild_Control_Tab_Position_First_Name-gamestring=Guild Master $*GameStringInfo-Guild_Control_Tab_Position_Second_Name-gamestring=Vice GM $*GameStringInfo-Guild_Control_Tab_Position_Third_Name-gamestring=Officer $*GameStringInfo-Guild_Control_Tab_Position_Fourth_Name-gamestring=Regular $*GameStringInfo-Guild_Control_Tab_Position_Fifth_Name-gamestring=Newbie $*GameStringInfo-Guild_Control_Tab_Position_Authority-gamestring=Permissions $*GameStringInfo-Guild_Control_Tab_Position_Add-gamestring=Add Rank $*GameStringInfo-Guild_Control_Tab_Position_Delete-gamestring=Delete Rank $*GameStringInfo-Guild_Control_Tab_Position_Authority_Name-gamestring=Rank Permissions $*GameStringInfo-Guild_Control_Tab_Position_Authority_Information-gamestring=Basic rights of rank [{0}]. $*GameStringInfo-Guild_Control_Tab_Position_Authority_Control-gamestring=Manage Guild $*GameStringInfo-Guild_Control_Tab_Position_Authority_Control_Notice-gamestring=Edit notice $*GameStringInfo-Guild_Control_Tab_Position_Authority_List-gamestring=Manage Members $*GameStringInfo-Guild_Control_Tab_Position_Authority_List_Invite-gamestring=Invite to guild $*GameStringInfo-Guild_Control_Tab_Position_Authority_List_Remove-gamestring=Expel from guild $*GameStringInfo-Guild_Control_Tab_Position_Authority_Apply-gamestring=Apply $*GameStringInfo-Guild_Control_Tab_Position_Authority_Cancel-gamestring=Cancel $*GameStringInfo-Guild_Create_Condition_Level-gamestring=Must be level {0} or higher $*GameStringInfo-Guild_Create_Condition_AnotherGuild-gamestring=Must not be member of another guild $*GameStringInfo-Guild_Create_Condition_Leave-gamestring=Must not have left a guild in the past {0} days $*GameStringInfo-Guild_Create_Condition_Remove-gamestring=Not expelled from a guild in the past {0} days $*GameStringInfo-Guild_Create_Condition_Disband-gamestring=Has not disbanded a guild in the past {0} days $*GameStringInfo-Guild_Create_Condition_Money-gamestring=Guild establishment fee: $*GameStringInfo-Guild_Create_Condition_Party-gamestring=Must be in a party with {0} other guildless players $*GameStringInfo-Opener_Guild-gamestring=Guild $*GameStringInfo-Item_remove_quest_fail-gamestring=If you destroy [ {0} ], you will fail the quest [ {1} ]. $*GameStringInfo-QuestAlert_Story_Quest_Title-gamestring={0} $*GameStringInfo-Guild_Notice_Date_AM-gamestring=Date {0} - {1} - {2} {3} : {4} AM $*GameStringInfo-Guild_Notice_Date_PM-gamestring=Date {0} - {1} - {2} {3} : {4} AM $*GameStringInfo-Guild_Member_Offline_Minute-gamestring={0} minutes ago $*GameStringInfo-Guild_Member_Offline_Minute-gamestring={0} minutes ago $*GameStringInfo-Guild_Member_Offline_Hour-gamestring={0} hours ago $*GameStringInfo-Guild_Member_Offline_Date-gamestring={0} days ago $*GameStringInfo-Guild_Member_Offline_Month-gamestring={0} months ago $*GameStringInfo-Guild_Member_Offline_Year-gamestring={0} years ago $*GameStringInfo-Opener_Mail-gamestring=Mail $*GameStringInfo-Mail_Window_Name-gamestring=Mailbox $*GameStringInfo-Mail_Window_Button_New_Mail_Send-gamestring=Send Mail $*GameStringInfo-Mail_Write_Window_Name-gamestring=Write $*GameStringInfo-Mail_Tab_Received-gamestring=Received $*GameStringInfo-Mail_Tab_Send-gamestring=Send Mail $*GameStringInfo-Mail_Tab_Preserved-gamestring=Archive $*GameStringInfo-Mail_ListUnit_PopUp_Preservation-gamestring=Storage $*GameStringInfo-Mail_Deletion-gamestring=Delete $*GameStringInfo-Mail_ListUnit_PopUp_Ignore-gamestring=Ignore $*GameStringInfo-Mail_ListUnit_PopUp_Deletion_Dialog-gamestring=Are you sure you want to delete this mail? $*GameStringInfo-Mail_Sender-gamestring=From $*GameStringInfo-Mail_Receiver-gamestring=To $*GameStringInfo-Mail_Subject-gamestring=Subject $*GameStringInfo-Mail_Body-gamestring=Body $*GameStringInfo-Mail_Detail_Body_LocationInfo-gamestring=View Attachment {0} $*GameStringInfo-Mail_Detail_Button_Item_Receive-gamestring=Take Attachment $*GameStringInfo-Mail_Detail_Button_Send_Back-gamestring=Reply $*GameStringInfo-Mail_Write_Button_Location_Attach-gamestring=Attach Items $*GameStringInfo-Mail_Write_Button_Send-gamestring=Send $*GameStringInfo-Mail_Write_Button_Initialize-gamestring=Reset $*GameStringInfo-Mail_Write_Receiver_Alarm-gamestring=! No subject $*GameStringInfo-Mail_Write_Receiver_Group_Send_PopUp_Friend-gamestring=Friend $*GameStringInfo-Mail_Write_Receiver_Group_Send_PopUp_Guild-gamestring=Guild $*GameStringInfo-Mail_Write_Location_Attach_Method_Announce-gamestring=Alt+Click the item you want to attach. $*GameStringInfo-Mail_ListUnit_PopUp_Deletion_Dialog_Item-gamestring=Are you sure you want to delete this mail? The attached items will be destroyed. $*GameStringInfo-RealmOwnership_Attend_Window_Name-gamestring=Registration to Realm War $*GameStringInfo-RealmOwnership_Attend_Ask_Date-gamestring=Realm War registration period $*GameStringInfo-RealmOwnership_Attend_Ask_Remaining_Date-gamestring=Time remaining to apply for Realm War $*GameStringInfo-RealmOwnership_Attend_Capital_Guild-gamestring=Controlling Guild $*GameStringInfo-RealmOwnership_Attend_Start_Date-gamestring=Realm War schedule $*GameStringInfo-RealmOwnership_Attend_Start_Remaining_Date-gamestring=Time remaining for Realm War $*GameStringInfo-RealmOwnership_Attend_Contest_Capital-gamestring=Contested capital $*GameStringInfo-RealmOwnership_Attend_Attack_Button-gamestring=Participate as attacker $*GameStringInfo-RealmOwnership_Attend_Defense_Button-gamestring=Participate as defender $*GameStringInfo-RealmOwnership_Attend_Attack_Cancel_Button-gamestring=Cancel participation as attacker $*GameStringInfo-RealmOwnership_Attend_Defense_Cancel_Button-gamestring=Cancel participation as defender $*GameStringInfo-RealmOwnership_Attend_Caution_First-gamestring=The guild will automatically participate in the defense of the capital. $*GameStringInfo-RealmOwnership_Attend_Caution_Second-gamestring=After registration {0} you cannot change between attack and defense for a minute. $*GameStringInfo-RealmOwnership_Attend_Ask_PopUp-gamestring=You are entering the battle for the capital {0}.
Proceed? $*GameStringInfo-RealmOwnership_Attend_Ask_Cancel_PopUp-gamestring=Are you sure you want to cancel your participation in the Realm War? $*GameStringInfo-RealmOwnership_Revival_PopUp-gamestring=You are dead.
Time until resurrection: {0} s $*GameStringInfo-RealmOwnership_Progress_Window_Name-gamestring=Realm War progress $*GameStringInfo-Progress_Time-gamestring=Time remaining $*GameStringInfo-RealmOwnership_Attack_Name-gamestring=Attacker $*GameStringInfo-RealmOwnership_Defense_Name-gamestring=Defender $*GameStringInfo-Player_Name-gamestring=Name $*GameStringInfo-Guild_Name_02-gamestring=Guild Name $*GameStringInfo-Kill-gamestring=Kills $*GameStringInfo-Score-gamestring=Score $*GameStringInfo-RealmOwnership_Result_Window_Name-gamestring=Realm War results $*GameStringInfo-Rank-gamestring=Rank $*GameStringInfo-Decoration-gamestring=Medal $*GameStringInfo-RealmOwnership_Result_Attack_Victory-gamestring=The Attackers Have Won $*GameStringInfo-RealmOwnership_Result_Attack_Defeat-gamestring=The Attackers Have Lost $*GameStringInfo-RealmOwnership_Result_Capital_Ownership-gamestring={0} Guild [{1}] Controls the capital $*GameStringInfo-RealmOwnership_Result_Exit_Button-gamestring=Leave Battlefield $*GameStringInfo-RealmOwnership_Result_Exit_PopUp-gamestring=Are you sure you want to leave the Realm War battlefield? $*GameStringInfo-CollectionBook_Mount_MaxStamina_Title-gamestring=Max Stamina $*GameStringInfo-MountStamina_Description-gamestring=Resource needed to Use Mount Skills. Regenerates over time. $*GameStringInfo-WaypointWarp_Minimap_Location_Name-gamestring=? $*GameStringInfo-ChatPreFixString_4-gamestring=Guild $*GameStringInfo-ChatPreFixString_5-gamestring=Officer $*GameStringInfo-ChatPreFixString_6-gamestring=Realm $*GameStringInfo-ChatPreFixString_7-gamestring=Guild Message $*GameStringInfo-ChatPreFixString_8-gamestring=System $*GameStringInfo-ChatPreFixString_9-gamestring=GM $*GameStringInfo-RemainingTime_seconds-gamestring={0} seconds left $*GameStringInfo-RemainingTime_under_1minute-gamestring=Less than 1 minute left $*GameStringInfo-RemainingTime_minutes-gamestring={0} minutes left $*GameStringInfo-RemainingTime_hours-gamestring={0} hours left $*GameStringInfo-RemainingTime_days-gamestring={0} days left $*GameStringInfo-RemainingTime_weeks-gamestring={0} weeks left $*GameStringInfo-RemainingTime_months-gamestring={0} months left $*GameStringInfo-RemainingTime_years-gamestring={0} years left $*GameStringInfo-ElapsedTime_seconds_ago-gamestring={0} s ago $*GameStringInfo-ElapsedTime_1minute_ago-gamestring=1 min ago $*GameStringInfo-ElapsedTime_weeks_ago-gamestring={0} weeks ago $*GameStringInfo-Mail_ReadText-gamestring={0} $*GameStringInfo-Mail_UnReadText-gamestring={0} $*GameStringInfo-Mail_MailBoxCount-gamestring={0}/{1} $*GameStringInfo-Mail_MailBoxFullCount-gamestring={0}/{1} $*GameStringInfo-Mail_Write_Location_Info-gamestring={0} Location $*GameStringInfo-Mail_Name_Normal-gamestring=Normal Mail $*GameStringInfo-Mail_Name_Admin-gamestring=Admin Mail $*GameStringInfo-Mail_Name_System-gamestring=System Mail $*GameStringInfo-Global_RED-gamestring={0} $*GameStringInfo-ElapsedTime_a_moment_ago-gamestring=Just Now $*GameStringInfo-ElapsedTime_minutes_ago-gamestring={0} minutes ago $*GameStringInfo-ElapsedTime_hours_ago-gamestring={0} hours ago $*GameStringInfo-ElapsedTime_days_ago-gamestring={0} days ago $*GameStringInfo-ElapsedTime_months_ago-gamestring={0} months ago $*GameStringInfo-ElapsedTime_years_ago-gamestring={0} years ago $*GameStringInfo-Mail_Subject_Null-gamestring=Untitled $*GameStringInfo-Guild_Notice_List_Date-gamestring=Date $*GameStringInfo-Guild_Notice_List_Date_AM-gamestring=AM $*GameStringInfo-Guild_Notice_List_Date_PM-gamestring=PM $*GameStringInfo-Skillbook_UI_Title-gamestring=Skill List $*GameStringInfo-Skillbook_QTE_Title-gamestring=Reaction Skills $*GameStringInfo-Skillbook_Normal_Skill_Title-gamestring=General Skills $*GameStringInfo-Lobby_Character_Delete_GuildMaster-gamestring={0} Character {1} is the master of a guild and can’t be deleted. $*GameStringInfo-SkillDeck_Use_Text-gamestring=The Skill Deck currently in Use. $*GameStringInfo-Guild_Create_Name_Input_Guide-gamestring=Please enter your guild name. $*GameStringInfo-Tutorial_Progress_PopUp-gamestring=Are you sure you want to proceed to Hwanmong? $*GameStringInfo-Skillbook_Guardian_keyskill_1-gamestring=An excellent attack skill.
Good for generating Valor. $*GameStringInfo-Skillbook_Guardian_keyskill_2-gamestring=An outstanding defensive ability.
Generates Valor by defending. $*GameStringInfo-Skillbook_Guardian_keyskill_3-gamestring=Useful in a dungeon.
Use it to continuously stun your enemies. $*GameStringInfo-Skillbook_Berserker_keyskill_1-gamestring=Charge this skill to improve its strength. $*GameStringInfo-Skillbook_Berserker_keyskill_2-gamestring=This skill improves your chances to parry. $*GameStringInfo-Skillbook_Berserker_keyskill_3-gamestring=Excellent in dungeons.
This skill improves the efficiency of your attacks. $*GameStringInfo-Skillbook_Ranger_keyskill_2-gamestring=Effective when hunting alone.
Charge this skill to improve its strength. $*GameStringInfo-Skillbook_Ranger_keyskill_1-gamestring=Useful in dungeons.
Improves movement in combat. $*GameStringInfo-Skillbook_Ranger_keyskill_3-gamestring=When you stay still while in combat, improves your damage. $*GameStringInfo-Skillbook_Paladin_keyskill_1-gamestring=Allows you to Use physical and magical attacks. $*GameStringInfo-Skillbook_Paladin_keyskill_2-gamestring=Increases the amount of Mana and the efficiency of healing spells. $*GameStringInfo-Skillbook_Paladin_keyskill_3-gamestring=Increases the amount of threat generated and improves your defensive abilities. $*GameStringInfo-playerlevel-gamestring=Level $*GameStringInfo-exp-gamestring=EXP $*GameStringInfo-time_second-gamestring=sec $*GameStringInfo-time_minute-gamestring=min $*GameStringInfo-time_hour-gamestring=hours $*GameStringInfo-time_day-gamestring=days $*GameStringInfo-personcount-gamestring=Name $*GameStringInfo-channelnumber-gamestring=Channel n° $*GameStringInfo-SkillDeck_Change_deck-gamestring=Activate Skill Deck $*GameStringInfo-Dialog_Login_overlap-gamestring=This account is logged in from another device. Exiting game. $*GameStringInfo-Opener_SkillBook-gamestring=Skill Book (L) $*GameStringInfo-Setting_Game_Setting_Name_Guild-gamestring=Display guild names $*GameStringInfo-CombatMsg_Critical-gamestring=Critical $*GameStringInfo-CombatMsg_Parry-gamestring=Parry $*GameStringInfo-CombatMsg_Block-gamestring=Block $*GameStringInfo-CombatMsg_Absorption-gamestring=Absorption $*GameStringInfo-CombatMsg_Reflection-gamestring=Refelect $*GameStringInfo-CombatMsg_Adamant-gamestring=Adamant $*GameStringInfo-CombatMsg_Miss-gamestring=Miss $*GameStringInfo-CombatMsg_Resist-gamestring=Resist $*GameStringInfo-CombatMsg_Dodge-gamestring=Dodge $*GameStringInfo-CombatMsg_Immunity-gamestring=Immune $*GameStringInfo-CombatMsg_CP-gamestring=Honor $*GameStringInfo-Setting_Power_Run-gamestring=Sprint $*GameStringInfo-Setting_Key_Setting_Mount-gamestring=Mount $*GameStringInfo-Setting_Mount_Jump-gamestring=Jump / Fly / Go up $*GameStringInfo-Setting_Mount_Skill_01-gamestring=Mount Skill 1 $*GameStringInfo-Setting_Mount_Skill_02-gamestring=Mount Skill 2 $*GameStringInfo-Setting_Interaction-gamestring=Interact $*GameStringInfo-Setting_Quest_Item_Use-gamestring=Use Quest Item $*GameStringInfo-Setting_Key_Skill-gamestring=Core Skill $*GameStringInfo-Setting_QTE_01-gamestring=Reaction Skill 1 $*GameStringInfo-Setting_QTE_02-gamestring=Reaction Skill 2 $*GameStringInfo-Setting_PC_Information-gamestring=Character Information $*GameStringInfo-Setting_Inventory-gamestring=Inventory $*GameStringInfo-Setting_Journal-gamestring=Quest Log $*GameStringInfo-Setting_Skill_Book-gamestring=Skill Book $*GameStringInfo-Setting_Guild-gamestring=Guild $*GameStringInfo-Setting_Mail-gamestring=Mail $*GameStringInfo-Setting_Conquest-gamestring=Conquest $*GameStringInfo-Setting_Citadel_Ownership-gamestring=Citadel Owner $*GameStringInfo-RealmOwnership-gamestring=Realm War $*GameStringInfo-Setting_Setting_Option-gamestring=Settings $*GameStringInfo-Guild_Information_Tab_CP-gamestring=Information $*GameStringInfo-Guild_Information_Tab_CP_Withdraw-gamestring=Withdraw $*GameStringInfo-Guild_CP_PopUp-gamestring=Please decide how to Use your influence. $*GameStringInfo-Setting_Sound_Setting_SetMasterSoundVolume_Mute-gamestring=Mute master volume $*GameStringInfo-Setting_Sound_Setting_SetBGMusicVolume_Mute-gamestring=Mute backGround music $*GameStringInfo-Setting_Sound_Setting_SetSystemVoiceVolume_Mute-gamestring=Mute voices $*GameStringInfo-Setting_Graphic_Setting_Detail_SetOne-gamestring=Advanced Settings $*GameStringInfo-Loadingtip_UI_skillbook_001-gamestring=You can display your skills by pressing L. $*GameStringInfo-Loadingtip_UI_skillbook_002-gamestring=General Skills do not need to be slotted to Use. $*GameStringInfo-RealmOwnership_Attend_Information-gamestring=Application Info $*GameStringInfo-RealmOwnership_Attend_Contest_Information-gamestring=Battlefield Info $*GameStringInfo-RealmOwnership_Result_Reward-gamestring=Obtained Reward $*GameStringInfo-CitadelOwnership_Window_Name_Union-gamestring=Union $*GameStringInfo-CitadelOwnership_Tab_Info_Name_Union-gamestring=City Info $*GameStringInfo-CitadelOwnership_Map_Name_Union-gamestring=City Status $*GameStringInfo-CitadelOwnership_Info_GuildMaster-gamestring=Controlling Guild Master $*GameStringInfo-CitadelOwnership_Info_Guild-gamestring=Controlling Guild $*GameStringInfo-CitadelOwnership_Info_GuildMember_Count-gamestring=Members $*GameStringInfo-CitadelOwnership_Info_Reward-gamestring=Reward $*GameStringInfo-CitadelOwnership_Auction_Button-gamestring=Bid $*GameStringInfo-CitadelOwnership_My_CP-gamestring=Influence $*GameStringInfo-CitadelOwnership_Bid_CP-gamestring=Bid $*GameStringInfo-Count-gamestring=Points $*GameStringInfo-CitadelOwnership_Current_Bid-gamestring=Current Bid $*GameStringInfo-CitadelOwnership_Additional_Bid-gamestring=Increase Bid $*GameStringInfo-CitadelOwnership_Popup_FirstBid_Text-gamestring=The highest-bidding guild will be entrusted with governance. $*GameStringInfo-CitadelOwnership_Popup_AdditionalBid_Text-gamestring=When bidding, you must add at least {0}% to the previous bid. The first bid has no restrictions. $*GameStringInfo-CitadelOwnership_Popup_FirstBid_Confirm_Text-gamestring=Are you sure you want to bid {0} Influence on {1}?
If the you lose your bid, you will recover the points spent minus a {2}% fee. $*GameStringInfo-CitadelOwnership_Popup_AdditionalBid_Confirm_Text-gamestring=Are you sure you want to bid {0}Influence Points ({1} + {2})on {3} ? $*GameStringInfo-Conquest_Window_Name-gamestring=Conquest $*GameStringInfo-Conquest_Window_SubName-gamestring=Rank $*GameStringInfo-Conquest_Member_Count-gamestring=Participants $*GameStringInfo-Conquest_Member_Waiting_Count-gamestring=Position in queue $*GameStringInfo-Conquest_Popup_Join_Text-gamestring=Join the Castle Siege? $*GameStringInfo-Conquest_Popup_Cancel_Text-gamestring=Cancel your participation in the Castle Siege? $*GameStringInfo-Conquest_Popup_Join_TimeCount_Text-gamestring=Join the%T s before your invitation expires. $*GameStringInfo-Conquest_Popup_Exit_02_Text-gamestring=Leave the Castle Siege battlefield? $*GameStringInfo-Conquest_Popup_Check_Condition_Text-gamestring=You cannot enter the battlefield if you are dead, trading, on a transport or in a dungeon or instance.
%T sec before your invitation expires $*GameStringInfo-Conquest_Popup_Rejoin_Text-gamestring=Rejoin the Castle Siege?
As you were away from the battlefield you will not earn the full rewards.
%T s before leaving the battlefield. $*GameStringInfo-Conquest_Enter_War_Button-gamestring=Enter Battlefield $*GameStringInfo-Monsterbook_Reset-gamestring=Add (costs {0} AP) $*GameStringInfo-Conquest_Cancel_Button-gamestring=Leave Queue $*GameStringInfo-Conquest_Rejoin_Button-gamestring=Rejoin $*GameStringInfo-Conquest_Exit_Button-gamestring=Leave Battlefield $*GameStringInfo-Victory-gamestring=Victory $*GameStringInfo-Defeat-gamestring=Defeat $*GameStringInfo-RealmOwnership_Attend_Caution_Third-gamestring=Wait {0} minutes before reselecting. $*GameStringInfo-Exit-gamestring=Exit $*GameStringInfo-Opener_Conquest-gamestring=Conquest $*GameStringInfo-Opener_CitadelOwnership-gamestring=Governancy $*GameStringInfo-Conquest_Tab_Join-gamestring=Join $*GameStringInfo-Conquest_Tab_Rank-gamestring=Rank $*GameStringInfo-Conquest_Tab_Info-gamestring=Info $*GameStringInfo-CitadelOwnership_Tab_AuctionInfo-gamestring=Bidding Info $*GameStringInfo-Level_Text-gamestring=Level $*GameStringInfo-Status_Strength-gamestring=Strength $*GameStringInfo-Status_Stamina-gamestring=Stamina $*GameStringInfo-Status_Wisdom-gamestring=Wisdom $*GameStringInfo-Status_Inteligence-gamestring=Intelligence $*GameStringInfo-Status_Agility-gamestring=Agility $*GameStringInfo-Status_Technique-gamestring=Technique $*GameStringInfo-Status_MaxHP-gamestring=Max HP $*GameStringInfo-Status_MaxSkillResource-gamestring=Max {0} $*GameStringInfo-Status_AttackPower-gamestring=Attack $*GameStringInfo-Status_SpellPower-gamestring=Spell $*GameStringInfo-Status_WeaponDamage-gamestring=Weapon Damage $*GameStringInfo-Status_SpellWeaponDamage-gamestring=Spell.Weapon Damage $*GameStringInfo-Status_HitRating-gamestring=Hit Rate $*GameStringInfo-Status_CriticalRating-gamestring=Crit Rate $*GameStringInfo-Status_HasteRating-gamestring=Haste Rate $*GameStringInfo-Status_Armor-gamestring=Physical Defence $*GameStringInfo-Status_SpellArmor-gamestring=Spell Defense $*GameStringInfo-Status_DodgeRating-gamestring=Dodge Rate $*GameStringInfo-Status_ParryRating-gamestring=Parry Rate $*GameStringInfo-Status_BlockRating-gamestring=Block $*GameStringInfo-Status_BlockReduceRating-gamestring=Blocked Dmg $*GameStringInfo-Status_ResistRating-gamestring=Spell Resist Rate $*GameStringInfo-Status_RCResistRating-gamestring=Toughness함 $*GameStringInfo-dialogbutton_revival_base-gamestring=Revive in base $*GameStringInfo-RealmOwnership_Result_Defense_Victory-gamestring=The Defenders Have Won $*GameStringInfo-RealmOwnership_Result_Defense_Defeat-gamestring=The Defenders Have Lost $*GameStringInfo-RealmOwnership_Result_RP_Hieron_PopUp-gamestring=You have awared {0} Governance points for your participation. $*GameStringInfo-RealmOwnership_Result_RP_Hieron_PopUp-gamestring=You have awared {0} Governance points for your participation. $*GameStringInfo-Capital_Union-gamestring=Spezia $*GameStringInfo-Capital_Hieron-gamestring=Hierakon $*GameStringInfo-End-gamestring=End $*GameStringInfo-Global_Day_Time_AM-gamestring={0}.{1}.{2} {3}:{4}AM $*GameStringInfo-Global_Day_Time_PM-gamestring={0}.{1}.{2} {3}:{4}PM $*GameStringInfo-RealmOwnership_Remain_Time-gamestring={0}days {1}hours {2}min left $*GameStringInfo-revival_waiting_standalone-gamestring=%T s until resurrection.\n Please move to a safe space. $*GameStringInfo-revival_possiblerevivalBySpiritualAwaker-gamestring=Find your body or resurrect by talking to a Spirit Mender.
The resurrection debuff will not apply if you find the body. $*GameStringInfo-Loadingtip_concept_dungeon_KoboldHideOut_001-gamestring=The Taunus Mountains are famous for their Wyvern colonies.
Wyvern mainly live in the mountains and prey on the Kobolds.
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However, when they gather in numbers they become quite fearsome.
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$*GameStringInfo-KeyName_Add-gamestring=NumPad + $*GameStringInfo-KeyName_Subtract-gamestring=NumPad - $*GameStringInfo-KeyName_Decimal-gamestring=NumPad . $*GameStringInfo-KeyName_Divide-gamestring=NumPad / $*GameStringInfo-KeyName_LeftShift-gamestring=Shift $*GameStringInfo-KeyName_RightShift-gamestring=Shift $*GameStringInfo-KeyName_LeftControl-gamestring=Ctrl $*GameStringInfo-KeyName_RightControl-gamestring=Ctrl $*GameStringInfo-KeyName_LeftAlt-gamestring=Alt $*GameStringInfo-KeyName_RightAlt-gamestring=Alt $*GameStringInfo-KeyName_Semicolon-gamestring=; $*GameStringInfo-KeyName_Equals-gamestring=equalTo $*GameStringInfo-KeyName_Comma-gamestring=, $*GameStringInfo-KeyName_Underscore-gamestring=_ $*GameStringInfo-KeyName_Period-gamestring=. $*GameStringInfo-KeyName_Slash-gamestring=/ $*GameStringInfo-KeyName_Tilde-gamestring=` $*GameStringInfo-KeyName_LeftBracket-gamestring=[ $*GameStringInfo-KeyName_Backslash-gamestring=\\ $*GameStringInfo-KeyName_RightBracket-gamestring=] $*GameStringInfo-KeyName_Quote-gamestring=‘ $*GameStringInfo-Help_List_UI-gamestring=Help $*GameStringInfo-Guild_Information_Tab_RP-gamestring=Governance Points $*GameStringInfo-Guild_RP_Grant-gamestring=Grant $*GameStringInfo-Guild_Current_Level-gamestring=Current Guild Level {0} $*GameStringInfo-Guild_Level_01-gamestring=Guild Level 1 $*GameStringInfo-Guild_Level_02-gamestring=Guild Level 2 $*GameStringInfo-Guild_Level_03-gamestring=Guild Level 3 $*GameStringInfo-Guild_Level_04-gamestring=Guild Level 4 $*GameStringInfo-Guild_Level_05-gamestring=Guild Level 5 $*GameStringInfo-Guild_Level_06-gamestring=Guild Level 6 $*GameStringInfo-Guild_Level_07-gamestring=Guild Level 7 $*GameStringInfo-Guild_Level_08-gamestring=Guild Level 8 $*GameStringInfo-Guild_Level_09-gamestring=Guild Level 9 $*GameStringInfo-Guild_Level_10-gamestring=Guild Level 10 $*GameStringInfo-Guild_Level_11-gamestring=Guild Level 11 $*GameStringInfo-Guild_Level_12-gamestring=Guild Level 12 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$*GameStringInfo-Guild_RP_Grant_dialog_choose_guild-gamestring=Choose guild $*GameStringInfo-Guild_RP_Grant_dialog_total_RP-gamestring=Total Governance Points $*GameStringInfo-Guild_RP_Grant_dialog_grant_RP-gamestring=Receiver’s Governance Points $*GameStringInfo-Guild_RP_Grant_dialog_check_msg-gamestring=Are you sure you want to grant {0} Governance Points to the guild {1}? $*GameStringInfo-Guild_RP_Grant_dialog_check_RP -gamestring= Score change rule {0} → {1} $*GameStringInfo-Lv_and_Adjusted_Lv-gamestring={0}({1}) $*GameStringInfo-Tooltip_Adjusted_Lv-gamestring=Adjusted level: {0}
Actual level: {1} $*GameStringInfo-Guild_RP_Grant_noti_mail-gamestring=The guild {1} was granted {0} Governance Points. $*GameStringInfo-rank_weekly_gained_exp-gamestring=Weekly EXP $*GameStringInfo-rank_next_week_expecting_rank-gamestring=Expected rank $*GameStringInfo-rank_next_week_expecting_rank_tooltip-gamestring={0}to
{1}points left
$*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_001-gamestring=Ur Tooth mine was a symbol of oppression for those of Bharti Herzegovina.
Rebel leaders have demolished becaUse sanjigi jakseun here first. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_002-gamestring=Sanjigi jakseun grew up in the hands of the original Imperial.
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BecaUse the sun teuram first group was disbanded when the Grande yigotdo closed car. $*GameStringInfo-Loadingtip_concept_dungeon_UnderPrison_006-gamestring=Marta Heinz kwijeul article was article in its original reputation.
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Heard the news about the dungeon, Stern was the first to go down here. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_001-gamestring=Sapiens is a group called The Sage hoera today,
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This is a long specimen was collapsed while they escape. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_003-gamestring=Mausoleum of the specimens are mostly eopeotjiman reason Michele Lou Berger was different.
Michele drank the blood of other animals, so now you live. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_004-gamestring=Seonggongjak Cali Kula experiment was immortal life was unstable.
BecaUse the wise once was sealed so Carly Kula can wake up again. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_005-gamestring=Lou Berger and Michele who had escaped from the mausoleum of the cognate sapiens.
But did that meeting take all interfere with the wise, and some was left. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_006-gamestring=Mausoleum of the specimens are not or will not have a reason.
BecaUse the specimens are spins left the mausoleum, hoping for someone jugiman down command. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_007-gamestring=One of the Wizard of sapiens left inside when the mausoleum collapsed.
The wizard could not go with the material, eventually made himself rich. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_008-gamestring=The third eye is a religious group which originated in southern mainland city of Terni.
They believe in the end, I think the evidence is in the mausoleum of Sapiens. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_009-gamestring=Lou Berger left the mausoleum of Michele sapiens left to the south.
Lou Berger wanted to find a wise man multiple last meeting was Head Peninsula. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_010-gamestring=Experiments took place at the mausoleum of Sapiens has came to an external leak.
And it had a sinister influence in the forest of spirits. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_003-gamestring=Jakseun who wanted to revenge their family in the hands of the Imperials.
Jakseun is asked to permit the entrance street and the wife and child of mine empire in the colon. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_004-gamestring=Stuttgart's right in mine Wise Men are twice Fermat's news that the mine is,
Sage conference was dispatched to search for mines, one of the directors as members. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_005-gamestring=All the remaining people inside the mine when the explosion had informed that he died.
But Fermat's aura is made to revive them back to Providence. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_006-gamestring=Sanjigi Bardot has left in missed opportunities to escape from the mine.
And he fought back and Imperials do not rest until this life. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_007-gamestring=These are people who do not believe in his death Among the dead.
Anna Hedin Hedin, daughter of Baron is still looking for his mother. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_008-gamestring=Fermat's of Ur Tooth mines until recently was the true caUse big pRobelems.
However, the Black Tower Now let's revival began to destroy the order of Providence. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_009-gamestring=Commissioner Marquez total of Ur Tooth fanaticism Kell Hedin was a teacher of sanjigi jakseun.
Since sanjigi jakseun did not think this was going to betray him. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_010-gamestring=Sanjigi jakseun are one people have grown son who was murdered Baron Hedin.
My son came back the articles now wants revenge for his father. $*GameStringInfo-Loadingtip_concept_dungeon_NigraturisOfDream_001-gamestring=You gras is to lease hwanmong requests sent to the salvation of the world is a hero.
Peep the coming destruction, to find an outfit to leave the fate. $*GameStringInfo-revival_lumena-gamestring=Lumena cost: {0}  $*GameStringInfo-tooltip_fellow_lv_grade_type-gamestring=Servant Level {0} Grade {1} $*GameStringInfo-tooltip_pet_fatigue-gamestring=Fatigue {0} / {1} $*GameStringInfo-Inventory_Split_Button_ToolTip-gamestring=Ctrl+Left click to split items $*GameStringInfo-tooltip_mount_lv_grade_mount_type-gamestring={0} Level {1} Grade {2} $*GameStringInfo-CollectionBook_Mount_UsableMinPCLv-gamestring=Level {0} required $*GameStringInfo-tooltip_mount_ride_time-gamestring=Mounting time {0} s $*GameStringInfo-tooltip_mount_ride_time_0-gamestring=Can be mounted instantly $*GameStringInfo-tooltip_mount_run_speed-gamestring=Movement Speed {0} % $*GameStringInfo-tooltip_mount_fly_speed-gamestring=Flight speed {0} % $*GameStringInfo-Setting_TokenExchange-gamestring=Currency conversion $*GameStringInfo-Item_Split_PopUp_Title-gamestring=Split items $*GameStringInfo-Item_Split_PopUp_Question-gamestring=Are you sure you want to split this stack? $*GameStringInfo-party_summon_summoner_lumena_deficiency-gamestring={0} Are you sure you want to summon?
{1} Lumena will be consumed. $*GameStringInfo-party_summon_summonee_permission-gamestring={0} wants to summon you to {1).
Accept?

Summoning location: {1} $*GameStringInfo-tooltip_gather_prop_possible-gamestring=Can be gathered $*GameStringInfo-tooltip_gather_prop_impossible-gamestring={0} Gathering tools required $*GameStringInfo-Mission_Status_NotCompleted-gamestring=In progress $*GameStringInfo-Mission_Status_Success-gamestring=Successed $*GameStringInfo-Mission_Status_Resolved-gamestring=Completed $*GameStringInfo-Inventory_Expansion_Remaining_Time-gamestring=Remaining time:{0} $*GameStringInfo-Inventory_Expansion_Package_Tooltip-gamestring=Product purchased, extended slots are available. $*GameStringInfo-Inventory_Expansion_Lumena_Tooltip-gamestring=You can extend the remaining time on your extended inventory slots or make them permanent using Lumena. $*GameStringInfo-CombatMsg_DP-gamestring=Adventure Pts $*GameStringInfo-CombatMsg_BP-gamestring=Exploration Pts $*GameStringInfo-Monsterbook_Reset-gamestring=Add (costs {0} AP) $*GameStringInfo-Monsterbook_Reset_text-gamestring=Reset $*GameStringInfo-Inventory_Expansion_Lumena_PopUp_Description-gamestring=Inventory Window - you can add extended inventory lines. $*GameStringInfo-Inventory_Expansion_Lumena_PopUp_Method-gamestring=Please select the extension method. $*GameStringInfo-Inventory_Expansion_Lumena_PopUp_Temporary-gamestring=Duration: {0}- {1} $*GameStringInfo-Inventory_Expansion_Lumena_PopUp_Permanent-gamestring=영구: {0} $*GameStringInfo-Inventory_Expansion_Lumena_PopUp_Question-gamestring=Are you sure you want to add {0} lines to your inventory? $*GameStringInfo-Mission_Objective-gamestring=Objective $*GameStringInfo-Mission_Reward-gamestring=Final Reward $*GameStringInfo-Mission_Success_Rate-gamestring=Success Rate $*GameStringInfo-Mission_Time-gamestring=Time $*GameStringInfo-Mission_Button_Try-gamestring=Commit $*GameStringInfo-Mission_Button_Success-gamestring=Success $*GameStringInfo-Mission_Button_Reward-gamestring=Reward $*GameStringInfo-Mission_Refresh_Dialog-gamestring=Costs {0} AP.
Missions currently in progress do not change. $*GameStringInfo-Mission_Try_Dialog-gamestring=Your servant is already carrying out a task and cannot be sent on a different mission.
Do you want to proceed anyway? $*GameStringInfo-tooltip_fellow_lv_grade_type-gamestring=Servant Level {0} Grade {1} $*GameStringInfo-tooltip_fellow_stat-gamestring=Strength {0}
Dextirity {1}
Intelligence {2}
Wisdom {3}
Health {4} $*GameStringInfo-ItemTooltip_EquipableLvMin-gamestring=Level {0} required $*GameStringInfo-ItemTooltip_UsableLvMin-gamestring=Level {0} required $*GameStringInfo-ItemTooltip_avgWD-gamestring=Average Weapon Dmg {0} $*GameStringInfo-ItemTooltip_avgWSD-gamestring=Average Spell Dmg {0} $*GameStringInfo-ItemTooltip_wave-gamestring=Attack {0} ~ {1} $*GameStringInfo-ItemTooltip_armor-gamestring=Armor {0} $*GameStringInfo-ItemTooltip_spArmor-gamestring=Spellward {0} $*GameStringInfo-ItemTooltip_Str-gamestring=Strength {0} $*GameStringInfo-ItemTooltip_Agl-gamestring=Dexterity {0} $*GameStringInfo-ItemTooltip_Int-gamestring=Intelligence {0} $*GameStringInfo-ItemTooltip_Wis-gamestring=Wisdom {0} $*GameStringInfo-ItemTooltip_Sta-gamestring=Stamina {0} $*GameStringInfo-ItemTooltip_Teq-gamestring=Technique {0} $*GameStringInfo-ItemTooltip_Bal-gamestring=Balance {0} $*GameStringInfo-ItemTooltip_Quick-gamestring=Quickness {0} $*GameStringInfo-ItemTooltip_Hst-gamestring=Haste {0} $*GameStringInfo-ItemTooltip_Hit-gamestring=Hit Rate {0} $*GameStringInfo-ItemTooltip_Cri-gamestring=Critical {0} $*GameStringInfo-ItemTooltip_Ddg-gamestring=Dodge {0} $*GameStringInfo-ItemTooltip_Parry-gamestring=Parry {0} $*GameStringInfo-ItemTooltip_BlkRdc-gamestring=Block Dmg Reduction {0} $*GameStringInfo-ItemTooltip_Blk-gamestring=Block {0} $*GameStringInfo-ItemTooltip_Rst-gamestring=Resistance {0} $*GameStringInfo-ItemTooltip_RCR-gamestring=Monolith {0} $*GameStringInfo-ItemTooltip_BlkRdc-gamestring=Block Dmg Reduction {0} $*GameStringInfo-ItemTooltip_PBlk-gamestring=Pushback decreased by {0} m $*GameStringInfo-ItemTooltip_Customizing-gamestring=Equipment enhanced {0} times $*GameStringInfo-ItemTooltip_LgdOptTitle-gamestring={0} $*GameStringInfo-ItemTooltip_Equipable-gamestring={0} can be equipped $*GameStringInfo-ItemTooltip_Usable-gamestring={0} can be Used $*GameStringInfo-ItemTooltip_EnableSale-gamestring=Can be sold $*GameStringInfo-ItemTooltip_DisableSale-gamestring=Cannot be sold $*GameStringInfo-ItemTooltip_destroyable-gamestring=Can be destroyed $*GameStringInfo-ItemTooltip_undestroyable-gamestring=Cannot be destroyed $*GameStringInfo-ItemTooltip_bounding-gamestring=Bound $*GameStringInfo-ItemTooltip_Str_Greater-gamestring=Strength + {0} $*GameStringInfo-ItemTooltip_Agl_Greater-gamestring=Dexterity + {0} $*GameStringInfo-ItemTooltip_Int_Greater-gamestring=Intelligence + {0} $*GameStringInfo-ItemTooltip_Wis_Greater-gamestring=Wisdom + {0} $*GameStringInfo-ItemTooltip_Sta_Greater-gamestring=Stamina + {0} $*GameStringInfo-ItemTooltip_Teq_Greater-gamestring=Technique + {0} $*GameStringInfo-ItemTooltip_Bal_Greater-gamestring=Balance + {0} $*GameStringInfo-ItemTooltip_Quick_Greater-gamestring=Quicknese + {0} $*GameStringInfo-ItemTooltip_Hst_Greater-gamestring=Haste + {0} $*GameStringInfo-ItemTooltip_Hit_Greater-gamestring=Hit Rate + {0} $*GameStringInfo-ItemTooltip_Cri_Greater-gamestring=Critical + {0} $*GameStringInfo-ItemTooltip_Ddg_Greater-gamestring=Dodge + {0} $*GameStringInfo-ItemTooltip_Parry_Greater-gamestring=Parry + {0} $*GameStringInfo-ItemTooltip_PrAmt_Greater-gamestring=Weapon Damage Reduction + {0} $*GameStringInfo-ItemTooltip_Blk_Greater-gamestring=Block + {0} $*GameStringInfo-ItemTooltip_Rst_Greater-gamestring=Spell Resistance + {0} $*GameStringInfo-ItemTooltip_RCR_Greater-gamestring=Monolith + {0} $*GameStringInfo-ItemTooltip_BlkRdc_Greater-gamestring=Block Reduction + {0} $*GameStringInfo-ItemTooltip_PBlk_Greater-gamestring=Push Back Reduction + {0} m $*GameStringInfo-ItemTooltip_Str_Less-gamestring=Strength - {0} $*GameStringInfo-ItemTooltip_Agl_Less-gamestring=Dexterity - {0} $*GameStringInfo-ItemTooltip_Int_Less-gamestring=Intelligence - {0} $*GameStringInfo-ItemTooltip_Wis_Less-gamestring=Wisdom - {0} $*GameStringInfo-ItemTooltip_Sta_Less-gamestring=Stamina - {0} $*GameStringInfo-ItemTooltip_Teq_Less-gamestring=Technique - {0} $*GameStringInfo-ItemTooltip_Bal_Less-gamestring=Balance - {0} $*GameStringInfo-ItemTooltip_Quick_Less-gamestring=Quickness - {0} $*GameStringInfo-ItemTooltip_Hst_Less-gamestring=Haste - {0} $*GameStringInfo-ItemTooltip_Hit_Less-gamestring=Hit Rate - {0} $*GameStringInfo-ItemTooltip_Cri_Less-gamestring=Critical - {0} $*GameStringInfo-ItemTooltip_Ddg_Less-gamestring=Dodge - {0} $*GameStringInfo-ItemTooltip_Parry_Less-gamestring=Parry - {0} $*GameStringInfo-ItemTooltip_PrAmt_Less-gamestring=Weapon Damage Reduction - {0} $*GameStringInfo-ItemTooltip_Blk_Less-gamestring=Block - {0} $*GameStringInfo-ItemTooltip_Rst_Less-gamestring=Spell Resistance - {0} $*GameStringInfo-ItemTooltip_RCR_Less-gamestring=Monolith - {0} $*GameStringInfo-ItemTooltip_BlkRdc_Less-gamestring=Block Reduction - {0} $*GameStringInfo-ItemTooltip_PBlk_Less-gamestring=Push Back Reduction - {0} m $*GameStringInfo-Monsterbook_Repeatable-gamestring=Repeatable $*GameStringInfo-gather_Actingpoint_popup-gamestring=Not enough AP to Gather.
Do you want to recharge your AP using Lumena? $*GameStringInfo-Mount_type_Ground-gamestring=Ground Mounts $*GameStringInfo-Mount_type_air-gamestring=Air Mounts $*GameStringInfo-ItemTooltip_UsableLvMin_disable-gamestring=Already learned. $*GameStringInfo-Revival_ReUse_Time-gamestring=On spot revival will be available again in:{0} $*GameStringInfo-ItemTooltip_compare-gamestring=Change when Equipped $*GameStringInfo-Mission_Status_Fail-gamestring=Failed $*GameStringInfo-ItemTooltip_wpswave-gamestring=Spell {0} ~ {1} $*GameStringInfo-ItemTooltip_avgWD_greater-gamestring=Adverage Weapon Damage + {0} $*GameStringInfo-ItemTooltip_avgWD_less-gamestring=Adverage Weapon Damage - {0} $*GameStringInfo-ItemTooltip_avgWSD_greater-gamestring=Adverage Weapon Spell + {0} $*GameStringInfo-ItemTooltip_avgWSD_less-gamestring=Adverage Weapon Spell - {0} $*GameStringInfo-ItemTooltip_armor_greater-gamestring=Defense + {0} $*GameStringInfo-ItemTooltip_armor_less-gamestring=Physical Defense - {0} $*GameStringInfo-ItemTooltip_spArmor_greater-gamestring=Spell Defense + {0} $*GameStringInfo-ItemTooltip_spArmor_less-gamestring=Spell Resistance - {0} $*GameStringInfo-Monsterbook_taming_chance_range-gamestring=A taming attempt is most likely to succeed when the target’s remaining HP is {0}~{1}%. $*GameStringInfo-Monsterbook_taming_very_hard-gamestring=Very Hard $*GameStringInfo-Monsterbook_taming_hard-gamestring=Hard $*GameStringInfo-Monsterbook_taming_normal-gamestring=Normal $*GameStringInfo-Monsterbook_taming_easy-gamestring=Easy $*GameStringInfo-Lobby_create_realm_create_block-gamestring=Currently you can not choose your side. $*GameStringInfo-ActingPoint_regenInfo-gamestring=AP are recovered at a rate of 1 every {0} s.
You can recharge your AP by clicking on them.
You have already recharged {1} times and can recharge up to {2} times. $*GameStringInfo-ActingPoint_full-gamestring=AP are fully restored and are no longer automatically recovered.
You can recharge your AP by clicking on them.
You have already recharged {1} times and can recharge up to {2} times. $*GameStringInfo-ActingPoint_full_lobby-gamestring=Chrage up your Acting Points (AP) $*GameStringInfo-NPCcraft_CastingNumber-gamestring={0} / {1} $*GameStringInfo-ActingPoint_status-gamestring={0} / {1} $*GameStringInfo-ActingPoint-gamestring=AP $*GameStringInfo-Required_ActingPoint-gamestring=AP cost $*GameStringInfo-action_point_lack_castro-gamestring=Not enough AP to participate in the Castle Siege.
Do you want to recharge your AP? $*GameStringInfo-action_point_lack_dungeon-gamestring=Not enough AP to enter the dungeon.
Do you want to recharge your AP? $*GameStringInfo-action_point_lack_mb-gamestring=Not enough AP to perform Monstropedia chains.
Do you want to recharge your AP? $*GameStringInfo-Opener_Mission-gamestring=Servant Mission $*GameStringInfo-Mission_Fellow_Slot-gamestring=Servant Slot $*GameStringInfo-Mission_Refresh_Button-gamestring=Refresh (costs {0} AP) $*GameStringInfo-Tooltip_ContentsToken_CP-gamestring=Earned during battles between the two warring factions.
You can earn this currency by participating in battlefields. $*GameStringInfo-Tooltip_ContentsToken_BP-gamestring=Earned by hunting monsters, gathering plants and mining ore.
You can acquire it by completing Monstropedia entries. $*GameStringInfo-Tooltip_ContentsToken_DP-gamestring=Earned by exploring dungeons and Defeating powerful enemies that threaten the world.
You can acquire this currency in dungeons and raids. $*GameStringInfo-Tooltip_ContentsToken_RP-gamestring=Government contracts, and Capital the manor through the scramble / city, or according to the official scores, which acquired control of the whole camp. $*GameStringInfo-Tooltip_ContentsToken_Lumena-gamestring=Lumena is an ancient currency that was Used in the ancient empire. It can be acquired through various means.
Used in various convenience functions or to purchase rare goods that cannot be acquired otherwise. $*GameStringInfo-RealmScenario_AMISTAD-gamestring=Race Start: Displaced in Ruins. In the entrance to the village I heard the news would soon hang starts. I hope not to know the face and head along the entrance to the town crowd. $*GameStringInfo-RealmScenario_AQUAELF-gamestring=Race Start: Half Elves. The original soul was destroyed and the remaining bodies are expected to be Used as a bowl of another soul. But he refUsed to transplant the soul and opens his eyes to the will of their own. $*GameStringInfo-RealmScenario_PANTERA-gamestring=Race Start: Orphans of the desert. It has endured rigorous training in order to escape from the confines of identity. And finally it brings the opportunity. $*GameStringInfo-RealmScenario_MASCU_U-gamestring=Race Start: Migrants from other continents. Crumbling structure was barely going home. When opened my eyes was not an airship, now head to the deck to find a destination. $*GameStringInfo-RealmScenario_HABICHTS-gamestring=Race Start: A small village of the border. Request a wonbyeong to prevent the Oaks but Imperial was outside the home. Now costs a weapon to defend the homeland. $*GameStringInfo-RealmScenario_SYLVANELF-gamestring=Race Start: Ranger guarding the tree of life. Taking care of the wounded tree of life has dedicated to the Honor of the Elves future. One day, it appears that the party seeking the tree of life. $*GameStringInfo-RealmScenario_LUPUS-gamestring=Race Start: Wolves ahead of the ceremony. Unidentified intruders were disturbed forests hinda heard the news. And when the herd alone and falls, encounters and intruders. $*GameStringInfo-RealmScenario_MASCU_H-gamestring=Race Start: Migrants from other continents. Crumbling structure was barely going home. When opened my eyes was not an airship, now head to the deck to find a destination. $*GameStringInfo-Inventory_Expansion_Lumena_Charge_PopUp_Question-gamestring=Not enough Lumena.
Do you want to recharge your AP? $*GameStringInfo-Inventory_Expansion_Lumena_Charge_PopUp_Lumena-gamestring=Lumena needed: {0} $*GameStringInfo-Lobby_Phase_customizing-gamestring=Customizing $*GameStringInfo-custom_detail_edit_tooltip-gamestring=Face detail correction mode $*GameStringInfo-custom_detail_edit_exid_tooltip-gamestring=Details edit mode exit $*GameStringInfo-Setting_Camera_Reverse-gamestring=Reversing camera $*GameStringInfo-Taming_Try-gamestring=Attempting to Tame… $*GameStringInfo-Taming_Try_Monster_Mental-gamestring=Monster’s Willpower $*GameStringInfo-Taming_Try_Scroll_Mana-gamestring=Scroll Strength $*GameStringInfo-choice_teleport_to_waypoint_question-gamestring=Do you want to
teleport to the selected waypoint? $*GameStringInfo-teleport_to_waypoint_location_codename-gamestring=Select waypoint: {0} $*GameStringInfo-teleport_to_waypoint_guide-gamestring=You can check the name of the city by putting the moUse on the city, you can left click it to move there immediately. Optionally a city can be registered by clicking right click. $*GameStringInfo-register_wapoint_to_waypoint_question-gamestring=Do you want to register this location as a waypoint? $*GameStringInfo-register_wapoint_location_codename-gamestring=Waypoint location: {0} $*GameStringInfo-remove_wapoint_to_waypoint_question-gamestring=Are you sure you want to delete this waypoint? $*GameStringInfo-remove_wapoint_location_codename-gamestring=Delete waypoint location: {0} $*GameStringInfo-custom_sub_menu_hairstyle_tooltip-gamestring=Hairstyles $*GameStringInfo-custom_sub_menu_hair_tooltip-gamestring=Change hairstyle $*GameStringInfo-custom_sub_menu_hair-gamestring=Change style $*GameStringInfo-custom_sub_menu_facestyle_tooltip-gamestring=Face style $*GameStringInfo-custom_sub_menu_makeupstyle_tooltip-gamestring=Makeup style $*GameStringInfo-custom_presetreset_dialog-gamestring=The information of the site that you are currently customizing operation is initiated. $*GameStringInfo-custom_morphtarget_none-gamestring=None $*GameStringInfo-equip_custom_stats_change-gamestring=Change properties $*GameStringInfo-equip_custom_LgdOpt_change-gamestring=Change effect $*GameStringInfo-equip_custom_stats_lumena-gamestring=Use Lumena $*GameStringInfo-equip_custom_stats_CT-gamestring=Use goods $*GameStringInfo-equip_custom_existing_stats-gamestring=Current properties $*GameStringInfo-equip_custom_new_stats-gamestring=New properties $*GameStringInfo-equip_custom_stats_pool-gamestring=Change attributes $*GameStringInfo-equip_custom_LgdOpt-gamestring=Special effects $*GameStringInfo-equip_custom_LgdOpt_lumena-gamestring=Necessary goods $*GameStringInfo-equip_custom_LgdOpt_pool-gamestring=Changeable special effects $*GameStringInfo-equip_custom_change-gamestring=Change $*GameStringInfo-remove_wapoint_popup-gamestring=Delete waypoint $*GameStringInfo-NPCcraft_Possible_view-gamestring=Show a list of avaliable materials $*GameStringInfo-NPCcraft_Window_Name-gamestring=Commission $*GameStringInfo-NPCcraft_List-gamestring=Commission List $*GameStringInfo-NPCcraft_Select-gamestring=Select item to commission $*GameStringInfo-NPCcraft_Material-gamestring=Materials $*GameStringInfo-NPCcraft_Start_button-gamestring=Commission $*GameStringInfo-NPCcraft_AllStart_button-gamestring=Commission all $*GameStringInfo-NPCcraft_Gold-gamestring=Fee $*GameStringInfo-NPCcraft_MyGold-gamestring=Owned Gold $*GameStringInfo-NPCcraft_Window_Select_none-gamestring=No commission selected $*GameStringInfo-NPCcraft_check_list-gamestring=Are you sure you want to craft {0} for {1}? $*GameStringInfo-NPCcraft_check_start_button-gamestring=Craft $*GameStringInfo-NPCcraft_check_cancel_button-gamestring=Cancel $*GameStringInfo-Crafting_Window_Name-gamestring=Crafting $*GameStringInfo-Crafting_Possible_view-gamestring=Show a list of the available materials. $*GameStringInfo-Crafting_List-gamestring=Crafting List $*GameStringInfo-Crafting_Select-gamestring=Select items to craft $*GameStringInfo-Crafting_Start_button-gamestring=Craft $*GameStringInfo-Crafting_AllStart_button-gamestring=Craft all $*GameStringInfo-Crafting_Need_ActingPoint-gamestring=Costs {0} AP $*GameStringInfo-Crafting_ActingPointStatus-gamestring=({0}/{1}) $*GameStringInfo-Crafting_CraftingSkill-gamestring=Crafting Skill $*GameStringInfo-Crafting_Window_Select_none-gamestring=No selected items to craft $*GameStringInfo-ItemTooltip_CraftingPCName-gamestring=Crafter: {0} $*GameStringInfo-SkillDeck_Change_Key_ToolTip_05-gamestring=Change Skill Deck [{0}] to ({1}) $*GameStringInfo-SkillDeck_Change_Key_ToolTip_05-gamestring=Change Skill Deck [{0}] to ({1}) $*GameStringInfo-SkillDeck_Change_Key_ToolTip_05-gamestring=Change Skill Deck [{0}] to ({1}) $*GameStringInfo-SkillDeck_Change_Key_ToolTip_05-gamestring=Change Skill Deck [{0}] to ({1}) $*GameStringInfo-SkillDeck_Change_Key_ToolTip_05-gamestring=Change Skill Deck [{0}] to ({1}) $*GameStringInfo-KeyName_Cut_Insert-gamestring=Ins $*GameStringInfo-KeyName_Cut_Home-gamestring=Home $*GameStringInfo-KeyName_Cut_PageUp-gamestring=PU $*GameStringInfo-KeyName_Cut_Delete-gamestring=Del $*GameStringInfo-KeyName_Cut_End-gamestring=End $*GameStringInfo-KeyName_Cut_PageDown-gamestring=PD $*GameStringInfo-KeyName_Cut_NumLock-gamestring=Num $*GameStringInfo-KeyName_Cut_NumPad_0-gamestring=Num 0 $*GameStringInfo-KeyName_Cut_NumPad_1-gamestring=Num 1 $*GameStringInfo-KeyName_Cut_NumPad_2-gamestring=Num 2 $*GameStringInfo-KeyName_Cut_NumPad_3-gamestring=Num 3 $*GameStringInfo-KeyName_Cut_NumPad_4-gamestring=Num 4 $*GameStringInfo-KeyName_Cut_NumPad_5-gamestring=Num 5 $*GameStringInfo-KeyName_Cut_NumPad_6-gamestring=Num 6 $*GameStringInfo-KeyName_Cut_NumPad_7-gamestring=Num 7 $*GameStringInfo-KeyName_Cut_NumPad_8-gamestring=Num 8 $*GameStringInfo-KeyName_Cut_NumPad_9-gamestring=Num 9 $*GameStringInfo-KeyName_Cut_NumPad_/-gamestring=Num / $*GameStringInfo-KeyName_Cut_NumPad_*-gamestring=Num * $*GameStringInfo-KeyName_Cut_NumPad_--gamestring=Num - $*GameStringInfo-KeyName_Cut_NumPad_+-gamestring=Num + $*GameStringInfo-KeyName_Cut_NumPad_.-gamestring=Num . $*GameStringInfo-Skilldeck_locked_capable-gamestring=Locked Skill Deck $*GameStringInfo-Item4limited_period_Skilldeck-gamestring=Extension $*GameStringInfo-Item4Unlimited_period_skilldeck-gamestring=Permanent Additional Skill Deck $*GameStringInfo-Crafting_CraftingSkillStatus-gamestring=({0}/{1}) $*GameStringInfo-Crafting_Need_ActingPointTooltip-gamestring=AP required to produce 1: {0}
Total AP required: {1} $*GameStringInfo-Crafting_Failed_Need_ActingPoint-gamestring=Not enough AP: {0} $*GameStringInfo-Crafting_Need_CraftingSkill-gamestring=Crafting Proficiency required: {0}
Current Proficiency: {1} $*GameStringInfo-Crafting_ActingPoint_check_list-gamestring={0} Not enough AP to continue crafting.
Do you want to recharge your AP using Lumena? $*GameStringInfo-CraftingAndNPCcraft-gamestring=Crafting/Co-Crafting $*GameStringInfo-equip_custom_stats_fail-gamestring=Cannot apply custom stats. $*GameStringInfo-equip_custom_Lgd_fail-gamestring=There is no change as a special effect. $*GameStringInfo-equip_custom_CT_dialog_1-gamestring=Do you want to change the
properties using the folloWing goods? $*GameStringInfo-equip_custom_CT_dialog_2-gamestring=Property changes will increase the cost of using the goods are
The more the number. $*GameStringInfo-return_lumena_charge-gamestring=Not enough Lumena.
Do you want to recharge your AP? $*GameStringInfo-equip_custom_choose-gamestring=Select $*GameStringInfo-HP-gamestring=HP $*GameStringInfo-MP-gamestring=MP $*GameStringInfo-Monsterbook_Again_ActingPoint-gamestring= {1} AP consumption $*GameStringInfo-ItemTooltip_duration_day-gamestring={0}days  $*GameStringInfo-ItemTooltip_duration_hour-gamestring={0}hours  $*GameStringInfo-ItemTooltip_duration_minute-gamestring={0}min  $*GameStringInfo-ItemTooltip_duration_second-gamestring={0} seconds left. $*GameStringInfo-ItemTooltip_duration_instance-gamestring=Limited in time  $*GameStringInfo-ItemTooltip_duration_notinstance-gamestring=Permanent $*GameStringInfo-CollectionBook_Title-gamestring=Companions $*GameStringInfo-Shop_guild_gift-gamestring=Buy gift for guild $*GameStringInfo-Shop_guild_gift_check-gamestring=Are you sure you want to gift {0} {1} to the guild? $*GameStringInfo-Opener_WebShop-gamestring=Store/Cash shop $*GameStringInfo-WebShop_Title-gamestring=Store/Cash Shop $*GameStringInfo-Setting_WebShop-gamestring=Store/Cash Shop $*GameStringInfo-Guild_Leader_Delegation_Confirm_PopUp-gamestring=[ $*GameStringInfo-Guild_Leader_Delegation_Accept_PopUp-gamestring=[{0}] Guild Master position delegated to you.
Accept? $*GameStringInfo-Guild_Leader_Delegation_Select_PopUp-gamestring=Choose a member to delegate the Guild Master position to. $*GameStringInfo-MonthlyPaid_grade-gamestring=Monthly Payment: {0} $*GameStringInfo-MonthlyPaid_remaining_period-gamestring=Remaining time: {0} $*GameStringInfo-SkillDeck_Slot_Lock_item-gamestring=You can expand items in the above expansion. $*GameStringInfo-SkillDeck_Slot_Lock_monthlypaid-gamestring=Purchased slots can be extended by subscription. $*GameStringInfo-MonsterBook_Fellow_skill_title-gamestring=Servants Skills (Servants can have up to two Skills) $*GameStringInfo-MonsterBook_Pet_skill_title-gamestring=Pet Skills (Pets can have up to two Skills) $*GameStringInfo-MonsterBook_Fellow_skill_title-gamestring=Servants Skills (Servants can have up to two Skills) $*GameStringInfo-MonsterBook_reward_taming_chance-gamestring=Increase taming chance by {0}% $*GameStringInfo-Loading_delay_text-gamestring=Loading… $*GameStringInfo-NPCcraft_CastingNumber-gamestring={0} / {1} $*GameStringInfo-lobby_cant_enter_server_retry-gamestring=The server is currently inaccessible.
Please try again later. $*GameStringInfo-server_enter_retry_after_minute-gamestring=Please re-connect later. $*GameStringInfo-Minimap_Filter_NPCcraft-gamestring=Crafting Station $*GameStringInfo-CollectionBook_Tab_Grond_Mount_Title-gamestring=Ground Mounts $*GameStringInfo-CollectionBook_Tab_Air_Mount_Title-gamestring=Air Mounts $*GameStringInfo-CollectionBook_Tab_Pet_Title-gamestring=Pets $*GameStringInfo-CollectionBook_Tab_Fellow_Title-gamestring=Minions $*GameStringInfo-CollectionBook_List_Unfold-gamestring=Expand $*GameStringInfo-CollectionBook_List_Fold-gamestring=Collapse $*GameStringInfo-CollectionBook_List_lv-gamestring={0} Levels $*GameStringInfo-CollectionBook_Icon_Add_text_Mission_Wait-gamestring=Idle $*GameStringInfo-CollectionBook_Icon_Add_text_Mission_Busy-gamestring=On mission $*GameStringInfo-CollectionBook_DropDown_lv-gamestring=(Lv. {0}) $*GameStringInfo-CollectionBook_GradeUp-gamestring=Grade Up $*GameStringInfo-CollectionBook_ExpUp-gamestring=Strengthened $*GameStringInfo-CollectionBook_Companion_Grade_Type-gamestring={0} {1} $*GameStringInfo-Pet_type-gamestring=Pet Type $*GameStringInfo-Fellow_type-gamestring=Minion Type $*GameStringInfo-CollectionBook_Companion_lv-gamestring=Lv. {0} $*GameStringInfo-CollectionBook_Mount_UsableMinPCLv-gamestring=Level {0} required $*GameStringInfo-CollectionBook_Mount_RideTime_Title-gamestring=Mounting time $*GameStringInfo-CollectionBook_Mount_RideTime_Sec-gamestring={0}Sec $*GameStringInfo-CollectionBook_Mount_MaxStamina_Title-gamestring=Max Stamina $*GameStringInfo-CollectionBook_Mount_MaxStamina-gamestring={0} $*GameStringInfo-CollectionBook_Pet_CoolTime_Title-gamestring=Cooldown $*GameStringInfo-CollectionBook_Pet_CoolTime_Minute-gamestring={0}Min $*GameStringInfo-CollectionBook_Pet_MaxFatigue_Title-gamestring=Max Fatigue $*GameStringInfo-CollectionBook_Pet_Fatigue_Max-gamestring={0}/{1} $*GameStringInfo-CollectionBook_Fellow_Strength_Title-gamestring=Strength $*GameStringInfo-CollectionBook_Fellow_Strength-gamestring={0} $*GameStringInfo-CollectionBook_Fellow_Intelligence_Title-gamestring=Intelligence $*GameStringInfo-CollectionBook_Fellow_Intelligence-gamestring={0} $*GameStringInfo-CollectionBook_Fellow_Stamina_Title-gamestring=Stamina $*GameStringInfo-CollectionBook_Fellow_Stamina-gamestring={0} $*GameStringInfo-CollectionBook_Fellow_Agility_Title-gamestring=Dexterity $*GameStringInfo-CollectionBook_Fellow_Agility-gamestring={0} $*GameStringInfo-CollectionBook_Fellow_Wisdom_Title-gamestring=Wisdom $*GameStringInfo-CollectionBook_Fellow_Wisdom-gamestring={0} $*GameStringInfo-CollectionBook_Mount_RunSpeed_Title-gamestring=Movement speed $*GameStringInfo-CollectionBook_Mount_RunSpeed-gamestring={0}m/s $*GameStringInfo-CollectionBook_Mount_FlyingSpeed_Title-gamestring=Movement speed $*GameStringInfo-CollectionBook_Mount_FlyingSpeed-gamestring={0}m/s $*GameStringInfo-CollectionBook_Companion_Number_Max-gamestring={0}/{1} $*GameStringInfo-serverlist_serverbusyrate6-gamestring=Position Limits $*GameStringInfo-Setting_Mission_Title-gamestring=Servant Mission $*GameStringInfo-Opener_Notify_Excess-gamestring=! $*GameStringInfo-Setting_Craft_Title-gamestring=Crafting $*GameStringInfo-Opener_Craft-gamestring=Crafting $*GameStringInfo-Crafting_Material-gamestring=Materials $*GameStringInfo-Crafting_check_list-gamestring=Are you sure you want to craft {0} for {1}? $*GameStringInfo-Gatherexp_Point-gamestring=Gathering EXP $*GameStringInfo-Craftexp_Point-gamestring=Crafting EXP $*GameStringInfo-lobby_2ndPW_setting_title-gamestring=Set Secondary Password $*GameStringInfo-lobby_2ndPW_show_number-gamestring=Show numbers $*GameStringInfo-lobby_2ndPW_guide01 -gamestring= moUse input (six and eight characters) $*GameStringInfo-lobby_2ndPW_feedback01-gamestring=! Cannot Use the same number 3 times in a row. $*GameStringInfo-lobby_2ndPW_feedback02-gamestring=! Cannot Use the same number 3 times in a row. $*GameStringInfo-lobby_2ndPW_feedback03-gamestring=! You cannot Use the keyboard. $*GameStringInfo-lobby_2ndPW_star-gamestring=* $*GameStringInfo-lobby_2ndPW_number_0-gamestring=0 $*GameStringInfo-lobby_2ndPW_number_1-gamestring=1 $*GameStringInfo-lobby_2ndPW_number_2-gamestring=2 $*GameStringInfo-lobby_2ndPW_number_3-gamestring=3 $*GameStringInfo-lobby_2ndPW_number_4-gamestring=4 $*GameStringInfo-lobby_2ndPW_number_5-gamestring=5 $*GameStringInfo-lobby_2ndPW_number_6-gamestring=6 $*GameStringInfo-lobby_2ndPW_number_7-gamestring=7 $*GameStringInfo-lobby_2ndPW_number_8-gamestring=8 $*GameStringInfo-lobby_2ndPW_number_9-gamestring=9 $*GameStringInfo-lobby_2ndPW_number_Reset-gamestring=Reset $*GameStringInfo-lobby_2ndPW_number_backspace-gamestring=← $*GameStringInfo-lobby_2ndPW_input-gamestring=Enter 2nd Password $*GameStringInfo-lobby_2ndPW_newpw-gamestring=Enter a new password. $*GameStringInfo-lobby_2ndPW_change-gamestring=Change Password $*GameStringInfo-lobby_2ndPW_setting_confirm-gamestring=Confirm Password $*GameStringInfo-lobby_2ndPW_guide02-gamestring=! Access every array of numbers changes $*GameStringInfo-lobby_2ndPW_feedback05-gamestring=! Passwords do not match $*GameStringInfo-lobby_2ndPW_newpwconfirm-gamestring=Confirm your new password. $*GameStringInfo-lobby_2ndPW_pwconfirm-gamestring=Confirm existing password. $*GameStringInfo-lobby_2ndPW_newpw-gamestring=Enter a new password. $*GameStringInfo-lobby_2ndPW_change_btn-gamestring=Change
Can be initialized on a web page, click on the OK button to exit the
during the game. $*GameStringInfo-CollectionBook_Holding_List-gamestring=Only show already known $*GameStringInfo-lobby_2ndPW_admin_reset_dialog-gamestring=Reset your password. $*GameStringInfo-lobby_2ndPW_admin_reset_kick-gamestring=Password is initialized
to end the game. $*GameStringInfo-Opener_EquipCustom-gamestring=Equipment Customization $*GameStringInfo-customizing_dialog_select_lumena_item-gamestring=When creating a character, you can not choose a paid appearance.
Do you want to apply in advance the look? $*GameStringInfo-customizing_dialog_select_lumena_item_next_stage-gamestring=Selected / Paid appearance may have changed.
{0}
should be changed to general outline possible character creation.
$*GameStringInfo-ItemTooltip_avgWD-gamestring=Average Weapon Dmg {0} $*GameStringInfo-ItemTooltip_avgWSD-gamestring=Average Spell Dmg {0} $*GameStringInfo-ItemTooltip_armor_wave-gamestring=Physical Defense {0} ~ {1} $*GameStringInfo-ItemTooltip_spArmor_wave-gamestring=Spell Defense {0} ~ {1} $*GameStringInfo-ItemTooltip_Str_wave-gamestring=Strength {0} ~ {1} $*GameStringInfo-ItemTooltip_Agl_wave-gamestring=Dexterity {0} ~ {1} $*GameStringInfo-ItemTooltip_Int_wave-gamestring=Intelligence {0} ~ {1} $*GameStringInfo-ItemTooltip_Wis_wave-gamestring=Wisdom {0} ~ {1} $*GameStringInfo-ItemTooltip_Sta_wave-gamestring=Stamina {0} ~ {1} $*GameStringInfo-ItemTooltip_Teq_wave-gamestring=Technique {0} ~ {1} $*GameStringInfo-ItemTooltip_Bal_wave-gamestring=Balance {0} ~ {1} $*GameStringInfo-ItemTooltip_Quick_wave-gamestring=Quickness {0} ~ {1} $*GameStringInfo-ItemTooltip_Hst_wave-gamestring=Haste {0} ~ {1} $*GameStringInfo-ItemTooltip_Hit_wave-gamestring=Hit Rate {0} ~ {1} $*GameStringInfo-ItemTooltip_Cri_wave-gamestring=Critical {0} ~ {1} $*GameStringInfo-ItemTooltip_Ddg_wave-gamestring=Dodge {0} ~ {1} $*GameStringInfo-ItemTooltip_Parry_wave-gamestring=Parry {0} ~ {1} $*GameStringInfo-ItemTooltip_BlkRdc-gamestring=Block Dmg Reduction {0} $*GameStringInfo-ItemTooltip_Blk_wave-gamestring=Block {0} ~ {1} $*GameStringInfo-ItemTooltip_Rst_wave-gamestring=Spell Resistance {0} ~ {1} $*GameStringInfo-ItemTooltip_RCR_wave-gamestring=Monolith {0} ~ {1} $*GameStringInfo-ItemTooltip_BlkRdc-gamestring=Block Dmg Reduction {0} $*GameStringInfo-ItemTooltip_PBlk-gamestring=Pushback decreased by {0} m $*GameStringInfo-ItemTooltip_WD_wave-gamestring=Weapon Damage ({0} ~ {1}) ~ ({2} ~ {3}) $*GameStringInfo-ItemTooltip_WSD_wave-gamestring=Weapon Spell Damage ({0} ~ {1}) ~ ({2} ~ {3}) $*GameStringInfo-Setting_Graphic_Setting_Detail_setMaxMeshLoading_PC-gamestring=PC model number of the maximum load $*GameStringInfo-Setting_Graphic_Setting_Detail_setMaxMeshRendering_PC-gamestring=PC displays a maximum number of characters $*GameStringInfo-Setting_Graphic_Setting_Detail_setMaxProxyRendering_PC-gamestring=Number of outline maximum display PC $*GameStringInfo-Setting_Graphic_Setting_Detail_setMaxMeshLoading_NPC-gamestring=The maximum number of load modeling NPC $*GameStringInfo-Setting_Graphic_Setting_Detail_setMaxMeshRendering_NPC-gamestring=NPC characters maximum display number $*GameStringInfo-Setting_Graphic_Setting_Detail_setMaxProxyRendering_NPC-gamestring=NPC maximum number of contour display $*GameStringInfo-Opener_BeautyShop-gamestring=Beauty Shop $*GameStringInfo-Setting_BeautyShop_Title-gamestring=Beauty Shop $*GameStringInfo-Opener_GoodsBox-gamestring=Goods Box ({0}) $*GameStringInfo-GoodsBox_Title-gamestring=Goods Box $*GameStringInfo-Setting_GoodsBox-gamestring=Goods Box $*GameStringInfo-equip_custom_stats_range-gamestring={0}[{1}~{2}] $*GameStringInfo-CharacterInfo_CustomizingTab-gamestring=Customizing $*GameStringInfo-Sever_enter_fail_pre_season-gamestring=The period of pre-generated characters
only one server can generate this character. $*GameStringInfo-InGame_GradeGuide-gamestring= This game is a youth unavailable.
Youth under the age of 18 are not available.
$*GameStringInfo-InGame_GradeGuide-gamestring= This game is a youth unavailable.
Youth under the age of 18 are not available.
$*GameStringInfo-lobby_2ndPW_feedback06-gamestring=! Identical to the existing password. $*GameStringInfo-Bot_report_confirm-gamestring={0}Are you sure you want to report on botting? $*GameStringInfo-Mission_button_NotComplete-gamestring=In progress $*GameStringInfo-action_point_lack_mission_refresh-gamestring=Not enough AP to refresh Servant Missions.
Do you want to recharge your AP using Lumena? $*GameStringInfo-Mission_Required_Fellow-gamestring=Required Servants $*GameStringInfo-revival_need_empty_lunema-gamestring=Do you want to revive on the spot\nusing Lumena? $*GameStringInfo-return_lumena_charge-gamestring=Not enough Lumena.
Do you want to recharge your AP? $*GameStringInfo-ItemTooltip_CraftingNonePCName-gamestring=Unknown crafter $*GameStringInfo-customizing_3D_picking_fail-gamestring=Wearing the state can not click
3D direct modeling to adjust.
(Adjustable slider mode) $*GameStringInfo-BeautyShop_ShoppingBasket_Buy_Btn-gamestring=Buy $*GameStringInfo-BeautyShop_ShoppingBasket_Initialize_Btn-gamestring=Reset $*GameStringInfo-BeautyShop_Exit_Btn-gamestring=Exit $*GameStringInfo-ShoppingBasket_Window_Title-gamestring=Shopping Cart $*GameStringInfo-BeautyShop_ShoppingBasket_Duration-gamestring={0} : $*GameStringInfo-ShoppingBasket_Total_Title-gamestring=Cart Total $*GameStringInfo-HoldingLumena_Title-gamestring=Owned Lumena $*GameStringInfo-BeautyShop_Exit_Dialog-gamestring=Exit the beauty shop are items in the shopping cart will be removed and changed appearance.
Are you sure you want to exit? $*GameStringInfo-BeautyShop_HoldingItem-gamestring=Reserve list $*GameStringInfo-BeautyShop_BuyCheck_Window_Title-gamestring=Confirm Purchase $*GameStringInfo-BeautyShop_BuyCheck_Duration-gamestring={0} $*GameStringInfo-Buy_Total_Title-gamestring=Total $*GameStringInfo-BeautyShop_BuyCheck_Total-gamestring={0} $*GameStringInfo-EstimatedBalance_Title-gamestring=Lumena balance after purchase $*GameStringInfo-BeautyShop_BuyCheck_Charging_Lumena_Btn-gamestring=Charge $*GameStringInfo-BeautyShop_BuyCheck_BuyTry_Btn-gamestring=Purchase completed $*GameStringInfo-BeautyShop_BuyCheck_BuyTry_Dialog-gamestring=Do you want to buy this item? $*GameStringInfo-dialogbutton_buy-gamestring=Buy $*GameStringInfo-BeautyShop_BuyCheck_BuyTry_Fail_Dialog-gamestring={0} due to insufficient free space in
possessions can not buy
products. $*GameStringInfo-Opener_CT_exchange-gamestring=Currency exchange $*GameStringInfo-equip_custom_CT_dialog_1-gamestring=Do you want to change the
properties using the folloWing goods? $*GameStringInfo-Use_lumena_dialog-gamestring=Lumena cost: {0} $*GameStringInfo-LumenaShop_Window_Name-gamestring=Lumena Shop $*GameStringInfo-LumenaShop_filter-gamestring=Only show available $*GameStringInfo-LumenaShop_Lumena-gamestring=Lumena balance $*GameStringInfo-LumenaShop_addLumena-gamestring=Buy Lumena $*GameStringInfo-LumenaShop_addLumenaCheap-gamestring=Lumena discount $*GameStringInfo-LumenaShop_activate_condition_end-gamestring=This made it impossible to re-open the shop we will Use
Lumina shops. $*GameStringInfo-LumenaShop_activate_condition_start-gamestring=There are shops become available we will reopen the
Lumina shops. $*GameStringInfo-LumenaShop_buy_or_not-gamestring=Are you sure you want to purchase {0}? $*GameStringInfo-LumenaShop_expiry-gamestring=Sale ends in {0}-{1}-{2} $*GameStringInfo-LumenaShop_already_expired-gamestring=Expired $*GameStringInfo-LumenaShop_amount-gamestring=Quantity purchased {0} $*GameStringInfo-LumenaShop_amount_zero-gamestring=Sold out $*GameStringInfo-LumenaShop_duration-gamestring=Duration {0} days $*GameStringInfo-LumenaShop_duration_infinite-gamestring=Permanent $*GameStringInfo-LumenaShop_Ref_inc-gamestring=({0}% Hike) $*GameStringInfo-LumenaShop_Ref_dec-gamestring=({0}% Discount) $*GameStringInfo-RemainingTime_days_hours-gamestring={0} days {1} hours left $*GameStringInfo-Opener_LumenaShop-gamestring=Lumena Shop $*GameStringInfo-BeautyShop_HoldingItem_Expire-gamestring=Expired $*GameStringInfo-Setting_LumenaShop-gamestring=Lumena Shop $*GameStringInfo-Guild_Level_Advantage-gamestring=Guild Level Benefits $*GameStringInfo-LumenaShop_expiry-gamestring=Sale ends in {0}-{1}-{2} $*GameStringInfo-LumenaShop_amount-gamestring=Quantity purchased {0} $*GameStringInfo-MonthlyPaid_remaining_period-gamestring=Remaining time: $*GameStringInfo-LumenaShop_expiry-gamestring=Sale ends in {0}-{1}-{2} $*GameStringInfo-LumenaShop_amount-gamestring=Quantity purchased {0} $*GameStringInfo-Setting_Graphic_Setting_Detail_SetPCDetailDraw-gamestring=Detail by PC $*GameStringInfo-tooltip_mount_active_hold_skill_initial_consume-gamestring=Initial Energy Consumption: {0} $*GameStringInfo-tooltip_mount_active_hold_skill_periodic_consume-gamestring=Energy Consumption per second: {0} $*GameStringInfo-tooltip_mount_active_instant_skill_initial_consume-gamestring=Energy Consumption: {0} $*GameStringInfo-custom_Eyebrow_ForeheadMorphTarget-gamestring=Advanced forehead/eyebrow details $*GameStringInfo-custom_MoUse_MoUseMorphTarget-gamestring=I adjusted Details $*GameStringInfo-custom_Eyeliner_UnderEyeliner_show-gamestring=Show $*GameStringInfo-custom_Eyeliner_UnderEyeliner_hide-gamestring=Hide $*GameStringInfo-custom_Eyeliner_UnderEyeliner-gamestring=Underline $*GameStringInfo-Foster_ExpUp_Target-gamestring=Enhancement Target $*GameStringInfo-Foster_ExpUp_Stuff-gamestring=Sacrifice $*GameStringInfo-Foster_ExpUp_Need_Stuff-gamestring=Select a creature as sacrifice for the enhancement $*GameStringInfo-Foster_ExpUp_LevelUp_Mount-gamestring={0} has leveled up to {1}. $*GameStringInfo-Foster_ExpUp_Cant_LevelUp-gamestring=Cannot be enhanced further $*GameStringInfo-Foster_GradeUp_Target-gamestring=Upgrade Target $*GameStringInfo-Foster_GradeUp_Stuff-gamestring=Sacrifice $*GameStringInfo-Foster_ExpUp_Need_Stuff-gamestring=Select a creature as sacrifice for the upgrade $*GameStringInfo-Foster_GradeUp_Cant_GradeUp-gamestring=Cannot be upgraded further $*GameStringInfo-Foster_Prospect_Result-gamestring=Expected Result $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Foster_GradeUp_Fail_Pet-gamestring=Upgrade failed. $*GameStringInfo-Foster_Level-gamestring={0}Levels $*GameStringInfo-Dialog_Server_Login_Fail_for_cstool-gamestring=The current server connection is limited.
Please try again later. $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Mission_Button_Try_Reward-gamestring=Take Reward $*GameStringInfo-RemainingTime_minutes_Mission-gamestring=Minutes left $*GameStringInfo-Minute_Mission-gamestring=Min $*GameStringInfo-Global_RED2-gamestring={0} $*GameStringInfo-ActingPoint_Charge_PopUp_Question-gamestring=Are you sure you want to charge {0}AP? $*GameStringInfo-ActingPoint_Charge_PopUp_Question_full-gamestring=You have reached your daily recharge amount.
To charge the market must pass haengdongryeok {0} $*GameStringInfo-ActingPoint_Charge_PopUp_AP-gamestring=소모 루메나: {0} $*GameStringInfo-ActingPoint_Charge_PopUp_Count-gamestring=Charged {0} Times
Maximum Charge Amount is {1} $*GameStringInfo-ActingPoint_Charge_PopUp_Count_full-gamestring=Recharged to the maximum, cannot recharge any more. $*GameStringInfo-PrivateTrade_trading_able_duration_minute-gamestring=This item can be traded with other eligible players.(Time remaining: {0}Days {1}Hours {2}Minutes) $*GameStringInfo-custom_Mole_delete-gamestring=Delete $*GameStringInfo-custom_Mole_01-gamestring=01 $*GameStringInfo-custom_Mole_02-gamestring=02 $*GameStringInfo-custom_Mole_03-gamestring=03 $*GameStringInfo-custom_Mole_04-gamestring=04 $*GameStringInfo-custom_Mole_05-gamestring=05 $*GameStringInfo-custom_Mole_06-gamestring=06 $*GameStringInfo-custom_Mole_07-gamestring=07 $*GameStringInfo-custom_Mole_08-gamestring=08 $*GameStringInfo-custom_Mole_09-gamestring=09 $*GameStringInfo-custom_Mole_10-gamestring=10 $*GameStringInfo-CollectionBook_GradeUp_Chance-gamestring=Upgrade success rate {0}% $*GameStringInfo-Foster_ExpUp_Need_Stuff_Tooltip-gamestring=You can register a companion as sacrificial material. $*GameStringInfo-Foster_GradeUp_Need_Stuff_Tooltip-gamestring=The sacrificial companion must be of the same grade or higher than the companion you want to upgrade. $*GameStringInfo-custom_sub_menu_stamp_color-gamestring=Tattoo color variations $*GameStringInfo-Monsterbook_taming_level-gamestring=Taming level: $*GameStringInfo-custom_ESlider_Body_HipVerticalLocation-gamestring=Hips vertical location $*GameStringInfo-custom_ESlider_Body_HipHorizontalLocation-gamestring=Hips horizontal location $*GameStringInfo-custom_ESlider_Face_NoseBridgeProjection-gamestring=Nose bridge projection $*GameStringInfo-LumenaShop_ActingPointCategory_LocalName-gamestring=AP shop $*GameStringInfo-custom_option_eye_left_color-gamestring=Left eye color $*GameStringInfo-custom_option_eye_right_color-gamestring=Right eye color $*GameStringInfo-Global_time_seconds-gamestring={0}Sec $*GameStringInfo-Global_time_minutes-gamestring={0}Min $*GameStringInfo-Global_time_hours-gamestring={0}Hours $*GameStringInfo-Global_time_days-gamestring={0}Days $*GameStringInfo-Global_time_weeks-gamestring={0}Weeks $*GameStringInfo-Global_time_months-gamestring={0}Monthes $*GameStringInfo-Global_time_years-gamestring={0}Years $*GameStringInfo-Foster_ExpUp_LevelUp_Mount-gamestring={0} has leveled up to {1}. $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Foster_GradeUp_Fail_Fellow-gamestring=Upgrade failed. $*GameStringInfo-Foster_ExpUp_LevelUp_Mount-gamestring={0} has leveled up to {1}. $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} has successfully upgraded to Epic Grade! $*GameStringInfo-Foster_GradeUp_Fail_Mount-gamestring=Upgrade failed. $*GameStringInfo-PrivateTrade_trading_able_duration_minute-gamestring=This item can be traded with other eligible players.(Time remaining: {0} hours {1} minutes) $*GameStringInfo-PrivateTrade_trading_able_duration_minute-gamestring=This item can be traded with other eligible players.(Time remaining: {0}Min) $*GameStringInfo-ActingPoint_regenInfo-gamestring=AP are recovered at a rate of 1 every {0} s. $*GameStringInfo-ActingPoint_full-gamestring=AP are fully restored and are no longer automatically recovered. $*GameStringInfo-Crafting_Uselevel-gamestring=Required level $*GameStringInfo-Crafting_Grade-gamestring=Crafting Level $*GameStringInfo-Crafting_Category1-gamestring=Category $*GameStringInfo-Crafting_Category2-gamestring=Subcategory $*GameStringInfo-Crafting_List-gamestring=Crafting List $*GameStringInfo-Crafting_Search-gamestring=Search $*GameStringInfo-Craft_All_select-gamestring=All $*GameStringInfo-Crafting_Require_craftlv_tooltip-gamestring=Insufficient Crafting Proficiency

Required Proficiency: {0} $*GameStringInfo-NPCcraft_Uselevel-gamestring=Required level $*GameStringInfo-NPCcraft_Grade-gamestring=Craft Level $*GameStringInfo-NPCcraft_Category1-gamestring=Category $*GameStringInfo-NPCcraft_Category2-gamestring=Subcategory $*GameStringInfo-NPCcraft_Search-gamestring=Search $*GameStringInfo-Party_Window_Name-gamestring=Name $*GameStringInfo-NPCcraft_All_select-gamestring=All $*GameStringInfo-Loadingtip_concept_dungeon_PatalaRuins_001-gamestring=Annan has promised to ride Broca display God's power.
But it was well received Broca display curse. $*GameStringInfo-Loadingtip_concept_dungeon_PatalaRuins_002-gamestring=not all families serve the Ananta.
Red Moon Tribe believes that the ride should be sealed Ana evil spirit. $*GameStringInfo-Loadingtip_concept_dungeon_PatalaRuins_003-gamestring=I was the original family who built the higher civilization.
But God's glory days are gone backward lost. $*GameStringInfo-Loadingtip_concept_dungeon_Nigraturis_001-gamestring=Gras to your lease is the passage that connects the world and other dimensions.
The other dimension is called Gehenna, was the home of yibeulriseu. $*GameStringInfo-Loadingtip_concept_dungeon_Nigraturis_002-gamestring=black top, you Gras to the lease that you have not known who first built.
But once reujel mountain dwarves know that they are the workmanship. $*GameStringInfo-Loadingtip_concept_dungeon_Nigraturis_003-gamestring=flow gas flame monarch was one of the patriarchs of the dwarves.
He stood on the side of maryong chireotgo the war, the Defeat was stashed behind the longitudinal. $*GameStringInfo-Loadingtip_concept_dungeon_Nigraturis_004-gamestring=Flame Legion was a thousand years ago a group seomgideon maryong Ventus.
This means that bars their return, maybe you may clear. $*GameStringInfo-Foster_ExpUp_Explain-gamestring=If upgrade will succeed, the key attributes and skills levels will rise $*GameStringInfo-Foster_GradeUp_Explain-gamestring=After a successful upgrade, key attributes and skills of a level can be raised or acquire new skills $*GameStringInfo-Monsterbook_Again-gamestring=Redo $*GameStringInfo-Monsterbook_Again_ActingPoint-gamestring= {0} haengdongryeok consumption $*GameStringInfo-Opener_Dungeon-gamestring=Dungeon $*GameStringInfo-Dungeon_Window_Name-gamestring=Dungeon $*GameStringInfo-Dungeon_Tap_Name1-gamestring=Dungeon $*GameStringInfo-Dungeon_Enter_Level_Title-gamestring=Entry Level $*GameStringInfo-Dungeon_Enter_Difficulty_Title-gamestring=Difficulty $*GameStringInfo-Dungeon_Enter_Name_Title-gamestring=Name $*GameStringInfo-Dungeon_Enter_Difficulty1-gamestring=Normal $*GameStringInfo-Dungeon_Enter_Difficulty2-gamestring=Hard $*GameStringInfo-custom_wrongFile_dialog-gamestring=Incorrect File.
Could not Load. $*GameStringInfo-ItemTooltip_Greater_m-gamestring= + {0} m $*GameStringInfo-ItemTooltip_Less_m-gamestring= - {0} m $*GameStringInfo-ItemTooltip_Greater-gamestring= + {0} $*GameStringInfo-ItemTooltip_Less-gamestring= - {0} $*GameStringInfo-custom_ESlider_Body_HandSize-gamestring=Hand Size $*GameStringInfo-Friend-gamestring=Friends $*GameStringInfo-Friend_List-gamestring=Friend List $*GameStringInfo-Friend_Add_Plus-gamestring=+ Friends $*GameStringInfo-Friend_Offline-gamestring=Offline Friends ({0}) $*GameStringInfo-Friend_Offline-gamestring=Offline Friends ({0}) $*GameStringInfo-Setting_Friend-gamestring=Friends $*GameStringInfo-Crafting_Window_Name_CraftPossible-gamestring=Crafting Level - {0} $*GameStringInfo-Crafting_List_CraftPossible-gamestring=Production List - {0} $*GameStringInfo-Dungeon_Tap_Help-gamestring=Check the list of applicants that can be invited to the party. When you participate in the party it is automatically excluded from the list of applicants. $*GameStringInfo-Friend_Add-gamestring=Add friend $*GameStringInfo-Dialog_Friend_FriendAddInput-gamestring=Enter the name of the character you want to add. $*GameStringInfo-Dialog_Friend_FriendAddConfirm-gamestring={0} Do you want to add a friend? $*GameStringInfo-PopMenu_Whisper-gamestring=Whisper $*GameStringInfo-PopMenu_FriendDelete-gamestring=Delete Friend $*GameStringInfo-Dialog_Friend_FriendDelete-gamestring={0} Are you sure you want to delete from your friend list? $*GameStringInfo-Opener_Friend-gamestring=Friends $*GameStringInfo-Conquest_ReEnter_Button-gamestring=Rejoin (haengdongryeok not consumed) $*GameStringInfo-Dialog_Friend_FriendAddImpossibility-gamestring=You can add up to 100 friends.
Please delete the existing registered friends. $*GameStringInfo-Setting_Game_Setting_Label_ShowIcon-gamestring=Icon displays a reminder $*GameStringInfo-Setting_Game_Setting_Status_Show_Story_Icon-gamestring=Icon displays the story progression $*GameStringInfo-Setting_Game_Setting_Status_Show_Episode_Icon-gamestring=Journey Icon $*GameStringInfo-Setting_Game_Setting_Status_Show_MobBook_Icon-gamestring=Enemies and mobs Icons $*GameStringInfo-Custom_Waypoint_check_start_button-gamestring=Start $*GameStringInfo-Custom_Waypoint_check_cancel_button-gamestring=Cancel $*GameStringInfo-Journal_Royal-gamestring=Royal Quest $*GameStringInfo-Journal_Royal_Initialization-gamestring=Time Until Resurrection: $*GameStringInfo-Journal_Royal_Initialization_Time-gamestring={0} {1} Minutes $*GameStringInfo-Journal_Royal_Initialization_Explain-gamestring=({0} is initialized during the day.) $*GameStringInfo-Journal_Royal_Complete_Reward-gamestring=Numbers of rewards of Royal Quest $*GameStringInfo-Journal_Royal_Reward_Mail_Explain-gamestring=(Rewards will be sent by mail when you done the quest.) $*GameStringInfo-Journal_Royal_Reward_Provide_Explain-gamestring=(If you have an account based on {0} Once Completed, Completed Royal quests will become repeatable.) $*GameStringInfo-Journal_Royal_Complete_number-gamestring={0}When Complete $*GameStringInfo-Journal_Royal_Complete_Repeat-gamestring=Repeat compensation $*GameStringInfo-Party_Join-gamestring=Apply $*GameStringInfo-Party_Invite-gamestring=Applicants $*GameStringInfo-Party_Invite_Button-gamestring=Invite $*GameStringInfo-Party_Waiting_Button-gamestring=Request $*GameStringInfo-Invite_Party_List_Button-gamestring=Checklist $*GameStringInfo-Party_Window_Name-gamestring=Name $*GameStringInfo-Party_Window_Job-gamestring=Job $*GameStringInfo-Party_Window_Level-gamestring=Level $*GameStringInfo-Party_Window_ID-gamestring=Character $*GameStringInfo-Party_Window_Whisper-gamestring=Whisper $*GameStringInfo-Party_Window_Invite-gamestring=Invite $*GameStringInfo-Party_Window_Whisper_Button-gamestring=Whisper $*GameStringInfo-Party_Window_Whisper_Button-gamestring=Whisper $*GameStringInfo-Party_Window_Refresh-gamestring=Refresh $*GameStringInfo-Setting_Dungeon-gamestring=Dungeon $*GameStringInfo-Minimap_Filter_royal-gamestring=Royal $*GameStringInfo-return_lumena-gamestring=Lumena needed: {0}  $*GameStringInfo-return_need_empty_lunema-gamestring=Do you want to return your Lumena? $*GameStringInfo-return_lumena_charge-gamestring=Not enough Lumena.
Do you want to recharge your AP? $*GameStringInfo-Return_ReUse_Time-gamestring=On spot revival will be available in : $*GameStringInfo-Tooltip_Map_Royal Quest Title-gamestring={0} $*GameStringInfo-Global_Royal_Text-gamestring=Royal Quest $*GameStringInfo-PopMenu_PartySummon-gamestring=Summon Party Member $*GameStringInfo-Colosseum_selection-gamestring=Kerch Heptanone Arena $*GameStringInfo-Conquest_selection-gamestring=Strasbourg Siege $*GameStringInfo-Colosseum_Join_Button-gamestring=Join $*GameStringInfo-Colosseum_Join_Cancel_Button-gamestring=Leave queue $*GameStringInfo-Colosseum_Join_Cancel_Check-gamestring=Are you sure you want to leave Kerch Hepatanone Arena? $*GameStringInfo-Colosseum_ReJoin_Check-gamestring=Would you like to join theKerch Heptanone Arena?
Participation will be canceled in %T sec. $*GameStringInfo-Colosseum_Join_Waiting-gamestring=Wait for the other participants.
You cannot enter the battlefield if you are dead, trading, on a transport or in a dungeon or instance.
If the other patricipants don’t response in %T sec You will return to the queue. $*GameStringInfo-Colosseum_Join_Condition_Check-gamestring=You cannot enter the battlefield if you are dead, trading, on a transport or in a dungeon or instance.
%T sec before your invitation expires $*GameStringInfo-Colosseum_Join_Enter-gamestring=Enter $*GameStringInfo-Colosseum_Popup_Exit-gamestring=Are you sure you want to leaveCorfu Heptanone Arena?
If you leave before the end of the Arena, you will not get rewarded. $*GameStringInfo-Dialog_AcquireTermMount_Start-gamestring=Are you sure you want to obtain now? $*GameStringInfo-Dialog_AcquireTermMount_End-gamestring=Are you sure you want to obtain now? $*GameStringInfo-Dialog_AcquireTermPet_Start-gamestring=Are you sure you want to obtain now? $*GameStringInfo-Dialog_AcquireTermPet_End-gamestring=Are you sure you want to obtain the pet now? $*GameStringInfo-Dialog_AcquireTermFellow_Start-gamestring=Are you sure you want to obtain now? $*GameStringInfo-Dialog_AcquireTermFellow_End-gamestring=Are you sure you want to obtain now? $*GameStringInfo-RemainingTime_Companion_Start-gamestring=Till time expires $*GameStringInfo-RemainingTime_days_Companion-gamestring={0}Days $*GameStringInfo-RemainingTime_hours_Companion-gamestring={0}Hours $*GameStringInfo-RemainingTime_minutes_Companion-gamestring={0}Minutes $*GameStringInfo-RemainingTime_Companion-gamestring=Left $*GameStringInfo-CharacterInfo_CostumeTab-gamestring=Customes $*GameStringInfo-TermCompanion_Expire-gamestring=Time Expired $*GameStringInfo-Tooltip_Incompetent_ON-gamestring=Is not available for the following items to the current conditions.
Zip / Personal Trading / Exchange / Guild Warehouse $*GameStringInfo-Bot_report_Context-gamestring=Bot Report $*GameStringInfo-Colosseum_Join_ServerWaiting-gamestring=waiting for a response from the server.. $*GameStringInfo-Colosseum_JoinWaiting_ReJoinTime-gamestring=On spot revival will be available in: %T s $*GameStringInfo-Colosseum_JoinWaiting_ReJoin-gamestring=Rejoin $*GameStringInfo-Colosseum_ReJoin_ok-gamestring=Ok $*GameStringInfo-Colosseum_ReJoin_Check-gamestring=Would you like to join theKerch Heptanone Arena?
You cannot join the Arena if you are dead, trading, transporting or in a dungeon.
Participation will be canceled in %T sec. $*GameStringInfo-create_check_name_max-gamestring=Name can be up to 12 Characters. $*GameStringInfo-Sever_enter_fail_preseason-gamestring=During character creation period, you can create characters on one server only. $*GameStringInfo-number_player-gamestring=Players $*GameStringInfo-MyDamage-gamestring=Damage $*GameStringInfo-MyHeal-gamestring=Healing $*GameStringInfo-Colosseum_Reward_RXP-gamestring=EXP Reward $*GameStringInfo-Colosseum_OffWaitingTime-gamestring=Time Remaining: %T : %T $*GameStringInfo-lobby_2ndPW_Lock-gamestring=Locked $*GameStringInfo-lobby_2ndPW_warning-gamestring=Password is incorrect.
Invalid Password
Failing the 5th time will get your account locked.

({0} / 5) $*GameStringInfo-Foster_Target_Available-gamestring=Upgrading, Available $*GameStringInfo-Foster_Target_Not_Available-gamestring=Upgrading, Enhancing unavailable $*GameStringInfo-Foster_Ingredient_Available-gamestring=Upgrading the materials is available $*GameStringInfo-Foster_Ingredient_Not_Available-gamestring=Upgrading the material is unavailable $*GameStringInfo-lobby_2ndPW_locked-gamestring=You’ve entered incorrect password for 5 times
Account has locked.
Can be initialized on our web page,
Click OK to continue. $*GameStringInfo-Tooltip_FieldRaid_Title-gamestring={0} $*GameStringInfo-Tooltip_FieldRaid_Description-gamestring={0} $*GameStringInfo-Dialog_AllServer_Login_Fail-gamestring=Login failed, client will shut down. $*GameStringInfo-Dialog_Server_Waiting_Full-gamestring=Queue is full.
Please try again later. $*GameStringInfo-lobby_2ndPW_change_btntext-gamestring=Change 2nd Password $*GameStringInfo-lobby_2ndPW_input-gamestring=Enter 2nd Password $*GameStringInfo-Start_enter_fail_preseason-gamestring=You cannot proceed to the game in Character Creation Period. $*GameStringInfo-Dice_auction_button-gamestring=Bid $*GameStringInfo-Dice_giveup_button-gamestring=Give Up $*GameStringInfo-tooltip_pet_usable_rank-gamestring=level {0} Required $*GameStringInfo-tooltip_fellow_usable_conqueror-gamestring=Can Be Equipped $*GameStringInfo-tooltip_pet_usable_rank-gamestring=level {0} Required $*GameStringInfo-tooltip_pet_usable_conqueror-gamestring=Can be Equipped $*GameStringInfo-PopMenu_dice_grade_uncommon-gamestring=Uncommon $*GameStringInfo-PopMenu_dice_grade_rare-gamestring=Rare $*GameStringInfo-PopMenu_dice_grade_epic-gamestring=Epic $*GameStringInfo-PopMenu_dice_grade_legendary-gamestring=Legendary $*GameStringInfo-PopMenu_dice_grade_do_not_Use-gamestring=Disabled $*GameStringInfo-PopMenu_dice_grade_setting-gamestring=Set to Roll Dice: $*GameStringInfo-PopMenu_dice_grade_check-gamestring=Set to Roll Dice: {0} $*GameStringInfo-Global_Lumena_Charge-gamestring=Lumena Charge $*GameStringInfo-tooltip_mount_usable_conqueror-gamestring=Can be Equipped $*GameStringInfo-Tooltip_Conqueror_Region_Spezia-gamestring=Spezia $*GameStringInfo-Tooltip_Conqueror_Region_Hieracon-gamestring=Hieracon $*GameStringInfo-equip_custom_potential_fail_by_stats-gamestring=You cannot increase that stat. $*GameStringInfo-equip_custom_max_potential_title-gamestring=Max potential Rate $*GameStringInfo-equip_custom_max_potential_description-gamestring=can be increased to a maximum of {0} $*GameStringInfo-equip_custom_potential_needitem-gamestring=required materials $*GameStringInfo-equip_custom_potential_stats-gamestring=maximum increase in property $*GameStringInfo-equip_custom_potential_inc_btn-gamestring=Potential Increase $*GameStringInfo-equip_custom_potential_fail_by_lv-gamestring=You have reached the maximum number of potential levels. $*GameStringInfo-ItemTooltip_potential_lv-gamestring=Potential lvl: {0} $*GameStringInfo-Add_Looting-gamestring=Obtain ({0} base Mena consumption) $*GameStringInfo-Add_looting_check-gamestring=Are you sure you want to acquire additional consumption Lumina {0}? $*GameStringInfo-ItemTooltip_potential_max_lv-gamestring=Max Potential lvl: {0} $*GameStringInfo-PopMenu_PartyDistributeMethod_Firstpick-gamestring=First Picker $*GameStringInfo-PopMenu_PartyDistributeMethod_Sequencial-gamestring=Round Robein $*GameStringInfo-Opener_FlashShop-gamestring=Flash Shop $*GameStringInfo-FlashShop_duration-gamestring=Time Remaining: %T : %T $*GameStringInfo-CharacterInfo_EquipTab-gamestring=Equipment $*GameStringInfo-Waypoint_Price_Free-gamestring=Free $*GameStringInfo-SkillDeck_Slot_Lock_fixedCharge-gamestring=Skill slot available time {0} $*GameStringInfo-create_complation-gamestring=Completed, you can only Use the characters. $*GameStringInfo-quest_failed-gamestring=Quest have failed. $*GameStringInfo-revival_choice2-gamestring=On spot revival will be available again in: %T s $*GameStringInfo-Rolldice_Ment-gamestring=[ITEMBAG] Items [ID:{0}] Would you like to roll on it? -> DropItemBagRollDiceAck $*GameStringInfo-Rolldice_Onfail-gamestring=[ITEMBAG] Items [ID:{0}] The roll for this item have failed.(count-gamestring={1}) -> DropItemBagRollDiceOnFailAck $*GameStringInfo-Dialog_Server_Login_Fail-gamestring=[{0}] Cannot enter the server. $*GameStringInfo-Quest_NoRegist_Sequential-gamestring= - {0} Target lock phase
$*GameStringInfo-CompareToolTip_Average_Weapon_Damage_Plus-gamestring=Adverage weapon damage +{0} $*GameStringInfo-CompareToolTip_Average_Weapon_Damage_Minus-gamestring=Adverage Weapon Damage -{0} $*GameStringInfo-CompareToolTip_Average_Spell_Damage_Plus-gamestring=Adverage Spell Damage +{0} $*GameStringInfo-CompareToolTip_Average_Spell_Damage_Minus-gamestring=Adverage Spell Damage -{0} $*GameStringInfo-SkillDeck_Slot_KeySlot-gamestring=You can put core skills. $*GameStringInfo-Dialog_BanishFromParty-gamestring={0} Member \n to be expelled from the party. $*GameStringInfo-WorldMapPlayerToolTip_PartyMember-gamestring={0} $*GameStringInfo-Setting_Game_Setting_Battle_MyDamage-gamestring=Own damage dealt and recovery status display. $*GameStringInfo-ToolTip_Mount_Energy_Description-gamestring=Resource needed to Use mount skills. Regenerates over time. $*GameStringInfo-Tooltip_Channel_Move-gamestring={0} located in {1} Channel. $*GameStringInfo-Tooltip_PlayerStatus_Icon_Indun_Description-gamestring=You cannot interact with players from other channels. $*GameStringInfo-Tooltip_PlayerStatus_Icon_Channel_Description-gamestring=You cannot interact with players from other channels. $*GameStringInfo-Guild_Name_Impossible_KSC5601-gamestring=The name contains invalid characters ({0}). $*GameStringInfo-Guild_Member_Offline_Second-gamestring=1 sec ago $*GameStringInfo-RealmOwnership_Attend_Caution_Second-gamestring=After Registration, {0} You cannot change between attack and defense for a minute. $*GameStringInfo-RealmOwnership_Result_Attack_Victory-gamestring=Attackers Victory $*GameStringInfo-RealmOwnership_Result_Attack_Defeat-gamestring=Attackers Defeat $*GameStringInfo-RealmOwnership_Result_Capital_Ownership-gamestring={0} Guild [{1}] Capital Owned $*GameStringInfo-MountStamina_Name_k-gamestring=Mount Stamina $*GameStringInfo-Lobby_Character_Delete_GuildMaster-gamestring={0} This character {1} Is the guild master and cannot be expelled. $*GameStringInfo-Conquest_Popup_Join_TimeCount_Text-gamestring=Do you want to join The Conquest?

%T s before your invitation expires. $*GameStringInfo-Conquest_Popup_Exit_01_Text-gamestring=Leave theConquest Battlefield?
You will still earn a fraction of the rewards if you leave the battlefield before the battle ends. $*GameStringInfo-Conquest_Popup_Rejoin_Text-gamestring=Are you sure you want to rejoin the Conquest?
As you were away from the battlefield you will not earn the full rewards.
%T s before leaving the battlefield. $*GameStringInfo-Conquest_Join_Button-gamestring=Join (Costs {0} AP) $*GameStringInfo-RealmOwnership_Attend_Caution_Third-gamestring=Wait {0} Minutes before reselecting attacking/defensive stance. $*GameStringInfo-RealmOwnership_Result_Defense_Victory-gamestring=Defensive Union Victory $*GameStringInfo-RealmOwnership_Result_Defense_Defeat-gamestring=Defensive Union Defeat $*GameStringInfo-RealmOwnership_Result_RP_Union_PopUp-gamestring=You have awarded {0} Governance points for your participation. $*GameStringInfo-Lobby_TargetingMode_Tooltip_Guardian-gamestring=Guardian is suitable to UseClassic targeting mode. $*GameStringInfo-Lobby_TargetingMode_Tooltip_Berserker-gamestring=Berserker is suitable to UseAuto-Targeting mode. $*GameStringInfo-Lobby_TargetingMode_Tooltip_Assassin-gamestring=Assassin Is suitable to UsePopulation Saturation Condition $*GameStringInfo-custom_detail_mode_btn-gamestring=Face detail modifications $*GameStringInfo-custom_Eyebrow_ForeheadBasicForm-gamestring=Eyebrow position $*GameStringInfo-custom_Eye_IrisSize-gamestring=Iris Size $*GameStringInfo-custom_Eye_EyeballColor-gamestring=Eyeball Color $*GameStringInfo-custom_Eyeshadow_EyeshadowUnder-gamestring=Under Eyeshadow color $*GameStringInfo-custom_LensColor-gamestring=Lens Color $*GameStringInfo-custom_LipsticColor-gamestring=Lipstic Color $*GameStringInfo-custom_Beard_BeardColor-gamestring=Bread Color $*GameStringInfo-custom_Eyeshadow_Full_color-gamestring=Eyeshadow full color $*GameStringInfo-custom_Eyelash_color-gamestring=Eyelash Color $*GameStringInfo-custom_freckle_color-gamestring=Freckle Color $*GameStringInfo-custom_ESlider_Face_JawSize-gamestring=Jaw Size $*GameStringInfo-custom_sub_menu_Lethercolor_tooltip-gamestring=Lether Color $*GameStringInfo-custom_sub_menu_blushercolor-gamestring=Blush Color $*GameStringInfo-exchange_popup-gamestring=Not enough Lumena
Do you want to recharge your Lumena? $*GameStringInfo-tooltip_pet_lv_grade_type-gamestring=Pet Level {0} Grade {1} $*GameStringInfo-tooltip_mount_usable_min_PC_level-gamestring={0} Required Level $*GameStringInfo-ItemTooltip_PrAmt-gamestring=Weapon Damage absorption {0} $*GameStringInfo-register_waypoint_to_waypoint_question-gamestring=Do you want to register this location as a waypoint? $*GameStringInfo-register_waypoint_location_codename-gamestring=Waypoint location: {0} $*GameStringInfo-remove_waypoint_to_waypoint_question-gamestring=Are you sure you want to delete this waypoint? $*GameStringInfo-remove_waypoint_location_codename-gamestring=Delete waypoint location: {0} $*GameStringInfo-remove_waypoint_popup-gamestring=Delete waypoint $*GameStringInfo-SkillDeck_Change_Key_ToolTip_01-gamestring=Change Skill Deck [{0}] to ({1}) $*GameStringInfo-SkillDeck_Change_Key_ToolTip_02-gamestring=Change Skill Deck [{0}] to ({1}) $*GameStringInfo-SkillDeck_Change_Key_ToolTip_03-gamestring=Change Skill Deck [{0}] to ({1}) $*GameStringInfo-SkillDeck_Change_Key_ToolTip_04-gamestring=Change Skill Deck [{0}] to ({1}) $*GameStringInfo-equip_custom_lumena_dialog-gamestring=Do you want to change the
properties using the folloWing goods? $*GameStringInfo-equip_custom_lumena_charge-gamestring=Not enough Lumena.
Do you want to recharge your Lumena? $*GameStringInfo-ItemTooltip_Cost-gamestring={0} {1} Costs $*GameStringInfo-MonsterBook_Mount_skill_title-gamestring=Mount Skills (Mounts can have up to two Skills) $*GameStringInfo-lobby_2ndPW_guide01-gamestring=MoUse Input (6 ~ 8 Digits) $*GameStringInfo-Lobby_Phase_2ndpw-gamestring=Enter 2nd Password $*GameStringInfo-lobby_2ndPW_Input_title-gamestring=2nd Password Input $*GameStringInfo-lobby_2ndPW_Exit-gamestring=Can be initialized on a web page,
click OK to exit the game. $*GameStringInfo-ItemTooltip_avgWD_wave-gamestring=Adverage Weapon Damage{0} ~ {1} $*GameStringInfo-ItemTooltip_avgWSD_wave-gamestring=Adverage spell damage {0} ~ {1} $*GameStringInfo-ItemTooltip_PrAmt_wave-gamestring=Weapon damage absorption {0} ~ {1} $*GameStringInfo-ItemTooltip_BlkRdc_wave-gamestring=Block damage reduction {0} ~ {1} $*GameStringInfo-ItemTooltip_PBlk_wave-gamestring=Pushback reduced by {0} ~ {1} m $*GameStringInfo-Game_GradeGuide-gamestring=English patch by Nireyes25.
Made with love for Bless-Source Community.
$*GameStringInfo-InGame_GradeGuide-gamestring=English Patch by Nireyes25.
Made with love for Bless-Source Community.
$*GameStringInfo-revival_lumena_charge-gamestring=Not Enough Lumena.
Do you want to recharge your Lumena? $*GameStringInfo-LumenaShop_Ref_inc-gamestring=({0}% Raised) $*GameStringInfo-LumenaShop_Ref_dec-gamestring=({0}% Discount) $*GameStringInfo-LumenaShop_Ref_inc_Disabled-gamestring=({0}% Raised) $*GameStringInfo-LumenaShop_Ref_dec_Disabled-gamestring=({0}% Discount) $*GameStringInfo-LumenaShop_expiry_urgent-gamestring={0}-{1}-{2} Sale end $*GameStringInfo-LumenaShop_amount_period_end-gamestring=Units available {0} $*GameStringInfo-LumenaShop_Progress_Time-gamestring=Remaining period : $*GameStringInfo-LumenaShop_preproduct-gamestring={0}-{1}-{2} Sale end $*GameStringInfo-LumenaShop_amount_period_unable-gamestring=Units Available {0} $*GameStringInfo-Foster_ExpUp_LevelUp_Pet-gamestring={0}has leveled up to level {1} $*GameStringInfo-Foster_GradeUp_Need_Stuff-gamestring=Select a creature as sacrifice for the upgrade $*GameStringInfo-Foster_GradeUp_Success_Common_Pet-gamestring={0} has successfully upgraded to CommonGrade $*GameStringInfo-Foster_GradeUp_Success_Uncommon_Pet-gamestring={0}has successfully upgraded to UncommonGrade $*GameStringInfo-Foster_GradeUp_Success_Rare_Pet-gamestring={0}has successfully upgraded to RareGrade $*GameStringInfo-Foster_GradeUp_Success_Epic_Pet-gamestring={0}has successfully upgraded to EpicGrade $*GameStringInfo-Foster_GradeUp_Success_Legendary_Pet-gamestring={0}has successfully upgraded to LegendaryGrade $*GameStringInfo-PrivateTrade_trading_able_duration_day-gamestring=This item can be traded with other eligible players.(Time remaining: {0}Days {1}Hours {2}Minutes) $*GameStringInfo-Foster_ExpUp_LevelUp_Fellow-gamestring={0}Leveled up to level {1} $*GameStringInfo-Foster_GradeUp_Success_Common_Fellow-gamestring={0}has successfully upgraded to CommonGrade $*GameStringInfo-Foster_GradeUp_Success_Uncommon_Fellow-gamestring={0}has successfully upgraded to UncommonGrade $*GameStringInfo-Foster_GradeUp_Success_Rare_Fellow-gamestring={0}has successfully upgraded to RareGrade $*GameStringInfo-Foster_GradeUp_Success_Epic_Fellow-gamestring={0}has successfully upgraded to EpicGrade $*GameStringInfo-Foster_GradeUp_Success_Legendary_Fellow-gamestring={0}has successfully upgraded to LegendaryGrade $*GameStringInfo-Foster_GradeUp_Success_Common_Mount-gamestring={0}has successfully upgraded to CommonGrade $*GameStringInfo-Foster_GradeUp_Success_Uncommon_Mount-gamestring={0}has successfully upgraded to UncommonGrade $*GameStringInfo-Foster_GradeUp_Success_Rare_Mount-gamestring={0}has successfully upgraded to RareGrade $*GameStringInfo-Foster_GradeUp_Success_Legendary_Mount-gamestring={0}has successfully upgraded to LegendaryGrade $*GameStringInfo-PrivateTrade_trading_able_duration_hour-gamestring=This item can be traded with other eligible players.(Time remaining: {0} hours {1} minutes) $*GameStringInfo-ActingPoint_regenInfo_Lobby-gamestring=AP are recovered at a rate of 1 every {0} s. $*GameStringInfo-Crafting_WearUse_Possible_view-gamestring=Available List $*GameStringInfo-NPCcraft_WearUse_Possible_view-gamestring=Available List $*GameStringInfo-Friend_Online-gamestring=Online Friends $*GameStringInfo-Dialog_Friend_FriendAddConfirm-gamestring={0} Do you want to add him as friend? $*GameStringInfo-Dialog_Friend_FriendDelete-gamestring={0} Are you sure you want to delete him from your friend list? $*GameStringInfo-Party_Window_Invite_Button-gamestring=Invite $*GameStringInfo-Colosseum_Join_Check-gamestring=Do you want to join theKerch heptanone Arena?
%T Seconds left to join the Arena. $*GameStringInfo-tooltip_fellow_usable_rank-gamestring={0} Required level $*GameStringInfo-ActingPoint_full_Lobby-gamestring= Row power Full car got row power automatically regained does. $*GameStringInfo-change_Overlap_charactername-gamestring= Duplicate Character name change. $*GameStringInfo-change_Overlap_guildname-gamestring= Duplicate The Guild name will change. $*GameStringInfo-dialogbutton_change-gamestring=Confirm $*GameStringInfo-Chat_Realm_Title-gamestring=Realm $*GameStringInfo-Chat_Normal_text-gamestring=General $*GameStringInfo-Chat_SysMsg-gamestring=System $*GameStringInfo-Chat_GM-gamestring=Bulletin $*GameStringInfo-Chat_Party-gamestring=Party $*GameStringInfo-Chat_Whisper-gamestring=Whisper $*GameStringInfo-Chat_Guild-gamestring=Guild $*GameStringInfo-Chat_GuildOfficer-gamestring= Guild Bulletin $*GameStringInfo-Chat_WorldZone-gamestring= Area $*GameStringInfo-Chat_Realm-gamestring=Realm $*GameStringInfo-Chat_Reset-gamestring=Reset $*GameStringInfo-chat_mode_realm-gamestring=Realm /2 $*GameStringInfo-chat_textsize_title-gamestring=Letters Size $*GameStringInfo-chat_textsize_13-gamestring=13 $*GameStringInfo-chat_textsize_14-gamestring=14 $*GameStringInfo-chat_textsize_15-gamestring=15 $*GameStringInfo-chat_textsize_16-gamestring=16 $*GameStringInfo-chat_textsize_17-gamestring=17 $*GameStringInfo-chat_textsize_18-gamestring=18 $*GameStringInfo-chat_menu_name-gamestring={0} $*GameStringInfo-global_menu_party-gamestring=Party $*GameStringInfo-global_menu_whisper-gamestring=Whisper $*GameStringInfo-global_menu_addfriend-gamestring=Friends Add $*GameStringInfo-global_menu_delfriend-gamestring=Friends Delete $*GameStringInfo-global_menu_block-gamestring=Block $*GameStringInfo-chat_setting_reset-gamestring={0} Tab Chat Settings Value initialization ..
are you sure you want to proceed with the? $*GameStringInfo-chat_setting_title-gamestring=Chat Settings $*GameStringInfo-chat_setting_tab-gamestring=Chat Tab $*GameStringInfo-chat_message_filter-gamestring=Message Filter $*GameStringInfo-War_Join_Default_Button-gamestring=Join $*GameStringInfo-chat_setting_color-gamestring=Color $*GameStringInfo-chat_setting_maintitle-gamestring=Chat Settings $*GameStringInfo-chat_setting_subtitle-gamestring=Subtitles $*GameStringInfo-chat_bg_opacity-gamestring= The default BackGround transparency $*GameStringInfo-chat_bg_opacity_active-gamestring= Activation : BackGround transparency $*GameStringInfo-SkillDeck_Change_Key_ToolTip-gamestring=[{0}] As Tactical change({1}) $*GameStringInfo-KeyName_Cut_NumPadZero-gamestring=Num 0 $*GameStringInfo-KeyName_Cut_NumPadOne-gamestring=Num 1 $*GameStringInfo-KeyName_Cut_NumPadTwo-gamestring=Num 2 $*GameStringInfo-KeyName_Cut_NumPadThree-gamestring=Num 3 $*GameStringInfo-KeyName_Cut_NumPadFour-gamestring=Num 4 $*GameStringInfo-KeyName_Cut_NumPadFive-gamestring=Num 5 $*GameStringInfo-KeyName_Cut_NumPadSix-gamestring=Num 6 $*GameStringInfo-KeyName_Cut_NumPadSeven-gamestring=Num 7 $*GameStringInfo-KeyName_Cut_NumPadEight-gamestring=Num 8 $*GameStringInfo-KeyName_Cut_NumPadNine-gamestring=Num 9 $*GameStringInfo-KeyName_Cut_Divide-gamestring=Num / $*GameStringInfo-KeyName_Cut_Multiply-gamestring=Num * $*GameStringInfo-KeyName_Cut_Subtract-gamestring=Num - $*GameStringInfo-KeyName_Cut_Add-gamestring=Num + $*GameStringInfo-KeyName_Cut_Decimal-gamestring=Num . $*GameStringInfo-ChatChannelNameString_0-gamestring=General $*GameStringInfo-ChatChannelNameString_1-gamestring=Party $*GameStringInfo-ChatChannelNameString_2-gamestring=Whisper $*GameStringInfo-ChatChannelNameString_3-gamestring=Area $*GameStringInfo-ChatChannelNameString_4-gamestring=Guild $*GameStringInfo-ChatChannelNameString_5-gamestring=Guild Management $*GameStringInfo-ChatChannelNameString_6-gamestring=Realm $*GameStringInfo-ChatChannelNameString_7-gamestring=Guild Bulletin $*GameStringInfo-ChatChannelNameString_8-gamestring=System $*GameStringInfo-ChatChannelNameString_9-gamestring=GM $*GameStringInfo-Chat_reset-gamestring= Initialization $*GameStringInfo-Colosseum_Join_Check_None-gamestring= Histaeze Thanon Arenaon would you like to participate?
(action {0} consumption) $*GameStringInfo-Colosseum_Join_Check_Wait-gamestring= Other Participants and wait for the. $*GameStringInfo-Colosseum_Join_Check_Time-gamestring={0} Seconds $*GameStringInfo-Colosseum_MatchMaking_HUD-gamestring= The other side Search either: Histaeze Thanon Arena $*GameStringInfo-Colosseum_MatchMaking_HUD_standNumber-gamestring= Stand personnel : {0} $*GameStringInfo-Colosseum_MatchMaking_HUD_Success-gamestring= The other side Search success $*GameStringInfo-Colosseum_JoinWaiting_HUD-gamestring= Histaeze Thanon Arena participated in the verification of $*GameStringInfo-WarehoUse_Title-gamestring=Personal WarehoUse $*GameStringInfo-Colosseum_Reward_CP-gamestring=Honor Points $*GameStringInfo-KeyName_Cut_LeftMoUseButton-gamestring=M∙L $*GameStringInfo-KeyName_Cut_RightMoUseButton-gamestring=M∙R $*GameStringInfo-KeyName_Cut_LeftShift-gamestring=S $*GameStringInfo-KeyName_Cut_RightShift-gamestring=S $*GameStringInfo-KeyName_Cut_SpaceBar-gamestring=Space $*GameStringInfo-KeyName_Cut_LeftControl-gamestring=C $*GameStringInfo-KeyName_Cut_RightControl-gamestring=C $*GameStringInfo-Loadingtip_concept_dungeon_MonsterArena_001-gamestring= Lumen Days, for Wizard Sula on by numerous magical architecture was built.
Monster stadium is also his work of one is. $*GameStringInfo-Loadingtip_concept_dungeon_MonsterArena_002-gamestring= Vs wizards The drink is called lumen soldiers for a Stadium built.
magic replicated the toughest creatures are, lumen soldiers Dalian opponent was. $*GameStringInfo-Opener_Common_ShortCut-gamestring={0} ({1}) $*GameStringInfo-Opener_CollectionBook-gamestring= Travel Companion $*GameStringInfo-Loadingtip_concept_dungeon_MonsterArena_003-gamestring= Lumen The soldiers feel free to abstain in the stadium out of the can was.
becaUse the game en route to a life lost, that responsibility is completely and utterly soldier's share was. $*GameStringInfo-Cinis-gamestring= City Fitness $*GameStringInfo-Tooltip_ContentsToken_Cinis-gamestring= : Nice Stone Kingdom your liver's flame , compounded by heritage, the potential extraction via the get can can.
wear of equipment Properties change the City, Lumina than first of all to be consumed. $*GameStringInfo-equip_custom_potential_disjoint_btn-gamestring= Potential Extract $*GameStringInfo-equip_custom_stats_cinis-gamestring= City Fitness Use $*GameStringInfo-equip_custom_expect_disjoint_result-gamestring= Expected Extraction results $*GameStringInfo-equip_custom_disjoint_result-gamestring= Extract Results $*GameStringInfo-equip_custom_disjoint_btn-gamestring= Extract In order to $*GameStringInfo-equip_custom_disjoint_dialog-gamestring= Potential Extracting equipment will be destroyed:

really are you sure you want to extract? $*GameStringInfo-equip_custom_return-gamestring= Back to top $*GameStringInfo-Party_Window_SwitchToRaid-gamestring= Set as a Raid Conversion $*GameStringInfo-Party_Window_raid10-gamestring=10 Inn Raid $*GameStringInfo-Party_Window_raid20-gamestring=20 Inn Raid $*GameStringInfo-Raid_Window_SwitchToParty-gamestring=Raid Party Conversion $*GameStringInfo-Raid_Frame_party1-gamestring=1 Party $*GameStringInfo-Raid_Frame_party2-gamestring=2 Party $*GameStringInfo-Raid_Frame_party3-gamestring=3 Party $*GameStringInfo-Raid_Frame_party4-gamestring=4 Party $*GameStringInfo-PopMenu_InviteToRaid-gamestring= Raid Invite $*GameStringInfo-PopMenu_DissolveRaid-gamestring= Raid Dissolution $*GameStringInfo-PopMenu_LeaveRaid-gamestring=Leave Raid $*GameStringInfo-PopMenu_EntrustRaidLeader-gamestring= Set Raid Leader $*GameStringInfo-PopMenu_BanishFromRaid-gamestring= Kick Raid Member $*GameStringInfo-PopMenu_RaidSummon-gamestring= Summon Raid Member $*GameStringInfo-PopMenu_MoveToRaidChannel-gamestring= Raid Channel mobile $*GameStringInfo-Dialog_EntrustRaidLeader-gamestring={0} Dear \n Set Raid ledger The delegation of the. $*GameStringInfo-Dialog_BanishFromRaid-gamestring={0} Su \n Set in make The. $*GameStringInfo-Dialog_BanishFromRaid_RaidDungeon-gamestring={0} Su \n Set in make Will expel. \n Set for the suit has dismissed in the sow is. $*GameStringInfo-Dialog_LeaveRaid-gamestring=Leave Raid $*GameStringInfo-Dialog_LeaveRaid_RaidDungeon-gamestring= Raid Will secede. \n withdrawal : in out is. $*GameStringInfo-Dialog_DissolveRaid-gamestring= Raid Will the dissolution. $*GameStringInfo-Dialog_DissolveRaid_RaidDungeon-gamestring= Raid Will dissolve. \n dismissed : in out is. $*GameStringInfo-Dialog_MoveToRaidChannel-gamestring={0} NI The channel {1} \n do you want to go? $*GameStringInfo-Dialog_InviteRaid-gamestring={0} NI Raid has invited. $*GameStringInfo-Raid_Frame_Move-gamestring= Raid Frame Move $*GameStringInfo-Raid_Frame_Fix-gamestring= Raid Frame Fixed $*GameStringInfo-global_menu_raid-gamestring= Raid Invite $*GameStringInfo-Minimap_Filter_raid-gamestring=Raid Map Filter $*GameStringInfo-WorldMapPlayerToolTip_RaidMember-gamestring={0} $*GameStringInfo-WorldMapPlayerToolTip_RaidMemberChannel -gamestring= {0} < font color -gamestring= "#FFFF00" > (channel{1}) $*GameStringInfo-Setting_Game_Setting_Name_RaidMember-gamestring=Raid Members Display $*GameStringInfo-Setting_Game_Setting_Status_Show_HPBar_RaidMember-gamestring=Raid HP Bar Display $*GameStringInfo-Setting_Game_Setting_Label_ShowRaidMemberAttackBattleMsg-gamestring= Set Raid crews The battle situation display $*GameStringInfo-Setting_Game_Setting_Battle_RaidMemberAttack-gamestring= Set Raid crews Attack situation display $*GameStringInfo-Setting_Game_Setting_Battle_RaidMemberDamage-gamestring= Set Raid crews Damage and recovery situation display $*GameStringInfo-Setting_Game_Setting_ShowSpeechBubble_RaidMember-gamestring= Set Raid crews ToolTip display $*GameStringInfo-equip_custom_disjoint_fail-gamestring= Destruction Impossible for equipment is. $*GameStringInfo-rank_limit_rank_register_dialog-gamestring= Are you sure you want to register? $*GameStringInfo-Minimap_Filter_RankNPC-gamestring= Upgrade Screening $*GameStringInfo-Setting_Raid_Title-gamestring= Raid $*GameStringInfo-Global_text_Highlight-gamestring={0} $*GameStringInfo-Dialog_SwitchToParty-gamestring=Switch to Party $*GameStringInfo-ChatPreFixString_11 -gamestring= [ Raid  ] $*GameStringInfo-ChatChannelNameString_11-gamestring=Raid $*GameStringInfo-Event_Title-gamestring= Event $*GameStringInfo-Setting_Select_TargetofTarget-gamestring= Target's Target selection $*GameStringInfo-Setting_chat_whisper_reply-gamestring= Chat Whisper replies $*GameStringInfo-ItemTooltip_LgdOptPoolDesc-gamestring= Acquisition : The folloWing effects of random applies $*GameStringInfo-Block_List-gamestring= Block List $*GameStringInfo-Block_Add_Plus-gamestring=+ Block $*GameStringInfo-Block_Target-gamestring= Block Target $*GameStringInfo-Dialog_Block_BlockAddImpossibility-gamestring= Blocked The target number(100persons)is full of cars, No longer blocking do can not.
existing block targets are deleted Please. $*GameStringInfo-Dialog_Block_BlockAddConfirm-gamestring={0} Are you sure you want to block? $*GameStringInfo-Dialog_Block_BlockAddInputTarget-gamestring= Block The name of the character type , please. $*GameStringInfo-Block_Release-gamestring= Block Disable $*GameStringInfo-Block-gamestring= Block $*GameStringInfo-Tooltip_Map_RoyalQuestTilte-gamestring={0} $*GameStringInfo-WorldMapPlayerToolTip_RaidMemberChannel -gamestring= {0} < font color -gamestring= "#FFFF00" > (channel{1}) $*GameStringInfo-ChatPreFixString_11 -gamestring= [ Raid ] $*GameStringInfo-WorldMapPlayerToolTip_RaidMemberChannel -gamestring= {0} < font color -gamestring= "#FFFF00" > (channel{1})
$*GameStringInfo-ChatPreFixString_11 -gamestring= [ Raid ] $*GameStringInfo-Loading_DG_IllegalTamingFarm-gamestring= Les- Brothers Ranch bizarre creatures as filled.
ride carry is illegal and therefore go unnoticed not careful. $*GameStringInfo-WorldMapPlayerToolTip_RaidMemberChannel -gamestring= {0} < font color -gamestring= "#FFFF00" > (channel{1})
$*GameStringInfo-ChatPreFixString_11 -gamestring= [ Raid ] $*GameStringInfo-Fight_accept_duel_answer-gamestring={0} NI The gauntlet has been Filed. Accept Are you sure you want to? $*GameStringInfo-Fight_accept-gamestring= Accept Duel $*GameStringInfo-Fight_refusal-gamestring= Reject Duel $*GameStringInfo-Fight_record-gamestring= Duel Total $*GameStringInfo-Fight_Win-gamestring= Win $*GameStringInfo-Fight_lose-gamestring= Lose $*GameStringInfo-Fight_job_record-gamestring= Job-specific resumes Total $*GameStringInfo-Fight_duel-gamestring= Duel Application $*GameStringInfo-WorldMapPlayerToolTip_RaidMemberChannel-gamestring = {0} < font color = "#FFFF00" > (channel{1})
$*GameStringInfo-ChatPreFixString_11-gamestring = [ Raid ] $*GameStringInfo-Setting_Game_Setting_Label_Announce-gamestring= Notification $*GameStringInfo-Setting_Friend_Connection_Announce-gamestring= Friends Access notification $*GameStringInfo-Setting_Guild_Connection_Announce-gamestring= Guild Access notification $*GameStringInfo-KeyName_Cut_MiddleMoUseButton-gamestring=M∙M $*GameStringInfo-Setting_Key_Setting_Sign-gamestring= Mark $*GameStringInfo-Setting_Quick_Sign-gamestring= Fast Mark $*GameStringInfo-Setting_Sign_Release-gamestring= Mark Disable $*GameStringInfo-Setting_Sign_Clear-gamestring= Mark All off $*GameStringInfo-Setting_Sign_Ready-gamestring= Preparation Signal $*GameStringInfo-Setting_Sign_Number_01-gamestring= Numbers 1 $*GameStringInfo-Setting_Sign_Number_02-gamestring= Numbers 2 $*GameStringInfo-Setting_Sign_Number_03-gamestring= Numbers 3 $*GameStringInfo-Setting_Sign_Number_04-gamestring= Numbers 4 $*GameStringInfo-Setting_Sign_Number_05-gamestring= Numbers 5 $*GameStringInfo-Setting_Sign_Sign_01-gamestring= Mark 1 $*GameStringInfo-Setting_Sign_Sign_02-gamestring= Mark 2 $*GameStringInfo-Setting_Sign_Sign_03-gamestring= Mark 3 $*GameStringInfo-Setting_Sign_Sign_04-gamestring= Mark 4 $*GameStringInfo-Setting_Sign_Sign_05-gamestring= Mark 5 $*GameStringInfo-Setting_Sign_Sign_06-gamestring= Mark 6 $*GameStringInfo-Setting_Sign_Sign_07-gamestring= Mark 7 $*GameStringInfo-Setting_Sign_Sign_08-gamestring= Mark 8 $*GameStringInfo-Setting_Sign_Sign_09-gamestring= Mark 9 $*GameStringInfo-Sign_Select-gamestring= Mark Shape selection $*GameStringInfo-Sign_Authority-gamestring= Mark Permission Settings $*GameStringInfo-Global_All-gamestring= All $*GameStringInfo-Global_PartyLeader-gamestring= The party only $*GameStringInfo-Global_RaidLeader-gamestring= Sat only on earn $*GameStringInfo-Sign_Quick_Option-gamestring= Fast A sign set $*GameStringInfo-Global_Option-gamestring=OPTION $*GameStringInfo-RealmOwnership_HUD_Versus-gamestring=VS $*GameStringInfo-RealmOwnership_HUD_attacker_faction_title-gamestring= Ball star Camp facts $*GameStringInfo-RealmOwnership_HUD_defender_faction_title-gamestring= Mercury Camp facts $*GameStringInfo-RealmOwnership_HUD_alive_member-gamestring= Survival : $*GameStringInfo-RealmOwnership_HUD_dead_member-gamestring= Death : $*GameStringInfo-RealmOwnership_HUD_Next_revivaltime-gamestring= The remaining Revival time $*GameStringInfo-RealmOwnership_HUD_Next_revivaltime_second-gamestring= Seconds $*GameStringInfo-Pet_CoolTime_seconds-gamestring={0} Seconds $*GameStringInfo-Pet_CoolTime_minutes-gamestring={0} Min. $*GameStringInfo-Dialog_ItemOnEquip-gamestring= ※ Caution! ※
Item (s) Wear :, the item will be vested.
really want to wear? $*GameStringInfo-ServerExchange_Title-gamestring= Exchange $*GameStringInfo-Opener_ServerExchange-gamestring= Exchange $*GameStringInfo-Setting_ServerExchange-gamestring= Exchange $*GameStringInfo-WorldMapPlayerToolTip_RaidMemberChannel-gamestring = {0} < font color = "#FFFF00" > (channel{1})
$*GameStringInfo-ChatPreFixString_11-gamestring = [ Raid ] $*GameStringInfo-WorldMapPlayerToolTip_RaidMemberChannel-gamestring = {0} < font color = "#FFFF00" > (channel{1})
$*GameStringInfo-ChatPreFixString_11-gamestring = [ sat on a bee ] $*GameStringInfo-Raid_Frame_PCName-gamestring={0} $*GameStringInfo-ChatPreFixString_12-gamestring = [ Sir boy ] $*GameStringInfo-ChatChannelNameString_12-gamestring =alarm $*GameStringInfo-ItemToolTip_SetName-gamestring={0} ({1}/{2}) $*GameStringInfo-Loadingtip_concept_dungeon_DaCanDa-gamestring =-sur-le- brother of mine is the rare materials are filled.
material, If necessary -sur-le- brother respectfully asked me to take a look. $*GameStringInfo-Journal_final_story-gamestring = < font color = "#f93e3e" >- currently perform impossible
$*GameStringInfo-Dungeon_partymatching_ablecount-gamestring =Use number of times possible $*GameStringInfo-PartyMatching_Request_Text-gamestring =party Finder application $*GameStringInfo-PartyMatching_Matching_Start_Text-gamestring =party Search Start $*GameStringInfo-PartyMatching_Cancelation_Text-gamestring = < font color = "#feb63e" >find a cancellation
$*GameStringInfo-PartyMatching_Role_tooltip_tanker-gamestring = < font size = ' 14 ' >enemy attacks blocked a defense task force role will perform.

- Performed jobs available : Guardian, Beserker, Paladin
$*GameStringInfo-PartyMatching_Role_tooltip_dealer-gamestring = < font size = ' 14 ' >enemy damage and coated attack task force role will perform.

- Performed jobs available : Guardian, Beserker, Ranger, new gods, Mage, Paladin, Mystic
$*GameStringInfo-PartyMatching_Role_tooltip_healer-gamestring = < font size = ' 14 ' >spiked to rehabilitate healing dedicated role will perform. available

- Performed jobs : Paladin, Mystic
$*GameStringInfo-PartyMatching_Role_tooltip_fail-gamestring =

< font size = ' font color = >< ' #dd291d ' 14 ' >- the current character's job is not to perform the role.
$*GameStringInfo-PartyMatching_tooltip_Enter_Difficulty-gamestring =the selected difficulty position.. $*GameStringInfo-PartyMatching_dungeon_ablecount_limitless-gamestring=∞ $*GameStringInfo-PartyMatching_dungeon_ablecount_limited-gamestring={0} / {1} ({2}) $*GameStringInfo-PartyMatching_tooltip_ablecount-gamestring =Use possible count is am 5: the initialization will be. Use Possible The number of times Shown < Font color = number ' #feb63e ' > [Dungeon using available number / the total number of possible Use of ]
is. $*GameStringInfo-PartyMatching_Role_Tap_Name-gamestring =Performed the role $*GameStringInfo-PartyMatching_matching_Tap_Name-gamestring =finding of $*GameStringInfo-PartyMatching_DungeonName-gamestring=[{0}] {1} $*GameStringInfo-PartyMatching_Title_Role-gamestring =roles $*GameStringInfo-PartyMatching_Title_Class-gamestring =job $*GameStringInfo-PartyMatching_Title_Level-gamestring =level $*GameStringInfo-PartyMatching_Title_Name-gamestring =name $*GameStringInfo-Dialog_partymatching_cancel-gamestring = < font color = ' {0} ' #feb63e >

< font color = ' ffffff ' >party do you want to stop searching ?
$*GameStringInfo-Waypoint_Start-gamestring =current position $*GameStringInfo-Waypoint_NotArrive-gamestring =path n $*GameStringInfo-Dialog_BanishFromParty_PartyDungeon_RemainParty-gamestring = < font color = ' {0} ' #feb63e >
< font color = ' ffffff ' > Lord will banish. \N exiled members of the Dungeon to go away is.
$*GameStringInfo-Dialog_BanishFromRaid_RaidDungeon_RemainRaid-gamestring = < font color = ' {0} ' #feb63e >
< font color = ' ffffff ' > Lord will banish. \N exiled members of the Dungeon to go away is.
$*GameStringInfo-PartyMatching_teleport_dungeon_party-gamestring = [{0}] to the right do you want to go? \N 10Lou Mena that is consumed. $*GameStringInfo-PartyMatching_Role_tanker-gamestring =Tank $*GameStringInfo-PartyMatching_Role_dealer-gamestring =Attack $*GameStringInfo-PartyMatching_Role_healer-gamestring =Healer $*GameStringInfo-Delegation-gamestring =Delegation $*GameStringInfo-Appointment-gamestring =Appointment $*GameStringInfo-Setting_Game_Setting_Status_Show_Royal_Icon-gamestring =Royal quest icon display $*GameStringInfo-Rune_Title_Main-gamestring =Rune $*GameStringInfo-Rune_Title_Attach-gamestring =Rune Attach $*GameStringInfo-Rune_Title_Craft-gamestring =Craft Rune $*GameStringInfo-Rune_Button_Reset-gamestring =Rune Reset $*GameStringInfo-Rune_Text_OffensiveRune-gamestring =Attack Rune $*GameStringInfo-Rune_Text_DefensiveRune-gamestring =Defense Rune $*GameStringInfo-Rune_Text_Socket_Condition-gamestring =Socket Condition $*GameStringInfo-Rune_Text_Empty-gamestring =Rune Empty $*GameStringInfo-Rune_ConditionCheck_Inventory-gamestring =belongings in an empty space, a lack of
Rune recall to proceed could not. $*GameStringInfo-Rune_ConditionCheck_Gold-gamestring =Gold is scarce. $*GameStringInfo-Rune_CostAlert-gamestring = recall runes below cost is consumed.
Rune are you sure you want to proceed with the recovery? $*GameStringInfo-Rune_SocketCategory-gamestring = {0} private home $*GameStringInfo-MonsterBookStep1-gamestring = 1 step $*GameStringInfo-MonsterBookStep2-gamestring = 2 -stage $*GameStringInfo-MonsterBookStep3-gamestring = 3 phase $*GameStringInfo-Rune_Button_Synthesize-gamestring =synthesis $*GameStringInfo-Setting_Rune-gamestring =Rune $*GameStringInfo-Rune_EquipAlert-gamestring = recall runes : schedule cost is consumed.
Rune are you sure you want to proceed with the mounting? $*GameStringInfo-Opener_Order-gamestring =Order $*GameStringInfo-Setting_Order-gamestring =Order Setting $*GameStringInfo-Order_Title-gamestring =Order Title $*GameStringInfo-Order_Daily_Weekly_Tab-gamestring =daily / weekly briefing $*GameStringInfo-Order_Daily_Goal-gamestring =daily briefing achieved $*GameStringInfo-Order_Weekly_Goal-gamestring =weekly imprint collection $*GameStringInfo-Order_Reward_Receive-gamestring = receive compensation $*GameStringInfo-Order_Reward_Complete-gamestring =receipt complete $*GameStringInfo-Order_Daily_Information-gamestring =daily briefing is everyday am {0}: the initialization and, at certain count more than achieved : an additional reward of Winning number are. $*GameStringInfo-Order_Weekly_Information-gamestring =weekly briefing is a weekly Tuesday morning at "{0}" is initialized, an imprint at certain number of longer , you can collect additional compensation to obtain the number you. $*GameStringInfo-Order_Category-gamestring =category $*GameStringInfo-Order_Goal-gamestring =aim $*GameStringInfo-Order_Reward-gamestring =reward $*GameStringInfo-Order_Daily-gamestring =daily $*GameStringInfo-Order_Weekly-gamestring =weekly $*GameStringInfo-Order_Complete-gamestring =complete $*GameStringInfo-PartyMatching_tooltip_ablecount_daily-gamestring =daily am and 5: 00 initialization is. Use Possible The number of times Shown < Font color = number ' #feb63e ' > [Dungeon using available number / the total number of possible Use of ]
is. $*GameStringInfo-PartyMatching_tooltip_ablecount_weekly-gamestring =every Tuesday am 5: the initialization will be. Use Possible The number of times Shown < Font color = number ' #feb63e ' > [Dungeon using available number / the total number of possible Use of ]
is. $*GameStringInfo-Global_Raid_Text-gamestring =sat for make $*GameStringInfo-ActionCategory_Sign-gamestring =sign $*GameStringInfo-Loadingtip_concept_dungeon_LabofZeeto_001-gamestring =the Bell rope in a recent spate of disappearances and accidents occur and may.
their whereabouts Zito only know you. $*GameStringInfo-Loadingtip_concept_dungeon_LabofZeeto_002-gamestring =machine who has in the past, MAS of the home continent of the destroyed battle is an arsenal.
However, Zito is who only riders home continent to obtain can be you'd think.. $*GameStringInfo-Loadingtip_concept_dungeon_LabofZeeto_003-gamestring =line is a machine who's Research banned are.
However, Zito is a Bell rope-près- UnderGround in a lab machine outboard's completion in sight and leave you. $*GameStringInfo-Loadingtip_concept_dungeon_LabofZeeto_004-gamestring =Zito is a line from the expelled mechanical engineer is.
However, he Sen 's best machine engineer called fact is undeniably can not. $*GameStringInfo-Opener_Rune-gamestring =Rune $*GameStringInfo-Loadingtip_concept_dungeon_TOmbofTheWarriorKing_001-gamestring =Warrior King Bergamo Vác are the first that La to leasing closed hero.
but today me and his accomplishments are remembered now is the rare. $*GameStringInfo-Loadingtip_concept_dungeon_TOmbofTheWarriorKing_002-gamestring =Warrior King Bergamo Vác is a son Braden NUS for King takes No thought.
on the Hombre NUS is Berman Beck's in the heart of the curse of the blade are descendents of his Bowl and showed. $*GameStringInfo-Loadingtip_concept_dungeon_TOmbofTheWarriorKing_003-gamestring =the wizard to break a dying Warrior King, Save for the Warrior King and he tells the reality was frozen.
and Warrior Kings is completely renewable ways to Search for the long journey up. $*GameStringInfo-Loadingtip_concept_dungeon_TOmbofTheWarriorKing_004-gamestring =Warrior King Bergamo Vác is a Wizard to Josh's witchcraft as life sought.
but that in return, Al-in reality can not escape the body have been. $*GameStringInfo-Global_Max-gamestring=MAX $*GameStringInfo-Order_Max-gamestring=( MAX ) $*GameStringInfo-Setting_Game_Setting_Fixed_Camera-gamestring = fixed point $*GameStringInfo-PartyMatching_dungeon_teleport-gamestring =the Dungeon instantly mobile number are. $*GameStringInfo-Rune_InsertAlert_Socket-gamestring =home runes this is equipped with a wear equipment materials can not register. $*GameStringInfo-Loadingtip_concept_dungeon_MonsterArena02_001-gamestring =lumen days, vs. Wizard Sula on by numerous magical architecture was built.
de no MIA stadium is also his work of one is. $*GameStringInfo-Loadingtip_concept_dungeon_MonsterArena02_002-gamestring =the wizard for a drink called a lumen soldiers for a Stadium built.
magic replicated the toughest creatures are, lumen soldiers Dalian opponent was. $*GameStringInfo-Loadingtip_concept_dungeon_MonsterArena02_003-gamestring =lumen soldiers feel free to abstain in the stadium out of the can was.
becaUse the game en route to a life lost, that responsibility is completely and utterly soldier's share was. $*GameStringInfo-Setting_Aim_buffer_size-gamestring =Aim buffer size $*GameStringInfo-Setting_Select_LockOn-gamestring =Select Lock-on $*GameStringInfo-Setting_Game_Setting_Battle_MyDamage_02-gamestring =own damage situation display $*GameStringInfo-Setting_Game_Setting_Battle_DoMyHeal-gamestring =own a recovery situation display $*GameStringInfo-Setting_Game_Setting_Battle_TakeMyHeal-gamestring =himself received a recovery situation display $*GameStringInfo-Setting_Game_Setting_Label_ShowPartyRaidAttackBattleMsg-gamestring =party won / sat suit crew battle situation display $*GameStringInfo-Setting_Game_Setting_Battle_PartyMemberDamage_02-gamestring =party of the damage situation display $*GameStringInfo-Setting_Game_Setting_Battle_RaidMemberDamage_02-gamestring =sat suit crew the damage situation display $*GameStringInfo-Setting_Game_Setting_Battle_DoPartyMemberHeal-gamestring =party circle row a recovery situation display $*GameStringInfo-Setting_Game_Setting_Battle_DoRaidMemberHeal-gamestring =sat bee crews row a recovery situation display $*GameStringInfo-Setting_Game_Setting_Battle_TakePartyMemberHeal-gamestring =party circle received a recovery situation display $*GameStringInfo-Setting_Game_Setting_Battle_TakeRaidMemberHeal-gamestring =sat bee crews received a recovery situation display $*GameStringInfo-Shop_Dialog_Buy_Confirm-gamestring = {0} are you sure you want to buy these items? $*GameStringInfo-Guild_GuildMark_ToolTip-gamestring =Guild registration and change is possible. $*GameStringInfo-Guild_GuildMark_Title-gamestring =Guild glyph editing $*GameStringInfo-Guild_GuildMark_Present_Mark-gamestring =Guild glyph preview $*GameStringInfo-Guild_GuildMark_Edit_Information-gamestring =BackGround, sign, symbol, and color combination. $*GameStringInfo-Guild_GuildMark_BackGround-gamestring =BackGround $*GameStringInfo-Guild_GuildMark_Symbol-gamestring =Symbol $*GameStringInfo-Guild_GuildMark_Symbol_Color-gamestring =Symbol color $*GameStringInfo-Guild_GuildMark_Default_Mark-gamestring =Restore default $*GameStringInfo-Guild_GuildMark_Registration-gamestring =Guild Crest registered $*GameStringInfo-Guild_GuildMark_Level_Lock-gamestring =Guild level {0} level lock off $*GameStringInfo-Setting_LockOn-gamestring =Select Lock-on setting $*GameStringInfo-RO_Union_GuildLeader-gamestring =Union Guild Leader $*GameStringInfo-RO_Hieron_GuildLeader-gamestring =Herion Guild Leader $*GameStringInfo-CO_Union_GuildLeader-gamestring =Union Guild Leader $*GameStringInfo-CO_Hieron_GuildLeader-gamestring =Herion Guild Leader $*GameStringInfo-RO_Union_SystemMessage-gamestring = <{0}> Guild's Land $*GameStringInfo-RO_Hieron_SystemMessage-gamestring = <{0}> Guild's Land $*GameStringInfo-CO_Union_SystemMessage-gamestring = <{0}> Guild's Manor $*GameStringInfo-CO_Hieron_SystemMessage-gamestring = <{0}> Guild's Manor $*GameStringInfo-Guild_GuildMember_Influence-gamestring =will influence $*GameStringInfo-Guild_List_Tab_Weekly_Influence-gamestring =weekly influence $*GameStringInfo-Guild_List_Tab_Total_Influence-gamestring =total influence $*GameStringInfo-Guild_Weekly_Influence_Tooltip-gamestring =a weekly obtained the influence is displayed. Daily Am 5: Eve acquired influence are combined, every Sunday weekly influence is initialized. $*GameStringInfo-Guild_Total_Influence_Tooltip-gamestring =Guild joined from the point earned the CLOUT accumulated is displayed. $*GameStringInfo-Loadingtip_concept_dungeon_Ashluha_001-gamestring =Ash-Lu to Pantera, create, blood and madness they ruled was.
today day Shah of Kara Pantera is that the days when the surviving ones is an example of a after. $*GameStringInfo-Loadingtip_concept_dungeon_Ashluha_002-gamestring =today me and all Pantera are gods and cursing is not.
Pantera's one thing pine Tamarin is still Ash-Lu to serve you. $*GameStringInfo-Loadingtip_concept_dungeon_Ashluha_003-gamestring =Tamarin is Ash-Lu of madness gifted Pantera is.
they are Ash-Lou has to wake up, the world is again blood water lifting and and are. $*GameStringInfo-Loadingtip_concept_dungeon_Ashluha_004-gamestring =Ash-Lou is my brother Barakah to Beaver was torn.
Ash-Lu a day's battering still forget without you. $*GameStringInfo-Colosseum_Cancel_Check-gamestring =Arena If you cancel participation penalty will receive . Though Are you sure you want to cancel? $*GameStringInfo-Colosseum_Penalty_Time-gamestring = < font color = "#dd291d" >Arena participation impossible: {0}
$*GameStringInfo-GuildHistory-gamestring =Guild History $*GameStringInfo-GuildHistory_Date-gamestring =Date $*GameStringInfo-GuildHistory_Category-gamestring =Category $*GameStringInfo-GuildHistory_Description-gamestring =Guild History $*GameStringInfo-GuildHistory_RP-gamestring =Guild Score $*GameStringInfo-GuildHistory_RP_Use_Item-gamestring = [{0}] reign with a score of [{1}] item purchases Used. $*GameStringInfo-GuildHistory_RP_Use_Give-gamestring = [{0}] reign with a score of [{1}] the Guild has four. $*GameStringInfo-GuildWar_Surrender-gamestring =yield : [{0}] Guild, and in war you will Defeat. are you sure you want to surrender so
? $*GameStringInfo-Guild_GuildWar_Tab_StartWar-gamestring =war declared $*GameStringInfo-Guild_GuildWar_Tab_StartWar_StartWar-gamestring =war declared $*GameStringInfo-Guild_GuildWar_Tab_StartWar_InputGuildName-gamestring =war and proclaim the Guild to enter Please. $*GameStringInfo-Guild_GuildWar_Tab_StartWar_StartWarCount-gamestring =war declared possible count: {0}/{1} $*GameStringInfo-Guild_GuildWar_Tab_StartWar_WarCount-gamestring =war available {0}/{1} count: $*GameStringInfo-Guild_GuildWar_Tab_StartWar_Precautions-gamestring =war Note Note $*GameStringInfo-Guild_GuildWar_Tab_StartWar_Precautions_Description-gamestring =-2week a times am 5o'clock war declared possible count, war count, season entirelywill be initialized\n .\n- Guild to get war proclaim to you.\n- the Guild level 8 or higher , only the Guild wars do you can .\n- war time pass back to war to do can you.\n- might be competition, Castle Raid, Histaeze Thanon Arena, Dungeon, the opponentwill and fight \n can not.\n- relative to Guild and 100times or more kills in the war to Win.\n- war began 24hours ago when many more opponents to Guild and killed the Guild is\nto Win. However, the good side of the Guild and aid could total 10times less then the war will end in a draw \n. $*GameStringInfo-Guild_GuildWar_Tab_DoingWar_Count-gamestring =war points $*GameStringInfo-Guild_GuildWar_Tab_DoingWar_Count_Mine-gamestring ={0}-{1} points $*GameStringInfo-Guild_GuildWar_Tab_DoingWar_Count_Target-gamestring ={0}-{1} points $*GameStringInfo-Guild_GuildWar_Tab_DoingWar_Surrender-gamestring =Surrender $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Target_Desc-gamestring={0} $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result_Win_Surrender-gamestring =Win - surrender $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result_Win_Time-gamestring =Win - time end $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result_Win_Kill-gamestring =Win - score reached $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result_Tie-gamestring =Draw $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result_Lose_Surrender-gamestring =Defeat - surrender $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result_Lose_Kill-gamestring =Defeat - the score reached $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result_Lose_Time-gamestring =Defeat - time end $*GameStringInfo-Quest_UseItem-gamestring =Use item $*GameStringInfo-ActionBar_Skill_deck_Popup-gamestring = [{0}] {1} Switch tactics $*GameStringInfo-Loading_default_Text-gamestring=Loading... $*GameStringInfo-PvP_Class_Name_1-gamestring =Guardian $*GameStringInfo-PvP_Class_Name_2-gamestring =Beserker $*GameStringInfo-PvP_Class_Name_3-gamestring =Assassin $*GameStringInfo-PvP_Class_Name_4-gamestring =Ranger $*GameStringInfo-PvP_Class_Name_5-gamestring =Mage $*GameStringInfo-PvP_Class_Name_6-gamestring =Warlock $*GameStringInfo-PvP_Class_Name_7-gamestring =Paladin $*GameStringInfo-PvP_Class_Name_8-gamestring =Mystic $*GameStringInfo-Customizing_FileManager-gamestring =File Management $*GameStringInfo-Customizing_FileManager_FileName-gamestring =File name $*GameStringInfo-Customizing_FileManager_Save-gamestring =Save $*GameStringInfo-Customizing_FileManager_Load-gamestring =Load $*GameStringInfo-Customizing_Dialog_OverrideFile-gamestring =Same File name exists.
existing Files will be overwritten. $*GameStringInfo-Customizing_Dialog_FailLoad_WrongFile-gamestring =invalid File.
cannot load. $*GameStringInfo-Customizing_Dialog_OverrideCharacter-gamestring = < font color = "#ff442b" >* caution! *

all Customizing information lose availability.
really are you sure that you want to initialize the? $*GameStringInfo-Customizing_Dialog_FailLoad-gamestring = Failed to load. $*GameStringInfo-Customizing_Dialog_WrongCustomizingData-gamestring =some items are not valid, do not
the character being applied does not. are you sure you want to proceed with the
continue? $*GameStringInfo-custom_manageFile_btn-gamestring =File Management $*GameStringInfo-custom_systemmenu_btn_tooltip-gamestring =System menu $*GameStringInfo-SystemOption-gamestring =System Settings $*GameStringInfo-InterfaceOption-gamestring =Interface Settings $*GameStringInfo-SystemSetting_Dialog_RequestResetAll-gamestring =Reset all System Settings to default? $*GameStringInfo-InterfaceSetting_Dialog_RequestResetAll-gamestring =Reset all Interface Settings to default? $*GameStringInfo-Setting_SystemOption-gamestring =System Settings $*GameStringInfo-Setting_InterfaceOption-gamestring =Interface Settings $*GameStringInfo-SystemMenu_SystemOption-gamestring =System Settings $*GameStringInfo-SystemMenu_InterfaceOption-gamestring =Interface Settings $*GameStringInfo-SystemMenu_Lobby_InterfaceOption-gamestring =Interface Settings $*GameStringInfo-lobby_control_SaveFileManager-gamestring =external saving $*GameStringInfo-Customizing_Dialog_LoadAutoSaveFile-gamestring =prior to customization of the character exists.
character do you want to call? $*GameStringInfo-Customizing_SaveFileManager-gamestring =external saving $*GameStringInfo-Customizing_LoadFileManager-gamestring =external loading $*GameStringInfo-custom_saveFile_btn-gamestring =external saving $*GameStringInfo-custom_loadFile_btn-gamestring =external loading $*GameStringInfo-Guild_Tab_GuildWar-gamestring =Guild War $*GameStringInfo-GuildWar_Dialog_ConfirmWarStart-gamestring = [{0}] Are you sure you want to declare a guild war? $*GameStringInfo-SystemSetting_Apply_Ment-gamestring =You have changed the System Settings
Are u sure you want to do this? $*GameStringInfo-InterfaceSetting_Apply_Ment-gamestring =You have changed the Settings in the Interface window
Are u sure you want to do this? $*GameStringInfo-Shop_Dialog_Purchase_Amount-gamestring =Purchase Amount $*GameStringInfo-Global_Min-gamestring=MIN $*GameStringInfo-Shop_Dialog_Purchase_Confirm-gamestring = Are you sure you want to buy these items? $*GameStringInfo-Shop_Dialog_Buy_Confirm_Change-gamestring = {0} Buy {1} these items? $*GameStringInfo-GuildHistory_Date_Desc-gamestring={0} - {1} - {2} $*GameStringInfo-Lobby_Character_Level-gamestring=Level $*GameStringInfo-CompanionTooltip_Foster_Target_Available-gamestring =upgrade, strengthening possible $*GameStringInfo-CompanionTooltip_Foster_Target_Not_Available-gamestring =upgrade, < font color = ' enhance #f9594d ' >impossible
$*GameStringInfo-CompanionTooltip_Foster_Ingredient_Available-gamestring =upgrade, reinforced materials Use possible $*GameStringInfo-CompanionTooltip_Foster_Ingredient_Not_Available-gamestring =upgrade, reinforced materials Use < font color = "#f9594d" >impossible
$*GameStringInfo-PartyMatching_dungeon_ablecount_limited_Daily-gamestring =Daily $*GameStringInfo-PartyMatching_dungeon_ablecount_limited_Weekly-gamestring =Week $*GameStringInfo-ItemTooltip_RecommendClass-gamestring =featured job : {0}
$*GameStringInfo-Setting_Game_Setting_Camera_Shake-gamestring =Camera shake effect $*GameStringInfo-Setting_Game_Setting_Label_Chat-gamestring =Chat $*GameStringInfo-Setting_Game_Setting_Click_Whisper-gamestring =Click Whisper $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Before_Season-gamestring =Last Season {0} {1} {2} History {3} l $*GameStringInfo-Guild_GuildWar_Tab_SeasonHistory-gamestring =Season Record $*GameStringInfo-Guild_GuildWar_Tab_SeasonHistory_Total-gamestring =Total {0} {1} {2} History {3} l $*GameStringInfo-Guild_GuildWar_Tab_SeasonHistory_This-gamestring =This {0} {1} Season {2} {3} l $*GameStringInfo-Guild_GuildWar_Tab_SeasonHistory_Date-gamestring =Season Start $*GameStringInfo-Guild_GuildWar_Tab_SeasonHistory_Result-gamestring =War Result $*GameStringInfo-Guild_GuildWar_Tab_SeasonHistory_Date_Desc-gamestring={0} - {1} - {2} $*GameStringInfo-Guild_GuildWar_Tab_SeasonHistory_Result_Desc-gamestring = {0} {1} {2} Season History {3} l $*GameStringInfo-Conquest_bolter_Enter_Button-gamestring =participation: {0} $*GameStringInfo-Conquest_Popup_Join_TimeCount_Lumena_Text-gamestring = < font color = "#feb63e" >Castle Raid
would you like to enter?
Lumina {0} < font color is consumed.

= ' #feb63e ' >% T seconds after entering the battlefield.
$*GameStringInfo-Guild_GuildWar_Tab_WaitingWar_Timer-gamestring =Guild war starts in {0}: {1}: {2} hour(s) $*GameStringInfo-Loadingtip_concept_dungeon_NewYear_01-gamestring =New year special gift is said to be
deep in the mountains. $*GameStringInfo-dialog_button_dungeon_revival-gamestring =Dungeon Revival $*GameStringInfo-PartyMatching_dungeon_ablecount_limited_premium-gamestring={0} / {1} (+{3}) ({2}) $*GameStringInfo-InstanceRevivalPoint_personal_title-gamestring = < font color = ' ffffff ' >Personal resurrection stone
$*GameStringInfo-InstanceRevivalPoint_personal_register_title-gamestring = < font color = ' ffffff ' >Personal (resurrection registration)
$*GameStringInfo-InstanceRevivalPoint_party_title-gamestring = < font color = "1e94d8" >Party resurrection stone
$*GameStringInfo-InstanceRevivalPoint_party_register_title-gamestring = < font color = "1e94d8" >Party (resurrection registration)
$*GameStringInfo-InstanceRevivalPoint_guild_title-gamestring = < font color = "28bf00" >Guild resurrection stone
$*GameStringInfo-InstanceRevivalPoint_guild_register_title-gamestring = < font color = "28bf00" >Guild (resurrection registration)
$*GameStringInfo-InstanceRevivalPoint_summoner-gamestring =Summoner : {0} $*GameStringInfo-Minimap_Filter_InstanceRevivalPoint-gamestring =Resurrection stone $*GameStringInfo-waypoint_move_confirm-gamestring = are you sure you want to goreally ?
the selected focal point : {0} $*GameStringInfo-InstantRevivalPoint_Revival-gamestring =Statue of resurrection $*GameStringInfo-InstantRevivalPoint_Revival_Description-gamestring =Resurrection is possible.. $*GameStringInfo-InstantRevivalPoint_Revival_Location-gamestring =revived the position : {0} $*GameStringInfo-InstantRevivalPoint_Revival_Remain_Count-gamestring =remaining revived count : {0} $*GameStringInfo-waypoint_move_confirm-gamestring=Destination:
{0}

Do You Want to Move? $*GameStringInfo-use_lumena_dialog-gamestring=lumens required: {0} $*GameStringInfo-tooltip_pet_usable_rank-gamestring=Available for Class {0} + $*GameStringInfo-tooltip_pet_usable_conqueror-gamestring=Only Guild $*GameStringInfo-tooltip_pet_lv_grade_type-gamestring=Level {0}

Grade: {1} $*GameStringInfo-tooltip_pet_fatigue-gamestring=Fatigue {0}/{1} $*GameStringInfo-tooltip_mount_usable_min_PC_level-gamestring=You can increase the level of {0} $*GameStringInfo-tooltip_mount_usable_conqueror-gamestring=Only Guild $*GameStringInfo-tooltip_mount_run_speed-gamestring=Ground Speed: {0}% $*GameStringInfo-tooltip_mount_ride_time_0-gamestring=You can ride at once. $*GameStringInfo-tooltip_mount_ride_time-gamestring=Summon Time: {0} seconds. $*GameStringInfo-tooltip_mount_lv_grade_mount_type-gamestring=Level {0}

Grade: {1}
Type: {2} $*GameStringInfo-tooltip_mount_fly_speed-gamestring=Flight Speed: {0}% $*GameStringInfo-tooltip_mount_active_instant_skill_initial_consume-gamestring=Power Consumption: {0} $*GameStringInfo-tooltip_mount_active_hold_skill_periodic_consume-gamestring=Energy Consumption/S: {0} $*GameStringInfo-tooltip_mount_active_hold_skill_initial_consume-gamestring=Basic Power Consumption: {0} $*GameStringInfo-tooltip_gather_prop_possible-gamestring=Collectable $*GameStringInfo-tooltip_gather_prop_impossible-gamestring=Missing Tool
Can not collect {0}
$*GameStringInfo-tooltip_fellow_usable_rank-gamestring=Available for Class {0} + $*GameStringInfo-tooltip_fellow_usable_conqueror-gamestring=Only Guild $*GameStringInfo-tooltip_fellow_stat-gamestring=Strength: {0}
Agility: {1}
Intelligence: {2}
Wisdom: {3}
Stamina: {4} $*GameStringInfo-tooltip_fellow_lv_grade_type-gamestring=Level {0}

Grade: {1} $*GameStringInfo-time_second-gamestring= sec. $*GameStringInfo-time_minute-gamestring= min. $*GameStringInfo-time_hour-gamestring= h. $*GameStringInfo-time_day-gamestring= d. $*GameStringInfo-teleport_to_waypoint_location_codename-gamestring=Chosen Place:\n{0} $*GameStringInfo-teleport_to_waypoint_guide-gamestring=Use the mouse review can be found by clicking the name of the base and the left button to teleport. Right-click, you can remove unnecessary database. $*GameStringInfo-skillbook_learn-gamestring=Learned Lv {0} $*GameStringInfo-shop_skillbook_item_learned-gamestring=studied $*GameStringInfo-shop_skillbook_item_have-gamestring=Available $*GameStringInfo-serverlist_tooltip-gamestring={0} {1} (Lv {2}) $*GameStringInfo-serverlist_serverstate-gamestring=Status $*GameStringInfo-serverlist_servername-gamestring=Server $*GameStringInfo-serverlist_serverbusyrate6-gamestring=Login Restrictions $*GameStringInfo-serverlist_serverbusyrate4-gamestring=Overloaded $*GameStringInfo-serverlist_serverbusyrate3-gamestring=Busy $*GameStringInfo-serverlist_serverbusyrate2-gamestring=Normal $*GameStringInfo-serverlist_serverbusyrate1-gamestring=Free $*GameStringInfo-serverlist_serverbusyrate0-gamestring=Off $*GameStringInfo-serverlist_character-gamestring=Characters $*GameStringInfo-server_enter_retry_after_minute-gamestring=Try entering later. $*GameStringInfo-revival_waiting_standalone-gamestring=Before resurrection %T seconds left.\n Move to safe place. $*GameStringInfo-revival_waiting-gamestring=You will resurrected in %T seconds. $*GameStringInfo-revival_standalone-gamestring=Resurrect $*GameStringInfo-revival_possiblerevivalBySpiritualAwaker-gamestring=Find the body or talk with\n resurrect master.
If we can find the body, it will be possible\nto avoid the negative consequences of\nresurrection. $*GameStringInfo-revival_outOfCorpse-gamestring=You are too far away from the body.\nGet closer. $*GameStringInfo-revival_need_empty_lunema-gamestring=Resurrect do yo spending \n lumens? $*GameStringInfo-revival_lumena_charge-gamestring=Not enough lumens.
Add lumen? $*GameStringInfo-revival_lumena-gamestring=Lumens Necessary to: {0}   $*GameStringInfo-revival_fromOtherByOthers-gamestring=[{0}] revives you. \n \n Do you want to reborn next to [{1}]? $*GameStringInfo-revival_fromCurretPosition-gamestring=Resurrect in this place? $*GameStringInfo-revival_fromCorpseByOthers-gamestring=[{0}] revives you. \n \n Do you want to reborn next to [{0}]? $*GameStringInfo-revival_choice2-gamestring=Resurrection in the same place in %T seconds. $*GameStringInfo-revival_choice1-gamestring=You were killed.
Do you want to resurrect? $*GameStringInfo-revival_SpiritUalawaker-gamestring=Soul Travel $*GameStringInfo-revival_Spirit-gamestring=Become a ghost? $*GameStringInfo-return_need_empty_lunema-gamestring=Return immediately with lumen.\nCharge? $*GameStringInfo-return_lumena_charge-gamestring=Not enough lumens
Charge? $*GameStringInfo-return_lumena-gamestring={0}  $*GameStringInfo-remove_waypoint_to_waypoint_question-gamestring=Remove selected locations from the list of databases? $*GameStringInfo-remove_waypoint_popup-gamestring=Remove Location $*GameStringInfo-remove_waypoint_location_codename-gamestring=Base to remove {0} $*GameStringInfo-register_waypoint_to_waypoint_question-gamestring=Save this location as a base? $*GameStringInfo-register_waypoint_location_codename-gamestring=Base Location: {0} $*GameStringInfo-realmownership_Victory-gamestring=Victory $*GameStringInfo-realmownership_Defeat-gamestring=Defeat $*GameStringInfo-rank_weekly_gained_exp-gamestring=Rating $*GameStringInfo-rank_rank_name_none-gamestring=No $*GameStringInfo-rank_next_week_expecting_rank_tooltip-gamestring= Before the title {0} {1}
points
$*GameStringInfo-rank_next_week_expecting_rank-gamestring=Next Rank $*GameStringInfo-rank_limit_rank_register_dialog-gamestring=Up? $*GameStringInfo-quest_selevtive-gamestring=Selected Task $*GameStringInfo-quest_ongoing-gamestring=-{0} $*GameStringInfo-quest_objective-gamestring=Tasks $*GameStringInfo-quest_npc_name-gamestring="{0}" $*GameStringInfo-quest_not_drop-gamestring=This mission can not be waived. $*GameStringInfo-quest_failed-gamestring=Quest failed. $*GameStringInfo-quest_drop-gamestring=Abandon Quest? $*GameStringInfo-quest_complate-gamestring=-{0} (Completed) $*GameStringInfo-quest_bonus-gamestring=Extra Task $*GameStringInfo-quest_Sequential-gamestring=-{0} Step $*GameStringInfo-queet_seletive_ment-gamestring=Have to perform for complete task: {0}. $*GameStringInfo-playerlevel-gamestring=  Lv $*GameStringInfo-personcount-gamestring=  People $*GameStringInfo-party_summon_summoner_lumena_deficiency-gamestring=Do you want to summon\n{0}?
Cost: {1} lumens. $*GameStringInfo-party_summon_summonee_permission-gamestring={0} is calling you to his place.
Appeal: {1} $*GameStringInfo-party_Invite_ment-gamestring=Enter the name of the player for invite to the party. $*GameStringInfo-number_player-gamestring=No $*GameStringInfo-nametag_PawnName-gamestring={1} $*GameStringInfo-looby_ok-gamestring=OK $*GameStringInfo-login_login-gamestring=Login $*GameStringInfo-lobby_not_used_server-gamestring=Server not available. $*GameStringInfo-lobby_control_start-gamestring=Start $*GameStringInfo-lobby_control_servervhange-gamestring=CULT Guild $*GameStringInfo-lobby_control_exit-gamestring=Complete $*GameStringInfo-lobby_control_delete-gamestring=Delete $*GameStringInfo-lobby_control_create-gamestring=Create $*GameStringInfo-lobby_control_SaveFileManager-gamestring=Save appearance $*GameStringInfo-lobby_character_delete-gamestring=Delete {0}?
Character can not be recovered.
$*GameStringInfo-lobby_cant_enter_server_retry-gamestring=Unable to log on to the server.
Try again later. $*GameStringInfo-lobby_2ndPW_warning-gamestring=Wrong password.
An incorrect password 5 times
lock occurs.

( {0}/5) $*GameStringInfo-lobby_2ndPW_star-gamestring=* $*GameStringInfo-lobby_2ndPW_show_number-gamestring=Show Digits $*GameStringInfo-lobby_2ndPW_setting_title-gamestring=Installing Additional Password $*GameStringInfo-lobby_2ndPW_setting_confirm-gamestring=Confirm Password $*GameStringInfo-lobby_2ndPW_pwconfirm-gamestring=New password is confirmed $*GameStringInfo-lobby_2ndPW_number_backspace-gamestring=Backspace $*GameStringInfo-lobby_2ndPW_number_Reset-gamestring=Reset $*GameStringInfo-lobby_2ndPW_number_9-gamestring=9 $*GameStringInfo-lobby_2ndPW_number_8-gamestring=8 $*GameStringInfo-lobby_2ndPW_number_7-gamestring=7 $*GameStringInfo-lobby_2ndPW_number_6-gamestring=6 $*GameStringInfo-lobby_2ndPW_number_5-gamestring=5 $*GameStringInfo-lobby_2ndPW_number_4-gamestring=4 $*GameStringInfo-lobby_2ndPW_number_3-gamestring=3 $*GameStringInfo-lobby_2ndPW_number_2-gamestring=2 $*GameStringInfo-lobby_2ndPW_number_1-gamestring=1 $*GameStringInfo-lobby_2ndPW_number_0-gamestring=0 $*GameStringInfo-lobby_2ndPW_newpwconfirm-gamestring=Confirm New Password $*GameStringInfo-lobby_2ndPW_newpw-gamestring=New password $*GameStringInfo-lobby_2ndPW_locked-gamestring=5 times enter the wrong password
access is blocked. You can go
initialization online.
Game is completed after pressing the confirmation button. $*GameStringInfo-lobby_2ndPW_input-gamestring=Change Password $*GameStringInfo-lobby_2ndPW_guide02-gamestring=For each input sequence of numbers changed! $*GameStringInfo-lobby_2ndPW_guide01-gamestring=Input with the mouse (6-8 char.) $*GameStringInfo-lobby_2ndPW_feedback06-gamestring=Password valid! $*GameStringInfo-lobby_2ndPW_feedback05-gamestring=Invalid password! $*GameStringInfo-lobby_2ndPW_feedback03-gamestring=You can not use the keyboard! $*GameStringInfo-lobby_2ndPW_feedback02-gamestring=You can not use more than 3 identical digits! $*GameStringInfo-lobby_2ndPW_feedback01-gamestring=You can not use more than 3 identical digits! $*GameStringInfo-lobby_2ndPW_change_btntext-gamestring=Change Password $*GameStringInfo-lobby_2ndPW_change_btn-gamestring=Change $*GameStringInfo-lobby_2ndPW_change-gamestring=Repeat ext. password $*GameStringInfo-lobby_2ndPW_admin_reset_kick-gamestring=Password changed.
Game is completed. $*GameStringInfo-lobby_2ndPW_admin_reset_dialog-gamestring=Password Reset $*GameStringInfo-lobby_2ndPW_Lock-gamestring=Blocked $*GameStringInfo-lobby_2ndPW_Input_title-gamestring=Enter ext. password $*GameStringInfo-lobby_2ndPW_Exit-gamestring=Log in to the game on our website,
after the game closes. $*GameStringInfo-item_delete-gamestring=Remove item? $*GameStringInfo-goto_lobby-gamestring=Return to the character selection? $*GameStringInfo-global_menu_whisper-gamestring=PM $*GameStringInfo-global_menu_raid-gamestring=Invite to raid $*GameStringInfo-global_menu_party-gamestring=Invite to Party $*GameStringInfo-global_menu_delfriend-gamestring=Remove from Friends $*GameStringInfo-global_menu_block-gamestring=Blacklist $*GameStringInfo-global_menu_addfriend-gamestring=Add Friend $*GameStringInfo-gather_Actingpoint_popup-gamestring=Not enough action points.
Add the stock ML for Lumens? $*GameStringInfo-game_exit-gamestring=Exit the Game? $*GameStringInfo-exp-gamestring= Exp $*GameStringInfo-exchange_title-gamestring=Exchange Points $*GameStringInfo-exchange_rate-gamestring=Course $*GameStringInfo-exchange_popup-gamestring=Not enough lumens.
Add? $*GameStringInfo-exchange_own_token-gamestring=Available $*GameStringInfo-exchange_deal_token-gamestring=Normal $*GameStringInfo-exchange_commision-gamestring=Cost $*GameStringInfo-equip_custom_stats_range-gamestring={0} [ {1}~{2}] $*GameStringInfo-equip_custom_stats_pool-gamestring=Variable Parameters $*GameStringInfo-equip_custom_stats_lumena-gamestring=Use Lumens $*GameStringInfo-equip_custom_stats_fail-gamestring=All parameters are maximal $*GameStringInfo-equip_custom_stats_cinis-gamestring=Use Cinis $*GameStringInfo-equip_custom_stats_change-gamestring=Edit Settings $*GameStringInfo-equip_custom_stats_CT-gamestring=Use Points/Money $*GameStringInfo-equip_custom_return-gamestring=Back $*GameStringInfo-equip_custom_potential_stats-gamestring=Bonus Options $*GameStringInfo-equip_custom_potential_needitem-gamestring=Resources $*GameStringInfo-equip_custom_potential_inc_btn-gamestring=Awakening Forces $*GameStringInfo-equip_custom_potential_fail_by_stats-gamestring=Awakening Impossible $*GameStringInfo-equip_custom_potential_fail_by_lv-gamestring=Reached Max $*GameStringInfo-equip_custom_potential_disjoint_btn-gamestring=Disassemble Equipment $*GameStringInfo-equip_custom_new_stats-gamestring=New Options $*GameStringInfo-equip_custom_max_potential_title-gamestring=Maximum Effect $*GameStringInfo-equip_custom_max_potential_description-gamestring=Possible Awaken to: {0} $*GameStringInfo-equip_custom_lumena_dialog-gamestring=increase
using resources? $*GameStringInfo-equip_custom_lumena_charge-gamestring=Not enough lumens.
Do you want to charge? $*GameStringInfo-equip_custom_expect_disjoint_result-gamestring=Result Analysis $*GameStringInfo-equip_custom_existing_stats-gamestring=Settings $*GameStringInfo-equip_custom_disjoint_result-gamestring=Result $*GameStringInfo-equip_custom_disjoint_fail-gamestring=This equipment can not be dismantled $*GameStringInfo-equip_custom_disjoint_dialog-gamestring=When parsing you will receive fewer resources than in the sale.\nContinue? $*GameStringInfo-equip_custom_disjoint_btn-gamestring=Disassemble $*GameStringInfo-equip_custom_choose-gamestring=Selection $*GameStringInfo-equip_custom_change-gamestring=Start $*GameStringInfo-equip_custom_Lgd_fail-gamestring=No special effects $*GameStringInfo-equip_custom_LgdOpt_pool-gamestring=Variable Effects $*GameStringInfo-equip_custom_LgdOpt_lumena-gamestring=Required $*GameStringInfo-equip_custom_LgdOpt_change-gamestring=Change Special Effect $*GameStringInfo-equip_custom_LgdOpt-gamestring=Special Effects $*GameStringInfo-equip_custom_CT_dialog_2-gamestring=increase
each time requires more resources. $*GameStringInfo-equip_custom_CT_dialog_1-gamestring=Using the following items,
change the-settings? $*GameStringInfo-dialogbutton_yes-gamestring=Yes $*GameStringInfo-dialogbutton_tomb-gamestring=At Tomb $*GameStringInfo-dialogbutton_revival_base-gamestring=On Base $*GameStringInfo-dialogbutton_revival-gamestring=Now $*GameStringInfo-dialogbutton_reject-gamestring=Reject $*GameStringInfo-dialogbutton_ok-gamestring=OK $*GameStringInfo-dialogbutton_no-gamestring=No $*GameStringInfo-dialogbutton_invite-gamestring=Invite $*GameStringInfo-dialogbutton_change-gamestring=Ok $*GameStringInfo-dialogbutton_cancel-gamestring=Cancel $*GameStringInfo-dialogbutton_buy-gamestring=Buy $*GameStringInfo-dialogbutton_accept-gamestring=Accept $*GameStringInfo-dialog_button_dungeon_revival-gamestring=At Entrance $*GameStringInfo-customizing_dialog_select_lumena_item_next_stage-gamestring=This is the-selected/modified surcharge profile.
{0}
To create a character, select a normal profile.
$*GameStringInfo-customizing_dialog_select_lumena_item-gamestring=During character creation, you can not choose a paid profile.
Apply Changes? $*GameStringInfo-customizing_3D_picking_fail-gamestring=When a character is wearing,
3D-modeling of direct click
impossible
(available in slider mode) $*GameStringInfo-custom_wrongfile_dialog-gamestring=Impossible to Upload corrupted File. $*GameStringInfo-custom_ui_toggle_btn_tooltip-gamestring=Hide UI $*GameStringInfo-custom_systemmenu_btn_tooltip-gamestring=System Menu $*GameStringInfo-custom_sub_menu_wrinkle_tooltip-gamestring=Wrinkles $*GameStringInfo-custom_sub_menu_wrinkle-gamestring=Wrinkle $*GameStringInfo-custom_sub_menu_tail_tooltip-gamestring=Tail $*GameStringInfo-custom_sub_menu_tail-gamestring=Tail $*GameStringInfo-custom_sub_menu_style_tooltip-gamestring=Preset $*GameStringInfo-custom_sub_menu_style-gamestring=Style $*GameStringInfo-custom_sub_menu_stamp_tooltip-gamestring=Tattoo $*GameStringInfo-custom_sub_menu_stamp_color-gamestring=Tattoo Color $*GameStringInfo-custom_sub_menu_stamp-gamestring=Tattoo $*GameStringInfo-custom_sub_menu_skin_tooltip-gamestring=Skin $*GameStringInfo-custom_sub_menu_skin-gamestring=Skin $*GameStringInfo-custom_sub_menu_scar_tooltip-gamestring=Scars $*GameStringInfo-custom_sub_menu_scar-gamestring=Scar $*GameStringInfo-custom_sub_menu_nose_tooltip-gamestring=Nose $*GameStringInfo-custom_sub_menu_nose-gamestring=Nose $*GameStringInfo-custom_sub_menu_mouse_tooltip-gamestring=Mouth $*GameStringInfo-custom_sub_menu_mouse-gamestring=Mouth $*GameStringInfo-custom_sub_menu_mole_tooltip-gamestring=Birthmark $*GameStringInfo-custom_sub_menu_mole-gamestring=Birthmark $*GameStringInfo-custom_sub_menu_makeupstyle_tooltip-gamestring=Makeup Preset $*GameStringInfo-custom_sub_menu_lipstic_tooltip-gamestring=Lipstic $*GameStringInfo-custom_sub_menu_lipstic-gamestring=Lipstic $*GameStringInfo-custom_sub_menu_lipgloss_tooltip-gamestring=Lipgloss $*GameStringInfo-custom_sub_menu_lipgloss-gamestring=Lipgloss $*GameStringInfo-custom_sub_menu_lens_tooltip-gamestring=Lens $*GameStringInfo-custom_sub_menu_lens-gamestring=Lens $*GameStringInfo-custom_sub_menu_jaw_tooltip-gamestring=Jaw $*GameStringInfo-custom_sub_menu_jaw-gamestring=Jaw $*GameStringInfo-custom_sub_menu_highlighter_tooltip-gamestring=Highlighter $*GameStringInfo-custom_sub_menu_highlighter-gamestring=Highlighter $*GameStringInfo-custom_sub_menu_hairstyle_tooltip-gamestring=Hair Preset $*GameStringInfo-custom_sub_menu_hair_tooltip-gamestring=Change Hairstyles $*GameStringInfo-custom_sub_menu_hair-gamestring=Hair Style $*GameStringInfo-custom_sub_menu_freckle_tooltip-gamestring=Freckles $*GameStringInfo-custom_sub_menu_freckle-gamestring=Freckle $*GameStringInfo-custom_sub_menu_facetattoo_tooltip-gamestring=Face Tattoos $*GameStringInfo-custom_sub_menu_facetattoo_color-gamestring=Tattoos Color $*GameStringInfo-custom_sub_menu_facetattoo-gamestring=Face Tattoos $*GameStringInfo-custom_sub_menu_facestyle_tooltip-gamestring=Face Preset $*GameStringInfo-custom_sub_menu_face_tooltip-gamestring=Face $*GameStringInfo-custom_sub_menu_face-gamestring=Face $*GameStringInfo-custom_sub_menu_eyeshadow_tooltip-gamestring=Eyeshadow $*GameStringInfo-custom_sub_menu_eyeshadow-gamestring=Eyeshadow $*GameStringInfo-custom_sub_menu_eyeliner_tooltip-gamestring=Eyeliner $*GameStringInfo-custom_sub_menu_eyeliner-gamestring=Eyeliner $*GameStringInfo-custom_sub_menu_eyelashes_tooltip-gamestring=Eyelashes $*GameStringInfo-custom_sub_menu_eyelashes-gamestring=Eyelashes $*GameStringInfo-custom_sub_menu_eyebrow_tooltip-gamestring=Eyebrows $*GameStringInfo-custom_sub_menu_eyebrow-gamestring=Eyebrow $*GameStringInfo-custom_sub_menu_eye_tooltip-gamestring=Eye $*GameStringInfo-custom_sub_menu_eye-gamestring=Eye $*GameStringInfo-custom_sub_menu_ear_tooltip-gamestring=Ear $*GameStringInfo-custom_sub_menu_ear-gamestring=Ear $*GameStringInfo-custom_sub_menu_cheek_tooltip-gamestring=Cheek $*GameStringInfo-custom_sub_menu_cheek-gamestring=Cheek $*GameStringInfo-custom_sub_menu_bodytype_tooltip-gamestring=Body Preset $*GameStringInfo-custom_sub_menu_bodytype-gamestring=Body Preset $*GameStringInfo-custom_sub_menu_bodytattoo_tooltip-gamestring=Body Tattoos $*GameStringInfo-custom_sub_menu_bodytattoo_color-gamestring=Tattoos Color $*GameStringInfo-custom_sub_menu_bodytattoo-gamestring=Body Tattoos $*GameStringInfo-custom_sub_menu_body_tooltip-gamestring=Body $*GameStringInfo-custom_sub_menu_body-gamestring=Body $*GameStringInfo-custom_sub_menu_blushercolor-gamestring=Color Blush $*GameStringInfo-custom_sub_menu_blusher_tooltip-gamestring=Blusher $*GameStringInfo-custom_sub_menu_blusher-gamestring=Blusher $*GameStringInfo-custom_sub_menu_beard_tooltip-gamestring=Beard $*GameStringInfo-custom_sub_menu_beard-gamestring=Beard $*GameStringInfo-custom_sub_menu_Lethercolor_tooltip-gamestring=Hide Color $*GameStringInfo-custom_sub_menu_Lethercolor-gamestring=Hide Color $*GameStringInfo-custom_sub_menu_LetherPattern_tooltip-gamestring=Hide Pattern $*GameStringInfo-custom_sub_menu_LetherPattern-gamestring=Hide Pattern $*GameStringInfo-custom_setting_btn_tooltip-gamestring=General Settings $*GameStringInfo-custom_savefile_btn-gamestring=Save Appearance $*GameStringInfo-custom_save_file_dialog-gamestring=The existing file is overwritten. $*GameStringInfo-custom_save_file_btn-gamestring=Save File $*GameStringInfo-custom_reset_dialog-gamestring=- Warning! -
All changes will be lost.
Continue? $*GameStringInfo-custom_reset_btn-gamestring=Reset $*GameStringInfo-custom_random_btn-gamestring=Random $*GameStringInfo-custom_presetreset_dialog-gamestring=Checking Information $*GameStringInfo-custom_option_eye_right_color-gamestring=Right Eye Color $*GameStringInfo-custom_option_eye_right-gamestring=Right Eye $*GameStringInfo-custom_option_eye_left_color-gamestring=Left Eye Color $*GameStringInfo-custom_option_eye_left-gamestring=Left Eye $*GameStringInfo-custom_option_eye_hairstyle-gamestring=Default Hair $*GameStringInfo-custom_option_eye_close-gamestring=Close Eye $*GameStringInfo-custom_option_eye_both-gamestring=Both Eye $*GameStringInfo-custom_morphtarget_none-gamestring=No $*GameStringInfo-custom_managefile_btn-gamestring=File Management $*GameStringInfo-custom_main_menu_slidermode_tooltip-gamestring=Slider Mode $*GameStringInfo-custom_main_menu_slidermode-gamestring=Slider Mode $*GameStringInfo-custom_main_menu_makeup_tooltip-gamestring=Makeup $*GameStringInfo-custom_main_menu_makeup-gamestring=Makeup $*GameStringInfo-custom_main_menu_hair_tooltip-gamestring=Hair $*GameStringInfo-custom_main_menu_hair-gamestring=Hair $*GameStringInfo-custom_main_menu_face_tooltip-gamestring=Face $*GameStringInfo-custom_main_menu_face-gamestring=Face $*GameStringInfo-custom_main_menu_deco_tooltip-gamestring=Accessory $*GameStringInfo-custom_main_menu_deco-gamestring=Accessory $*GameStringInfo-custom_main_menu_all_tooltip-gamestring=All $*GameStringInfo-custom_main_menu_all-gamestring=All $*GameStringInfo-custom_loadfile_btn-gamestring=Upload a look $*GameStringInfo-custom_light_setting_btn_tooltip-gamestring=Light Setting $*GameStringInfo-custom_global_artist_preset-gamestring=Preset $*GameStringInfo-custom_game_exit_btn_tooltip-gamestring=Exit Game $*GameStringInfo-custom_freckle_color-gamestring=Freckle Color $*GameStringInfo-custom_file_open_dialog-gamestring=Settings changed. $*GameStringInfo-custom_file_open_btn-gamestring=Open File $*GameStringInfo-custom_enroute_save_btn-gamestring=Save $*GameStringInfo-custom_enroute_open_dialog-gamestring=- Warning! -
All changes will be lost.
Continue? $*GameStringInfo-custom_detail_mode_exit_btn-gamestring=OK $*GameStringInfo-custom_detail_mode_btn-gamestring=Zoom $*GameStringInfo-custom_detail_edit_tooltip-gamestring=Detailing Face $*GameStringInfo-custom_detail_edit_exid_tooltip-gamestring=Completion of detailed facial configuration mode $*GameStringInfo-custom_cloth_toggle_btn_tooltip-gamestring=Clothes On/Off $*GameStringInfo-custom_camera_setting_btn_tooltip-gamestring=Camera Settings $*GameStringInfo-custom_artistpresetreset_dialog-gamestring=- Warning! -
When you select a preset previous settings will be reset.
Select set? $*GameStringInfo-custom_Wrinkle_NasolabialLineWrinkleDensity-gamestring=Nose Wrinkle Density $*GameStringInfo-custom_Wrinkle_ForeheadWrinkleDensity-gamestring=Forehead Wrinkle Density $*GameStringInfo-custom_Wrinkle_EyeWrinkleDensity-gamestring=Eye Wrinkle Density $*GameStringInfo-custom_Skin_SkinShine-gamestring=Skin Shine $*GameStringInfo-custom_Skin_SkinColor-gamestring=Skin Color $*GameStringInfo-custom_Nose_NoseMorphTarget-gamestring=Nose Settings $*GameStringInfo-custom_Nose_MorphTarget_11-gamestring=Selection 10 $*GameStringInfo-custom_Nose_MorphTarget_10-gamestring=Selection 09 $*GameStringInfo-custom_Nose_MorphTarget_09-gamestring=Selection 08 $*GameStringInfo-custom_Nose_MorphTarget_08-gamestring=Selection 07 $*GameStringInfo-custom_Nose_MorphTarget_07-gamestring=Selection 06 $*GameStringInfo-custom_Nose_MorphTarget_06-gamestring=Selection 05 $*GameStringInfo-custom_Nose_MorphTarget_05-gamestring=Selection 04 $*GameStringInfo-custom_Nose_MorphTarget_04-gamestring=Selection 03 $*GameStringInfo-custom_Nose_MorphTarget_03-gamestring=Selection 02 $*GameStringInfo-custom_Nose_MorphTarget_02-gamestring=Selection 01 $*GameStringInfo-custom_Nose_MorphTarget_01-gamestring=Basic Settings $*GameStringInfo-custom_Mouse_MouseMorphTarget-gamestring=Mouth Settings $*GameStringInfo-custom_Mole_description-gamestring=Tattoos $*GameStringInfo-custom_Mole_delete-gamestring=Delete $*GameStringInfo-custom_Mole_10-gamestring=10 $*GameStringInfo-custom_Mole_09-gamestring=9 $*GameStringInfo-custom_Mole_08-gamestring=8 $*GameStringInfo-custom_Mole_07-gamestring=7 $*GameStringInfo-custom_Mole_06-gamestring=6 $*GameStringInfo-custom_Mole_05-gamestring=5 $*GameStringInfo-custom_Mole_04-gamestring=4 $*GameStringInfo-custom_Mole_03-gamestring=3 $*GameStringInfo-custom_Mole_02-gamestring=2 $*GameStringInfo-custom_Mole_01-gamestring=1 $*GameStringInfo-custom_LipsticColor-gamestring=Lipstic Color $*GameStringInfo-custom_LensColor-gamestring=Lens Color $*GameStringInfo-custom_HairShine-gamestring=Hair Shine $*GameStringInfo-custom_HairSets-gamestring=Hair Style $*GameStringInfo-custom_HairColor-gamestring=Hair Color $*GameStringInfo-custom_Global_shine-gamestring=Gloss $*GameStringInfo-custom_Global_location-gamestring=Position $*GameStringInfo-custom_Global_color-gamestring=Color $*GameStringInfo-custom_Global_bound-gamestring=Volume $*GameStringInfo-custom_Global_Tickness-gamestring=Tickness $*GameStringInfo-custom_Global_Size-gamestring=Size $*GameStringInfo-custom_Global_Rotation-gamestring=Rotate $*GameStringInfo-custom_Global_PearlDensity-gamestring=Shade $*GameStringInfo-custom_Global_Multiply-gamestring=Brightness $*GameStringInfo-custom_Global_Density-gamestring=Saturation $*GameStringInfo-custom_Global_ColorDensity-gamestring=Saturation $*GameStringInfo-custom_FurPattern_LetherPatternColorDensity-gamestring=Saturation $*GameStringInfo-custom_FurPattern_LetherPatternColor-gamestring=Hide Color $*GameStringInfo-custom_FurColor_LetherShine-gamestring=Hide Shine $*GameStringInfo-custom_FurColor_LetherBellyColor-gamestring=Letherbelly Color $*GameStringInfo-custom_FurColor_LetherBackColor-gamestring=Letherback Color $*GameStringInfo-custom_Eyeshadow_Full_pearl-gamestring=Eyeshadow Shade $*GameStringInfo-custom_Eyeshadow_Full_color-gamestring=Transparent $*GameStringInfo-custom_Eyeshadow_EyeshadowUnder-gamestring=Lower Eyelid $*GameStringInfo-custom_Eyeshadow_EyeshadowDoubleEyelid-gamestring=Upper Eyelid $*GameStringInfo-custom_Eyeshadow_EyeshadowBase-gamestring=Base Color $*GameStringInfo-custom_Eyeliner_head-gamestring=Head $*GameStringInfo-custom_Eyeliner_center-gamestring=Center $*GameStringInfo-custom_Eyeliner_UnderEyeliner_show-gamestring=Show $*GameStringInfo-custom_Eyeliner_UnderEyeliner_hide-gamestring=Hide $*GameStringInfo-custom_Eyeliner_UnderEyeliner-gamestring= Eyeliner below $*GameStringInfo-custom_Eyeliner_EyelinerStartRange-gamestring=Start Range $*GameStringInfo-custom_Eyeliner_EyelinerEndRotation-gamestring=End Rotation $*GameStringInfo-custom_Eyelash_color-gamestring=Eyelashes Color $*GameStringInfo-custom_Eyebrow_ForeheadMorphTarget-gamestring=Eyebrow/Forehead Settings $*GameStringInfo-custom_Eyebrow_ForeheadBasicForm-gamestring=Forehead Basic $*GameStringInfo-custom_Eyebrow_EyebrowColor_Hairmatch-gamestring=Colormatch with Hair $*GameStringInfo-custom_Eyebrow_EyebrowColor-gamestring=Eyebrow Color $*GameStringInfo-custom_Eyebrow_Eyebrow-gamestring=Eyebrow $*GameStringInfo-custom_Eye_PupilsSize-gamestring=Pupil Size $*GameStringInfo-custom_Eye_PupilsColor-gamestring=Eyepupil Color $*GameStringInfo-custom_Eye_MorphTarget_11-gamestring=Selection 10 $*GameStringInfo-custom_Eye_MorphTarget_10-gamestring=Selection 09 $*GameStringInfo-custom_Eye_MorphTarget_09-gamestring=Selection 08 $*GameStringInfo-custom_Eye_MorphTarget_08-gamestring=Selection 07 $*GameStringInfo-custom_Eye_MorphTarget_07-gamestring=Selection 06 $*GameStringInfo-custom_Eye_MorphTarget_06-gamestring=Selection 05 $*GameStringInfo-custom_Eye_MorphTarget_05-gamestring=Selection 04 $*GameStringInfo-custom_Eye_MorphTarget_04-gamestring=Selection 03 $*GameStringInfo-custom_Eye_MorphTarget_03-gamestring=Selection 02 $*GameStringInfo-custom_Eye_MorphTarget_02-gamestring=Selection 01 $*GameStringInfo-custom_Eye_MorphTarget_01-gamestring=Basic Settings $*GameStringInfo-custom_Eye_IrisSize-gamestring=Iris Size $*GameStringInfo-custom_Eye_IrisColor_Hairmatch-gamestring=Colormatch with Hair $*GameStringInfo-custom_Eye_IrisColor-gamestring=Iris Color $*GameStringInfo-custom_Eye_EyeballColor-gamestring=Eyeball Color $*GameStringInfo-custom_Eye_EyeMorphTarget-gamestring=Eye Settings $*GameStringInfo-custom_Eslider_face_title-gamestring=Slide Face $*GameStringInfo-custom_Eslider_body_title-gamestring=Slide Body $*GameStringInfo-custom_Ear_MorphTarget_06-gamestring=Selection 05 $*GameStringInfo-custom_Ear_MorphTarget_05-gamestring=Selection 04 $*GameStringInfo-custom_Ear_MorphTarget_04-gamestring=Selection 03 $*GameStringInfo-custom_Ear_MorphTarget_03-gamestring=Selection 02 $*GameStringInfo-custom_Ear_MorphTarget_02-gamestring=Selection 01 $*GameStringInfo-custom_Ear_MorphTarget_01-gamestring=Basic Settings $*GameStringInfo-custom_Ear_EarMorphTarget-gamestring=Ear Settings $*GameStringInfo-custom_ESlider_Face_UpperLipsWidth-gamestring=Uplip Width $*GameStringInfo-custom_ESlider_Face_UpperLipsThickness-gamestring=Uplip Thickness $*GameStringInfo-custom_ESlider_Face_UpperLipsProjection-gamestring=Uplip Ledge $*GameStringInfo-custom_ESlider_Face_UpperEarWheelLocation-gamestring=Ear Loc. $*GameStringInfo-custom_ESlider_Face_TotalEyeVerticalLocation-gamestring=TotalEye Loc. $*GameStringInfo-custom_ESlider_Face_NoseVerticalLocation-gamestring=Nose Y Loc. $*GameStringInfo-custom_ESlider_Face_NoseTipWidth-gamestring=Noseball Size $*GameStringInfo-custom_ESlider_Face_NoseTipShape-gamestring=Nosetip Form $*GameStringInfo-custom_ESlider_Face_NoseSize-gamestring=Nose Size $*GameStringInfo-custom_ESlider_Face_NoseProjection-gamestring=Nose Ledge $*GameStringInfo-custom_ESlider_Face_NoseBridgeWidth-gamestring=Nosebridge Width $*GameStringInfo-custom_ESlider_Face_NoseBridgeProjection-gamestring=Nosebridge Ledge $*GameStringInfo-custom_ESlider_Face_NoseBallWidth-gamestring=Noseball Width $*GameStringInfo-custom_ESlider_Face_NoseBallVerticalLocation-gamestring=Noseball Y Loc. $*GameStringInfo-custom_ESlider_Face_NoseBallSize-gamestring=Nosetip Width $*GameStringInfo-custom_ESlider_Face_MouthWidth-gamestring=Mouth Width $*GameStringInfo-custom_ESlider_Face_MouthVerticalLocation-gamestring=Mouth Y Loc. $*GameStringInfo-custom_ESlider_Face_MouthTailVerticalLocation-gamestring=Mouth Tail Y Loc. $*GameStringInfo-custom_ESlider_Face_MouthProjection-gamestring=Mouth Ledge $*GameStringInfo-custom_ESlider_Face_LowerLipsWidth-gamestring=Lowlip Width $*GameStringInfo-custom_ESlider_Face_LowerLipsThickness-gamestring=Lowlip Thickness $*GameStringInfo-custom_ESlider_Face_LowerLipsProjection-gamestring=Lowlip Ledge $*GameStringInfo-custom_ESlider_Face_JawVolume-gamestring=Jaw Volume $*GameStringInfo-custom_ESlider_Face_JawTipSize-gamestring=Jawtip Size $*GameStringInfo-custom_ESlider_Face_JawTipProjection-gamestring=Jawtip Ledge $*GameStringInfo-custom_ESlider_Face_JawSize-gamestring=Jaw Size $*GameStringInfo-custom_ESlider_Face_JawProjection-gamestring=Jaw Ledge $*GameStringInfo-custom_ESlider_Face_JawLength-gamestring=Jaw Length. $*GameStringInfo-custom_ESlider_Face_JawAngle-gamestring=Jaw Angle $*GameStringInfo-custom_ESlider_Face_EyebrowVerticalLocation-gamestring=Eyebrow Y Loc. $*GameStringInfo-custom_ESlider_Face_EyebrowThickness-gamestring=Eyebrow Thicknesss $*GameStringInfo-custom_ESlider_Face_EyebrowProjection-gamestring=Eyebrow Ledge $*GameStringInfo-custom_ESlider_Face_EyebrowHorizontalLength-gamestring=Eyebrow X Loc. $*GameStringInfo-custom_ESlider_Face_EyeVerticalLocation-gamestring=Eye Y Loc. $*GameStringInfo-custom_ESlider_Face_EyeVerticalLength-gamestring=Eye Y Length $*GameStringInfo-custom_ESlider_Face_EyeTweenLength-gamestring=Eyetweem Length $*GameStringInfo-custom_ESlider_Face_EyeTailVerticalLocation-gamestring=Eyetail Y Loc. $*GameStringInfo-custom_ESlider_Face_EyeSize-gamestring=Eye Size $*GameStringInfo-custom_ESlider_Face_EyeRotation-gamestring=Eye Rotation $*GameStringInfo-custom_ESlider_Face_EyeProjection-gamestring=Eye Ledge $*GameStringInfo-custom_ESlider_Face_EyeHorizontalLength-gamestring=Eye X Length $*GameStringInfo-custom_ESlider_Face_EarWheelHorizontalLocation-gamestring=Ear Wheel X. Loc. $*GameStringInfo-custom_ESlider_Face_EarVerticalLength-gamestring=Ear Y. Length $*GameStringInfo-custom_ESlider_Face_EarSize-gamestring=Ear Size $*GameStringInfo-custom_ESlider_Face_EarHorizontalLength-gamestring=Ear X. Length $*GameStringInfo-custom_ESlider_Face_CheekBoneVerticalLocation-gamestring=Cheekbone Y. Loc. $*GameStringInfo-custom_ESlider_Face_CheekBoneProjection-gamestring=Cheekbone Ledge $*GameStringInfo-custom_ESlider_Face_CheekBoneHorizontalLocation-gamestring=Cheekbone X. Loc. $*GameStringInfo-custom_ESlider_Face_Cheek-gamestring=Cheek $*GameStringInfo-custom_ESlider_Body_WaistLength-gamestring=Waist Length $*GameStringInfo-custom_ESlider_Body_WaistCircumference-gamestring=Waist Circuit $*GameStringInfo-custom_ESlider_Body_UpperBodyCircumference-gamestring=Chest Circuit $*GameStringInfo-custom_ESlider_Body_ThighLength-gamestring=Leg Length $*GameStringInfo-custom_ESlider_Body_ThighCircumference-gamestring=Leg Circuit $*GameStringInfo-custom_ESlider_Body_ShoulderWidth-gamestring=Shoulder X $*GameStringInfo-custom_ESlider_Body_ShoulderVerticalLocation-gamestring=Shoulder Y $*GameStringInfo-custom_ESlider_Body_PelvisWidth-gamestring=Pelvis Width $*GameStringInfo-custom_ESlider_Body_NeckLength-gamestring=Neck Length $*GameStringInfo-custom_ESlider_Body_NeckCircumference-gamestring=Neck Circuit $*GameStringInfo-custom_ESlider_Body_MuscleMass-gamestring=Muscle $*GameStringInfo-custom_ESlider_Body_HipVerticalLocation-gamestring=Hip Y Loc. $*GameStringInfo-custom_ESlider_Body_HipSize-gamestring=Hip Ledge $*GameStringInfo-custom_ESlider_Body_HipHorizontalLocation-gamestring=Hip X Loc. $*GameStringInfo-custom_ESlider_Body_Height-gamestring=Height $*GameStringInfo-custom_ESlider_Body_HeadSize-gamestring=Head Size $*GameStringInfo-custom_ESlider_Body_HandSize-gamestring=Hand Size $*GameStringInfo-custom_ESlider_Body_FootSize-gamestring=Foot Size $*GameStringInfo-custom_ESlider_Body_CalfLength-gamestring=Shank Length $*GameStringInfo-custom_ESlider_Body_CalfCircumference-gamestring=Shank Circuit $*GameStringInfo-custom_ESlider_Body_BreastVerticalLocation-gamestring=Booby Y Loc. $*GameStringInfo-custom_ESlider_Body_BreastSize-gamestring=Booby Size $*GameStringInfo-custom_ESlider_Body_BreastHorizontalLocation-gamestring=Booby X Loc. $*GameStringInfo-custom_ESlider_Body_BodyCircumference-gamestring=Body Circuit $*GameStringInfo-custom_ESlider_Body_ArmThickness-gamestring=Arm Thickness $*GameStringInfo-custom_ESlider_Body_ArmLength-gamestring=Arm Length $*GameStringInfo-custom_ESlider_Body_AbdomenProjection-gamestring=Belly Ledge $*GameStringInfo-custom_BodyType_Height-gamestring=Height $*GameStringInfo-custom_BodyType_BodyFatMuscleMass-gamestring=Fat/Muscle Mass $*GameStringInfo-custom_Beard_BeardColor_Hairmatch-gamestring=Colormatch with Hair $*GameStringInfo-custom_Beard_BeardColor-gamestring=Beard Color $*GameStringInfo-custom_Beard_Beard-gamestring=Beard $*GameStringInfo-create_used_name-gamestring=Name is used $*GameStringInfo-create_use_name-gamestring=Name available $*GameStringInfo-create_prev-gamestring=Back $*GameStringInfo-create_next-gamestring=Next $*GameStringInfo-create_default_text-gamestring=Enter Name $*GameStringInfo-create_complation-gamestring=Can only use standart chracters. $*GameStringInfo-create_check_name_max-gamestring=maximum of 12 characters. $*GameStringInfo-create_check_name-gamestring=Please enter at least two character. $*GameStringInfo-choice_teleport_to_waypoint_question-gamestring=Teleport to specified point? $*GameStringInfo-chat_textsize_title-gamestring=Font Size $*GameStringInfo-chat_textsize_18-gamestring=18 $*GameStringInfo-chat_textsize_17-gamestring=17 $*GameStringInfo-chat_textsize_16-gamestring=16 $*GameStringInfo-chat_textsize_15-gamestring=15 $*GameStringInfo-chat_textsize_14-gamestring=14 $*GameStringInfo-chat_textsize_13-gamestring=13 $*GameStringInfo-chat_setting_title-gamestring=Chat Settings $*GameStringInfo-chat_setting_tab-gamestring=Chat $*GameStringInfo-chat_setting_subtitle-gamestring=Detailed Settings $*GameStringInfo-chat_setting_reset-gamestring=Chat settings {0}
will be reset. $*GameStringInfo-chat_setting_maintitle-gamestring=Chats Tab $*GameStringInfo-chat_setting_color-gamestring=Color $*GameStringInfo-chat_mode_realm-gamestring=/2 $*GameStringInfo-chat_message_filter-gamestring=Filter $*GameStringInfo-chat_menu_name-gamestring={0} $*GameStringInfo-chat_bg_opacity_active-gamestring=Enable Transparent Backgrounds $*GameStringInfo-chat_bg_opacity-gamestring=Background Transparency $*GameStringInfo-channelnumber-gamestring=Channel $*GameStringInfo-channel_busyrate3-gamestring=Channel {0} {1} $*GameStringInfo-channel_busyrate2-gamestring=Channel {0} {1} $*GameStringInfo-channel_busyrate1-gamestring=Channel {0} {1} $*GameStringInfo-channel_busyrate0-gamestring=Channel {0} {1} $*GameStringInfo-change_Overlap_guildname-gamestring=Change the name of the guild. $*GameStringInfo-change_Overlap_charactername-gamestring=Change the name of the hero. $*GameStringInfo-action_point_lack_mission_refresh-gamestring=Not enough action points to upgrade mission.
Add OD for Lumens? $*GameStringInfo-action_point_lack_mb-gamestring=Insufficient OD for hunting.
Add? $*GameStringInfo-action_point_lack_dungeon-gamestring=Insufficient OD to enter the dungeon.
Add? $*GameStringInfo-action_point_lack_castro-gamestring=Insufficient OD to participate in the-siege of Castro.
Add? $*GameStringInfo-WrongPassword-gamestring=Wrong password. \n Error: Connect_Err_WrongPassword $*GameStringInfo-WorldMap_World-gamestring=World Map $*GameStringInfo-WorldMapPlayerToolTip_RaidMemberChannel-gamestring={0} (channel {1}) $*GameStringInfo-WorldMapPlayerToolTip_RaidMember-gamestring={0} $*GameStringInfo-WorldMapPlayerToolTip_PartyMemberChannel-gamestring={0} (Channel {1}) $*GameStringInfo-WorldMapPlayerToolTip_PartyMember-gamestring={0} $*GameStringInfo-WebShop_Title-gamestring=Shop $*GameStringInfo-Waypoint_Start-gamestring=You are here $*GameStringInfo-Waypoint_Price_Free-gamestring=Free $*GameStringInfo-Waypoint_NotArrive-gamestring=Not available $*GameStringInfo-WaypointWarp_Minimap_Location_Name-gamestring=? $*GameStringInfo-Warehouse_Withdraw-gamestring=Exit $*GameStringInfo-Warehouse_Use_Record-gamestring=Use Record $*GameStringInfo-Warehouse_Title-gamestring=Warehouse $*GameStringInfo-Warehouse_Guild_Level-gamestring=Can be used on Guild Lv {0} $*GameStringInfo-Warehouse_Deposit-gamestring=Log $*GameStringInfo-Warehouse_04-gamestring=Warehouse 4 $*GameStringInfo-Warehouse_03-gamestring=Warehouse 3 $*GameStringInfo-Warehouse_02-gamestring=Warehouse 2 $*GameStringInfo-Warehouse_01-gamestring=Warehouse 1 $*GameStringInfo-War_Join_Default_Button-gamestring=Join WAR $*GameStringInfo-VoluntaryAction_Category-gamestring=Activate Protection $*GameStringInfo-VolumeChannel_union_protect_Tooltip-gamestring=Union Territory

-Siege Castro Time-
GMT +3

-12:50- PM
-03:50- PM
-06:50- PM
-09:50- PM
[2nd April March]
-11:00- PM

-World Boss Time-
GMT +3

-02:00- PM
-08:00- PM
[2nd April March]
-09:00- PM

-Capital War Times-
GMT +3

[1st/8th April]
-05:00- PM

-Rule Territory Times-
GMT +3

[2nd/15th April]
-05:00- PM $*GameStringInfo-VolumeChannel_pvp_Tooltip-gamestring=Pvp Zone

-Siege Castro Time-
GMT +3

-12:50- PM
-03:50- PM
-06:50- PM
-09:50- PM
[2nd April March]
-11:00- PM

-World Boss Time-
GMT +3

-02:00- PM
-08:00- PM
[2nd April March]
-09:00- PM

-Capital War Times-
GMT +3

[1st/8th April]
-05:00- PM

-Rule Territory Times-
GMT +3

[2nd/15th April]
-05:00- PM $*GameStringInfo-VolumeChannel_non_pvp_Tooltip-gamestring=Peaceful Zone

-Siege Castro Time-
GMT +3

-12:50- PM
-03:50- PM
-06:50- PM
-09:50- PM
[2nd April March]
-11:00- PM

-World Boss Time-
GMT +3

-02:00- PM
-08:00- PM
[2nd April March]
-09:00- PM

-Capital War Times-
GMT +3

[1st/8th April]
-05:00- PM

-Rule Territory Times-
GMT +3

[2nd/15th April]
-05:00- PM $*GameStringInfo-VolumeChannel_hieron_protect_Tooltip-gamestring=Hieron Territory

-Siege Castro Time-
GMT +3

-12:50- PM
-03:50- PM
-06:50- PM
-09:50- PM
[2nd April March]
-11:00- PM

-World Boss Time-
GMT +3

-02:00- PM
-08:00- PM
[2nd April March]
-09:00- PM

-Capital War Times-
GMT +3

[1st/8th April]
-05:00- PM

-Rule Territory Times-
GMT +3

[2nd/15th April]
-05:00- PM $*GameStringInfo-Victory-gamestring=Victory $*GameStringInfo-UserNotDefined-gamestring=This ID does not exist. \n Error: Connect_Err_NotUserDefine $*GameStringInfo-UserLimit-gamestring=Number of users exceeds the limit. \n Error: Connect_Err_UserLimit $*GameStringInfo-UndefinedServerConnectionErr-gamestring=For Unknown Reason the connection to server lost. If the problem persists, please contact support.\n Error: Connect_Err_UnDefine $*GameStringInfo-Umount_TooHighAltitude-gamestring=You can not dismount, you are too high. $*GameStringInfo-Umount_Success-gamestring=Get. $*GameStringInfo-Umount_Not_Mount-gamestring=Did not work. $*GameStringInfo-Umount_CantPlaceOnGround-gamestring=You can not dismount, you're not on the ground. $*GameStringInfo-Tutorial_Progress_PopUp-gamestring=Start Nigra Turis - Empty Dream? $*GameStringInfo-Tooltip_PlayerStatus_Icon_Logout_Label-gamestring=Offline $*GameStringInfo-Tooltip_PlayerStatus_Icon_Infil_Label-gamestring=Another Dimension $*GameStringInfo-Tooltip_PlayerStatus_Icon_Infil_Description-gamestring=Impossible to interaction with another dimension. $*GameStringInfo-Tooltip_PlayerStatus_Icon_Indun_Label-gamestring=In Dungeon $*GameStringInfo-Tooltip_PlayerStatus_Icon_Indun_Description-gamestring=Impossible to interaction with another dimension. $*GameStringInfo-Tooltip_PlayerStatus_Icon_Death_Label-gamestring=Death $*GameStringInfo-Tooltip_PlayerStatus_Icon_Channel_Label-gamestring=On channel {1} {0} $*GameStringInfo-Tooltip_PlayerStatus_Icon_Channel_Description-gamestring=Impossible to interaction with another dimension. $*GameStringInfo-Tooltip_NPC_LocalTitle-gamestring={0} $*GameStringInfo-Tooltip_Map_StoryQuestTilte-gamestring={0} $*GameStringInfo-Tooltip_Map_RoyalQuestTilte-gamestring={0} $*GameStringInfo-Tooltip_Map_QuestDescription_Object-gamestring=-{0} ({1}/{2}) $*GameStringInfo-Tooltip_Map_QuestDescription-gamestring=-{0} $*GameStringInfo-Tooltip_Map_PartyMember-gamestring={0} $*GameStringInfo-Tooltip_Map_NPClocaltitle-gamestring={0} $*GameStringInfo-Tooltip_Map_NPCName-gamestring={0} $*GameStringInfo-Tooltip_Map_MonsterBookTilte-gamestring={0} $*GameStringInfo-Tooltip_Map_EpisodeQuestTilte-gamestring={0} $*GameStringInfo-Tooltip_Item_Grade_6-gamestring={0} $*GameStringInfo-Tooltip_Item_Grade_5-gamestring={0} $*GameStringInfo-Tooltip_Item_Grade_4-gamestring={0} $*GameStringInfo-Tooltip_Item_Grade_3-gamestring={0} $*GameStringInfo-Tooltip_Item_Grade_2-gamestring={0} $*GameStringInfo-Tooltip_Item_Grade_1-gamestring={0} $*GameStringInfo-Tooltip_Incompetent_ON-gamestring=This transaction is prohibited further use impossible.
Mail/Trade/Exchange/Guild Warehouse $*GameStringInfo-Tooltip_FieldRaid_Title-gamestring={0} $*GameStringInfo-Tooltip_FieldRaid_Description-gamestring={0} $*GameStringInfo-Tooltip_EquipInfo-gamestring= Equipped $*GameStringInfo-Tooltip_ContentsToken_RP-gamestring=
Points are given for owner of territories, joining to the Capital War, according to the results of city, camp management. $*GameStringInfo-Tooltip_ContentsToken_Lumena-gamestring=
The currency used in the ancient empire. Lumen can be obtained in several ways.

Used to pay for various activities or rare items that can not be bought for the usual money. $*GameStringInfo-Tooltip_ContentsToken_DP-gamestring=
Points will be awarded for the elimination of the enemy group that threatening the world.

Points are earned in dungeons. $*GameStringInfo-Tooltip_ContentsToken_Cinis-gamestring=
Cinis is a fire treasure the legacy stone kingdom Urgand.

Cinis stock can be replenished as a result of high level disassemble equipment. $*GameStringInfo-Tooltip_ContentsToken_CP-gamestring=
Points will be awarded for fighting enemies kingdom players.

Points are earned from battles with enemies. $*GameStringInfo-Tooltip_ContentsToken_BP-gamestring=
Points will be awarded for domestication monsters,collecting plant, minarel extraction, etc.

Points are earned from Hunt Quest,Minion Quest, etc. $*GameStringInfo-Tooltip_Conqueror_Region_Spezia-gamestring=Spezia $*GameStringInfo-Tooltip_Conqueror_Region_Hieracon-gamestring=Girakon $*GameStringInfo-Tooltip_Channel_icon-gamestring=On Another Channel. impossible to interaction with another dimension. $*GameStringInfo-Tooltip_Channel_Move_Description-gamestring=After {0} second you can switch to another channel. $*GameStringInfo-Tooltip_Channel_Move-gamestring={1} Channel {0} $*GameStringInfo-Tooltip_Adjusted_Lv-gamestring=Change Level: {0}
Tech Level: {1} $*GameStringInfo-ToolTip_Mount_Energy_Label-gamestring=Mount Energy {0}/{1} $*GameStringInfo-ToolTip_Mount_Energy_Description-gamestring=Resource for mount skills. Restored over time. $*GameStringInfo-TermCompanion_Expire-gamestring=Timeout $*GameStringInfo-Taming_Try_Scroll_Mana-gamestring=Scroll Power $*GameStringInfo-Taming_Try_Monster_Mental-gamestring=Monster Spirit $*GameStringInfo-Taming_Try-gamestring=Taming Progress $*GameStringInfo-SystemSetting_Dialog_RequestResetAll-gamestring=Reset All General Settings\nConfirm? $*GameStringInfo-SystemSetting_Apply_Ment-gamestring=Changes are not saved.
Do you still want to close window? $*GameStringInfo-SystemOption-gamestring=System Settings $*GameStringInfo-SystemMenu_SystemOption-gamestring=System Settings $*GameStringInfo-SystemMenu_Options-gamestring=Settings $*GameStringInfo-SystemMenu_Lobby_InterfaceOption-gamestring=Interface Settings $*GameStringInfo-SystemMenu_Lobby-gamestring=Select Character $*GameStringInfo-SystemMenu_InterfaceOption-gamestring=UI Settings $*GameStringInfo-SystemMenu_Exit-gamestring=Exit $*GameStringInfo-SystemMenu_Deliberation-gamestring=Age Requirement $*GameStringInfo-SystemMenu_CustomerCenter-gamestring=Escape $*GameStringInfo-SystemMenu_Cancel-gamestring=Cancel $*GameStringInfo-Status_Wisdom-gamestring=Wisdom $*GameStringInfo-Status_WeaponDamage-gamestring=Physical Damage $*GameStringInfo-Status_Technique-gamestring=Inspiration $*GameStringInfo-Status_Strength-gamestring=Strength $*GameStringInfo-Status_Stamina-gamestring=Stamina $*GameStringInfo-Status_SpellWeaponDamage-gamestring=Spell Damage $*GameStringInfo-Status_SpellPower-gamestring=Magical Attack $*GameStringInfo-Status_SpellArmor-gamestring=Mag. protection $*GameStringInfo-Status_ResistRating-gamestring=Magic Resistance $*GameStringInfo-Status_RCResistRating-gamestring=Max Resistance $*GameStringInfo-Status_Quickness-gamestring=Quickness $*GameStringInfo-Status_ParryRating-gamestring=Parry $*GameStringInfo-Status_MaxSkillResource-gamestring=Max. {0} $*GameStringInfo-Status_MaxHP-gamestring=Max. HP $*GameStringInfo-Status_Inteligence-gamestring=Intelligence $*GameStringInfo-Status_HitRating-gamestring=Hit Rate $*GameStringInfo-Status_HasteRating-gamestring=Accelerate $*GameStringInfo-Status_DodgeRating-gamestring=Dodge $*GameStringInfo-Status_CriticalRating-gamestring=Critical Rate $*GameStringInfo-Status_BlockReduceRating-gamestring=Block Reduce $*GameStringInfo-Status_BlockRating-gamestring=Block $*GameStringInfo-Status_Balance-gamestring=Balance $*GameStringInfo-Status_AttackPower-gamestring=Physical Attack $*GameStringInfo-Status_Armor-gamestring=Physical Protection $*GameStringInfo-Status_Agility-gamestring=Agility $*GameStringInfo-Start_enter_fail_preseason-gamestring=Enter the password $*GameStringInfo-SocketError-gamestring=No response from server. If the problem is not resolved, contact support. \n Error: Connect_Err_SocketError - none: {0} $*GameStringInfo-SocketBroken-gamestring=Connection with server was lost. \n Error: Connect_Err_SocketBroken $*GameStringInfo-Skilldeck_locked_capable-gamestring=Tactics $*GameStringInfo-Skillbook_UI_Title-gamestring=Skills $*GameStringInfo-Skillbook_Ranger_keyskill_3-gamestring=Improves the fighting capabilities in a single hunt. Increases the accumulation force of the impact. $*GameStringInfo-Skillbook_Ranger_keyskill_2-gamestring=Maximizes the fighting ability. Improves defensive abilities. $*GameStringInfo-Skillbook_Ranger_keyskill_1-gamestring=Increases attack power, if during the fight not to budge. $*GameStringInfo-Skillbook_QTE_Title-gamestring=Reaction $*GameStringInfo-Skillbook_Paladin_keyskill_3-gamestring=Increases the amount of mana and improves healing abilities. $*GameStringInfo-Skillbook_Paladin_keyskill_2-gamestring=Increases the level of aggression and enhances the protective ability. $*GameStringInfo-Skillbook_Paladin_keyskill_1-gamestring=Allows you to combine magic and physical attack. $*GameStringInfo-Skillbook_Normal_Skill_Title-gamestring=Basic $*GameStringInfo-Skillbook_Keyskill_reference-gamestring=Improved Skills $*GameStringInfo-Skillbook_Keyskill_description-gamestring=Core Skill Info $*GameStringInfo-Skillbook_Guardian_keyskill_3-gamestring=Maximizes the fighting ability. Constantly stun opponents. $*GameStringInfo-Skillbook_Guardian_keyskill_2-gamestring=Maximum enhances defensive abilities. Accelerates the accumulation of courage on block. $*GameStringInfo-Skillbook_Guardian_keyskill_1-gamestring=Maximum improving offensive ability. Accelerates the accumulation of courage. $*GameStringInfo-Skillbook_Berserker_keyskill_3-gamestring=During fight increases the parry probability. $*GameStringInfo-Skillbook_Berserker_keyskill_2-gamestring=This ability to succeed in capturing the enemy and increase your rage in battle. $*GameStringInfo-Skillbook_Berserker_keyskill_1-gamestring=This talent hits high area damage, but requires fighting by accumulating power. $*GameStringInfo-Skill_deck_casting_name-gamestring=Changing Tactics: [{0}] $*GameStringInfo-SkillDeck_Use_Text-gamestring=This tactic is already being used. $*GameStringInfo-SkillDeck_UnlearnedSkill_Title-gamestring=Not Available $*GameStringInfo-SkillDeck_Slot_Lock_monthlypaid-gamestring=You can unlock with premium account. $*GameStringInfo-SkillDeck_Slot_Lock_item-gamestring=Can unlock by using special items. $*GameStringInfo-SkillDeck_Slot_Lock_fixedCharge-gamestring=Time Remaining: {0} $*GameStringInfo-SkillDeck_Slot_Lock-gamestring=Locked Skill Box
Opens on Lv {0} $*GameStringInfo-SkillDeck_Slot_KeySlot-gamestring=Core Box $*GameStringInfo-SkillDeck_Slot_HybridSlot-gamestring=Active/Passive Skill Box $*GameStringInfo-SkillDeck_Slot_ActiveSlot-gamestring=Skill Box $*GameStringInfo-SkillDeck_SkillChain_Title-gamestring=Series $*GameStringInfo-SkillDeck_PassiveSkill_Title-gamestring=Passive Skill $*GameStringInfo-SkillDeck_KeySkill_Title-gamestring=Core Skill $*GameStringInfo-SkillDeck_Equip_Text-gamestring=Selection $*GameStringInfo-SkillDeck_Change_deck-gamestring=Use $*GameStringInfo-SkillDeck_Change_Key_ToolTip-gamestring=Change tactics [{0}] to ({1}) $*GameStringInfo-SkillDeck_ActiveSkill_Title-gamestring=Active Skill $*GameStringInfo-SkillDeck_ActionSkillDeck_Name-gamestring=Tactics {0} $*GameStringInfo-SkillDeck_ActionSkillDeck_Button_Save-gamestring=Save $*GameStringInfo-SkillBook_Title-gamestring=Skill Panel $*GameStringInfo-Size_Small-gamestring=- $*GameStringInfo-Size_Big-gamestring=+ $*GameStringInfo-Size-gamestring=Size $*GameStringInfo-Sign_Select-gamestring=Choose Marker Shape $*GameStringInfo-Sign_Quick_Option-gamestring=Set Raid Marker $*GameStringInfo-Sign_Authority-gamestring=Mark Permission $*GameStringInfo-ShoppingBasket_Window_Title-gamestring=Cart $*GameStringInfo-ShoppingBasket_Total_Title-gamestring=Number Amount $*GameStringInfo-Shop_guild_gift_check-gamestring={0} to {1} - send? $*GameStringInfo-Shop_guild_gift-gamestring=Guild Gift Shop $*GameStringInfo-Shop_Repurchase-gamestring=Repurchase $*GameStringInfo-Shop_Filter-gamestring=Show Available $*GameStringInfo-Shop_Dialog_Purchase_Confirm-gamestring=Puchase Confirm? $*GameStringInfo-Shop_Dialog_Purchase_Amount-gamestring=Enter Purchase Amount $*GameStringInfo-Shop_Dialog_Buy_Confirm_Change-gamestring=Do you want to buy {1} amount of {0}? $*GameStringInfo-Shop_Dialog_Buy_Confirm-gamestring=Buy {0}? $*GameStringInfo-Sever_enter_fail_preseason-gamestring=When creating advanced character only one channel can be used. $*GameStringInfo-Sever_enter_fail_pre_season-gamestring=During character creation
Can be only one server. $*GameStringInfo-Setting_map_quest_filterout-gamestring=Do not display low level quests $*GameStringInfo-Setting_chat_whisper_reply-gamestring=Reply to Message $*GameStringInfo-Setting_Zoom_Out-gamestring=Zoom Out $*GameStringInfo-Setting_Zoom_In-gamestring=Zoom In $*GameStringInfo-Setting_World_Map-gamestring=World Map $*GameStringInfo-Setting_Window_Mode-gamestring=Window Mode $*GameStringInfo-Setting_Wide_Resolution_2-gamestring=Widescreen 16:10 $*GameStringInfo-Setting_Wide_Resolution_1-gamestring=Widescreen 16:9 $*GameStringInfo-Setting_WebShop-gamestring=Shop $*GameStringInfo-Setting_Voluntary_Action-gamestring=Activate Protection $*GameStringInfo-Setting_User_Fix-gamestring=Customer $*GameStringInfo-Setting_UIOpen_Caption-gamestring=Ui Open Caption $*GameStringInfo-Setting_Toogle_WeaponStatus-gamestring=Remove Weapon $*GameStringInfo-Setting_TokenExchange-gamestring=Exchange Points $*GameStringInfo-Setting_Toggle_Run-gamestring=Walk/Run $*GameStringInfo-Setting_Toggle_CharStatus-gamestring=Sit/Stand $*GameStringInfo-Setting_SystemOption-gamestring=System Settings $*GameStringInfo-Setting_StrafeRight-gamestring=Strafe Right $*GameStringInfo-Setting_StrafeLeft-gamestring=Strafe Left $*GameStringInfo-Setting_Standard_Resolution-gamestring=Standard 4:3 $*GameStringInfo-Setting_Standard_12-gamestring=Basic 12 Menu Bar $*GameStringInfo-Setting_Standard_11-gamestring=Basic 11 Menu Bar $*GameStringInfo-Setting_Standard_10-gamestring=Basic 10 Menu Bar $*GameStringInfo-Setting_Standard_09-gamestring=Basic 9 Menu Bar $*GameStringInfo-Setting_Standard_08-gamestring=Skill Box 8 $*GameStringInfo-Setting_Standard_07-gamestring=Skill Box 7 $*GameStringInfo-Setting_Standard_06-gamestring=Skill Box 6 $*GameStringInfo-Setting_Standard_05-gamestring=Skill Box 5 $*GameStringInfo-Setting_Standard_04-gamestring=Skill Box 4 $*GameStringInfo-Setting_Standard_03-gamestring=Skill Box 3 $*GameStringInfo-Setting_Standard_02-gamestring=Skill Box 2 $*GameStringInfo-Setting_Standard_01-gamestring=Skill Box 1 $*GameStringInfo-Setting_Sound_Setting_Sound-gamestring=Sound $*GameStringInfo-Setting_Sound_Setting_SetUISoundVolume-gamestring=UI Sound $*GameStringInfo-Setting_Sound_Setting_SetSystemVoiceVolume_Mute-gamestring=Mute Voice Sound $*GameStringInfo-Setting_Sound_Setting_SetSystemVoiceVolume-gamestring=Notification $*GameStringInfo-Setting_Sound_Setting_SetNPCVoiceVolume-gamestring=NPC Voice $*GameStringInfo-Setting_Sound_Setting_SetMasterSoundVolume_Mute-gamestring=Mute Sounds $*GameStringInfo-Setting_Sound_Setting_SetMasterSoundVolume-gamestring=Normal volume $*GameStringInfo-Setting_Sound_Setting_SetEffectSoundVolume-gamestring=Effect $*GameStringInfo-Setting_Sound_Setting_SetBGMusicVolume_Mute-gamestring=Mute Music $*GameStringInfo-Setting_Sound_Setting_SetBGMusicVolume-gamestring=Background Music $*GameStringInfo-Setting_Sound_Setting_SetAmbientSoundVolume-gamestring=Ambient $*GameStringInfo-Setting_Sound_Setting_Label_SoundVolume-gamestring=Sound Volume $*GameStringInfo-Setting_Sound_Setting_Label_DetailSoundVolume-gamestring=Detailed Sound Volume $*GameStringInfo-Setting_Sound_Setting-gamestring=Sound $*GameStringInfo-Setting_Skill_Book-gamestring=Skills $*GameStringInfo-Setting_SkillDeck_Change_05-gamestring=Tactics 5 $*GameStringInfo-Setting_SkillDeck_Change_04-gamestring=Tactics 4 $*GameStringInfo-Setting_SkillDeck_Change_03-gamestring=Tactics 3 $*GameStringInfo-Setting_SkillDeck_Change_02-gamestring=Tactics 2 $*GameStringInfo-Setting_SkillDeck_Change_01-gamestring=Tactics 1 $*GameStringInfo-Setting_Skill-gamestring=Skills $*GameStringInfo-Setting_Sign_Sign_09-gamestring=Mark 9 $*GameStringInfo-Setting_Sign_Sign_08-gamestring=Mark 8 $*GameStringInfo-Setting_Sign_Sign_07-gamestring=Mark 7 $*GameStringInfo-Setting_Sign_Sign_06-gamestring=Mark 6 $*GameStringInfo-Setting_Sign_Sign_05-gamestring=Mark 5 $*GameStringInfo-Setting_Sign_Sign_04-gamestring=Mark 4 $*GameStringInfo-Setting_Sign_Sign_03-gamestring=Mark 3 $*GameStringInfo-Setting_Sign_Sign_02-gamestring=Mark 2 $*GameStringInfo-Setting_Sign_Sign_01-gamestring=Mark 1 $*GameStringInfo-Setting_Sign_Release-gamestring=Remove Mark $*GameStringInfo-Setting_Sign_Ready-gamestring=Ready Signal $*GameStringInfo-Setting_Sign_Number_05-gamestring=Mark Number 5 $*GameStringInfo-Setting_Sign_Number_04-gamestring=Mark Number 4 $*GameStringInfo-Setting_Sign_Number_03-gamestring=Mark Number 3 $*GameStringInfo-Setting_Sign_Number_02-gamestring=Mark Number 2 $*GameStringInfo-Setting_Sign_Number_01-gamestring=Mark Number 1 $*GameStringInfo-Setting_Sign_Clear-gamestring=Remove All Marks $*GameStringInfo-Setting_Setting_Option-gamestring=General Settings $*GameStringInfo-Setting_ServerExchange-gamestring=Auction $*GameStringInfo-Setting_Select_TargetofTarget-gamestring=Assist $*GameStringInfo-Setting_Select_Target-gamestring=Select Target $*GameStringInfo-Setting_Select_Self-gamestring=Select Self $*GameStringInfo-Setting_Select_Party_05-gamestring=Select Member 5 (Not used) $*GameStringInfo-Setting_Select_Party_04-gamestring=Select Member 4 $*GameStringInfo-Setting_Select_Party_03-gamestring=Select Member 3 $*GameStringInfo-Setting_Select_Party_02-gamestring=Select Member 2 $*GameStringInfo-Setting_Select_Party_01-gamestring=Select Member 1 $*GameStringInfo-Setting_Select_LockOn-gamestring=Lock Target $*GameStringInfo-Setting_Rune-gamestring=Rune $*GameStringInfo-Setting_Right_Rotation-gamestring=Turn Right $*GameStringInfo-Setting_Resolution-gamestring=Resolution $*GameStringInfo-Setting_RealmOwnership-gamestring=Capital War $*GameStringInfo-Setting_Raid_Title-gamestring=Raid $*GameStringInfo-Setting_Quick_Sign-gamestring=Quick Marker $*GameStringInfo-Setting_Quest_Item_Use-gamestring=Quest Use $*GameStringInfo-Setting_Quest-gamestring=Jobs $*GameStringInfo-Setting_QTE_02-gamestring=reaction Skills 2 $*GameStringInfo-Setting_QTE_01-gamestring=reaction Skills 1 $*GameStringInfo-Setting_Power_Run-gamestring=Run $*GameStringInfo-Setting_Party_Caption-gamestring=Party Caption $*GameStringInfo-Setting_PC_Information-gamestring=Profile $*GameStringInfo-Setting_Order-gamestring=Order $*GameStringInfo-Setting_Option_Caption-gamestring=Option Caption $*GameStringInfo-Setting_None-gamestring=None $*GameStringInfo-Setting_Move_Caption-gamestring=Move $*GameStringInfo-Setting_Mouse_Wheel_Up-gamestring=Mouse Wheel Up $*GameStringInfo-Setting_Mouse_Wheel_Down-gamestring=Mouse Wheel Down $*GameStringInfo-Setting_Mouse_Sensitivity-gamestring=Mouse Sensitivity $*GameStringInfo-Setting_MouseScroll_Up-gamestring=Mouse Wheel Up $*GameStringInfo-Setting_MouseScroll_Down-gamestring=Mouse Wheel Down $*GameStringInfo-Setting_Mount_Skill_02-gamestring=Skills mount 2 $*GameStringInfo-Setting_Mount_Skill_01-gamestring=Skills mount 1 $*GameStringInfo-Setting_Mount_Jump-gamestring=Jump/Flight $*GameStringInfo-Setting_Mission_Title-gamestring=Minion Quest $*GameStringInfo-Setting_Middlemap_titlebar_move-gamestring=Move Map $*GameStringInfo-Setting_Middlemap_location_fix-gamestring=Lock Minimap $*GameStringInfo-Setting_Middlemap_FG_opacity-gamestring=Map Transparency $*GameStringInfo-Setting_Middlemap_BG_opacity-gamestring=Background Transparency $*GameStringInfo-Setting_Middlemap_BGColor_White-gamestring=White $*GameStringInfo-Setting_Middlemap_BGColor_Black-gamestring=Black $*GameStringInfo-Setting_Middlemap_BGColor-gamestring=Background Color $*GameStringInfo-Setting_Middlemap-gamestring=Minimap $*GameStringInfo-Setting_Master_Volume-gamestring=Master Volume $*GameStringInfo-Setting_Mail-gamestring=Mail $*GameStringInfo-Setting_LumenaShop-gamestring=Lumens Shop $*GameStringInfo-Setting_Look_Back-gamestring=Spread $*GameStringInfo-Setting_LockOn-gamestring=Target Capture $*GameStringInfo-Setting_Left_Rotation-gamestring=Turn Left $*GameStringInfo-Setting_Left_MouseButton-gamestring=LMB $*GameStringInfo-Setting_Key_Sub_Key-gamestring=Extra Keys $*GameStringInfo-Setting_Key_Skill-gamestring=Core Skills $*GameStringInfo-Setting_Key_Setting_Sign-gamestring=Death Marker $*GameStringInfo-Setting_Key_Setting_Party-gamestring=Party $*GameStringInfo-Setting_Key_Setting_OpenUI-gamestring=Close Window $*GameStringInfo-Setting_Key_Setting_Move-gamestring=Move $*GameStringInfo-Setting_Key_Setting_Mount-gamestring=Mount $*GameStringInfo-Setting_Key_Setting_Function-gamestring=Functions $*GameStringInfo-Setting_Key_Setting_Battle-gamestring=Battle $*GameStringInfo-Setting_Key_Setting_ActionBar-gamestring=Action Bar $*GameStringInfo-Setting_Key_Setting-gamestring=Key Setting $*GameStringInfo-Setting_Key_Release_Category-gamestring=Cancel binding {2} - {0}/{1} $*GameStringInfo-Setting_Key_Release-gamestring=Cancel: {1}-{0} $*GameStringInfo-Setting_Key_Main_Key-gamestring=Shortcuts $*GameStringInfo-Setting_Key_Input_Information-gamestring=Press Hotkey $*GameStringInfo-Setting_Key_Input-gamestring=Input $*GameStringInfo-Setting_Key_Commnet-gamestring=Change Hotkey $*GameStringInfo-Setting_Key_Change_Information-gamestring=Select key want to change. $*GameStringInfo-Setting_Key_Assign-gamestring=Assigned to: {1}-{0} $*GameStringInfo-Setting_Jump-gamestring=Jump $*GameStringInfo-Setting_Journal-gamestring=Quest Journal $*GameStringInfo-Setting_Item_Caption-gamestring=Item Caption $*GameStringInfo-Setting_Inventory-gamestring=Inventory $*GameStringInfo-Setting_InterfaceOption-gamestring=UI Settings $*GameStringInfo-Setting_Interface-gamestring=Interface $*GameStringInfo-Setting_Interaction-gamestring=Use $*GameStringInfo-Setting_Initialization_Tab-gamestring=Initialization Open Tab $*GameStringInfo-Setting_Initialization_All-gamestring=Normal Initialization $*GameStringInfo-Setting_Immediately_Use_02-gamestring=Reaction 2 $*GameStringInfo-Setting_Immediately_Use_01-gamestring=Reaction 1 $*GameStringInfo-Setting_Hot_Key_Caption-gamestring=Hot Key Caption $*GameStringInfo-Setting_Hide_UI-gamestring=Hide/Show UI $*GameStringInfo-Setting_Guild_Connection_Announce-gamestring=Notification of guild member input. $*GameStringInfo-Setting_Guild_Connection_Announce-gamestring=Notification of accession member of the guild. $*GameStringInfo-Setting_Guild-gamestring=Guild $*GameStringInfo-Setting_Graphic_Setting_Label_ScreenSetting-gamestring=Display Settings $*GameStringInfo-Setting_Graphic_Setting_Label_ScreenMode-gamestring=Screen Mode $*GameStringInfo-Setting_Graphic_Setting_Label_GraphicLevel-gamestring=Graphic Quality $*GameStringInfo-Setting_Graphic_Setting_Detail_setMaxProxyRendering_PC-gamestring=Max Proxy Rend. $*GameStringInfo-Setting_Graphic_Setting_Detail_setMaxProxyRendering_NPC-gamestring=Max Proxy $*GameStringInfo-Setting_Graphic_Setting_Detail_setMaxMeshRendering_PC-gamestring=Max Rendering $*GameStringInfo-Setting_Graphic_Setting_Detail_setMaxMeshRendering_NPC-gamestring=Max Npc Rend. $*GameStringInfo-Setting_Graphic_Setting_Detail_setMaxMeshLoading_PC-gamestring=Max Loading $*GameStringInfo-Setting_Graphic_Setting_Detail_setMaxMeshLoading_NPC-gamestring=Max Npc Load $*GameStringInfo-Setting_Graphic_Setting_Detail_SetTextureResolution-gamestring=Texture Resolution $*GameStringInfo-Setting_Graphic_Setting_Detail_SetTerrainDetailDraw-gamestring=Terrain Detail $*GameStringInfo-Setting_Graphic_Setting_Detail_SetShadowDraw-gamestring=Shadow $*GameStringInfo-Setting_Graphic_Setting_Detail_SetPCDetailDraw-gamestring=Detailed description for PC $*GameStringInfo-Setting_Graphic_Setting_Detail_SetOne-gamestring=Detail Settings $*GameStringInfo-Setting_Graphic_Setting_Detail_SetObjectDetailDraw-gamestring=Object Detail $*GameStringInfo-Setting_Graphic_Setting_Detail_SetEffectDrawDistance-gamestring=Effect Distance $*GameStringInfo-Setting_Graphic_Setting_Detail_SetEffectDraw-gamestring=Effect $*GameStringInfo-Setting_Graphic_Setting_Detail_SetCharacterSightDistance-gamestring=Sight Distance $*GameStringInfo-Setting_Graphic_Setting_Detail_SetCharacterDetailDraw-gamestring=Character Detail $*GameStringInfo-Setting_Graphic_Setting_Detail_SetBGDrawDistance-gamestring=Background Distance $*GameStringInfo-Setting_Graphic_Setting_Detail_SetAll-gamestring=All Settings $*GameStringInfo-Setting_Graphic_Setting_Detail-gamestring=Advanced $*GameStringInfo-Setting_Graphic_Setting_Brightness-gamestring=Brightness $*GameStringInfo-Setting_Graphic_Setting_Base-gamestring=Basic $*GameStringInfo-Setting_Graphic_Setting-gamestring=Graphics $*GameStringInfo-Setting_Graphic_AutoSetting_Button-gamestring=Auto $*GameStringInfo-Setting_GoodsBox-gamestring=plots Settings $*GameStringInfo-Setting_Game_Setting_Status_Show_Story_Icon-gamestring=Story Quest $*GameStringInfo-Setting_Game_Setting_Status_Show_Royal_Icon-gamestring=King Quest $*GameStringInfo-Setting_Game_Setting_Status_Show_MobBook_Icon-gamestring=Hunt Quest $*GameStringInfo-Setting_Game_Setting_Status_Show_MP-gamestring=Show Mp Numbers $*GameStringInfo-Setting_Game_Setting_Status_Show_HPBar_Target_Negative-gamestring=Show Enemies HP Bar $*GameStringInfo-Setting_Game_Setting_Status_Show_HPBar_Target-gamestring=Show Target HP Bar $*GameStringInfo-Setting_Game_Setting_Status_Show_HPBar_RaidMember-gamestring=Show Raid Members HP Bar $*GameStringInfo-Setting_Game_Setting_Status_Show_HPBar_PartyMember-gamestring=Show Party Member HP Bar $*GameStringInfo-Setting_Game_Setting_Status_Show_HPBar_My-gamestring=Show Your HP Bar $*GameStringInfo-Setting_Game_Setting_Status_Show_HP-gamestring=Show HP Numbers $*GameStringInfo-Setting_Game_Setting_Status_Show_Episode_Icon-gamestring=Side Quest $*GameStringInfo-Setting_Game_Setting_Status-gamestring=Status $*GameStringInfo-Setting_Game_Setting_ShowSpeechBubble_RaidMember-gamestring=Display Raid Members Text Bubble $*GameStringInfo-Setting_Game_Setting_Name_RaidMember-gamestring=Show Raid Members Name $*GameStringInfo-Setting_Game_Setting_Name_PartyMember-gamestring=Show Party Members Name $*GameStringInfo-Setting_Game_Setting_Name_OtherPlayer-gamestring=Show Other Players Name $*GameStringInfo-Setting_Game_Setting_Name_NPC-gamestring=Show NPC Name $*GameStringInfo-Setting_Game_Setting_Name_My-gamestring=Show Your Name $*GameStringInfo-Setting_Game_Setting_Name_Monster-gamestring=Show Monsters Name $*GameStringInfo-Setting_Game_Setting_Name_Guild-gamestring=Show Guild Name $*GameStringInfo-Setting_Game_Setting_Name-gamestring=Names $*GameStringInfo-Setting_Game_Setting_Mouse_Sensitivity-gamestring=Mouse Sensitivity $*GameStringInfo-Setting_Game_Setting_Mouse_Enable_MouseMove-gamestring=Enable Mouse Move (Hold LMB + Click RMB) $*GameStringInfo-Setting_Game_Setting_Mouse-gamestring=Mouse $*GameStringInfo-Setting_Game_Setting_Label_ShowStatus-gamestring=Status Bar $*GameStringInfo-Setting_Game_Setting_Label_ShowRaidMemberAttackBattleMsg-gamestring=Show Options raid members $*GameStringInfo-Setting_Game_Setting_Label_ShowPartyRaidAttackBattleMsg-gamestring=Pop-up messages Party/raid $*GameStringInfo-Setting_Game_Setting_Label_ShowPartyMemberAttackBattleMsg-gamestring=Party/Raid Members Battle Info $*GameStringInfo-Setting_Game_Setting_Label_ShowMyAttackBattleMsg-gamestring=Battle Info $*GameStringInfo-Setting_Game_Setting_Label_ShowIcon-gamestring=Display Icons $*GameStringInfo-Setting_Game_Setting_Label_ShowHP-gamestring=Display Health $*GameStringInfo-Setting_Game_Setting_Label_PlayerName-gamestring=Player Names $*GameStringInfo-Setting_Game_Setting_Label_Mouse-gamestring=Mouse $*GameStringInfo-Setting_Game_Setting_Label_ETCName-gamestring=ETC Names $*GameStringInfo-Setting_Game_Setting_Label_Chat-gamestring=Chat $*GameStringInfo-Setting_Game_Setting_Label_Camera-gamestring=Camera $*GameStringInfo-Setting_Game_Setting_Label_Bubble-gamestring=Text Cloud $*GameStringInfo-Setting_Game_Setting_Label_Announce-gamestring=Notification $*GameStringInfo-Setting_Game_Setting_Label_Announce-gamestring=Notification $*GameStringInfo-Setting_Game_Setting_Handle_Tracking-gamestring=Auto Target $*GameStringInfo-Setting_Game_Setting_Handle_Mouse_Select_Attack-gamestring=Enable Attack with Mouse (LMB) $*GameStringInfo-Setting_Game_Setting_Handle_Mouse_Click_Move-gamestring=Enable Click Move with Mouse $*GameStringInfo-Setting_Game_Setting_Handle_Mouse_Attack-gamestring=Enable Attack with Mouse (LMB+RMB) $*GameStringInfo-Setting_Game_Setting_Handle_Mode_Common-gamestring=General Settings $*GameStringInfo-Setting_Game_Setting_Handle_Mode-gamestring=Control Mode $*GameStringInfo-Setting_Game_Setting_Handle_Classic-gamestring=Classic Mode $*GameStringInfo-Setting_Game_Setting_Handle_Aim-gamestring=Action Mode $*GameStringInfo-Setting_Game_Setting_Handle-gamestring=Play Mode $*GameStringInfo-Setting_Game_Setting_Fixed_Camera-gamestring=Fix Camera $*GameStringInfo-Setting_Game_Setting_Community_ShowSpeechBubble_PartyMember-gamestring=Display Party Members Text Bubble $*GameStringInfo-Setting_Game_Setting_Community_ShowSpeechBubble_OtherPlayer-gamestring=Display Other Players Text Bubble $*GameStringInfo-Setting_Game_Setting_Community_ShowSpeechBubble_Old-gamestring=Display Old Dialogues Text Bubble $*GameStringInfo-Setting_Game_Setting_Community_ShowSpeechBubble_NPC-gamestring=Display NPC Text Bubble $*GameStringInfo-Setting_Game_Setting_Community_ShowSpeechBubble_My-gamestring=Display Your Text Bubble $*GameStringInfo-Setting_Game_Setting_Community-gamestring=Community $*GameStringInfo-Setting_Game_Setting_Click_Whisper-gamestring=Message by clicking on the nickname of the character $*GameStringInfo-Setting_Game_Setting_Camera_Shake-gamestring=Camera Shake $*GameStringInfo-Setting_Game_Setting_Camera_RatationSpeed-gamestring=Rotation Speed $*GameStringInfo-Setting_Game_Setting_Camera_MaxSight-gamestring=Max Camera Distance $*GameStringInfo-Setting_Game_Setting_Camera-gamestring=Camera $*GameStringInfo-Setting_Game_Setting_Battle_TakeRaidMemberHeal-gamestring=Show Raid Member Received Heal $*GameStringInfo-Setting_Game_Setting_Battle_TakePartyMemberHeal-gamestring=Show Party Member Received Heal $*GameStringInfo-Setting_Game_Setting_Battle_TakeMyHeal-gamestring=Show Received Heal $*GameStringInfo-Setting_Game_Setting_Battle_RaidMemberDamage_02-gamestring=Show Raid Members Damage $*GameStringInfo-Setting_Game_Setting_Battle_RaidMemberDamage-gamestring=Show Raid Members Damage $*GameStringInfo-Setting_Game_Setting_Battle_RaidMemberAttack-gamestring=Show Raid Members Attack $*GameStringInfo-Setting_Game_Setting_Battle_PartyMemberDamage_02-gamestring=Show Party Members Damage $*GameStringInfo-Setting_Game_Setting_Battle_PartyMemberDamage-gamestring=Show Party Members Damage $*GameStringInfo-Setting_Game_Setting_Battle_PartyMemberAttack-gamestring=Show Party Members Attack $*GameStringInfo-Setting_Game_Setting_Battle_MyDamage_02-gamestring=Show My Damage $*GameStringInfo-Setting_Game_Setting_Battle_MyDamage-gamestring=Display My Damage and Healing $*GameStringInfo-Setting_Game_Setting_Battle_MyAttack-gamestring=Display My Attack $*GameStringInfo-Setting_Game_Setting_Battle_DoRaidMemberHeal-gamestring=Show Raid Member Healing $*GameStringInfo-Setting_Game_Setting_Battle_DoPartyMemberHeal-gamestring=Show Party Member Healing $*GameStringInfo-Setting_Game_Setting_Battle_DoMyHeal-gamestring=Show My Healing $*GameStringInfo-Setting_Game_Setting_Battle-gamestring=Battle $*GameStringInfo-Setting_Game_Setting_BUFF_Overlap-gamestring=Show Effect Icon $*GameStringInfo-Setting_Game_Setting_BUFF-gamestring=Effect Icon $*GameStringInfo-Setting_Game_Setting-gamestring=Game Setting $*GameStringInfo-Setting_Full_Window_Mode-gamestring=Fullwindow Mode $*GameStringInfo-Setting_Full_Mode-gamestring=Full Screen $*GameStringInfo-Setting_Friend_Connection_Announce-gamestring=Notification of the other input. $*GameStringInfo-Setting_Friend_Connection_Announce-gamestring=Notification of joining other. $*GameStringInfo-Setting_Friend-gamestring=Friends $*GameStringInfo-Setting_Forward-gamestring=Forward $*GameStringInfo-Setting_Extention_12-gamestring=Extras 12 Menu Bar $*GameStringInfo-Setting_Extention_11-gamestring=Extras 11 menu Bar $*GameStringInfo-Setting_Extention_10-gamestring=Extras 10 Menu Bar $*GameStringInfo-Setting_Extention_09-gamestring=Extras 09 Menu Bar $*GameStringInfo-Setting_Extention_08-gamestring=Sub Box 8 $*GameStringInfo-Setting_Extention_07-gamestring=Sub Box 7 $*GameStringInfo-Setting_Extention_06-gamestring=Sub Box 6 $*GameStringInfo-Setting_Extention_05-gamestring=Sub Box 5 $*GameStringInfo-Setting_Extention_04-gamestring=Sub Box 4 $*GameStringInfo-Setting_Extention_03-gamestring=Sub Box 3 $*GameStringInfo-Setting_Extention_02-gamestring=Sub Box 2 $*GameStringInfo-Setting_Extention_01-gamestring=Sub Box 1 $*GameStringInfo-Setting_Dungeon-gamestring=Dungeon $*GameStringInfo-Setting_Dummy-gamestring=Empty String $*GameStringInfo-Setting_Display_Ratio-gamestring=Display Ratio $*GameStringInfo-Setting_Display_Mode-gamestring=Windowed Mode $*GameStringInfo-Setting_Dialog_RequestResetTab-gamestring=[{0}] - Opening\n Continue? $*GameStringInfo-Setting_Dialog_RequestResetAll-gamestring=Reset all settings.\n Do you want to continue? $*GameStringInfo-Setting_Dialog_Graphic_AutoSetting-gamestring=Adjust the quality of the graphics? $*GameStringInfo-Setting_Craft_Title-gamestring=Craft $*GameStringInfo-Setting_Conquest-gamestring=Battles $*GameStringInfo-Setting_Combat_Caption-gamestring=Combat Caption $*GameStringInfo-Setting_Citadel_Ownership-gamestring=Territory $*GameStringInfo-Setting_Change_UIMode-gamestring=Change UI Mode $*GameStringInfo-Setting_Camera_Up-gamestring=Camera Up $*GameStringInfo-Setting_Camera_Speed-gamestring=Rotation Speed $*GameStringInfo-Setting_Camera_Right-gamestring=Camera Right $*GameStringInfo-Setting_Camera_Reverse-gamestring=Rotate Camera $*GameStringInfo-Setting_Camera_Left-gamestring=Camera Left $*GameStringInfo-Setting_Camera_Down-gamestring=Camera Down $*GameStringInfo-Setting_Button_Reset-gamestring=Reset $*GameStringInfo-Setting_Button-gamestring=General Settings $*GameStringInfo-Setting_BeautyShop_Title-gamestring=Beauty Salon $*GameStringInfo-Setting_Backward-gamestring=Backward $*GameStringInfo-Setting_AutoRun-gamestring=Auto Run $*GameStringInfo-Setting_Apply_Ment-gamestring=Changes are not saved.
Close window? $*GameStringInfo-Setting_Aim_buffer_size-gamestring=Area Coverage $*GameStringInfo-Setting_ActionBar_Caption-gamestring=Skills $*GameStringInfo-ServerIsBusy-gamestring=No response from server. If the problem is not resolved, contact support. \n Error: Connect_Err_ServerIsBusy $*GameStringInfo-ServerExchange_Title-gamestring=Auction $*GameStringInfo-Score-gamestring=Points $*GameStringInfo-Rune_Title_Main-gamestring=Rune $*GameStringInfo-Rune_Title_Craft-gamestring=Synthesis $*GameStringInfo-Rune_Title_Attach-gamestring=Rune Input $*GameStringInfo-Rune_Text_Socket_Condition-gamestring=-Can Input $*GameStringInfo-Rune_Text_OffensiveRune-gamestring=Offensive Rune $*GameStringInfo-Rune_Text_Empty-gamestring=Empty Rune Socket $*GameStringInfo-Rune_Text_DefensiveRune-gamestring=Defensive Rune $*GameStringInfo-Rune_SocketCategory-gamestring=Special Box: {0} $*GameStringInfo-Rune_InsertAlert_Socket-gamestring=Do not use the equipment with the rune as a material. $*GameStringInfo-Rune_EquipAlert-gamestring=For insert runes charged.
Agree? $*GameStringInfo-Rune_CostAlert-gamestring=For removing the runes will be charged.
Agree? $*GameStringInfo-Rune_ConditionCheck_Inventory-gamestring=Inventory is full.
You can not extract rune. $*GameStringInfo-Rune_ConditionCheck_Gold-gamestring=Not enough coins. $*GameStringInfo-Rune_Button_Synthesize-gamestring=Synthesize $*GameStringInfo-Rune_Button_Reset-gamestring=Remove all $*GameStringInfo-Rolldice_Onfail-gamestring=You lost the-subject of the drawing [ITEMBAG] [ID: {0}] (count={1}) -> DropItemBagRollDiceOnFailAck. $*GameStringInfo-Rolldice_Ment-gamestring=Take part in the raffle object [ITEMBAG] [ID: {0}]? -> DropItemBagRollDiceAck $*GameStringInfo-Revival_ReUse_Time-gamestring=On spot revival will be available again in: $*GameStringInfo-Return_ReUse_Time-gamestring=Back Through: $*GameStringInfo-Required_ActingPoint-gamestring=Looking OD $*GameStringInfo-RemainingTime_years-gamestring=Left {0} Years $*GameStringInfo-RemainingTime_weeks-gamestring=Left {0} Weeks $*GameStringInfo-RemainingTime_under_1minute-gamestring=Under 1 Minute $*GameStringInfo-RemainingTime_seconds-gamestring=Left {0} Seconds $*GameStringInfo-RemainingTime_months-gamestring=Left {0} Months $*GameStringInfo-RemainingTime_minutes_Mission-gamestring=  Min. $*GameStringInfo-RemainingTime_minutes_Companion-gamestring={0} Minutes $*GameStringInfo-RemainingTime_minutes-gamestring=Left {0} Minutes $*GameStringInfo-RemainingTime_hours_Companion-gamestring={0} Hours $*GameStringInfo-RemainingTime_hours-gamestring=Left {0} Hours $*GameStringInfo-RemainingTime_days_hours-gamestring={0} Day {1} Hours $*GameStringInfo-RemainingTime_days_Companion-gamestring={0} Day $*GameStringInfo-RemainingTime_days-gamestring=Left {0} Days $*GameStringInfo-RemainingTime_Companion_Start-gamestring=Available for $*GameStringInfo-RemainingTime_Companion-gamestring=Left $*GameStringInfo-RejectPort-gamestring=No response from server. If the problem is not resolved, contact support. \n Error: Connect_Err_ServerError - RejectPort $*GameStringInfo-Realm_Point-gamestring=Realm Point $*GameStringInfo-RealmScenario_SYLVANELF-gamestring=Starting story: you guard the Tree of Life. You took care of the Tree in the name of the glorious future of the elves. But once arrived, those who harbored evil plans. $*GameStringInfo-RealmScenario_PANTERA-gamestring=Starting story: you tramp out of the desert. You"ve been training hard, trying to rise and achieve fame. Finally the opportunity presented itself. $*GameStringInfo-RealmScenario_MASCU_U-gamestring=Starting story: you Boomer. Your homeland in ruins, you barely escaped. Opening his eyes, you see that you are in the airship, and want to know about where he was going. $*GameStringInfo-RealmScenario_MASCU_H-gamestring=Starting story: you Boomer. Your homeland in ruins, you barely escaped. Opening his eyes, you see that you are on the airship, and want to know about where he was going. $*GameStringInfo-RealmScenario_LUPUS-gamestring=Starting the plot: you are a young wolf, not the last rite of initiation. Having learned that the aliens have invaded the forest, you alone come to grips with the invaders. $*GameStringInfo-RealmScenario_HABICHTS-gamestring=Starting the plot: you are a resident of the village border. At the village was attacked by orcs, but the Empire did not send reinforcements. You take up arms and go to defend the homeland. $*GameStringInfo-RealmScenario_AQUAELF-gamestring=Starting the plot: You half-elf. Because your body tried to withdraw the-soul to her place could take another, old soul. But the experiment was unsuccessful, and the body of a stranger to the foreign spirit. So, you open your eyes ... $*GameStringInfo-RealmScenario_AMISTAD-gamestring=Starting story: you tramp from the ruins. Gone are rumors that on the outskirts of the village happen some event. You go to the-settlement, looking for familiar faces in the crowd. $*GameStringInfo-RealmOwnership_Revival_PopUp-gamestring=You are dead.
Time before Resurrection: %T seconds. $*GameStringInfo-RealmOwnership_Result_Window_Name-gamestring=Result of Capital War $*GameStringInfo-RealmOwnership_Result_Reward-gamestring=Rewards $*GameStringInfo-RealmOwnership_Result_RP_Union_PopUp-gamestring=Earn {0} realm points for reward with Union Council Decision. $*GameStringInfo-RealmOwnership_Result_RP_Hieron_PopUp-gamestring=Earn {0} realm points for reward with Hieron Council Decision. $*GameStringInfo-RealmOwnership_Result_Exit_PopUp-gamestring=Leave the battlefield? $*GameStringInfo-RealmOwnership_Result_Exit_Button-gamestring=Leave Battlefield $*GameStringInfo-RealmOwnership_Result_Defense_Victory-gamestring=Defenders Win $*GameStringInfo-RealmOwnership_Result_Defense_Defeat-gamestring=Defenders Lost $*GameStringInfo-RealmOwnership_Result_Capital_Ownership-gamestring={0}Guild [{1}] owns Capital $*GameStringInfo-RealmOwnership_Result_Attack_Victory-gamestring=AttackersWin $*GameStringInfo-RealmOwnership_Result_Attack_Defeat-gamestring=AttackersLost $*GameStringInfo-RealmOwnership_Remain_Time-gamestring={0}.{1}.{2} Minutes $*GameStringInfo-RealmOwnership_Progress_Window_Name-gamestring=Information on the progress of the Capital War $*GameStringInfo-RealmOwnership_Progress_During_Time-gamestring=On Progress.. $*GameStringInfo-RealmOwnership_HUD_defender_faction_title-gamestring=State of the Defenders $*GameStringInfo-RealmOwnership_HUD_dead_member-gamestring=Fatalities: $*GameStringInfo-RealmOwnership_HUD_attacker_faction_title-gamestring=State of the Attackers $*GameStringInfo-RealmOwnership_HUD_alive_member-gamestring=Survivors: $*GameStringInfo-RealmOwnership_HUD_Versus-gamestring=Vs $*GameStringInfo-RealmOwnership_HUD_Next_revivaltime_second-gamestring=S. $*GameStringInfo-RealmOwnership_HUD_Next_revivaltime-gamestring=Time to Resurrect $*GameStringInfo-RealmOwnership_Defense_Name-gamestring=Defense $*GameStringInfo-RealmOwnership_Attend_Window_Name-gamestring=Join the Capital War $*GameStringInfo-RealmOwnership_Attend_Start_Remaining_Date-gamestring=Remaining Date $*GameStringInfo-RealmOwnership_Attend_Start_Date-gamestring=Start Date $*GameStringInfo-RealmOwnership_Attend_Information-gamestring=Applications $*GameStringInfo-RealmOwnership_Attend_Defense_Cancel_Button-gamestring=Cancel the application $*GameStringInfo-RealmOwnership_Attend_Defense_Button-gamestring=Defense $*GameStringInfo-RealmOwnership_Attend_Contest_Information-gamestring=War $*GameStringInfo-RealmOwnership_Attend_Contest_Capital-gamestring=Capital War $*GameStringInfo-RealmOwnership_Attend_Close_Time-gamestring=Registration has not begin. $*GameStringInfo-RealmOwnership_Attend_Caution_Third-gamestring=Repeatedly to choose the side (attack or defense) is possible through the {0}M $*GameStringInfo-RealmOwnership_Attend_Caution_Second-gamestring=After registration, in the {0}m. you have to select side. $*GameStringInfo-RealmOwnership_Attend_Caution_Fourth-gamestring=Terms for joining to the Capital War are not met. $*GameStringInfo-RealmOwnership_Attend_Caution_First-gamestring=Capital Guild is automatically defends. $*GameStringInfo-RealmOwnership_Attend_Capital_Guild-gamestring=Capital Guild $*GameStringInfo-RealmOwnership_Attend_Attack_Cancel_Button-gamestring=Cancel the application $*GameStringInfo-RealmOwnership_Attend_Attack_Button-gamestring=Attack $*GameStringInfo-RealmOwnership_Attend_Ask_Remaining_Date-gamestring=Remaining Date $*GameStringInfo-RealmOwnership_Attend_Ask_PopUp-gamestring=You have chosen the direction of the Capital War {0}.
Continue? $*GameStringInfo-RealmOwnership_Attend_Ask_Date-gamestring=Date $*GameStringInfo-RealmOwnership_Attend_Ask_Cancel_PopUp-gamestring=Cancel the application for joining the Capital War? $*GameStringInfo-RealmOwnership_Attack_Name-gamestring=Attack $*GameStringInfo-RealmOwnership-gamestring=Capital War $*GameStringInfo-Rank-gamestring=Rate $*GameStringInfo-Raid_Window_SwitchToParty-gamestring=Convert to Party $*GameStringInfo-Raid_Frame_party4-gamestring=4 Party $*GameStringInfo-Raid_Frame_party3-gamestring=3 Party $*GameStringInfo-Raid_Frame_party2-gamestring=2 Party $*GameStringInfo-Raid_Frame_party1-gamestring={0} Party $*GameStringInfo-Raid_Frame_PCName-gamestring={0} $*GameStringInfo-Raid_Frame_Move-gamestring=Disband base unit $*GameStringInfo-Raid_Frame_Fix-gamestring=Base unit $*GameStringInfo-Race_Name_9-gamestring=Iblis $*GameStringInfo-Race_Name_8-gamestring=Lupus $*GameStringInfo-Race_Name_7-gamestring=Sylvan Elf $*GameStringInfo-Race_Name_6-gamestring=Habichts $*GameStringInfo-Race_Name_5-gamestring=Sirens $*GameStringInfo-Race_Name_4-gamestring=Fedayin $*GameStringInfo-Race_Name_3-gamestring=Pantera $*GameStringInfo-Race_Name_2-gamestring=Aqua Elf $*GameStringInfo-Race_Name_12-gamestring=Mascu $*GameStringInfo-Race_Name_11-gamestring=Mascu $*GameStringInfo-Race_Name_10-gamestring=Mascu $*GameStringInfo-Race_Name_1-gamestring=Amistad $*GameStringInfo-RO_Union_SystemMessage-gamestring=Owner Guild <{0}> $*GameStringInfo-RO_Union_GuildLeader-gamestring=Consul: $*GameStringInfo-RO_Hieron_SystemMessage-gamestring=Owner Guild <{0}> $*GameStringInfo-RO_Hieron_GuildLeader-gamestring=Cartridge: $*GameStringInfo-Quest_UseItem-gamestring=Used item $*GameStringInfo-Quest_Talk_Sequential-gamestring=-{0} Step
$*GameStringInfo-Quest_Talk_Selective_Ongoing-gamestring={0}.{1}
$*GameStringInfo-Quest_Talk_Selective_Complate-gamestring={0}.{1} (Completed)
$*GameStringInfo-Quest_Talk_Ongoing-gamestring=-{0}
$*GameStringInfo-Quest_Talk_Complate-gamestring=-{0} (Completed)
$*GameStringInfo-Quest_StartItem-gamestring=Quest Item (Trigger) $*GameStringInfo-Quest_Sequential_NoTag-gamestring=Task {0} is not available $*GameStringInfo-Quest_SelevtiveReward-gamestring=Choice Awards $*GameStringInfo-Quest_Selective_Ongoing-gamestring={0}.{1}
$*GameStringInfo-Quest_Selective_Complate-gamestring={0}.{1} (Completed)
$*GameStringInfo-Quest_Rewarder-gamestring={0} is waiting for you. $*GameStringInfo-Quest_RewardExp-gamestring=Exp   $*GameStringInfo-Quest_Reward-gamestring=Reward $*GameStringInfo-Quest_PositioningText-gamestring=Show on map $*GameStringInfo-Quest_NotHave-gamestring=There is no quest. $*GameStringInfo-Quest_NoRegist_Sequential-gamestring=-{0} Step
$*GameStringInfo-Quest_NoRegist-gamestring=-{0}
$*GameStringInfo-Quest_Last_Reward-gamestring=Total Reward $*GameStringInfo-Quest_JournalTitle-gamestring=Quest Journal $*GameStringInfo-Quest_Item_ToolTip_Name-gamestring={0} $*GameStringInfo-Quest_Count-gamestring={0} Units. $*GameStringInfo-Quest_Content-gamestring=Quest Info $*GameStringInfo-Quest_BonusReward-gamestring=Extra Reward $*GameStringInfo-Quest_AbandonText-gamestring=Abandon $*GameStringInfo-Quest_AbandonImpossible-gamestring=This task can not abandon. $*GameStringInfo-QuestAlert_Story_Quest_Title-gamestring={0} $*GameStringInfo-QuestAlert_Rewarder-gamestring={0} is waiting for you. $*GameStringInfo-QuestAlert_Quest_Title-gamestring={0} $*GameStringInfo-QuestAlert_QuestFaild-gamestring=Quest Failed $*GameStringInfo-QuestAlert_Open-gamestring=Show Task $*GameStringInfo-QuestAlert_Objective_InComplete-gamestring=-{0} $*GameStringInfo-QuestAlert_Objective_Complete_String-gamestring={0} (Completed) $*GameStringInfo-QuestAlert_Objective_Complete-gamestring=-{0} (Completed) $*GameStringInfo-QuestAlert_Failed_String-gamestring=Failed $*GameStringInfo-QuestAlert_Completed-gamestring={0} (Completed) $*GameStringInfo-QuestAlert_Complete_String-gamestring=Success $*GameStringInfo-QuestAlert_Close-gamestring=Hide Task $*GameStringInfo-QuestAlert_Bonus_Title_String-gamestring=[Extra Tasks] $*GameStringInfo-QuestAlert_Bonus_Objective_InComplete-gamestring=-{0} ({1}/{2}) $*GameStringInfo-QuestAlert_Bonus_Objective_Complete-gamestring=-{0} {1} $*GameStringInfo-QuestAlert_Bonus_Completed-gamestring=Extra Mission Accomplished $*GameStringInfo-QuestAlert_All_Story_Complete-gamestring=You will enter the history of this world.
Your choice will determine the course of history. $*GameStringInfo-PvP_Class_Name_8-gamestring=Mystic $*GameStringInfo-PvP_Class_Name_7-gamestring=Paladin $*GameStringInfo-PvP_Class_Name_6-gamestring=Warlock $*GameStringInfo-PvP_Class_Name_5-gamestring=Mage $*GameStringInfo-PvP_Class_Name_4-gamestring=Ranger $*GameStringInfo-PvP_Class_Name_3-gamestring=Assassin $*GameStringInfo-PvP_Class_Name_2-gamestring=Berserker $*GameStringInfo-PvP_Class_Name_1-gamestring=Guardian $*GameStringInfo-PvPText-gamestring=PvP $*GameStringInfo-ProtocolVersion_Different-gamestring=protocol version ({0}) of client!=Protocol type version ({1}) of server. $*GameStringInfo-ProtocolTypeVersion_Different-gamestring=protocol type version ({0}) of client!=Protocol type version ({1}) of server. $*GameStringInfo-Progress_Time-gamestring=Left $*GameStringInfo-PrivateTrade_trading_able_duration_minute-gamestring=Available deal with members of the Party who have the right to purchase things (left: {0} min.) $*GameStringInfo-PrivateTrade_trading_able_duration_hour-gamestring=Available deal with members of the Party who have the right to purchase things (left: {0} {1} h min.). $*GameStringInfo-PrivateTrade_trading_able_duration_day-gamestring=Available possibility to deal with members of the Party who have the right to purchase things (left:. {0} {1} d h} {2 min.). $*GameStringInfo-PrivateTrade_WindowTitle-gamestring=Trading $*GameStringInfo-PrivateTrade_OtherTitle-gamestring=His Offer $*GameStringInfo-PrivateTrade_MyTitle-gamestring=My Offer $*GameStringInfo-PrivateTrade_AcceptWaiting-gamestring=Waiting for response from the player {0} $*GameStringInfo-PrivateTrade_AcceptAsking-gamestring={0} wants to trade. $*GameStringInfo-PopMenu_dice_grade_uncommon-gamestring=Uncommon $*GameStringInfo-PopMenu_dice_grade_setting-gamestring=Quality $*GameStringInfo-PopMenu_dice_grade_rare-gamestring=Rare $*GameStringInfo-PopMenu_dice_grade_legendary-gamestring=Legendary $*GameStringInfo-PopMenu_dice_grade_epic-gamestring=Epic $*GameStringInfo-PopMenu_dice_grade_do_not_use-gamestring=None $*GameStringInfo-PopMenu_dice_grade_check-gamestring=Draw Grade: {0} $*GameStringInfo-PopMenu_Whisper-gamestring=PM $*GameStringInfo-PopMenu_SetPartyDistributeMethod_SetDistributor-gamestring=Looter can pick directly. $*GameStringInfo-PopMenu_SetPartyDistributeMethod_Sequencial-gamestring=Looter takes by turn. $*GameStringInfo-PopMenu_SetPartyDistributeMethod_FirstPicker-gamestring=First looter takes all. $*GameStringInfo-PopMenu_SetPartyDistributeMethod_DiceRoll-gamestring=Looter have to roll for pick. $*GameStringInfo-PopMenu_RaidSummon-gamestring=Summon the Raid Member $*GameStringInfo-PopMenu_PrivateTrade-gamestring=Exchange $*GameStringInfo-PopMenu_PartySummon-gamestring=Summon Party Member $*GameStringInfo-PopMenu_PartyDistributeMethod_Sequencial-gamestring=By Turn $*GameStringInfo-PopMenu_PartyDistributeMethod_Firstpick-gamestring=First Pick $*GameStringInfo-PopMenu_MoveToRaidChannel-gamestring=Go to the Raid Channel $*GameStringInfo-PopMenu_MoveToPartyChannel-gamestring=Move to Party Channel $*GameStringInfo-PopMenu_LeaveRaid-gamestring=Leave Raid $*GameStringInfo-PopMenu_LeaveParty-gamestring=Leave Party $*GameStringInfo-PopMenu_InviteToRaid-gamestring=Invite to Raid $*GameStringInfo-PopMenu_InviteToParty-gamestring=Invite to Party $*GameStringInfo-PopMenu_FriendDelete-gamestring=Remove from Friends $*GameStringInfo-PopMenu_EntrustRaidLeader-gamestring=Give Raid Leadership $*GameStringInfo-PopMenu_EntrustPartyLeader-gamestring=Give Party Leadership $*GameStringInfo-PopMenu_DissolveRaid-gamestring=Disband Raid $*GameStringInfo-PopMenu_DissolveParty-gamestring=Disband Party $*GameStringInfo-PopMenu_CurrentPartyDistributeMethod_SetDistributor-gamestring=Loot Method:t: Pick $*GameStringInfo-PopMenu_CurrentPartyDistributeMethod_Sequencial-gamestring=Loot Method: By Turn $*GameStringInfo-PopMenu_CurrentPartyDistributeMethod_FirstPicker-gamestring=Loot Method: First Pick $*GameStringInfo-PopMenu_CurrentPartyDistributeMethod_DiceRoll-gamestring=Loot Method:: Draw $*GameStringInfo-PopMenu_BanishFromRaid-gamestring=Banish from Raid $*GameStringInfo-PopMenu_BanishFromParty-gamestring=Kick from Party $*GameStringInfo-Player_Name-gamestring=Player $*GameStringInfo-PingCheckError-gamestring=No response from server. If the problem is not resolved, contact support. \n Error: Connect_Err_ServerIsBusy - PingCheckErr $*GameStringInfo-Pet_type-gamestring=Pet $*GameStringInfo-Pet_CoolTime_seconds-gamestring={0} seconds. $*GameStringInfo-Pet_CoolTime_minutes-gamestring={0} minutes. $*GameStringInfo-Party_Window_raid20-gamestring=Raid 20 people. $*GameStringInfo-Party_Window_raid10-gamestring=Raid 10 people. $*GameStringInfo-Party_Window_Whisper_Button-gamestring=PM $*GameStringInfo-Party_Window_Whisper-gamestring=PM $*GameStringInfo-Party_Window_SwitchToRaid-gamestring=Convert to Raid $*GameStringInfo-Party_Window_Refresh-gamestring=Refresh $*GameStringInfo-Party_Window_Name-gamestring=Name $*GameStringInfo-Party_Window_Level-gamestring=Lv $*GameStringInfo-Party_Window_Job-gamestring=Class $*GameStringInfo-Party_Window_Invite_Button-gamestring=Invite $*GameStringInfo-Party_Window_Invite-gamestring=Invite $*GameStringInfo-Party_Window_ID-gamestring=Character $*GameStringInfo-Party_Waiting_Button-gamestring=Request $*GameStringInfo-Party_Join-gamestring=Accept $*GameStringInfo-Party_Invite_Button-gamestring=Invite $*GameStringInfo-Party_Invite-gamestring=Party Invite $*GameStringInfo-PartyMatching_tooltip_ablecount_weekly-gamestring=Resetting the number of attempts occurs on Monday at 5 o"clock in the morning. Attempts [Available/Normal]. $*GameStringInfo-PartyMatching_tooltip_ablecount_daily-gamestring=Reset affordable retry occurs at 5 o"clock in the morning. Attempts [Available/Normal]. $*GameStringInfo-PartyMatching_tooltip_ablecount-gamestring=Reset possible number of performances takes place at 5 am. A number that is the number of opportunities [Number of possible entries into the dungeon/the Normal number of opportunities]. $*GameStringInfo-PartyMatching_tooltip_Enter_Difficulty-gamestring=Select a Difficulty Level $*GameStringInfo-PartyMatching_teleport_dungeon_party-gamestring=Do you want to move to the [{0}] with Lumens? $*GameStringInfo-PartyMatching_matching_Tap_Name-gamestring=Search $*GameStringInfo-PartyMatching_dungeon_teleport-gamestring=Do you want to go inside of the dungeon? $*GameStringInfo-PartyMatching_dungeon_ablecount_limitless-gamestring=Unlimited $*GameStringInfo-PartyMatching_dungeon_ablecount_limited_premium-gamestring={0} / {1} (+{3}) ({2}) $*GameStringInfo-PartyMatching_dungeon_ablecount_limited_Weekly-gamestring=Weekly $*GameStringInfo-PartyMatching_dungeon_ablecount_limited_Daily-gamestring=Daily $*GameStringInfo-PartyMatching_dungeon_ablecount_limited-gamestring={0}/{1} $*GameStringInfo-PartyMatching_Title_Role-gamestring=Role $*GameStringInfo-PartyMatching_Title_Name-gamestring=Character Name $*GameStringInfo-PartyMatching_Title_Level-gamestring=Level $*GameStringInfo-PartyMatching_Title_Class-gamestring=Class $*GameStringInfo-PartyMatching_Role_tooltip_tanker-gamestring=Protects against enemy attacks.

-Includes classes: Guardian, Berserker, Paladin
$*GameStringInfo-PartyMatching_Role_tooltip_healer-gamestring=Heals allies.

-Includes classes: Paladin
$*GameStringInfo-PartyMatching_Role_tooltip_fail-gamestring=
-This character is unavailable this role $*GameStringInfo-PartyMatching_Role_tooltip_dealer-gamestring=Inflict damage to the enemy.

-Includes classes: Guardian, Berserker, Assassin, Ranger, Mage
$*GameStringInfo-PartyMatching_Role_tanker-gamestring=Tank $*GameStringInfo-PartyMatching_Role_healer-gamestring=Healer $*GameStringInfo-PartyMatching_Role_dealer-gamestring=Damage $*GameStringInfo-PartyMatching_Role_Tap_Name-gamestring=Queue $*GameStringInfo-PartyMatching_Request_Text-gamestring=Find Party $*GameStringInfo-PartyMatching_Matching_Start_Text-gamestring=Start Search $*GameStringInfo-PartyMatching_DungeonName-gamestring=[{0}] {1} $*GameStringInfo-PartyMatching_Cancelation_Text-gamestring=Cancel Search $*GameStringInfo-Order_Weekly_Information-gamestring=Weekly (W) instructions are updated every Tuesday at {0}:00 During the execution of certain tasks - add complete orders. $*GameStringInfo-Order_Weekly_Goal-gamestring=Weekly $*GameStringInfo-Order_Weekly-gamestring=W $*GameStringInfo-Order_Title-gamestring=Order $*GameStringInfo-Order_Reward_Receive-gamestring=Get Award $*GameStringInfo-Order_Reward_Complete-gamestring=Received $*GameStringInfo-Order_Reward-gamestring=Reward $*GameStringInfo-Order_Max-gamestring=(MAX) $*GameStringInfo-Order_Goal-gamestring=Tasks $*GameStringInfo-Order_Daily_Weekly_Tab-gamestring=Order $*GameStringInfo-Order_Daily_Information-gamestring=Daily (D) instructions are updated every day at {0}:00 During the execution of certain tasks - add complete orders. $*GameStringInfo-Order_Daily_Goal-gamestring=Daily $*GameStringInfo-Order_Daily-gamestring=D $*GameStringInfo-Order_Complete-gamestring=Completed $*GameStringInfo-Order_Category-gamestring=Classification $*GameStringInfo-Opener_WebShop-gamestring=Shop $*GameStringInfo-Opener_System-gamestring=System (ESC) $*GameStringInfo-Opener_SkillDeck-gamestring=Tactics $*GameStringInfo-Opener_SkillBook-gamestring=Skills $*GameStringInfo-Opener_ServerExchange-gamestring=Auction $*GameStringInfo-Opener_Rune-gamestring=Rune $*GameStringInfo-Opener_QuestJournal-gamestring=Quest Journal $*GameStringInfo-Opener_Order-gamestring=Order $*GameStringInfo-Opener_Notify_Excess-gamestring=! $*GameStringInfo-Opener_Mission-gamestring=Minion Quest $*GameStringInfo-Opener_Map-gamestring=Map $*GameStringInfo-Opener_Mail-gamestring=Mail $*GameStringInfo-Opener_LumenaShop-gamestring=Lumens Shop $*GameStringInfo-Opener_Inventory-gamestring=Inventory $*GameStringInfo-Opener_Guild-gamestring=Guild $*GameStringInfo-Opener_GoodsBox-gamestring=Expected Proposal $*GameStringInfo-Opener_Friend-gamestring=Friends $*GameStringInfo-Opener_FlashShop-gamestring=Premium Shop $*GameStringInfo-Opener_EquipCustom-gamestring=Equipment Modification $*GameStringInfo-Opener_Equip-gamestring=Character Profile $*GameStringInfo-Opener_Dungeon-gamestring=Dungeon $*GameStringInfo-Opener_Craft-gamestring=Craft $*GameStringInfo-Opener_Conquest-gamestring=Battles $*GameStringInfo-Opener_Common_ShortCut-gamestring={0} ({1}) $*GameStringInfo-Opener_CollectionBook-gamestring=Tamed Fellows $*GameStringInfo-Opener_CitadelOwnership-gamestring=Territory $*GameStringInfo-Opener_CT_exchange-gamestring=Exchange Points $*GameStringInfo-Opener_BeautyShop-gamestring=Beauty Salon $*GameStringInfo-NPCcraft_check_start_button-gamestring=Start $*GameStringInfo-NPCcraft_check_list-gamestring={0} - {1}x\nDo you want to produce ? $*GameStringInfo-NPCcraft_check_cancel_button-gamestring=Cancel $*GameStringInfo-NPCcraft_Window_Select_none-gamestring=Select None $*GameStringInfo-NPCcraft_Window_Name-gamestring=Select to Build $*GameStringInfo-NPCcraft_WearUse_Possible_view-gamestring=Available $*GameStringInfo-NPCcraft_Uselevel-gamestring=Use Lv $*GameStringInfo-NPCcraft_Start_button-gamestring=Craft $*GameStringInfo-NPCcraft_Select-gamestring=Select $*GameStringInfo-NPCcraft_Search-gamestring=Search $*GameStringInfo-NPCcraft_Possible_view-gamestring=Possible Craft $*GameStringInfo-NPCcraft_MyGold-gamestring=My Gold $*GameStringInfo-NPCcraft_Material-gamestring=Materials $*GameStringInfo-NPCcraft_List-gamestring=List Items $*GameStringInfo-NPCcraft_Grade-gamestring=Quality $*GameStringInfo-NPCcraft_Gold-gamestring=Required Gold $*GameStringInfo-NPCcraft_Category2-gamestring=SubCategory $*GameStringInfo-NPCcraft_Category1-gamestring=Category $*GameStringInfo-NPCcraft_CastingNumber-gamestring={0}/{1} $*GameStringInfo-NPCcraft_All_select-gamestring=All $*GameStringInfo-NPCcraft_AllStart_button-gamestring=Craft all $*GameStringInfo-MyHeal-gamestring=Healing $*GameStringInfo-MyDamage-gamestring=  Damage $*GameStringInfo-Mouse_Thumb_Button_2-gamestring=MTB 2 $*GameStringInfo-Mouse_Thumb_Button_1-gamestring=MTB 1 $*GameStringInfo-Mouse_Right_Button-gamestring=RMB $*GameStringInfo-Mouse_Left_Button-gamestring=LMB $*GameStringInfo-Mount_type_ground-gamestring=Ground Mount $*GameStringInfo-Mount_type_air-gamestring=Flying Mount $*GameStringInfo-Mount_Success-gamestring=Get. $*GameStringInfo-Mount_CantMountLocation-gamestring=You can not mount at his place. $*GameStringInfo-Mount_AlreadyMount-gamestring=You are already riding. $*GameStringInfo-MountStamina_Name_k-gamestring=Mount Energy $*GameStringInfo-MountStamina_Description-gamestring=Resource of mounts skills. Restored over time. $*GameStringInfo-MonthlyPaid_remaining_period-gamestring=Time to Finish: {0} $*GameStringInfo-MonthlyPaid_grade-gamestring=Premium: {0} $*GameStringInfo-Monsterbook_taming_very_hard-gamestring=Insane $*GameStringInfo-Monsterbook_taming_normal-gamestring=Average $*GameStringInfo-Monsterbook_taming_level-gamestring=Tame Grade $*GameStringInfo-Monsterbook_taming_hard-gamestring=Hard $*GameStringInfo-Monsterbook_taming_easy-gamestring=Easy $*GameStringInfo-Monsterbook_taming_chance_range-gamestring=When health point is low, taming change increases by {1}%. $*GameStringInfo-Monsterbook_Reset_text-gamestring=Repeat $*GameStringInfo-Monsterbook_Reset-gamestring=Repeat $*GameStringInfo-Monsterbook_Repeatable-gamestring=Add $*GameStringInfo-Monsterbook_NameText-gamestring={0} $*GameStringInfo-Monsterbook_LevelText-gamestring=Lv {0} $*GameStringInfo-Monsterbook_Again_ActingPoint-gamestring=1 Time $*GameStringInfo-Monsterbook_Again-gamestring=Repeat Hunt $*GameStringInfo-MonsterBook_reward_taming_chance-gamestring=Success Rate +{0}% $*GameStringInfo-MonsterBook_Pet_skill_title-gamestring=Possible Skills (Max 2) $*GameStringInfo-MonsterBook_Mount_skill_title-gamestring=Possible Skills (Max 2) $*GameStringInfo-MonsterBook_Fellow_skill_title-gamestring=Possible Skills (Max 2) $*GameStringInfo-MonsterBookStepInProgress-gamestring=Stage in progress. $*GameStringInfo-MonsterBookStep3-gamestring=Stage 3 $*GameStringInfo-MonsterBookStep2-gamestring=Stage 2 $*GameStringInfo-MonsterBookStep1-gamestring=Stage 1 $*GameStringInfo-MonsterBookStep-gamestring=Stage $*GameStringInfo-MonsterBookDone-gamestring=Done $*GameStringInfo-Mission_button_NotComplete-gamestring=On Progress.. $*GameStringInfo-Mission_Try_Dialog-gamestring=Minion
Performs the task and can not take on the new.
Try again? $*GameStringInfo-Mission_Time-gamestring=Time Required: $*GameStringInfo-Mission_Success_Rate-gamestring=Success Rate: $*GameStringInfo-Mission_Status_Success-gamestring=Success $*GameStringInfo-Mission_Status_Resolved-gamestring=Done $*GameStringInfo-Mission_Status_NotCompleted-gamestring=On Progress.. $*GameStringInfo-Mission_Status_Fail-gamestring=Failure $*GameStringInfo-Mission_Reward-gamestring=Reward: $*GameStringInfo-Mission_Required_Fellow-gamestring=Required servants: $*GameStringInfo-Mission_Refresh_Dialog-gamestring=Minion Quests will be updated. $*GameStringInfo-Mission_Refresh_Button-gamestring=Refresh $*GameStringInfo-Mission_Objective-gamestring=Objective: $*GameStringInfo-Mission_Fellow_Slot-gamestring=Minion Slots $*GameStringInfo-Mission_Button_Try_Reward-gamestring=Get Award $*GameStringInfo-Mission_Button_Try-gamestring=Send Mission $*GameStringInfo-Mission_Button_Success-gamestring=Success $*GameStringInfo-Mission_Button_Reward-gamestring=Reward $*GameStringInfo-Minute_Mission-gamestring=  Minutes $*GameStringInfo-Minimap_Revival-gamestring=Recommend Medium $*GameStringInfo-Minimap_Filter_waypoint-gamestring=Dragon Tamer $*GameStringInfo-Minimap_Filter_warehouse-gamestring=Warehouses $*GameStringInfo-Minimap_Filter_story-gamestring=Story Quest $*GameStringInfo-Minimap_Filter_skill-gamestring=Tactician $*GameStringInfo-Minimap_Filter_royal-gamestring=King Quest $*GameStringInfo-Minimap_Filter_ro-gamestring=Guild War $*GameStringInfo-Minimap_Filter_revival-gamestring=Master of Soul $*GameStringInfo-Minimap_Filter_return-gamestring=HeartStone $*GameStringInfo-Minimap_Filter_raid-gamestring=Raid member $*GameStringInfo-Minimap_Filter_portal-gamestring=Teleportation $*GameStringInfo-Minimap_Filter_party-gamestring=Party member $*GameStringInfo-Minimap_Filter_merchant-gamestring=Merchant $*GameStringInfo-Minimap_Filter_guildNPCTrap-gamestring=Guild Manager $*GameStringInfo-Minimap_Filter_episode-gamestring=Side Quest $*GameStringInfo-Minimap_Filter_dungeon-gamestring=Dungeon $*GameStringInfo-Minimap_Filter_Tooltip-gamestring=Icon Settings $*GameStringInfo-Minimap_Filter_RankNPC-gamestring=Rating $*GameStringInfo-Minimap_Filter_NPCcraft-gamestring=Craftman $*GameStringInfo-Minimap_Filter_InstanceRevivalPoint-gamestring=stone sculptures resurrection daydanov $*GameStringInfo-Mail_Write_Window_Name-gamestring=Write Letter $*GameStringInfo-Mail_Write_Receiver_Group_Send_PopUp_Guild-gamestring=Guild Member $*GameStringInfo-Mail_Write_Receiver_Group_Send_PopUp_Friend-gamestring=Friend $*GameStringInfo-Mail_Write_Receiver_Alarm-gamestring=Not Found $*GameStringInfo-Mail_Write_Location_Info-gamestring={0} $*GameStringInfo-Mail_Write_Location_Attach_Method_Announce-gamestring=Hold Alt-key and click the location you want to attach. $*GameStringInfo-Mail_Write_Button_Send-gamestring=Send $*GameStringInfo-Mail_Write_Button_Location_Attach-gamestring=Location $*GameStringInfo-Mail_Write_Button_Initialize-gamestring=Reset $*GameStringInfo-Mail_Window_Name-gamestring=Mail $*GameStringInfo-Mail_Window_Button_New_Mail_Send-gamestring=New Message $*GameStringInfo-Mail_UnReadText-gamestring={0} $*GameStringInfo-Mail_Tab_Send-gamestring=Send $*GameStringInfo-Mail_Tab_Received-gamestring=Received $*GameStringInfo-Mail_Tab_Preserved-gamestring=Preserved $*GameStringInfo-Mail_Subject_Null-gamestring=Untitled $*GameStringInfo-Mail_Subject-gamestring=Subject $*GameStringInfo-Mail_Sender-gamestring=From $*GameStringInfo-Mail_Receiver-gamestring=To $*GameStringInfo-Mail_ReadText-gamestring={0} $*GameStringInfo-Mail_Name_System-gamestring=System Message $*GameStringInfo-Mail_Name_Normal-gamestring=Normal Message $*GameStringInfo-Mail_Name_Admin-gamestring=GM Message $*GameStringInfo-Mail_MailBoxFullCount-gamestring={0}/{1} $*GameStringInfo-Mail_MailBoxCount-gamestring={0}/{1} $*GameStringInfo-Mail_ListUnit_PopUp_Preservation-gamestring=Save $*GameStringInfo-Mail_ListUnit_PopUp_Ignore-gamestring=Block $*GameStringInfo-Mail_ListUnit_PopUp_Deletion_Dialog_Item-gamestring=Remove the letter? Attached items will be destroyed. $*GameStringInfo-Mail_ListUnit_PopUp_Deletion_Dialog-gamestring=Remove letter? $*GameStringInfo-Mail_Detail_Button_Send_Back-gamestring=Reply $*GameStringInfo-Mail_Detail_Button_Item_Receive-gamestring=Receive $*GameStringInfo-Mail_Detail_Body_LocationInfo-gamestring=Location: {0} $*GameStringInfo-Mail_Deletion-gamestring=Delete $*GameStringInfo-Mail_Body-gamestring=Substance $*GameStringInfo-MP-gamestring=Mana $*GameStringInfo-Lv_and_Adjusted_Lv-gamestring={0} - ({1}) $*GameStringInfo-LumenaShop_preproduct-gamestring={0} - {1} - {2} purchase completion $*GameStringInfo-LumenaShop_filter-gamestring=Clothing/Items/Available $*GameStringInfo-LumenaShop_expiry_urgent-gamestring={0} - {1} - {2} purchase completion $*GameStringInfo-LumenaShop_expiry-gamestring={0} - {1} - {2} purchase completion $*GameStringInfo-LumenaShop_duration_infinite-gamestring=never expires $*GameStringInfo-LumenaShop_duration-gamestring=The validity of {0} Day $*GameStringInfo-LumenaShop_buy_or_not-gamestring=Buy {0}? $*GameStringInfo-LumenaShop_amount_zero-gamestring= Sold $*GameStringInfo-LumenaShop_amount_period_unable-gamestring=Available {0} $*GameStringInfo-LumenaShop_amount_period_end-gamestring= Available {0} $*GameStringInfo-LumenaShop_amount-gamestring=Available {0} $*GameStringInfo-LumenaShop_already_expired-gamestring= Sold $*GameStringInfo-LumenaShop_addLumenaCheap-gamestring=New items $*GameStringInfo-LumenaShop_addLumena-gamestring=Fill up balance $*GameStringInfo-LumenaShop_activate_condition_start-gamestring=Store open.
Open store lumens. $*GameStringInfo-LumenaShop_activate_condition_end-gamestring=Shop is closed.
Shop lumens will be opened later. $*GameStringInfo-LumenaShop_Window_Name-gamestring=Lumens Shop $*GameStringInfo-LumenaShop_Ref_inc_Disabled-gamestring= (margin {0}%) $*GameStringInfo-LumenaShop_Ref_inc-gamestring=(margin {0}%) $*GameStringInfo-LumenaShop_Ref_dec_Disabled-gamestring= (discount {0}%) $*GameStringInfo-LumenaShop_Ref_dec-gamestring=(discount {0}%) $*GameStringInfo-LumenaShop_Progress_Time-gamestring= remains: $*GameStringInfo-LumenaShop_Lumena-gamestring=Balance lumens $*GameStringInfo-LumenaShop_ActingPointCategory_LocalName-gamestring= OD Shop $*GameStringInfo-Lumena-gamestring=Lumens $*GameStringInfo-Looting_Button-gamestring=Take All (F) $*GameStringInfo-LootingDice_Roll-gamestring=Roll $*GameStringInfo-LootingDice_GiveUp-gamestring=GiveUp $*GameStringInfo-Lobby_create_realm_population_saturation-gamestring= Faction full. You can not create. $*GameStringInfo-Lobby_create_realm_create_block-gamestring=You are a member of another faction. $*GameStringInfo-Lobby_Voice_pitch-gamestring=Voice Pitch $*GameStringInfo-Lobby_Voice_Title-gamestring=Voice $*GameStringInfo-Lobby_Voice_Selection-gamestring=Type $*GameStringInfo-Lobby_Voice_Play_Button_02-gamestring=Strength $*GameStringInfo-Lobby_Voice_Play_Button_01-gamestring=Sense $*GameStringInfo-Lobby_Voice_Play-gamestring=Play $*GameStringInfo-Lobby_Tracking_Title-gamestring=Auto Target $*GameStringInfo-Lobby_Tracking_On-gamestring=On $*GameStringInfo-Lobby_Tracking_Off-gamestring=Off $*GameStringInfo-Lobby_TargetingMode_Tooltip_Warlock-gamestring=Recommendedclassic mode to warlock. $*GameStringInfo-Lobby_TargetingMode_Tooltip_Title-gamestring=Recommended Mode $*GameStringInfo-Lobby_TargetingMode_Tooltip_Ranger-gamestring=Recommendedclassic mode to ranger. $*GameStringInfo-Lobby_TargetingMode_Tooltip_Paladin-gamestring=Recommendedclassic mode to paladin. $*GameStringInfo-Lobby_TargetingMode_Tooltip_Mystic-gamestring=Recommendedclassic mode to mystic. $*GameStringInfo-Lobby_TargetingMode_Tooltip_Mage-gamestring=Recommendedclassic mode to mage. $*GameStringInfo-Lobby_TargetingMode_Tooltip_Guardian-gamestring=Recommendedclassic mode to guardian. $*GameStringInfo-Lobby_TargetingMode_Tooltip_Berserker-gamestring=Recommendedaction mode to berserker. $*GameStringInfo-Lobby_TargetingMode_Tooltip_Assassin-gamestring=Recommendedclassic mode to assassin. $*GameStringInfo-Lobby_TargetingMode_Title-gamestring=Target Choice $*GameStringInfo-Lobby_TargetingMode_Classic-gamestring=Classic Mode $*GameStringInfo-Lobby_TargetingMode_Aim-gamestring=Action Mode $*GameStringInfo-Lobby_Server_realm_population_saturation-gamestring={0} is not available $*GameStringInfo-Lobby_Server_population_saturation-gamestring=You can not create character $*GameStringInfo-Lobby_Race_Title-gamestring=Race $*GameStringInfo-Lobby_Phase_customizing-gamestring=Personalization $*GameStringInfo-Lobby_Phase_Server_List-gamestring=CULT Guild $*GameStringInfo-Lobby_Phase_Selected_Race_Class-gamestring=Choice of Race/Class/Gender $*GameStringInfo-Lobby_Phase_Selected_Faction-gamestring=Choice Kingdom $*GameStringInfo-Lobby_Phase_Selected_Character-gamestring=Selection of Character $*GameStringInfo-Lobby_Phase_Created_Character-gamestring=Character Creation $*GameStringInfo-Lobby_Phase_2ndpw-gamestring=Password $*GameStringInfo-Lobby_Name_Title-gamestring=Name $*GameStringInfo-Lobby_MoveKey_Title-gamestring=Movement $*GameStringInfo-Lobby_MoveKey_ClassicQE-gamestring=Q/E - Turn Left/Right, A/D - Moving Forward/Backward $*GameStringInfo-Lobby_MoveKey_ClassicAD-gamestring=Q/E - Turn Left/Right, A/D - Moving Forward/Backward $*GameStringInfo-Lobby_MoveKey_AimQE-gamestring=Q/E-Move Left/Right $*GameStringInfo-Lobby_MoveKey_AimAD-gamestring=A/D - Move Left/Right $*GameStringInfo-Lobby_Login_Failed-gamestring=Login Failed $*GameStringInfo-Lobby_Gender_Title-gamestring=Sex $*GameStringInfo-Lobby_Gender_2-gamestring=Female $*GameStringInfo-Lobby_Gender_1-gamestring=Male $*GameStringInfo-Lobby_Faction_Union_Title-gamestring=FOR FREEDOM! $*GameStringInfo-Lobby_Faction_Union_Desc-gamestring=After the Fall of the south of the city the war were united in a military alliance to counter the forces of the kingdom. The Union aims to get rid of Hieron power and strengthen its position in the world. $*GameStringInfo-Lobby_Faction_Union-gamestring=Union $*GameStringInfo-Lobby_Faction_Hieron_Title-gamestring=IN THE NAME OF UNITY! $*GameStringInfo-Lobby_Faction_Hieron_Desc-gamestring=Hieron took possession of vast territories of the Kingdom Valor, its allies and vassals and achieved their prosperity. Confronting aggression barbarian tribes, they defended the civilized world. $*GameStringInfo-Lobby_Faction_Hieron-gamestring=Hieron $*GameStringInfo-Lobby_Create_Error_Dialog_WrongStatus-gamestring=Error (3) $*GameStringInfo-Lobby_Create_Error_Dialog_WrongArgument-gamestring=You can not create this race or class at the moment. $*GameStringInfo-Lobby_Create_Error_Dialog_TransactionFrailed-gamestring=DB Error $*GameStringInfo-Lobby_Create_Error_Dialog_Success-gamestring=Error (0) $*GameStringInfo-Lobby_Create_Error_Dialog_NotReady-gamestring=Training has not yet been completed. $*GameStringInfo-Lobby_Create_Error_Dialog_NotEnoughSlot-gamestring=You can not create no more than 10 character. $*GameStringInfo-Lobby_Create_Error_Dialog_ForbidPlayerID_String-gamestring=Contains Invalid\n({0}). $*GameStringInfo-Lobby_Create_Error_Dialog_ForbidPlayerID_Match-gamestring=Individual words are not allowed. $*GameStringInfo-Lobby_Create_Error_Dialog_ForbidPlayerID-gamestring=Invalid name. $*GameStringInfo-Lobby_Create_Error_Dialog_Etc-gamestring=Error (8) $*GameStringInfo-Lobby_Create_Error_Dialog_DuplicatePlayerID-gamestring=This name is already in use. $*GameStringInfo-Lobby_Create_Error_Dialog_Default-gamestring=Error $*GameStringInfo-Lobby_Class_Title-gamestring=Class $*GameStringInfo-Lobby_Character_Level-gamestring=Lv $*GameStringInfo-Lobby_Character_Delete_GuildMaster-gamestring={0}is the Guild Master of {1}, can not be deleted. $*GameStringInfo-Lobby_ActionBarPreset_Title-gamestring=Skills $*GameStringInfo-Loadingtip_concept_union_003-gamestring=Allied countries are the most important issues for leaders. The spice, the capital of the Federation, is living the representatives of every tribe. The reason for this is La Spezia, the big city at the crossroads of trade routes. $*GameStringInfo-Loadingtip_concept_union_002-gamestring=The unit was in the military from the beginning. Mutual assistance is a treaty that leads families to give each other military support. But in recent times political issues have started to be influenced to strengthen the alliance. $*GameStringInfo-Loadingtip_concept_union_001-gamestring=Abelardo Sforza set up military alliances with targartsami, marriantsami and other tribes to defeat the imperial powers. The troops grew up on the south tribe of the military. $*GameStringInfo-Loadingtip_concept_spezia_010-gamestring=Franco del Luca - The hero, had won fame in Autumn War. Franco wanted to stay in the army and continue to fight the Imperials, but for political reasons, was forced to leave. Now, he was entrusted with the command of the garrison of La Spezia. $*GameStringInfo-Loadingtip_concept_spezia_009-gamestring=Red Mask for the Sforza family - Main enemies. The Federation Council only thinks about puppet Abelard and they are gathering to destroy the ruling class and empower the community. $*GameStringInfo-Loadingtip_concept_spezia_008-gamestring=Members of the organization of the Red Mask always wear a mask covering his face. They do this not only to hide themselves, but also to show that the individual is not important. $*GameStringInfo-Loadingtip_concept_spezia_007-gamestring=Red Mask was originally a political association for social autonomy. But they were-so aggressive that most cities have banned them. Today, throughout the Federation, they are considered a dangerous criminal gang. $*GameStringInfo-Loadingtip_concept_spezia_006-gamestring=noble family Sforza, dating back to the era of Lumen - the elite Federation Amistad. Sforza Family Federation helped to obtain independence, but Abelardo son, Camillo Sforza Wentz, has served as chairman of the board. $*GameStringInfo-Loadingtip_concept_spezia_005-gamestring=Amistad Federation Council discusses issues of diplomacy and security. However, the Council does not have full power, so the decision comes with difficulty. Chairman Abelardo Council seeks to improve the-situation. $*GameStringInfo-Loadingtip_concept_spezia_004-gamestring=Council of the Federation Meeting Room Amistad is located in La Spezia. In each city, the representative of the Council appointed in different ways. In Narbarre after re coming to power of Rodrigo representative of the city is not appointed. $*GameStringInfo-Loadingtip_concept_spezia_003-gamestring=In the Dark Ages the poor and infirm could not move to the island. They had to rely on the protection of the city walls and reflect the raids of the barbarians. In the central part of the city, which lies on the-shore of the river, and the ghetto is to this day. $*GameStringInfo-Loadingtip_concept_spezia_002-gamestring=In the Dark Ages the inhabitants of La Spezia, to defend against barbarian tribes, created in the middle of the river an artificial island that was built up houses. Therefore, now called the City of La Spezia on the water. $*GameStringInfo-Loadingtip_concept_spezia_001-gamestring=After the war increased the strategic importance of La Spezia, located in the heart of the continent. Today, La Spezia is an important transport hub for the southern part of the continent, as well as a center for the Union and for the Federation. $*GameStringInfo-Loadingtip_concept_pantera_010-gamestring=According to tradition and nonwritten law in Shakar, targartsev has lived a while. But recently, King Lion marabout has announced four new laws. The law of one's hand was called as if the fangs were scratched with four fingers. $*GameStringInfo-Loadingtip_concept_pantera_009-gamestring=Slowly, the blood brothers, who had only one noble birth, established ruling elites. King Lion Marabout said every last Ronan train soldier was not blood brothers. Only the marabout party is gone. $*GameStringInfo-Loadingtip_concept_pantera_008-gamestring=The old Shakar Brran was headed by countless clans. Brannan fought three times to avoid unnecessary losses called Marabout Brrana to combat the marabout and disappeared three times, then accepted the defeat. $*GameStringInfo-Loadingtip_concept_pantera_007-gamestring=Targartsev military affairs are not a profession, but a profession or a class member. It's a great way to get to know your friends and family. $*GameStringInfo-Loadingtip_concept_pantera_006-gamestring=King lion marabout is known to be an adult man. Abelardo Sforza said that by buying sedan marabout, he glowed with his talents and taught him to read and write; Let her return home after he grows up. $*GameStringInfo-Loadingtip_concept_pantera_005-gamestring=Essentially the spirits of nature - Part of the Old God. Shaman targartsev can communicate with souls after practicing very well. The Tamarin claim that the clan can speak to them from the old worshiper of God. $*GameStringInfo-Loadingtip_concept_pantera_004-gamestring=There is a stone cliff in Southern Shakar, which they used for initiation rituals. The future King Lion marabout was a bum when she could not put the baby on the rock, he was deprived of shakar. $*GameStringInfo-Loadingtip_concept_pantera_003-gamestring=When King Lion marabout, targartsev removed the union banner and went to the savannah, the clans swore to him and followed him. Now their grandchildren are in the ruling class and they are called blood brothers. $*GameStringInfo-Loadingtip_concept_pantera_002-gamestring=King Lion marabout threw the bowl brought to him a servant, and said:"A little more, and we will come to the city as the enemy We"ll die together.!" Troops targartsev, inspired speech, crossed the scorching desert for half a day. $*GameStringInfo-Loadingtip_concept_pantera_001-gamestring=Initially, the owners of the castle represented Shakar'a cursed clan tamarinds. According to the teachings of targartsev, the former god of Al Ruha, the clan tanks were condemned to endless civil wars. $*GameStringInfo-Loadingtip_concept_narbarra_010-gamestring=Due raids Gnoll Narbarra Republic found itself in a difficult position. Exiled in childhood Prince Rodrigo I came back a general. He drove the Gnoll, and received the-support of the people, restored the royal dynasty Casas. $*GameStringInfo-Loadingtip_concept_narbarra_009-gamestring=When the head of the rebels Xavier gained power, he immediately forgot about their promises. He provided extensive privileges and traders dealt with his political rivals. The life of ordinary people Narbarry become even worse than in the monarchy. $*GameStringInfo-Loadingtip_concept_narbarra_008-gamestring=Once in Narbarre unrest began, Abelardo Sforza sent troops there. But, contrary to expectations, the people-supported the rebels. Thus Federation Amistad to the recognition of the rebels. $*GameStringInfo-Loadingtip_concept_narbarra_007-gamestring=Royal Family for decades rule fairly and honestly. But after the end of the Autumn War and gaining independence in the-southern lands spread the ideas of the Republic. A significant number of the inhabitants sided with the rebellion, and civil war broke out. $*GameStringInfo-Loadingtip_concept_narbarra_006-gamestring=After Autumn War Hero King Alfonso Casas was killed and merchants revolted, led by Xavier got one. The rebels declared a republic, demanded to abolish the monarchy and to convene parliament. $*GameStringInfo-Loadingtip_concept_narbarra_005-gamestring=Last Narbarry ruler and one of the three heroes of the Autumn War, Alfonso Casas, immediately after the formation of the Federation Amistad was killed by a mercenary. It is believed that the mercenary had sent Empire, and someone-says that there is involved Sforza clan. $*GameStringInfo-Loadingtip_concept_narbarra_004-gamestring=Long time resisted the raids Narbarra Gnoll and served as a shield for the peoples of the-south. Now residents Narbarry proud legacy of the Dark Ages. And they believe other people ungrateful. $*GameStringInfo-Loadingtip_concept_narbarra_003-gamestring=Ancient Empire collapsed after the disaster Lumen Nigra Turis. As soon as the fall of the empire, the barbarians took the civilized world. After that, hundreds of years came the harsh Dark Ages. $*GameStringInfo-Loadingtip_concept_narbarra_002-gamestring=Start Narbarre put Party guards Lumen, who settled on the plain. Therefore, initially, more than half the population were Narbarry soldiers in the dark ages they have never retreated before the barbarians. $*GameStringInfo-Loadingtip_concept_narbarra_001-gamestring=Children of Light, Lumen descendants, my valiant warriors Narbarry! We light a light to the local inhabitants, wandering in the dark! And after the dissolution of darkness, and will build here the-sun City! $*GameStringInfo-Loadingtip_concept_gnollando_010-gamestring=Gnolls do not know and do not know how the iron forge iron weapons and armor. Its equipment they select people or other tribes. Occasionally they kidnapped blacksmith or furrier and make him their slave. $*GameStringInfo-Loadingtip_concept_gnollando_009-gamestring=Ancient Empire Lumen drove the orcs, gnolls, and other barbarians in the desert land, and that they could not return, with the help of magic erected a huge wall. The ruins of a huge wall of Castres Grandis reached our times. $*GameStringInfo-Loadingtip_concept_gnollando_008-gamestring=Gnoll allocated among shamans, which has no equal in the art of communication with the-spirits. It is known that some-secret way gnolls transmit secret knowledge. Shaman Gnoll as leader inspires his countrymen awe. $*GameStringInfo-Loadingtip_concept_gnollando_007-gamestring=Gnolls mastered the art of making fire, they use it for lighting and heating. However gnolls do not cook on the fire, and do not use utensils. Most gnolls like to eat their prey alive. $*GameStringInfo-Loadingtip_concept_gnollando_006-gamestring=As people keep dogs, so gnolls kept as pets gienodonov huge. Surprisingly, if the gnoll hungry, food will fit and tribesman, but gnolls and would never eat his gienodona. $*GameStringInfo-Loadingtip_concept_gnollando_005-gamestring=Living in Gnollande gnolls and goblins are not too favor each other, because for a long time, they had to fight for a place for hunting and mining. Recently, however, their relationship has been changing. $*GameStringInfo-Loadingtip_concept_gnollando_004-gamestring=Small and dirty goblins really do not always lived in Gnollande. When korniantsy strengthened in Migdal, they drove the goblins in the desert areas. And because goblins believe korniantsev their sworn enemies. $*GameStringInfo-Loadingtip_concept_gnollando_003-gamestring=Gnolls love animals, hot blood flows in their veins. They eat them alive. Even Bidter, the food is reasonable, then it makes even more heart-rending cries. At the-same time, sick, wounded or weak gnoll itself becomes a meal. $*GameStringInfo-Loadingtip_concept_gnollando_002-gamestring=If Gnoll Varvata leader was a man, it could be called an outstanding hero. Varvata managed to unite the barbarian tribes Gnollanda and capture of the Great Plains, but was killed in battle with the returnees from exile King Rodrigo. $*GameStringInfo-Loadingtip_concept_gnollando_001-gamestring=Ancient Empire Lumen drove the orcs, gnolls, and other barbarians in the desert land, and that they could not return, with the help of magic erected a huge wall. The ruins of the Great Wall come down to our times. $*GameStringInfo-Loadingtip_concept_dungeon_guiscard_003-gamestring=There are still two types of men in the astral Giscard, soldiers in federations and mercenaries in other tribes. $*GameStringInfo-Loadingtip_concept_dungeon_guiscard_002-gamestring=Giscard was once Abelardo Sforza's lover, but Gnoll abandoned him during the attack on Narbarra. Abelardo was furious and gave orders for Giscard's execution. $*GameStringInfo-Loadingtip_concept_dungeon_guiscard_001-gamestring=Housed in a cave hiding place on the grounds of rebels whose items fall into ambush. Shelter Giscard, abandoned Army General Federation. $*GameStringInfo-Loadingtip_concept_dungeon_ancientTower_003-gamestring=Someone saw the lizards in the forest south of Nollando. Eyewitnesses claim that lizards people like sauro in the myths are claimed. However, unlike sauro people, they are ignorant and wild. $*GameStringInfo-Loadingtip_concept_dungeon_ancientTower_002-gamestring=Kuatran - The ancient black sun god. Like elder El Rukh, respectable targartsami of El Rukh and Davy Raha's worship of Nagas. The lizard folks believes Kuatran's appearance has a giant winged serpent. $*GameStringInfo-Loadingtip_concept_dungeon_ancientTower_001-gamestring=The Black Sun - An ancient state in the south of the continent that lost its volcanic eruption. A few survivors were adapting to new conditions and reaching a barbaric lifestyle. $*GameStringInfo-Loadingtip_concept_dungeon_UnderPrison_010-gamestring=Knight Martos Stone - The most loyal knight. After learning about what is happening in the underground prison, he first went there. $*GameStringInfo-Loadingtip_concept_dungeon_UnderPrison_009-gamestring=Earth Martos strategic importance, they interfere with the promotion of Bloody hordes to the south. Therefore, to help soldiers stationed here Martos imperial army from the metropolis. $*GameStringInfo-Loadingtip_concept_dungeon_UnderPrison_008-gamestring=Drihin Stillet - Brought it into disrepute Grandetstsy executioner. Even jailers avoid seeing him once again, and Drihin mostly spends time alone. $*GameStringInfo-Loadingtip_concept_dungeon_UnderPrison_007-gamestring=Many people died in the cellars of Balmont, but the bodies were never seen again. People say, that in the cave lives something, it's just deals with bodies. $*GameStringInfo-Loadingtip_concept_dungeon_UnderPrison_006-gamestring=Knight Martos Kizle Hertz was initially in good standing. But with big ambitions, he eventually joined the rebellion in the prison Balmont. $*GameStringInfo-Loadingtip_concept_dungeon_UnderPrison_005-gamestring=dungeon Balmont Grandetstsey used for torture. Therefore the sovereign Gundry, closing the prison, and banned torture. $*GameStringInfo-Loadingtip_concept_dungeon_UnderPrison_004-gamestring=Lord Gunter Martos in response to the demand of the Emperor Hartman swear he refused. Gunther Hartmann called an impostor, discrediting the laws of the Empire. $*GameStringInfo-Loadingtip_concept_dungeon_UnderPrison_003-gamestring=Commander Knights Martos - Support valorem Empire. Therefore, the self proclaimed King dealt with it. $*GameStringInfo-Loadingtip_concept_dungeon_UnderPrison_002-gamestring=Balmont largely inferior to his older brother.
However, ambition he was not to occupy, and in the end he raised a rebellion. $*GameStringInfo-Loadingtip_concept_dungeon_UnderPrison_001-gamestring=Balmont Martos was dissatisfied with the position of the younger son.
Eventually he supported the self proclaimed king, and received the title of Lord. $*GameStringInfo-Loadingtip_concept_dungeon_TOmbofTheWarriorKing_004-gamestring=King Warrior Verbeke survived thanks to Hamish Archmage spell.
But nothing is free, and now his body could not leave the hall audiences. $*GameStringInfo-Loadingtip_concept_dungeon_TOmbofTheWarriorKing_003-gamestring=When Archimage Hamish rescued the king from dying, it stopped for him and for the audience lounge. Then the warrior went on a long journey to find a way to finally turn the king's life back to life. $*GameStringInfo-Loadingtip_concept_dungeon_TOmbofTheWarriorKing_002-gamestring=King Warrior Verbeek thought that his son, Brenusa no inclinations of the king.
In response Brenus to demonstrate this their abilities drove cursed sword in his father's heart. $*GameStringInfo-Loadingtip_concept_dungeon_TOmbofTheWarriorKing_001-gamestring=King Warrior Verbeke - The hero, the first sealed Nigra Turis
But today hardly anyone remembers about its merits. $*GameStringInfo-Loadingtip_concept_dungeon_SpiderCave_001-gamestring=There is a small cave around the Padana refugee settlement.
Log in to compress the thick CobWebs and say no one is inside.
General Albert suspects that robbers may be a place to hide. $*GameStringInfo-Loadingtip_concept_dungeon_PatalaRuins_003-gamestring=Once Naga created a highly developed civilization. However, when they lost their deity of prosperity era ended. $*GameStringInfo-Loadingtip_concept_dungeon_PatalaRuins_002-gamestring=All Naga does not worship Ananta. Red Moon The tribe believes that Ananta should be stopped. $*GameStringInfo-Loadingtip_concept_dungeon_PatalaRuins_001-gamestring=Ananta Brokadis promised divine power. But she received only a curse. $*GameStringInfo-Loadingtip_concept_dungeon_Nigraturis_004-gamestring=A thousand years ago the soldiers of fire worshiped the dragon fire Ventus. It is not known whether they were expecting its revival. $*GameStringInfo-Loadingtip_concept_dungeon_Nigraturis_003-gamestring=Fire Lord Flogas was the head of one of the clans of gnomes. He fought in the war on the side of the dragon fire Ventus, and disappeared after the defeat. $*GameStringInfo-Loadingtip_concept_dungeon_Nigraturis_002-gamestring=It is not known who built the Black Tower or Nigra Turis. However, the mountain dwarves Feyzel know that building it on their technology. $*GameStringInfo-Loadingtip_concept_dungeon_Nigraturis_001-gamestring=Nigra Turis is a portal that connects this world with the Gate. Initial Gate are called Gehenna, there to our world dimension. $*GameStringInfo-Loadingtip_concept_dungeon_NigraturisOfDream_001-gamestring=Illusion Nigra Turis - A message that directs the heroes of things: The end is near, get ready to leave. $*GameStringInfo-Loadingtip_concept_dungeon_NewYear_01-gamestring=primacy Sensei has prepared special gifts for the New Year.
In a large cave find a primate-sensei! $*GameStringInfo-Loadingtip_concept_dungeon_MonsterArena_003-gamestring=Warriors Lumen could at any time to leave the arena.
Because even if in combat soldiers lost lives, this was solely due to his fault. $*GameStringInfo-Loadingtip_concept_dungeon_MonsterArena_002-gamestring=Archmage Sulla built for soldiers arena.
Strong creatures created by magic, replaced by enemy soldiers. $*GameStringInfo-Loadingtip_concept_dungeon_MonsterArena_001-gamestring=According to the statement Archmage Sulla, in the days of the Empire Lumen was built many magical structures.
Arena Fendonium - One of them. $*GameStringInfo-Loadingtip_concept_dungeon_MonsterArena02_003-gamestring=Warriors Lumen could at any time to leave the arena.
Because, even if the soldiers died in the battle, this was only his fault. $*GameStringInfo-Loadingtip_concept_dungeon_MonsterArena02_002-gamestring=Archmage Sulla erected for soldiers arena.
Strong creatures created by magic, replaced by enemy soldiers. $*GameStringInfo-Loadingtip_concept_dungeon_MonsterArena02_001-gamestring=At ​​the insistence of Archmage Sulla during the Empire was built Lumen many magical structures.
Arena Pandemoniya - One of them. $*GameStringInfo-Loadingtip_concept_dungeon_LabofZeeto_004-gamestring=Zeeto - Scientist mechanic, expelled from the Pan Sen
However, one can not deny the fact that he is the best scientist mechanic in the Pan Seine. $*GameStringInfo-Loadingtip_concept_dungeon_LabofZeeto_003-gamestring=The Pan Seine studies of the mechanical spirit banned.
But Zeeto has almost completed work on a mechanical heart in the underground laboratory Bellopsa. $*GameStringInfo-Loadingtip_concept_dungeon_LabofZeeto_002-gamestring=Mechanical Golem - A weapon that once destroyed the native continent mask.
But, according to Zeeto, a new continent will be able to save only a mechanical golem. $*GameStringInfo-Loadingtip_concept_dungeon_LabofZeeto_001-gamestring=Lately Bellopse frequent disappearances.
Zeeto only aware of the location of the missing. $*GameStringInfo-Loadingtip_concept_dungeon_KoboldHideOut_002-gamestring=Cave kobolds are small in size. They are not very smart.
However, if their number exceeds the enemy can attack furiously.
Especially dangerous to meet them in the dark. $*GameStringInfo-Loadingtip_concept_dungeon_KoboldHideOut_001-gamestring=For a long time Hornus mountain range known as the dwelling place of dragons.
They live there throughout and feed mainly kobolds.
However, they say that in recent years have changed their behavior. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_010-gamestring=Baron Hedin, a gamekeeper killed Jackson, has a grown son. He became a knight and wants to avenge his father. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_009-gamestring=Urtus Mine Head Markel Hedin was the tutor of the huntsman Jackson, so was not expecting him of Bidrayal. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_008-gamestring=Verma, produced in the mine Urtus still did not create any problems. However, the people, to restore the Black Tower, began to tear down the order established by Providence. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_007-gamestring=Among the dead were those who did not believe in his own death. The daughter of Baron Hedingham tirelessly searching for her mother. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_006-gamestring=Huntsman Bardo during the mine explosion was not trying to escape. He is one of the last forces fought with the soldiers of the Empire. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_005-gamestring=It was believed that the explosion in the mine the people who were inside were killed. However, Verma energy prevented misery and saved the people. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_004-gamestring=Tip masters, knowing that in Urtus mine mined Verma, he sent out one of its members named Royce, that he has discovered all. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_003-gamestring=Jackson wanted to take revenge for the family, which fell into the hands of the Imperials. He threw his wife and children of General imperial army into the mine, and the entrance filled up. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_002-gamestring=Huntsman Jackson was brought up in a family of an imperial officer.
However, reaching adulthood, he killed his guardian Hedingham Baron and his family. $*GameStringInfo-Loadingtip_concept_dungeon_DeadMine_001-gamestring=For people gervati Urtus mine was a symbol of oppression.
Therefore ranger Jackson Balance chapter raised a rebellion there. $*GameStringInfo-Loadingtip_concept_dungeon_DaCanDa-gamestring=The secret cave full of brothers exploration of rare materials.
If you need materials, please refer to the kind request to one of the brothers exploration. $*GameStringInfo-Loadingtip_concept_dungeon_Ashluha_004-gamestring=Al-Ruh was torn to pieces by his brother Barak and
still can not forget this shameful day. $*GameStringInfo-Loadingtip_concept_dungeon_Ashluha_003-gamestring=Tamarin curb mad Al-Ruha.
And we look forward to the time it wakes up again. $*GameStringInfo-Loadingtip_concept_dungeon_Ashluha_002-gamestring=Not all targartsy curse their god.
Tamarin, one of the genera targartsev, as in former times, continue to serve it. $*GameStringInfo-Loadingtip_concept_dungeon_Ashluha_001-gamestring=Al Spirit made fire and sword by doing Targartsev, obedience to the present shakarskie targartsy. The grandsons of the troubles of the tough times. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_010-gamestring=Experiment begun in the mausoleum, has resurfaced. He has had a detrimental impact on the forest of the Elements. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_009-gamestring=Mikel Ruber, leaving Mausoleum Sapiansa, went south. Ruber intended to find Sulla chairman of the Council of Masters, to get even with him. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_008-gamestring=Third Eye - A religious group who settled in the southern part of the mainland near the town of Terni. They believe in the end of the world and believe that he will in the Mausoleum Sapiansa. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_007-gamestring=Among magicians was the one who stayed in the mausoleum, where he collapsed. He could not carry away his notes and turned himself into a leech. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_006-gamestring=Subjects being deprived of the Mausoleum of intellect and will. So they roam the mausoleum in search of someone who will give them instructions. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_005-gamestring=Mikel Ruber incited his countrymen to escape from the mausoleum Sapiansa. However, they prevented the Council of Masters, and all failed to escape. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_004-gamestring=Caligula, which appeared as a result of a successful experiment in search of immortality, represented a serious danger. Therefore, the Council of Masters Caligula plunged in eternal sleep. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_003-gamestring=Most experimental Mausoleum lack of intelligence, but Mikel Ruber is not. Mikel fed on the blood of other creatures and still is a way of life. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_002-gamestring=Mausoleum Sapiansa - This tomb magicians, while their lab. Once upon a time there escaped experimental creature, and he collapsed. $*GameStringInfo-Loadingtip_concept_dungeon_AncientRuins_001-gamestring=Sapians, now called the Council of Masters - This association, which included the most prominent magicians of the ancient empire Lumen. $*GameStringInfo-Loadingtip_concept_campagna_010-gamestring=One of the three ruling families, Natal family, assumed the role of patrons. Natalie patronize the poor scientists and artists and collected art objects and antiques. The count of Natal even has its own laboratory in the University of Ordo. $*GameStringInfo-Loadingtip_concept_campagna_009-gamestring=Oligarchic system of government in a campaign called triumvirate. People compare this harmonious reign of three powerful families of the city with the wheel three-spokes or a pot on three legs. $*GameStringInfo-Loadingtip_concept_campagna_008-gamestring=Dark Ages ended and the era of the revival of civilization. Scientists, artists, and even magicians began to arrive in the campaign across the country to explore ancient ruins. Many of them remained in the city and the university formed a scientific base. $*GameStringInfo-Loadingtip_concept_campagna_007-gamestring=Ordo University in the campaign is the most famous educational institution of the-south. The university has a philosophical, juridical, magical faculties, and the number of students - some hundreds. And before the war, the children of aristocrats came here to learn from the whole country. $*GameStringInfo-Loadingtip_concept_campagna_006-gamestring=The ruins of Campana's western arena - The ancient remains of the Imperial Lumen. In the Arenada Lumen era, gladiators fought the deaths of wild monsters and barbarians, even for spectator entertainment. $*GameStringInfo-Loadingtip_concept_campagna_005-gamestring=Plain The site Campana is widely extends to the-south. Cultivated wheat and oats are transported by river Ribus for sale in La Spezia or on land, or in Narbarru Terni. $*GameStringInfo-Loadingtip_concept_campagna_004-gamestring=Campana strongly adheres to the aristocratic tradition. The whole city area is divided Bidween the aristocracy and the ruling family have blood ties with each of them. Those whose positions are weak in the city, along with the poor eke out their existence on the outskirts of the city. $*GameStringInfo-Loadingtip_concept_campagna_003-gamestring=History of the ruling clans Campana goes back to the era of the Empire Lumen. Families Machin, Natale and Sanchez, in whose hands is concentrated the power in the city, in fact, are the direct descendants of the rulers and wizards Empire Lumen. $*GameStringInfo-Loadingtip_concept_campagna_002-gamestring=Four Council is the decision-making body in the city of Campana with oligarchic control. In the Council of heads of the three ruling families: Machin, Natale and Sanchez. Fourth place is given to the family Sforza in recognition of its virtues. $*GameStringInfo-Loadingtip_concept_campagna_001-gamestring=Many cities of the Empire Lumen were wiped out by the war in the Dark Ages. But thanks to the Campana's strategic geographical position rarely reach the barbarians, because up to now well preserved ancient ruins and artifacts Lumen. $*GameStringInfo-Loadingtip_concept_aquaElf_010-gamestring=Fallen spirit appears as a result of the experiment on the return to the old elf"s life. Ancient Spirit can not dwell in the half-elf"s body and disappears. If the-spirit is infused into the half-elf"s body is too late, the essence of it is changing. $*GameStringInfo-Loadingtip_concept_aquaElf_009-gamestring=first came to light the half-elf called Cora godmother shadow elves. She formed Shadow patrol and maintain order and security. Bark hates Arkielya regent, whose fault appeared half-elves. $*GameStringInfo-Loadingtip_concept_aquaElf_008-gamestring=Half elves, the rest live in the shadows, they began to call themselves shadow elves. Not being able to get out of the-shadows, they are, in fact, have become its prisoners. Regent Arkiel extracts using half elves Verma. $*GameStringInfo-Loadingtip_concept_aquaElf_007-gamestring=The first half elves do not fall into the trap of the shadows. However, it was difficult to meet these elves in El Lano, and many preferred to leave their homes and organize their lives among the nations. $*GameStringInfo-Loadingtip_concept_aquaElf_006-gamestring=Verma - A mysterious substance found only in the shadow of El Lano. In Verma the energy contained chaos, attracting dark creatures. It is believed to be a byproduct of a strong growth that supports El Lano. $*GameStringInfo-Loadingtip_concept_aquaElf_005-gamestring=Regent Arkiel wants to know the future of the elves by the magician. You can not create or revive life with the help of magic, but in a way it has managed to animate Arkielyu's old elven queen into a physical body. $*GameStringInfo-Loadingtip_concept_aquaElf_004-gamestring=These elves are immortal and have a general knowledge and memory. But under the influence of anger, the dragon's fire was lifted from the Tree of Life only half the elves - The sadness deprived of immortality. $*GameStringInfo-Loadingtip_concept_aquaElf_003-gamestring=Rent Ariel, escaping from the dirt, is a powerful magic built in the city of El Lano, which sails over the surface of the sea. Thanks to this miracle he was called Archmage El Lano. $*GameStringInfo-Loadingtip_concept_aquaElf_002-gamestring=Marriage experienced difficulties while trying to settle in the south of the continent. A long and which is particularly difficult battle with the evil Naga, Marriage and Naga enemies until today. $*GameStringInfo-Loadingtip_concept_aquaElf_001-gamestring=Ventus dragon Life When the spirit of the tree fired Liliantes, the elves development was halted to radicals and moderates separated. El Gradis is now on the brink - Elven marriage of the future. $*GameStringInfo-Loadingtip_concept_amistad_010-gamestring=Abelardo even shook the region before the Autumn War started. He was afraid that the Empire would be informed of the strange events in Padania. For this reason, some accuse the situation in Padania according to Abelardo. $*GameStringInfo-Loadingtip_concept_amistad_009-gamestring=Initially, the Federation Council intended to give Padisan civil rights to Amistad travelers, to restore the destroyed areas and to include them in the Federation. But this decision caused a sharp protest of Amistad citizens. $*GameStringInfo-Loadingtip_concept_amistad_008-gamestring=Wanderers Padana does not have the right to collect more than three. This is one of the unfair laws that the Empire, one of the measures to prevent conspiracy and rebellion, retaliated against Amistad. $*GameStringInfo-Loadingtip_concept_amistad_007-gamestring=The Lion King once swore to him that some clans were in charge of trade union to targartsev. Family Esfosit, unlike the birth of Sforza and Machin, is actually enriched after the formation of a merchant and the Federation. $*GameStringInfo-Loadingtip_concept_amistad_006-gamestring=Most traders sell sleeping potions to lower travelers. In the fields deprived of sleep, grass growers are transported to unknown federations and sold. $*GameStringInfo-Loadingtip_concept_amistad_005-gamestring=After the fall of the war. Even rumors that the Marquis castle ruins are adjacent to the mountains Hornus, every night there are ghosts. $*GameStringInfo-Loadingtip_concept_amistad_004-gamestring=Padana travelers are not Federation members by law. Therefore, the rights of residence and freedom of movement in Amistad are limited. In addition, the Federation Government has no rights or obligations. $*GameStringInfo-Loadingtip_concept_amistad_003-gamestring=Girona and the front line between the Union, when it moved back to the castle with Hornus lift gate on the eastern border of the Amistad, the predominant circulating in the area to be monitored. $*GameStringInfo-Loadingtip_concept_amistad_002-gamestring=Last grass - A plant the world uses to predict the future. In drug abuse this plant is addictive and hallucinations. In recent times, it has become a serious problem in some regions. $*GameStringInfo-Loadingtip_concept_amistad_001-gamestring=During the Autumn War, residents of Padua were forced to fight Amistad, the brother of the Federation's citizens, who were still accused of betraying. $*GameStringInfo-Loadingtip_UI_trophy_003-gamestring=All items can be looted by pressing F (Default) button. $*GameStringInfo-Loadingtip_UI_targeting_001-gamestring=You can choose a target by Tab (Default) button. $*GameStringInfo-Loadingtip_UI_target_004-gamestring=You can see characters front and behind by holding LMB. $*GameStringInfo-Loadingtip_UI_target_003-gamestring=In classic mode, you can target lock while move forward by pressing the LMB and RMB. $*GameStringInfo-Loadingtip_UI_target_002-gamestring=Pressing LMB rotate to left or right like A, D button. Usefull for guard, ranger and paladin. $*GameStringInfo-Loadingtip_UI_target_001-gamestring=In classic mode, you can change the camera direction by holding RMB while pressing A and D button. $*GameStringInfo-Loadingtip_UI_skillbook_002-gamestring=You can use main skills without install. $*GameStringInfo-Loadingtip_UI_skillbook_001-gamestring=You can learn more information about skills by pressing L (Default) button. $*GameStringInfo-Loadingtip_UI_skillDeck_002-gamestring=Edit skills by clicking it with the mouse. $*GameStringInfo-Loadingtip_UI_skillDeck_001-gamestring=Skill panels open by pressing K (Default) button. $*GameStringInfo-Loadingtip_UI_sit_001-gamestring=You can sit down by pressing Z button. $*GameStringInfo-Loadingtip_UI_shop_002-gamestring=Item can be sold by clicking LMB twice or RMB once. $*GameStringInfo-Loadingtip_UI_shop_001-gamestring=Item can be purchase by clicking twice LMB or RMB once. $*GameStringInfo-Loadingtip_UI_sheathe_001-gamestring=You can remove your weapon by pressing X button. $*GameStringInfo-Loadingtip_UI_party_001-gamestring=You can select a party member by clicking on status bar. $*GameStringInfo-Loadingtip_UI_nonTarget_003-gamestring=Simple LMB click activates skill box 1 and hiding cursor while using action mode. $*GameStringInfo-Loadingtip_UI_nonTarget_002-gamestring=Holding Alt key showing cursor while using action mode. $*GameStringInfo-Loadingtip_UI_nonTarget_001-gamestring=You can show cursor with ESC key while using action mode. $*GameStringInfo-Loadingtip_UI_move_004-gamestring=You can run faster by double pressing W button. During run, consuming energy.
If you spent all the energy activate protection can not be used. $*GameStringInfo-Loadingtip_UI_move_003-gamestring=You can move to underwater by pressing Z button and you can move topwater by pressing Spacebar. $*GameStringInfo-Loadingtip_UI_move_002-gamestring=You can assing a button for switch Walking/Running from key settings. $*GameStringInfo-Loadingtip_UI_move_001-gamestring=You can move forward automatically by pressing Num Lock button. $*GameStringInfo-Loadingtip_UI_map_003-gamestring=World map can zoom In/Out by pressing +/- button. $*GameStringInfo-Loadingtip_UI_map_002-gamestring=You can see other sides at map with drag by press and hold LMB. $*GameStringInfo-Loadingtip_UI_map_001-gamestring=World map open by pressing M button. $*GameStringInfo-Loadingtip_UI_journal_001-gamestring=The book of quests (Quest Journal) can opened by pressing J button. $*GameStringInfo-Loadingtip_UI_inventory_002-gamestring=Objects can be thrown away by dragging it out of inventory. $*GameStringInfo-Loadingtip_UI_inventory_001-gamestring=You can do various things with objects in inventory.
For equip item clicking LMB twice or RMB once. $*GameStringInfo-Loadingtip_UI_combat_004-gamestring=You can use skills on skill panel window. $*GameStringInfo-Loadingtip_UI_combat_003-gamestring=Positive effect can be removed by right clicking on the icon effect. $*GameStringInfo-Loadingtip_UI_combat_002-gamestring=You can edit skills with press and hold an icon on skill panels. $*GameStringInfo-Loadingtip_UI_combat_001-gamestring=Depending on the situation R or T (Default) activate reaction skills. $*GameStringInfo-Loadingtip_Delay-gamestring=Now loading, please wait... $*GameStringInfo-Loading_delay_text-gamestring=Loading ... $*GameStringInfo-Loading_default_Text-gamestring=Loading ... $*GameStringInfo-Loading_DG_IllegalTamingFarm-gamestring=Farm rare creatures Lele brothers filled mysterious creatures.
Horseback riding is prohibited, so be careful, as if you had not noticed. $*GameStringInfo-Level_Text-gamestring=  Lv $*GameStringInfo-Kill-gamestring=Kills $*GameStringInfo-KeyName_Zero-gamestring=0 $*GameStringInfo-KeyName_Up-gamestring=Up $*GameStringInfo-KeyName_Underscore-gamestring=_ $*GameStringInfo-KeyName_Two-gamestring=2 $*GameStringInfo-KeyName_Tilde-gamestring=` $*GameStringInfo-KeyName_ThumbMouseButton2-gamestring=MTB 2 $*GameStringInfo-KeyName_ThumbMouseButton-gamestring=MTB 1 $*GameStringInfo-KeyName_Three-gamestring=3 $*GameStringInfo-KeyName_Subtract-gamestring=Num - $*GameStringInfo-KeyName_SpaceBar-gamestring=Space $*GameStringInfo-KeyName_Slash-gamestring=/ $*GameStringInfo-KeyName_Six-gamestring=6 $*GameStringInfo-KeyName_Seven-gamestring=7 $*GameStringInfo-KeyName_Semicolon-gamestring=; $*GameStringInfo-KeyName_RightShift-gamestring=Shift $*GameStringInfo-KeyName_RightMouseButton-gamestring=RMB $*GameStringInfo-KeyName_RightControl-gamestring=Ctrl $*GameStringInfo-KeyName_RightBracket-gamestring=] $*GameStringInfo-KeyName_RightAlt-gamestring=Alt $*GameStringInfo-KeyName_Right-gamestring=Right $*GameStringInfo-KeyName_Quote-gamestring=" $*GameStringInfo-KeyName_Period-gamestring=. $*GameStringInfo-KeyName_One-gamestring=1 $*GameStringInfo-KeyName_NumPadZero-gamestring=Num 0 $*GameStringInfo-KeyName_NumPadTwo-gamestring=Num 2 $*GameStringInfo-KeyName_NumPadThree-gamestring=Num 3 $*GameStringInfo-KeyName_NumPadSix-gamestring=Num 6 $*GameStringInfo-KeyName_NumPadSeven-gamestring=Num 7 $*GameStringInfo-KeyName_NumPadOne-gamestring=Num 1 $*GameStringInfo-KeyName_NumPadNine-gamestring=Num 9 $*GameStringInfo-KeyName_NumPadFour-gamestring=Num 4 $*GameStringInfo-KeyName_NumPadFive-gamestring=Num 5 $*GameStringInfo-KeyName_NumPadEight-gamestring=Num 8 $*GameStringInfo-KeyName_Nine-gamestring=9 $*GameStringInfo-KeyName_Multiply-gamestring=Num * $*GameStringInfo-KeyName_MouseScrollUp-gamestring=Mouse Wheel Up $*GameStringInfo-KeyName_MouseScrollDown-gamestring=Mouse Wheel Down $*GameStringInfo-KeyName_MiddleMouseButton-gamestring=M.M $*GameStringInfo-KeyName_LeftShift-gamestring=Shift $*GameStringInfo-KeyName_LeftMouseDBLButton-gamestring=Double click LMB $*GameStringInfo-KeyName_LeftMouseButton-gamestring=LMB $*GameStringInfo-KeyName_LeftControl-gamestring=Ctrl $*GameStringInfo-KeyName_LeftBracket-gamestring=[ $*GameStringInfo-KeyName_LeftAlt-gamestring=Alt $*GameStringInfo-KeyName_Left-gamestring=Left $*GameStringInfo-KeyName_Four-gamestring=4 $*GameStringInfo-KeyName_Five-gamestring=5 $*GameStringInfo-KeyName_Escape-gamestring=Esc $*GameStringInfo-KeyName_Equals-gamestring== $*GameStringInfo-KeyName_Eight-gamestring=8 $*GameStringInfo-KeyName_DualMouseButton-gamestring=LMB+RMB $*GameStringInfo-KeyName_Down-gamestring=Down $*GameStringInfo-KeyName_Divide-gamestring=Num / $*GameStringInfo-KeyName_Decimal-gamestring=Num. $*GameStringInfo-KeyName_Cut_Subtract-gamestring=Num - $*GameStringInfo-KeyName_Cut_SpaceBar-gamestring=Space $*GameStringInfo-KeyName_Cut_RightShift-gamestring=Right Shift $*GameStringInfo-KeyName_Cut_RightMouseButton-gamestring=RMB $*GameStringInfo-KeyName_Cut_RightControl-gamestring=Right Ctrl $*GameStringInfo-KeyName_Cut_PageUp-gamestring=PgUp $*GameStringInfo-KeyName_Cut_PageDown-gamestring=PgDn $*GameStringInfo-KeyName_Cut_NumPadZero-gamestring=Num 0 $*GameStringInfo-KeyName_Cut_NumPadTwo-gamestring=Num 2 $*GameStringInfo-KeyName_Cut_NumPadThree-gamestring=Num 3 $*GameStringInfo-KeyName_Cut_NumPadSix-gamestring=Num 6 $*GameStringInfo-KeyName_Cut_NumPadSeven-gamestring=Num 7 $*GameStringInfo-KeyName_Cut_NumPadOne-gamestring=Num 1 $*GameStringInfo-KeyName_Cut_NumPadNine-gamestring=Num 9 $*GameStringInfo-KeyName_Cut_NumPadFour-gamestring=Num 4 $*GameStringInfo-KeyName_Cut_NumPadFive-gamestring=Num 5 $*GameStringInfo-KeyName_Cut_NumPadEight-gamestring=Num 8 $*GameStringInfo-KeyName_Cut_NumLock-gamestring=Num $*GameStringInfo-KeyName_Cut_Multiply-gamestring=Num * $*GameStringInfo-KeyName_Cut_MiddleMouseButton-gamestring=M.M $*GameStringInfo-KeyName_Cut_LeftShift-gamestring=Left Shift $*GameStringInfo-KeyName_Cut_LeftMouseButton-gamestring=LMB $*GameStringInfo-KeyName_Cut_LeftControl-gamestring=Left Ctrl $*GameStringInfo-KeyName_Cut_Insert-gamestring=Ins $*GameStringInfo-KeyName_Cut_Home-gamestring=Home $*GameStringInfo-KeyName_Cut_End-gamestring=End $*GameStringInfo-KeyName_Cut_Divide-gamestring=Num / $*GameStringInfo-KeyName_Cut_Delete-gamestring=Del $*GameStringInfo-KeyName_Cut_Decimal-gamestring=Num. $*GameStringInfo-KeyName_Cut_Add-gamestring=Num + $*GameStringInfo-KeyName_Comma-gamestring=, $*GameStringInfo-KeyName_Backslash-gamestring=\ $*GameStringInfo-KeyName_BackSpace-gamestring=BackSpace $*GameStringInfo-KeyName_Add-gamestring=Num + $*GameStringInfo-Journal_final_story-gamestring= Now action is impossible $*GameStringInfo-Journal_Story-gamestring=Story Quest $*GameStringInfo-Journal_Royal_Reward_Provide_Explain-gamestring=At the end of 5 task can be re-held. $*GameStringInfo-Journal_Royal_Reward_Mail_Explain-gamestring=Award will be mailed after the task is complete. $*GameStringInfo-Journal_Royal_Initialization_Time-gamestring={0} H {1} Min Left $*GameStringInfo-Journal_Royal_Initialization_Explain-gamestring=(Daily Reset {0}H) $*GameStringInfo-Journal_Royal_Initialization-gamestring=Reset Time: $*GameStringInfo-Journal_Royal_Complete_number-gamestring=Reward {0} task $*GameStringInfo-Journal_Royal_Complete_Reward-gamestring=For King Quest Completion
Awards will be mailed after the king quest done.
At the end of 5 task can be reheld. $*GameStringInfo-Journal_Royal_Complete_Repeat-gamestring=Repeat: End of each task $*GameStringInfo-Journal_Royal-gamestring=King Quest $*GameStringInfo-Journal_ReAccept_Quest-gamestring=Try Again $*GameStringInfo-Journal_Ongoing_Title-gamestring=Terms $*GameStringInfo-Journal_Ongoing_Level-gamestring=-Available at Lv {0} $*GameStringInfo-Journal_Ongoing_Inventory_Condition-gamestring=-Not enough free space in your inventory $*GameStringInfo-Journal_Name-gamestring=Quest Journal $*GameStringInfo-Journal_Moster-gamestring=Hunt Quest $*GameStringInfo-Journal_Monster_Object-gamestring=Hunting Purpose $*GameStringInfo-Journal_Monster_Info_GetItem-gamestring=Available $*GameStringInfo-Journal_Episode-gamestring=Side Quest $*GameStringInfo-Journal_Complete_History_Seletive_Objective-gamestring={0}.{1} $*GameStringInfo-Journal_Complete_History_Objective-gamestring=-{0} (Completed) $*GameStringInfo-Item_remove_quest_fail-gamestring=If you destroy the [{0}] object [{1}] task will fail $*GameStringInfo-Item_Split_PopUp_Title-gamestring=Divide Objects $*GameStringInfo-Item_Split_PopUp_Question-gamestring=Do you want to divide? $*GameStringInfo-Item_Return-gamestring=Destination: {0} $*GameStringInfo-Item_Grade_UnCommon-gamestring={0} $*GameStringInfo-Item_Grade_Rare-gamestring={0} $*GameStringInfo-Item_Grade_Poor-gamestring={0} $*GameStringInfo-Item_Grade_None-gamestring={0} $*GameStringInfo-Item_Grade_Legendary-gamestring={0} $*GameStringInfo-Item_Grade_Epic-gamestring={0} $*GameStringInfo-Item_Grade_Common-gamestring={0} $*GameStringInfo-ItemTooltip_wpswave-gamestring=Spell Power {0} - {1} $*GameStringInfo-ItemTooltip_wave-gamestring=Physical Damage {0} - {1} $*GameStringInfo-ItemTooltip_undestroyable-gamestring=Undestroyable $*GameStringInfo-ItemTooltip_spArmor_wave-gamestring=Magical Protection{0} (~{1}) $*GameStringInfo-ItemTooltip_spArmor_less-gamestring=Magical Protection -{0} $*GameStringInfo-ItemTooltip_spArmor_greater-gamestring=Magical Protection +{0} $*GameStringInfo-ItemTooltip_spArmor-gamestring=Magical Protection {0} $*GameStringInfo-ItemTooltip_potential_max_lv-gamestring=Max Lv Awakening: {0} $*GameStringInfo-ItemTooltip_potential_lv-gamestring=Awakening Level: {0} $*GameStringInfo-ItemTooltip_duration_second-gamestring=/{0} Seconds- $*GameStringInfo-ItemTooltip_duration_notinstance-gamestring=Temporary Item $*GameStringInfo-ItemTooltip_duration_minute-gamestring=/{0} Minutes $*GameStringInfo-ItemTooltip_duration_instance-gamestring=Time Left: $*GameStringInfo-ItemTooltip_duration_hour-gamestring=/{0} Hours $*GameStringInfo-ItemTooltip_duration_day-gamestring=-{0} Day $*GameStringInfo-ItemTooltip_destroyable-gamestring=Destroyable $*GameStringInfo-ItemTooltip_compare-gamestring=Changes when Equipped $*GameStringInfo-ItemTooltip_bounding-gamestring=Bound $*GameStringInfo-ItemTooltip_avgWSD_wave-gamestring=Max. Spell Power{0} (~{1}) $*GameStringInfo-ItemTooltip_avgWSD_less-gamestring=Min. Spell Power -{0} $*GameStringInfo-ItemTooltip_avgWSD_greater-gamestring=Max. Spell Power +{0} $*GameStringInfo-ItemTooltip_avgWSD-gamestring=Average Magical Damage {0} $*GameStringInfo-ItemTooltip_avgWD_wave-gamestring=Min. Physical Damage{0} (~{1}) $*GameStringInfo-ItemTooltip_avgWD_less-gamestring=Min. Physical Damage -{0} $*GameStringInfo-ItemTooltip_avgWD_greater-gamestring=Max. Physical Damage + {0} $*GameStringInfo-ItemTooltip_avgWD-gamestring=Average Damage {0} $*GameStringInfo-ItemTooltip_armor_wave-gamestring=Physical Protection{0} (~{1}) $*GameStringInfo-ItemTooltip_armor_less-gamestring=Physical Protection -{0} $*GameStringInfo-ItemTooltip_armor_greater-gamestring=Physical Protection +{0} $*GameStringInfo-ItemTooltip_armor-gamestring=Physical Protection {0} $*GameStringInfo-ItemTooltip_Wis_wave-gamestring=Wisdom {0} (~{1}) $*GameStringInfo-ItemTooltip_Wis_Less-gamestring=Wisdom -{0} $*GameStringInfo-ItemTooltip_Wis_Greater-gamestring=Wisdom +{0} $*GameStringInfo-ItemTooltip_Wis-gamestring=Wisdom {0} $*GameStringInfo-ItemTooltip_WSD_wave-gamestring=Spell Power {0}~{2}
({1}~{3}) $*GameStringInfo-ItemTooltip_WD_wave-gamestring=Physical Attack {0}~{2}
({1}~{3}) $*GameStringInfo-ItemTooltip_UsableLvMin_disable-gamestring=Skill already studied. $*GameStringInfo-ItemTooltip_UsableLvMin-gamestring=Usable Lv {0} $*GameStringInfo-ItemTooltip_Usable-gamestring=Available for {0} $*GameStringInfo-ItemTooltip_Teq_wave-gamestring=Technique {0} (~{1}) $*GameStringInfo-ItemTooltip_Teq_Less-gamestring=Technique -{0} $*GameStringInfo-ItemTooltip_Teq_Greater-gamestring=Technique +{0} $*GameStringInfo-ItemTooltip_Teq-gamestring=Technique {0} $*GameStringInfo-ItemTooltip_Str_wave-gamestring=Strength {0} (~{1}) $*GameStringInfo-ItemTooltip_Str_Less-gamestring=Strength -{0} $*GameStringInfo-ItemTooltip_Str_Greater-gamestring=Strength +{0} $*GameStringInfo-ItemTooltip_Str-gamestring=Strength {0} $*GameStringInfo-ItemTooltip_Sta_wave-gamestring=Stamina {0} (~{1}) $*GameStringInfo-ItemTooltip_Sta_Less-gamestring=Stamina -{0} $*GameStringInfo-ItemTooltip_Sta_Greater-gamestring=Stamina +{0} $*GameStringInfo-ItemTooltip_Sta-gamestring=Stamina {0} $*GameStringInfo-ItemTooltip_Rst_wave-gamestring=Magic Resistance{0} (~{1}) $*GameStringInfo-ItemTooltip_Rst_Less-gamestring=Magic Resistance -{0} $*GameStringInfo-ItemTooltip_Rst_Greater-gamestring=Magic Resistance +{0} $*GameStringInfo-ItemTooltip_Rst-gamestring=Magic Resistance {0} $*GameStringInfo-ItemTooltip_RecommendClass-gamestring=Recommended Class: {0}
$*GameStringInfo-ItemTooltip_RCR_wave-gamestring=Max Resistance {0} (~{1}) $*GameStringInfo-ItemTooltip_RCR_Less-gamestring=Max. Resistance -{0} $*GameStringInfo-ItemTooltip_RCR_Greater-gamestring=Max Resistance +{0} $*GameStringInfo-ItemTooltip_RCR-gamestring=Max Resistance {0} $*GameStringInfo-ItemTooltip_Quick_wave-gamestring=Quickness {0} (~{1}) $*GameStringInfo-ItemTooltip_Quick_Less-gamestring=Quickness -{0} $*GameStringInfo-ItemTooltip_Quick_Greater-gamestring=Quickness +{0} $*GameStringInfo-ItemTooltip_Quick-gamestring=Quickness {0} $*GameStringInfo-ItemTooltip_PrAmt_wave-gamestring=shock absorption {0} (~{1}) $*GameStringInfo-ItemTooltip_PrAmt_Less-gamestring=Parry Amount -{0} $*GameStringInfo-ItemTooltip_PrAmt_Greater-gamestring=Absorbing of Damage +{0} $*GameStringInfo-ItemTooltip_PrAmt-gamestring=Parry Amount {0} $*GameStringInfo-ItemTooltip_Parry_wave-gamestring=Parry {0} (~{1}) $*GameStringInfo-ItemTooltip_Parry_Less-gamestring=Parry -{0} $*GameStringInfo-ItemTooltip_Parry_Greater-gamestring=Parry +{0} $*GameStringInfo-ItemTooltip_Parry-gamestring=Parry {0} $*GameStringInfo-ItemTooltip_PBlk_wave-gamestring=Block Rate{0} (~{1}) $*GameStringInfo-ItemTooltip_PBlk_Less-gamestring=Block Rate -{0} $*GameStringInfo-ItemTooltip_PBlk_Greater-gamestring=Block Rate +{0} $*GameStringInfo-ItemTooltip_PBlk-gamestring=Block Rateto {0} $*GameStringInfo-ItemTooltip_LgdOptTitle-gamestring={0} $*GameStringInfo-ItemTooltip_LgdOptPoolDesc-gamestring=Possible Effects $*GameStringInfo-ItemTooltip_Less_m-gamestring=-{0} m $*GameStringInfo-ItemTooltip_Less-gamestring=-{0} $*GameStringInfo-ItemTooltip_Int_wave-gamestring=Intelligence {0} (~{1}) $*GameStringInfo-ItemTooltip_Int_Less-gamestring=Intelligence -{0} $*GameStringInfo-ItemTooltip_Int_Greater-gamestring=Intelligence +{0} $*GameStringInfo-ItemTooltip_Int-gamestring=Intelligence {0} $*GameStringInfo-ItemTooltip_Hst_wave-gamestring=Haste Rate {0} (~{1}) $*GameStringInfo-ItemTooltip_Hst_Less-gamestring=Haste Rate -{0} $*GameStringInfo-ItemTooltip_Hst_Greater-gamestring=Haste Rate +{0} $*GameStringInfo-ItemTooltip_Hst-gamestring=Haste Rate {0} $*GameStringInfo-ItemTooltip_Hit_wave-gamestring=Hit Rate {0} (~{1}) $*GameStringInfo-ItemTooltip_Hit_Less-gamestring=Hit Rate -{0} $*GameStringInfo-ItemTooltip_Hit_Greater-gamestring=Hit Rate +{0} $*GameStringInfo-ItemTooltip_Hit-gamestring=Hit Rate {0} $*GameStringInfo-ItemTooltip_Greater_m-gamestring=+{0} m $*GameStringInfo-ItemTooltip_Greater-gamestring=+{0} $*GameStringInfo-ItemTooltip_EquipableLvMin-gamestring=Required Lv {0} $*GameStringInfo-ItemTooltip_Equipable-gamestring=Available for {0} $*GameStringInfo-ItemTooltip_EnableSale-gamestring=

Selleable $*GameStringInfo-ItemTooltip_DisableSale-gamestring=

Unselleable $*GameStringInfo-ItemTooltip_Ddg_wave-gamestring=Dodge Rate {0} (~{1}) $*GameStringInfo-ItemTooltip_Ddg_Less-gamestring=Dodge Rate -{0} $*GameStringInfo-ItemTooltip_Ddg_Greater-gamestring=Dodge Rate +{0} $*GameStringInfo-ItemTooltip_Ddg-gamestring=Dodge Rate {0} $*GameStringInfo-ItemTooltip_Customizing-gamestring=Changing {0} $*GameStringInfo-ItemTooltip_Cri_wave-gamestring=Critical Rate {0} (~{1}) $*GameStringInfo-ItemTooltip_Cri_Less-gamestring=Critical Rate -{0} $*GameStringInfo-ItemTooltip_Cri_Greater-gamestring=Critical Rate +{0} $*GameStringInfo-ItemTooltip_Cri-gamestring=Critical {0} $*GameStringInfo-ItemTooltip_CraftingPCName-gamestring=Master: {0} $*GameStringInfo-ItemTooltip_CraftingNonePCName-gamestring=Unknown $*GameStringInfo-ItemTooltip_Cost-gamestring=Consumption of {0}:{1} $*GameStringInfo-ItemTooltip_Blk_wave-gamestring=Block {0} (~{1}) $*GameStringInfo-ItemTooltip_Blk_Less-gamestring=Block -{0} $*GameStringInfo-ItemTooltip_Blk_Greater-gamestring=Block +{0} $*GameStringInfo-ItemTooltip_BlkRdc_wave-gamestring=Installed. shield strike {0} (~{1}) $*GameStringInfo-ItemTooltip_BlkRdc_Less-gamestring=Block Reduce -{0} $*GameStringInfo-ItemTooltip_BlkRdc_Greater-gamestring=Block Reduce +{0} $*GameStringInfo-ItemTooltip_BlkRdc-gamestring=Block Reduce {0} $*GameStringInfo-ItemTooltip_Blk-gamestring=Block Rate {0} $*GameStringInfo-ItemTooltip_Bal_wave-gamestring=Balance {0} (~{1}) $*GameStringInfo-ItemTooltip_Bal_Less-gamestring=Balance -{0} $*GameStringInfo-ItemTooltip_Bal_Greater-gamestring=Balance +{0} $*GameStringInfo-ItemTooltip_Bal-gamestring=Balance {0} $*GameStringInfo-ItemTooltip_Agl_wave-gamestring=Agility {0} (~{1}) $*GameStringInfo-ItemTooltip_Agl_Less-gamestring=Agility -{0} $*GameStringInfo-ItemTooltip_Agl_Greater-gamestring=Agility +{0} $*GameStringInfo-ItemTooltip_Agl-gamestring=Agility {0} $*GameStringInfo-ItemToolTip_SetName-gamestring={0} ({1}/{2}) $*GameStringInfo-Item4limited_period_Skilldeck-gamestring=Extend $*GameStringInfo-Item4Unlimited_period_skilldeck-gamestring=Not $*GameStringInfo-Invite_Party_List_Button-gamestring=Check List $*GameStringInfo-Inventory_Title-gamestring=Inventory $*GameStringInfo-Inventory_Split_Button_ToolTip-gamestring=Divide Items
Ctrl + LMB $*GameStringInfo-Inventory_Sell_For_All_TrashItem-gamestring=Sell All Trash $*GameStringInfo-Inventory_Normal_Tab-gamestring=Objects $*GameStringInfo-Inventory_LineUp_Button_ToolTip-gamestring=Sort $*GameStringInfo-Inventory_Expansion_Remaining_Time-gamestring=Time Left:   $*GameStringInfo-Inventory_Expansion_Package_Tooltip-gamestring=Expand the inventory possible with premium. $*GameStringInfo-Inventory_Expansion_Lumena_Tooltip-gamestring=Expand the inventory possible with lumens. $*GameStringInfo-Inventory_Expansion_Lumena_PopUp_Temporary-gamestring={0} D - {1} $*GameStringInfo-Inventory_Expansion_Lumena_PopUp_Question-gamestring=Add {0}th row in the inventory? $*GameStringInfo-Inventory_Expansion_Lumena_PopUp_Permanent-gamestring=Permanent - {0} $*GameStringInfo-Inventory_Expansion_Lumena_PopUp_Method-gamestring=Select Period: $*GameStringInfo-Inventory_Expansion_Lumena_PopUp_Description-gamestring=You can add one row to your inventory. $*GameStringInfo-Inventory_Expansion_Lumena_Charge_PopUp_Question-gamestring=Not enough lumens.
Add more? $*GameStringInfo-Inventory_Expansion_Lumena_Charge_PopUp_Lumena-gamestring=lumens should be {0} $*GameStringInfo-Inventory_Customizing_Tab-gamestring=Look $*GameStringInfo-Inventory_Costume_Tab-gamestring=Clothing $*GameStringInfo-InterfaceSetting_Dialog_RequestResetAll-gamestring=Reset Interface Settings.\nConfirm? $*GameStringInfo-InterfaceSetting_Apply_Ment-gamestring=Changes are not saved.
Do you still want to close window? $*GameStringInfo-InterfaceOption-gamestring=Interface Settings $*GameStringInfo-InteractionQTE_PutDown-gamestring=Cancel $*GameStringInfo-InteractionQTE_Npc-gamestring=Talk $*GameStringInfo-InteractionQTE_Loot-gamestring=Take $*GameStringInfo-InstantRevivalPoint_Revival_Remain_Count-gamestring=Remaining number of resurrections: {0} $*GameStringInfo-InstantRevivalPoint_Revival_Location-gamestring=Place of Resurrection: {0} $*GameStringInfo-InstantRevivalPoint_Revival_Description-gamestring=Resurrection maybe daydanov statue. $*GameStringInfo-InstantRevivalPoint_Revival-gamestring=Resurrection Stone sculptures daydanov $*GameStringInfo-InstantDungeon_Initialization_Text-gamestring=Reset Dungeon $*GameStringInfo-InstantDungeon_Initialization-gamestring=Soon you will go down into the dungeon.
%T seconds. to the entrance. $*GameStringInfo-InstanceRevivalPoint_summoner-gamestring=Summoner: {0} $*GameStringInfo-InstanceRevivalPoint_personal_title-gamestring= Stone statue resurrection daydanov $*GameStringInfo-InstanceRevivalPoint_personal_register_title-gamestring= Stone statue daydanov resurrection (the resurrection) $*GameStringInfo-InstanceRevivalPoint_party_title-gamestring= Stone statue resurrection daydanov $*GameStringInfo-InstanceRevivalPoint_party_register_title-gamestring= Stone statue daydanov resurrection (the resurrection) $*GameStringInfo-InstanceRevivalPoint_guild_title-gamestring= Stone statue resurrection daydanov $*GameStringInfo-InstanceRevivalPoint_guild_register_title-gamestring= Stone statue daydanov resurrection (the resurrection) $*GameStringInfo-InGame_GradeGuide-gamestring=The game is not intended for minors.
Play Only +18 persons.
$*GameStringInfo-HoldingLumena_Title-gamestring=Balance lumens $*GameStringInfo-Help_UI-gamestring=Help $*GameStringInfo-Help_List_UI-gamestring=Help List $*GameStringInfo-HP-gamestring=Health $*GameStringInfo-Guild_Weekly_Influence_Tooltip-gamestring=Shows the accumulated Influence Points over week. Averages of Influence Points are taken compared to one day before everyday at 05:00 AM. Accumulated Influence Points during week are set to zero every sunday. $*GameStringInfo-Guild_Total_Influence_Tooltip-gamestring=Shows the accumulated Influence Points since joining guild. $*GameStringInfo-Guild_Tab_List-gamestring=Members $*GameStringInfo-Guild_Tab_Information-gamestring=Information $*GameStringInfo-Guild_Tab_GuildWar-gamestring=War $*GameStringInfo-Guild_Tab_Control-gamestring=Management $*GameStringInfo-Guild_Remove_PopUp-gamestring=Do you really want to banish {0} from the guild? $*GameStringInfo-Guild_RP_Grant_noti_mail-gamestring=Uploaded {0} realm point to guild {1}. $*GameStringInfo-Guild_RP_Grant_dialog_title-gamestring=Transfer Realm Point $*GameStringInfo-Guild_RP_Grant_dialog_grant_RP-gamestring=Give Away Points: $*GameStringInfo-Guild_RP_Grant_dialog_choose_guild-gamestring=From Guild: $*GameStringInfo-Guild_RP_Grant_dialog_check_msg-gamestring={0} Transfer Realm Point to guild {1}? $*GameStringInfo-Guild_RP_Grant_dialog_check_RP-gamestring=Swap Realm Point {0} → {1} $*GameStringInfo-Guild_RP_Grant_dialog_Normal_RP-gamestring=Current Points: $*GameStringInfo-Guild_RP_Grant-gamestring=Realm $*GameStringInfo-Guild_Position_Change_PopUp-gamestring=Do you want change rank {0} to [{1}]? $*GameStringInfo-Guild_Notice_List_Date_PM-gamestring=PM $*GameStringInfo-Guild_Notice_List_Date_AM-gamestring=AM $*GameStringInfo-Guild_Notice_List_Date-gamestring=Notice Date: $*GameStringInfo-Guild_Notice_Date_PM-gamestring=Report date {0}-{1}-{2} {3} {4} PM $*GameStringInfo-Guild_Notice_Date_AM-gamestring=Report date {0}-{1}-{2} {3} {4} AM $*GameStringInfo-Guild_Name_Possible-gamestring=Name is valid. $*GameStringInfo-Guild_Name_Impossible_Perfect_Word-gamestring=You can only use standard characters. $*GameStringInfo-Guild_Name_Impossible_Overlap-gamestring=This name is already in use. $*GameStringInfo-Guild_Name_Impossible_One_Letter-gamestring=Not more than 2 characters. $*GameStringInfo-Guild_Name_Impossible_KSC5601-gamestring=Contains invalid characters ({0}). $*GameStringInfo-Guild_Name_Impossible_ForbidString_Match-gamestring=Individual words are not allowed. $*GameStringInfo-Guild_Name_Impossible_ForbidString_Contain-gamestring=Contains invalid characters ({0}). $*GameStringInfo-Guild_Name_Impossible_DisbandGuildName_Overlap-gamestring=Name belongs disbanded guild. It can be used by {0} Day $*GameStringInfo-Guild_Name_02-gamestring=Guild $*GameStringInfo-Guild_Name-gamestring=Guild $*GameStringInfo-Guild_Member_Offline_Year-gamestring={0} Year $*GameStringInfo-Guild_Member_Offline_Second-gamestring=1 Minute Ago $*GameStringInfo-Guild_Member_Offline_Month-gamestring={0} Month $*GameStringInfo-Guild_Member_Offline_Minute-gamestring={0} Minute $*GameStringInfo-Guild_Member_Offline_Hour-gamestring={0} Hour $*GameStringInfo-Guild_Member_Offline_Date-gamestring={0} Day $*GameStringInfo-Guild_Member_Menu_Third_Position-gamestring=Assign Officer $*GameStringInfo-Guild_Member_Menu_Second_Position-gamestring=Assign Right Hand $*GameStringInfo-Guild_Member_Menu_Remove-gamestring=Banish from guild $*GameStringInfo-Guild_Member_Menu_Leave-gamestring=Exit Guild $*GameStringInfo-Guild_Member_Menu_Leader-gamestring=Appointed Guild Master $*GameStringInfo-Guild_Member_Menu_Introduce-gamestring=Statement $*GameStringInfo-Guild_Member_Menu_Fourth_Postion-gamestring=Assign Member $*GameStringInfo-Guild_Member_Menu_Fifth_Position-gamestring=Demoted Recruit $*GameStringInfo-Guild_List_Tab_Weekly_Influence-gamestring=Weekly IP $*GameStringInfo-Guild_List_Tab_View_Method-gamestring=Information About Members $*GameStringInfo-Guild_List_Tab_Total_Influence-gamestring=Total IP $*GameStringInfo-Guild_List_Tab_Search-gamestring=Search $*GameStringInfo-Guild_List_Tab_Position-gamestring=Rank $*GameStringInfo-Guild_List_Tab_Online_Number-gamestring=Online Members $*GameStringInfo-Guild_List_Tab_Offline_View-gamestring=Show Offline Members $*GameStringInfo-Guild_List_Tab_Name-gamestring=Name $*GameStringInfo-Guild_List_Tab_Location-gamestring=Location $*GameStringInfo-Guild_List_Tab_Level-gamestring=Level $*GameStringInfo-Guild_List_Tab_Job-gamestring=Class $*GameStringInfo-Guild_Level_Advantage-gamestring=Privileges Guild $*GameStringInfo-Guild_Level_15-gamestring=Guild Lv 15 $*GameStringInfo-Guild_Level_14-gamestring=Guild Lv 14 $*GameStringInfo-Guild_Level_13-gamestring=Guild Lv 13 $*GameStringInfo-Guild_Level_12-gamestring=Guild Lv 12 $*GameStringInfo-Guild_Level_11-gamestring=Guild Lv 11 $*GameStringInfo-Guild_Level_10-gamestring=Guild Lv 10 $*GameStringInfo-Guild_Level_09-gamestring=Guild Lv 9 $*GameStringInfo-Guild_Level_08-gamestring=Guild Lv 8 $*GameStringInfo-Guild_Level_07-gamestring=Guild Lv 7 $*GameStringInfo-Guild_Level_06-gamestring=Guild Lv 6 $*GameStringInfo-Guild_Level_05-gamestring=Guild Lv 5 $*GameStringInfo-Guild_Level_04-gamestring=Guild Lv 4 $*GameStringInfo-Guild_Level_03-gamestring=Guild Lv 3 $*GameStringInfo-Guild_Level_02-gamestring=Guild Lv 2 $*GameStringInfo-Guild_Level_01-gamestring=Guild Lv 1 $*GameStringInfo-Guild_Leave_PopUp-gamestring=Do you want to leave guild\n[{0}]?
You can not create a guild until after {1} days\nand can not join any guild until after {2} days $*GameStringInfo-Guild_Leader_Delegation_Select_PopUp-gamestring=Select the title of the guild. $*GameStringInfo-Guild_Leader_Delegation_Confirm_PopUp-gamestring=Do you want to give guild leadership to {0}? $*GameStringInfo-Guild_Leader_Delegation_Accept_PopUp-gamestring={0} gives you guild leadership.
Confirm? $*GameStringInfo-Guild_Invite_Name_Input_PopUp-gamestring=Player Name $*GameStringInfo-Guild_Invite_Join_PopUp-gamestring={0} invites you to the Guild [{1}].
Do you want to Join? $*GameStringInfo-Guild_Information_Tab_Staff-gamestring=Guild Members $*GameStringInfo-Guild_Information_Tab_Rank-gamestring=Rank $*GameStringInfo-Guild_Information_Tab_RP-gamestring=Realm Point $*GameStringInfo-Guild_Information_Tab_Notice_Input-gamestring=Enter $*GameStringInfo-Guild_Information_Tab_Notice_Edit-gamestring=Edit $*GameStringInfo-Guild_Information_Tab_Notice_Check-gamestring=OK $*GameStringInfo-Guild_Information_Tab_Notice-gamestring=Greeting $*GameStringInfo-Guild_Information_Tab_Master-gamestring=Guild Master $*GameStringInfo-Guild_Information_Tab_Level-gamestring=Guild Level $*GameStringInfo-Guild_Information_Tab_Invite-gamestring=Invite Guild $*GameStringInfo-Guild_Information_Tab_EXP-gamestring=Guild Experience $*GameStringInfo-Guild_Information_Tab_CP_Withdraw-gamestring=Remove Influence Points $*GameStringInfo-Guild_Information_Tab_CP_Progress-gamestring=On Progress.. $*GameStringInfo-Guild_Information_Tab_CP_Hide-gamestring=During the contract on the rule, you can view only the guild window. $*GameStringInfo-Guild_Information_Tab_CP-gamestring=Influence Points $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_WarHistory-gamestring=Military Journal $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Total-gamestring=Total War: [Victories] -{0}/{1}- [Draws] -{2}- [Defeats] -{3}- $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Target_Desc-gamestring={0} $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Target-gamestring=Enemy Guild $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Season-gamestring=This Season Wars: [Victories] -{0}/{1}- [Draws] -{2}- [Defeats] -{3}- $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result_Win_Time-gamestring=Win - End Time $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result_Win_Surrender-gamestring=Win - Surrender $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result_Win_Kill-gamestring=Win - Final Points $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result_Tie-gamestring=Draw $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result_Lose_Time-gamestring=Defeat - End Time $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result_Lose_Surrender-gamestring=Defeat - Surrender $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result_Lose_Kill-gamestring=Defeat - Final Points $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Result-gamestring=Result $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Date_Desc-gamestring={0} - {1} - {2} $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Date-gamestring=Date $*GameStringInfo-Guild_GuildWar_Tab_WarHistory_Before_Season-gamestring=Last Season Wars: [Victories] -{0}/{1}- [Draws] -{2}- [Defeats] -{3}- $*GameStringInfo-Guild_GuildWar_Tab_WarHistory-gamestring=Military Journal $*GameStringInfo-Guild_GuildWar_Tab_WaitingWar_Timer-gamestring=Countdown to the Start of the War {0}:{1}:{2} $*GameStringInfo-Guild_GuildWar_Tab_StartWar_WarCount-gamestring=Possible Number of Wars: {0}/{1} $*GameStringInfo-Guild_GuildWar_Tab_StartWar_StartWarCount-gamestring=Possible Number of Starting War: {0}/{1} $*GameStringInfo-Guild_GuildWar_Tab_StartWar_StartWar-gamestring=Declaration of War $*GameStringInfo-Guild_GuildWar_Tab_StartWar_Precautions_Description-gamestring=-Once every 2 weeks 5:00 Availability wars, the number of wars,\nthe result of the season\n-Only the guild leader can declare war\n-Only 8 Lv. guild and more can fight\n-A new war can be declared within 2 hours after the end of the\n previous.\n-The enemy in the Capital War, Castro Siege, Kertanon Arena,\npiece state can not fight with a member of the guild.\n-The victory in the war will be awarded for 100 killed participants\nof the enemy guild.\n-24 hours from the start of the war. $*GameStringInfo-Guild_GuildWar_Tab_StartWar_Precautions-gamestring=War Features $*GameStringInfo-Guild_GuildWar_Tab_StartWar_InputGuildName-gamestring=Enter the name of the guild to war. $*GameStringInfo-Guild_GuildWar_Tab_StartWar-gamestring=Start War $*GameStringInfo-Guild_GuildWar_Tab_SeasonHistory_Total-gamestring=Total War: Victories {0}-{1}/Draws {2}/Defeats {3} $*GameStringInfo-Guild_GuildWar_Tab_SeasonHistory_This-gamestring=This Season Wars: Victories {0}-{1}/Draws {2}/Defeats {3} $*GameStringInfo-Guild_GuildWar_Tab_SeasonHistory_Result_Desc-gamestring=Wars: Victories {0}-{1}/Draws {2}/Defeats {3} $*GameStringInfo-Guild_GuildWar_Tab_SeasonHistory_Result-gamestring=Result War $*GameStringInfo-Guild_GuildWar_Tab_SeasonHistory_Date_Desc-gamestring={2} / {1} / {0} $*GameStringInfo-Guild_GuildWar_Tab_SeasonHistory_Date-gamestring=Date $*GameStringInfo-Guild_GuildWar_Tab_SeasonHistory-gamestring=Season Journal $*GameStringInfo-Guild_GuildWar_Tab_DoingWar_VS-gamestring={0} {1} the VS $*GameStringInfo-Guild_GuildWar_Tab_DoingWar_Timer-gamestring=Up to the end of the war - {0}: {1}: {2} $*GameStringInfo-Guild_GuildWar_Tab_DoingWar_Surrender-gamestring=According to expression ... $*GameStringInfo-Guild_GuildWar_Tab_DoingWar_DoingWar-gamestring=Martial Law $*GameStringInfo-Guild_GuildWar_Tab_DoingWar_Count_Target-gamestring={0} - {1} Kill $*GameStringInfo-Guild_GuildWar_Tab_DoingWar_Count_Mine-gamestring={0} - {1} Kill $*GameStringInfo-Guild_GuildWar_Tab_DoingWar_Count-gamestring=Points War $*GameStringInfo-Guild_GuildWar_Tab_DoingWar-gamestring=Martial Law $*GameStringInfo-Guild_GuildMember_Influence-gamestring=Guild Member Influence Points $*GameStringInfo-Guild_GuildMember_Influence-gamestring=Guild Member Influence Points $*GameStringInfo-Guild_GuildMark_ToolTip-gamestring=Register and change the coat of arms is only the head of the guild. $*GameStringInfo-Guild_GuildMark_Title-gamestring=Edit. guild Emblem $*GameStringInfo-Guild_GuildMark_Symbol_Color-gamestring=pattern color $*GameStringInfo-Guild_GuildMark_Symbol-gamestring=Figure $*GameStringInfo-Guild_GuildMark_Registration-gamestring=Saving guild emblem $*GameStringInfo-Guild_GuildMark_Present_Mark-gamestring=Current guild emblem $*GameStringInfo-Guild_GuildMark_Level_Lock-gamestring=Guild Level {0} to unlock level $*GameStringInfo-Guild_GuildMark_Edit_Information-gamestring=You can edit the guild emblem, changing the background, drawing, color drawing. $*GameStringInfo-Guild_GuildMark_Default_Mark-gamestring=Restore Defaults $*GameStringInfo-Guild_GuildMark_Background-gamestring=Background $*GameStringInfo-Guild_Disband_PopUp-gamestring=Do you really want to disband the guild [{0}]?
After the disband guild you can not create a guild {1} Day and can not join guild by {2} Day $*GameStringInfo-Guild_Current_Level-gamestring=Current Guild Lv {0} $*GameStringInfo-Guild_Create_Window_Name-gamestring=Create a Guild $*GameStringInfo-Guild_Create_Wait_PopUp_Wait-gamestring=Waiting for response from the other players. $*GameStringInfo-Guild_Create_Wait_PopUp_PC1-gamestring=from {0} $*GameStringInfo-Guild_Create_Wait_PopUp_Information-gamestring=Agreement is expected for create a guild [{0}] $*GameStringInfo-Guild_Create_Wait_PopUp_Finish-gamestring=Getting response from the other players. $*GameStringInfo-Guild_Create_Possible-gamestring=Guild name should within 2 and 12 characters. $*GameStringInfo-Guild_Create_Name_Overlap_Button-gamestring=Availability $*GameStringInfo-Guild_Create_Name_Input_Guide-gamestring=Enter the name of the guild $*GameStringInfo-Guild_Create_Name_Input-gamestring=Guild name $*GameStringInfo-Guild_Create_Information-gamestring=Information about Creating a Guild $*GameStringInfo-Guild_Create_Impossible-gamestring=All conditions have not been met. Impossible to create a guild. $*GameStringInfo-Guild_Create_Condition_Remove-gamestring=Can not excluded from guild by {0} Day $*GameStringInfo-Guild_Create_Condition_Party-gamestring=Party else {0} Games. Who are not in a guild $*GameStringInfo-Guild_Create_Condition_Money-gamestring=Price: $*GameStringInfo-Guild_Create_Condition_Level-gamestring=Level +{0} $*GameStringInfo-Guild_Create_Condition_Leave-gamestring=Can not leave the guild by {0} Day $*GameStringInfo-Guild_Create_Condition_Disband-gamestring=Can not disband guild by {0} Day $*GameStringInfo-Guild_Create_Condition_AnotherGuild-gamestring=Player already in another guild $*GameStringInfo-Guild_Create_Agree_PopUp-gamestring={0} offers to create the guild [{1}] together.
Do you Confirm? $*GameStringInfo-Guild_Control_Tab_Position_Third_Name-gamestring=Officer $*GameStringInfo-Guild_Control_Tab_Position_Third-gamestring=Rank 3 $*GameStringInfo-Guild_Control_Tab_Position_Second_Name-gamestring=Right Hand $*GameStringInfo-Guild_Control_Tab_Position_Second-gamestring=Rank 2 $*GameStringInfo-Guild_Control_Tab_Position_Rule-gamestring=Rules $*GameStringInfo-Guild_Control_Tab_Position_Fourth_Name-gamestring=Member $*GameStringInfo-Guild_Control_Tab_Position_Fourth-gamestring=Rank 4 $*GameStringInfo-Guild_Control_Tab_Position_First_Name-gamestring=Guild Leader $*GameStringInfo-Guild_Control_Tab_Position_First-gamestring=Rank 1 $*GameStringInfo-Guild_Control_Tab_Position_Fifth_Name-gamestring=Recruit $*GameStringInfo-Guild_Control_Tab_Position_Fifth-gamestring=Rank 5 $*GameStringInfo-Guild_Control_Tab_Position_Delete-gamestring=Delete $*GameStringInfo-Guild_Control_Tab_Position_Authority_Name-gamestring=Name $*GameStringInfo-Guild_Control_Tab_Position_Authority_List_Remove-gamestring=Exception $*GameStringInfo-Guild_Control_Tab_Position_Authority_List_Invite-gamestring=Invitation $*GameStringInfo-Guild_Control_Tab_Position_Authority_List-gamestring=Benefits $*GameStringInfo-Guild_Control_Tab_Position_Authority_Information-gamestring={0} $*GameStringInfo-Guild_Control_Tab_Position_Authority_Control_Notice-gamestring=Greeting $*GameStringInfo-Guild_Control_Tab_Position_Authority_Control-gamestring=Guild Management $*GameStringInfo-Guild_Control_Tab_Position_Authority_Cancel-gamestring=Cancel $*GameStringInfo-Guild_Control_Tab_Position_Authority_Apply-gamestring=Approx $*GameStringInfo-Guild_Control_Tab_Position_Authority-gamestring=Authority $*GameStringInfo-Guild_Control_Tab_Position_Add-gamestring=Add $*GameStringInfo-Guild_Control_Tab_Position-gamestring=Position $*GameStringInfo-Guild_Control_Tab_Guild_Leave-gamestring=Leave Guild $*GameStringInfo-Guild_Control_Tab_Guild_Leader-gamestring=Give Guild Leadership $*GameStringInfo-Guild_Control_Tab_Guild_Join_Reject-gamestring=Decline $*GameStringInfo-Guild_Control_Tab_Guild_Join_Name-gamestring=Name $*GameStringInfo-Guild_Control_Tab_Guild_Join_Message-gamestring=Message $*GameStringInfo-Guild_Control_Tab_Guild_Join_List-gamestring=Request for join the guild $*GameStringInfo-Guild_Control_Tab_Guild_Join_Level-gamestring=Lv $*GameStringInfo-Guild_Control_Tab_Guild_Join_Job-gamestring=Class $*GameStringInfo-Guild_Control_Tab_Guild_Join_Date-gamestring=Date $*GameStringInfo-Guild_Control_Tab_Guild_Join_Accept-gamestring=Accept $*GameStringInfo-Guild_Control_Tab_Guild_Disband-gamestring=Guild Disband $*GameStringInfo-Guild_Control_Tab_Guild-gamestring=Management $*GameStringInfo-Guild_CP_PopUp-gamestring=Not enough Influence Points to join the auction $*GameStringInfo-GuildWar_Surrender-gamestring=Giving up, you lose in the war with the guild [{0}].
Really want to give up? $*GameStringInfo-GuildWar_Dialog_ConfirmWarStart-gamestring=Declare War guild [{0}]? $*GameStringInfo-GuildHistory_RP_Use_Item-gamestring=Points dominance [{0}] is spent [{1}] for the purchase of items. $*GameStringInfo-GuildHistory_RP_Use_Give-gamestring=Points dominance [{0}] transferred the guild [{1}]. $*GameStringInfo-GuildHistory_RP-gamestring=Points dominance $*GameStringInfo-GuildHistory_Description-gamestring=Entries $*GameStringInfo-GuildHistory_Date_Desc-gamestring={0} - {1} - {2} $*GameStringInfo-GuildHistory_Date-gamestring=Date $*GameStringInfo-GuildHistory_Category-gamestring=Classification $*GameStringInfo-GuildHistory-gamestring=Guild Magazine $*GameStringInfo-GoodsBox_Title-gamestring=Shop/Select Product $*GameStringInfo-Global_time_years-gamestring={0} Years $*GameStringInfo-Global_time_weeks-gamestring={0} Weeks $*GameStringInfo-Global_time_seconds-gamestring={0} Seconds $*GameStringInfo-Global_time_months-gamestring={0} Months $*GameStringInfo-Global_time_minutes-gamestring={0} Minutes $*GameStringInfo-Global_time_hours-gamestring={0} Hours $*GameStringInfo-Global_time_days-gamestring={0} Days $*GameStringInfo-Global_text_Highlight-gamestring={0} $*GameStringInfo-Global_Waypoint_Text-gamestring=Dragon Tamer $*GameStringInfo-Global_Skill_Text-gamestring=Tactician $*GameStringInfo-Global_Silver_String-gamestring={0} of Silver $*GameStringInfo-Global_Shop_Text-gamestring=General Merchant $*GameStringInfo-Global_Shift-gamestring=Shift $*GameStringInfo-Global_Second-gamestring={0} Seconds $*GameStringInfo-Global_Royal_Text-gamestring=King Quest $*GameStringInfo-Global_Revival_Text-gamestring=Resurrection $*GameStringInfo-Global_Return_Text-gamestring=Return $*GameStringInfo-Global_Raid_Text-gamestring=Raid Member $*GameStringInfo-Global_RaidLeader-gamestring=Raid Leader Only $*GameStringInfo-Global_RED2-gamestring={0} $*GameStringInfo-Global_RED-gamestring={0} $*GameStringInfo-Global_Quest_Text-gamestring=Side Quest $*GameStringInfo-Global_Party_Text-gamestring=Party Member $*GameStringInfo-Global_PartyLeader-gamestring=Leader Only $*GameStringInfo-Global_Option-gamestring=World Map Icons $*GameStringInfo-Global_Minute-gamestring={0} Minutes $*GameStringInfo-Global_Min-gamestring=Min. $*GameStringInfo-Global_Max-gamestring=Max $*GameStringInfo-Global_Lumena_Charge-gamestring=Restock Lumen $*GameStringInfo-Global_Hour-gamestring={0} Hours $*GameStringInfo-Global_Gold_String-gamestring={0} of Gold $*GameStringInfo-Global_Gold-gamestring=Gold $*GameStringInfo-Global_Entrust_AttackUnit_Leader-gamestring=Give Party Leadership $*GameStringInfo-Global_Dungeon_Text-gamestring=Dungeon $*GameStringInfo-Global_Day_Time_PM-gamestring={2}/{1}/{0} {3}:{4} PM $*GameStringInfo-Global_Day_Time_AM-gamestring={2}/{1}/{0} {3}:{4} AM $*GameStringInfo-Global_Corpse_Text-gamestring=Body $*GameStringInfo-Global_Cooper_String-gamestring={0} of Copper $*GameStringInfo-Global_Banish_From_AttackUnit-gamestring=Kick from Party $*GameStringInfo-Global_AttackUnit_Vice_Leader-gamestring=Give Vice Leader $*GameStringInfo-Global_AttackUnit_Leave-gamestring=Exit Party $*GameStringInfo-Global_AttackUnit_Dissolve-gamestring=Disband Party $*GameStringInfo-Global_AttackUnit_Dismiss_Vice_Leader-gamestring=Dismiss Vice Leader $*GameStringInfo-Global_AttackUnit_Create-gamestring=Create Party $*GameStringInfo-Global_Apply-gamestring=Apply $*GameStringInfo-Global_All-gamestring=All $*GameStringInfo-Give_Up_Looting-gamestring=Give up $*GameStringInfo-Gatherexp_Point-gamestring=Gather Exp $*GameStringInfo-Game_GradeGuide-gamestring=The game is not intended for minors.
Play Only persons who have reached the age of 18.

Translated by Cult Guild
$*GameStringInfo-Friend_Online-gamestring=Online Friends $*GameStringInfo-Friend_Offline-gamestring=Offline Friends $*GameStringInfo-Friend_List-gamestring=Friends List $*GameStringInfo-Friend_Add_Plus-gamestring=Enter Name $*GameStringInfo-Friend_Add-gamestring=Add Friend $*GameStringInfo-Friend-gamestring=Friends $*GameStringInfo-Foster_Target_Not_Available-gamestring=Not Upgradeable $*GameStringInfo-Foster_Target_Available-gamestring=Upgradeable $*GameStringInfo-Foster_Prospect_Result-gamestring=Result $*GameStringInfo-Foster_Level-gamestring=Lv {0} $*GameStringInfo-Foster_Ingredient_Not_Available-gamestring=Incompatible $*GameStringInfo-Foster_Ingredient_Available-gamestring=Compatible $*GameStringInfo-Foster_GradeUp_Target-gamestring=Target $*GameStringInfo-Foster_GradeUp_Success_Uncommon_Pet-gamestring={0} is raised to Uncommon. $*GameStringInfo-Foster_GradeUp_Success_Uncommon_Mount-gamestring={0} is raised to Uncommon. $*GameStringInfo-Foster_GradeUp_Success_Uncommon_Fellow-gamestring={0} is raised to unCommon. $*GameStringInfo-Foster_GradeUp_Success_Rare_Pet-gamestring={0} is raised to Rare. $*GameStringInfo-Foster_GradeUp_Success_Rare_Mount-gamestring={0} is raised to Rare. $*GameStringInfo-Foster_GradeUp_Success_Rare_Fellow-gamestring={0} is raised to Rare. $*GameStringInfo-Foster_GradeUp_Success_Legendary_Pet-gamestring={0} is raised to Legendary. $*GameStringInfo-Foster_GradeUp_Success_Legendary_Mount-gamestring={0} is raised to Legendary. $*GameStringInfo-Foster_GradeUp_Success_Legendary_Fellow-gamestring={0} is raised to Legendary. $*GameStringInfo-Foster_GradeUp_Success_Epic_Pet-gamestring={0} is raised to Epic. $*GameStringInfo-Foster_GradeUp_Success_Epic_Mount-gamestring={0} is raised to Epic. $*GameStringInfo-Foster_GradeUp_Success_Epic_Fellow-gamestring={0} is raised to Epic. $*GameStringInfo-Foster_GradeUp_Success_Common_Pet-gamestring={0} is raised to Normal. $*GameStringInfo-Foster_GradeUp_Success_Common_Mount-gamestring={0} is raised to Normal. $*GameStringInfo-Foster_GradeUp_Success_Common_Fellow-gamestring={0} is raised to Normal. $*GameStringInfo-Foster_GradeUp_Stuff-gamestring=With $*GameStringInfo-Foster_GradeUp_Need_Stuff_Tooltip-gamestring=You need to use same quality or higher mounts, pets or minions for grade up. $*GameStringInfo-Foster_GradeUp_Need_Stuff-gamestring=Compatible Fellow $*GameStringInfo-Foster_GradeUp_Fail_Pet-gamestring=Failed to improve the quality. $*GameStringInfo-Foster_GradeUp_Fail_Mount-gamestring=Failed to improve the quality. $*GameStringInfo-Foster_GradeUp_Fail_Fellow-gamestring=Failed to improve the quality. $*GameStringInfo-Foster_GradeUp_Explain-gamestring=An increase in the quality of the satellite will not only improve the parameters, but also acquire new ones. $*GameStringInfo-Foster_GradeUp_Cant_GradeUp-gamestring=Further grade up is impossible. $*GameStringInfo-Foster_ExpUp_Target-gamestring=Target $*GameStringInfo-Foster_ExpUp_Stuff-gamestring=With $*GameStringInfo-Foster_ExpUp_Need_Stuff_Tooltip-gamestring=Enhance with Materials $*GameStringInfo-Foster_ExpUp_Need_Stuff-gamestring=Compatible Fellow $*GameStringInfo-Foster_ExpUp_LevelUp_Pet-gamestring={0} gets Lv {1} $*GameStringInfo-Foster_ExpUp_LevelUp_Mount-gamestring={0} goes to Lv {1} $*GameStringInfo-Foster_ExpUp_LevelUp_Fellow-gamestring={0} becomes Lv {1} $*GameStringInfo-Foster_ExpUp_Explain-gamestring=Parameters and new skills are improved by the development of the satellite. $*GameStringInfo-Foster_ExpUp_Cant_LevelUp-gamestring=Further level up is impossible. $*GameStringInfo-FlashShop_duration-gamestring=End of Trading $*GameStringInfo-Fight_win-gamestring=  Wins $*GameStringInfo-Fight_refusal-gamestring=Decline $*GameStringInfo-Fight_record-gamestring=Normal Duels $*GameStringInfo-Fight_lose-gamestring=  Defeats $*GameStringInfo-Fight_job_record-gamestring=By Class $*GameStringInfo-Fight_duel-gamestring=Duel $*GameStringInfo-Fight_accept_duel_answer-gamestring={0} offers a duel. Do you want to accept? $*GameStringInfo-Fight_accept-gamestring=Accept $*GameStringInfo-Fellow_type-gamestring=Minion $*GameStringInfo-ExpBar_Exp-gamestring=Experience points {0}/{1} ({2}) $*GameStringInfo-Exit-gamestring=Exit $*GameStringInfo-Event_Title-gamestring=Event $*GameStringInfo-EstimatedBalance_Title-gamestring=After Lumens Purchase $*GameStringInfo-Equip_PhysicsDefense-gamestring=Defensive Stats $*GameStringInfo-Equip_PhysicsAttack-gamestring=Offensive Stats $*GameStringInfo-Equip_MagicDefense-gamestring=Magical Protection $*GameStringInfo-Equip_MagicAttack-gamestring=Spell Power $*GameStringInfo-Equip_CharacterInfo-gamestring=Character Profile $*GameStringInfo-Enter_World_Fail-gamestring=[CLIENT MESSAGE]: failed to enter (ENTER_WORLD_ACK_FAILED), Error Code {0} $*GameStringInfo-End-gamestring=Applications End $*GameStringInfo-ElapsedTime_years_ago-gamestring={0} Years Ago $*GameStringInfo-ElapsedTime_weeks_ago-gamestring={0} Week Ago $*GameStringInfo-ElapsedTime_seconds_ago-gamestring=Less than 1 Min $*GameStringInfo-ElapsedTime_months_ago-gamestring={0} Month Ago $*GameStringInfo-ElapsedTime_minutes_ago-gamestring={0} Min Ago $*GameStringInfo-ElapsedTime_hours_ago-gamestring={0} H Ago $*GameStringInfo-ElapsedTime_days_ago-gamestring={0} D Ago $*GameStringInfo-ElapsedTime_a_moment_ago-gamestring=Just $*GameStringInfo-ElapsedTime_1minute_ago-gamestring={0} Minute Ago $*GameStringInfo-Dungeon_partymatching_ablecount-gamestring=D/W Limit $*GameStringInfo-Dungeon_Window_Name-gamestring=Dungeon $*GameStringInfo-Dungeon_Tap_Name1-gamestring=Dungeon $*GameStringInfo-Dungeon_Tap_Help-gamestring=Click Invite., To send the invitation. In the long absence of the player is removed from the list. $*GameStringInfo-Dungeon_Point-gamestring=Dungeon Points $*GameStringInfo-Dungeon_Enter_Name_Title-gamestring=Name $*GameStringInfo-Dungeon_Enter_Level_Title-gamestring=Level $*GameStringInfo-Dungeon_Enter_Difficulty_Title-gamestring=Diffuculty $*GameStringInfo-Dungeon_Enter_Difficulty2-gamestring=Hard $*GameStringInfo-Dungeon_Enter_Difficulty1-gamestring=Easy $*GameStringInfo-DropItem_ChooseAcquirer-gamestring=Select the winner of the raffle object [ITEMBAG] [ID: {0}] (count={1}) -> DropItemBagRollDiceOnFailAck. $*GameStringInfo-Dice_giveup_button-gamestring=Pass $*GameStringInfo-Dice_auction_button-gamestring=Bid $*GameStringInfo-Dialog_partymatching_cancel-gamestring=Cancel search request unit in the dungeon
{0}? $*GameStringInfo-Dialog_SwitchToParty-gamestring=Convert to Party $*GameStringInfo-Dialog_Server_Waiting_Full-gamestring=Server is full.
Please try again later. $*GameStringInfo-Dialog_Server_Wait_Ment-gamestring=[{0}]Enter to server Queue
Remaining {1} $*GameStringInfo-Dialog_Server_Login_Fail_for_cstool-gamestring=Log in to the-server is limited.
Please try again later. $*GameStringInfo-Dialog_Server_Login_Fail-gamestring=[{0}]Login to server is not possible. $*GameStringInfo-Dialog_ServerConnectionError-gamestring=Disconnect from server. $*GameStringInfo-Dialog_ReStart_Quest-gamestring=- Mission Failed -

Do you want to try again? $*GameStringInfo-Dialog_MoveToRaidChannel-gamestring={0} on channel {1}, Do you want to move? $*GameStringInfo-Dialog_MoveToPartyChannel-gamestring={0} on channel {1}.\n Do you want to move? $*GameStringInfo-Dialog_Login_overlap-gamestring=Character already in game. $*GameStringInfo-Dialog_LeaveRaid_RaidDungeon-gamestring=Leave raid \nThen you have to get out of the dungeon. $*GameStringInfo-Dialog_LeaveRaid-gamestring=Do you want to leave raid? $*GameStringInfo-Dialog_LeaveParty_PartyDungeon-gamestring=Do you want to leave party?\n After the exit you will be banished from dungeon in 15 seconds. $*GameStringInfo-Dialog_LeaveParty-gamestring=Do you want to leave party? $*GameStringInfo-Dialog_ItemOnEquip-gamestring=- Warning! -

Equipping this item will bind it to you.\nDo you want to use it? $*GameStringInfo-Dialog_InviteRaid-gamestring={0} invites you to the raid. $*GameStringInfo-Dialog_InviteParty-gamestring={0} has invited you to party.\n Do you want to join? $*GameStringInfo-Dialog_Friend_FriendDelete-gamestring=Remove player {0} from your friends list? $*GameStringInfo-Dialog_Friend_FriendAddInput-gamestring=Please enter the name of the player that you want to add as a friend. $*GameStringInfo-Dialog_Friend_FriendAddImpossibility-gamestring=You can not add friend, already reached friend list limit (100 Player).
Remove friends from list. $*GameStringInfo-Dialog_Friend_FriendAddConfirm-gamestring=Add Player {0} as a friend? $*GameStringInfo-Dialog_EntrustRaidLeader-gamestring=Transfer player {0} \nto raid. $*GameStringInfo-Dialog_EntrustPartyLeader-gamestring=Do you want to give party leadership to {0}? $*GameStringInfo-Dialog_DissolveRaid_RaidDungeon-gamestring=Dissolve raid \n After the dissolution of all have to leave the dungeon. $*GameStringInfo-Dialog_DissolveRaid-gamestring=Do you want to Disband raid? $*GameStringInfo-Dialog_DissolveParty_PartyDungeon-gamestring=Do you want to disband party?\n After the disband all party members will be banished from dungeon in 15 seconds. $*GameStringInfo-Dialog_DissolveParty-gamestring=Do you want to disband party? $*GameStringInfo-Dialog_Block_BlockAddInputTarget-gamestring=Enter Name $*GameStringInfo-Dialog_Block_BlockAddImpossibility-gamestring=Limit of black list exhausted (100 Player).
Can not be added. $*GameStringInfo-Dialog_Block_BlockAddConfirm-gamestring=Do you want to add {0} to blacklist? $*GameStringInfo-Dialog_BanishFromRaid_RaidDungeon_RemainRaid-gamestring={0} was expelled. A player expelled from \n leaves the dungeon. $*GameStringInfo-Dialog_BanishFromRaid_RaidDungeon-gamestring=Player {0} kicked\nfrom the raid.\nGonna banished from dungeon. $*GameStringInfo-Dialog_BanishFromRaid-gamestring=Do you want to kick {0} \nfrom raid? $*GameStringInfo-Dialog_BanishFromParty_PartyDungeon_RemainParty-gamestring={0} was expelled. A player expelled from \n leaves the dungeon. $*GameStringInfo-Dialog_BanishFromParty_PartyDungeon-gamestring=Do you want to kick {0} from party?\n Player will banished from dungeon. $*GameStringInfo-Dialog_BanishFromParty-gamestring=Do you want to kick {0} from the party? $*GameStringInfo-Dialog_AllServer_Login_Fail-gamestring=Failed to login to the server, the client will be closed. $*GameStringInfo-Dialog_AcquireTermPet_Start-gamestring=You will receive a pet for life $*GameStringInfo-Dialog_AcquireTermPet_End-gamestring=Confirm? $*GameStringInfo-Dialog_AcquireTermMount_Start-gamestring=You will receive a mount for a period $*GameStringInfo-Dialog_AcquireTermMount_End-gamestring=Confirm? $*GameStringInfo-Dialog_AcquireTermFellow_Start-gamestring=You will receive a pet for life $*GameStringInfo-Dialog_AcquireTermFellow_End-gamestring=Confirm? $*GameStringInfo-Delegation-gamestring=Position $*GameStringInfo-Defeat-gamestring=Defeat $*GameStringInfo-Decoration-gamestring=Medals $*GameStringInfo-Customizing_SaveFileManager-gamestring=Save appearance $*GameStringInfo-Customizing_LoadFileManager-gamestring=Upload Look $*GameStringInfo-Customizing_FileManager_Save-gamestring=Save $*GameStringInfo-Customizing_FileManager_Load-gamestring=Upload $*GameStringInfo-Customizing_FileManager_FileName-gamestring=File Name $*GameStringInfo-Customizing_FileManager-gamestring=File Management $*GameStringInfo-Customizing_Dialog_WrongCustomizingData-gamestring=Some items are not available for
character.
Continue? $*GameStringInfo-Customizing_Dialog_OverrideFile-gamestring=There is a file with the-same name.
Rewritten existing file. $*GameStringInfo-Customizing_Dialog_OverrideCharacter-gamestring=- Warning! -
All changes will be lost.
Continue? $*GameStringInfo-Customizing_Dialog_LoadAutoSaveFile-gamestring=You have already created the character.
Download your character? $*GameStringInfo-Customizing_Dialog_FailLoad_WrongFile-gamestring=The file is damaged.
Download impossible. $*GameStringInfo-Customizing_Dialog_FailLoad-gamestring=Upload file impossible $*GameStringInfo-Custom_Waypoint_check_start_button-gamestring=Start $*GameStringInfo-Custom_Waypoint_check_cancel_button-gamestring=Cancel $*GameStringInfo-Create_RaceScenario_Title-gamestring=Starting story for the race $*GameStringInfo-Crafting_check_list-gamestring={0} - {1}x\nDo you want to produce? $*GameStringInfo-Crafting_Window_Select_none-gamestring=Unspecified $*GameStringInfo-Crafting_Window_Name_CraftPossible-gamestring=Produced by {0} $*GameStringInfo-Crafting_Window_Name-gamestring=Crafting $*GameStringInfo-Crafting_WearUse_Possible_view-gamestring=Available $*GameStringInfo-Crafting_Uselevel-gamestring=Req Level $*GameStringInfo-Crafting_Start_button-gamestring=Craft $*GameStringInfo-Crafting_Select-gamestring=Selected Item $*GameStringInfo-Crafting_Search-gamestring=Search $*GameStringInfo-Crafting_Require_craftlv_tooltip-gamestring=Insufficient Craft Skill
Required Lv {0} $*GameStringInfo-Crafting_Possible_view-gamestring=Possible $*GameStringInfo-Crafting_Need_CraftingSkill-gamestring=Required Skill: {0}
Current skill: {1} $*GameStringInfo-Crafting_Need_ActingPointTooltip-gamestring=Lvfor the production of 1 unit {0} .:
Normal OD: {1} $*GameStringInfo-Crafting_Need_ActingPoint-gamestring={0} should be OD $*GameStringInfo-Crafting_Material-gamestring=Materials $*GameStringInfo-Crafting_List_CraftPossible-gamestring=Possible Craft List - {0} $*GameStringInfo-Crafting_List-gamestring=List $*GameStringInfo-Crafting_Grade-gamestring=Quality $*GameStringInfo-Crafting_Failed_Need_ActingPoint-gamestring=Still need OD: {0} $*GameStringInfo-Crafting_CraftingSkillStatus-gamestring=({0}/{1}) $*GameStringInfo-Crafting_CraftingSkill-gamestring=Craft Skill $*GameStringInfo-Crafting_Category2-gamestring=SubCategory $*GameStringInfo-Crafting_Category1-gamestring=Category $*GameStringInfo-Crafting_AllStart_button-gamestring=Craft all $*GameStringInfo-Crafting_ActingPoint_check_list-gamestring=Not enough money laundering for the production of {0}.
Add OD for Lumens? $*GameStringInfo-Crafting_ActingPointStatus-gamestring=({0}/{1}) $*GameStringInfo-CraftingAndNPCcraft-gamestring=Craft $*GameStringInfo-Craftexp_Point-gamestring=Craft Exp $*GameStringInfo-Craft_All_select-gamestring=All $*GameStringInfo-Count-gamestring=Cp $*GameStringInfo-Contribution_Point-gamestring=Honor Points $*GameStringInfo-Conquest_selection-gamestring=Castro Siege $*GameStringInfo-Conquest_bolter_Enter_Button-gamestring=Enter Again {0} $*GameStringInfo-Conquest_Window_SubName-gamestring=Rate $*GameStringInfo-Conquest_Window_Name-gamestring=Battle $*GameStringInfo-Conquest_Warlog-gamestring=Battle Log $*GameStringInfo-Conquest_Tab_Rank-gamestring=Rank $*GameStringInfo-Conquest_Tab_Join-gamestring=Search Battles $*GameStringInfo-Conquest_Tab_Info-gamestring=Information $*GameStringInfo-Conquest_Rejoin_Button-gamestring=Rejoin $*GameStringInfo-Conquest_ReEnter_Button-gamestring=ReEnter $*GameStringInfo-Conquest_Popup_Rejoin_Text-gamestring=Do you want to return to the Castro Siege?
When you leave the battlefield, you will lose the war medallions.
%T seconds to close the entry. $*GameStringInfo-Conquest_Popup_Join_TimeCount_Text-gamestring=Castro Siege\nDo you want to join?

Invitation has canceled in %T seconds. $*GameStringInfo-Conquest_Popup_Join_TimeCount_Lumena_Text-gamestring=Take part in Castro Siege ?
Required {0} lumens.

%T seconds. before entering the closure. $*GameStringInfo-Conquest_Popup_Join_Text-gamestring=Castro Seige\nDo you want to join the battle? $*GameStringInfo-Conquest_Popup_Exit_02_Text-gamestring=Castro Siege\nDo you want to leave? $*GameStringInfo-Conquest_Popup_Exit_01_Text-gamestring=Castro Siege\nDo you want to leave?
You can not earn reward if you leave before war is over!! $*GameStringInfo-Conquest_Popup_Check_Condition_Text-gamestring=You can not accept the invitation while you are dead, trading, or flying to another land.
%T seconds to close the invitation entry. $*GameStringInfo-Conquest_Popup_Cancel_Text-gamestring=Castro Siege\nDo you want to cancel the entry application? $*GameStringInfo-Conquest_Member_Waiting_Count-gamestring=Stand Line $*GameStringInfo-Conquest_Member_Count-gamestring=Soldiers In $*GameStringInfo-Conquest_Join_Button-gamestring=Apply RvR $*GameStringInfo-Conquest_Exit_Button-gamestring=Exit $*GameStringInfo-Conquest_Enter_War_Button-gamestring=Enter $*GameStringInfo-Conquest_Cancel_Button-gamestring=Cancel $*GameStringInfo-CompareToolTip_Wisdom_Plus-gamestring=Wisdom +{0} $*GameStringInfo-CompareToolTip_Wisdom_Minus-gamestring=Wisdom -{0} $*GameStringInfo-CompareToolTip_Technique_Plus-gamestring=Technique +{0} $*GameStringInfo-CompareToolTip_Technique_Minus-gamestring=Technique -{0} $*GameStringInfo-CompareToolTip_Strength_Plus-gamestring=Strength +{0} $*GameStringInfo-CompareToolTip_Strength_Minus-gamestring=Strength -{0} $*GameStringInfo-CompareToolTip_Stamina_Plus-gamestring=Stamina +{0} $*GameStringInfo-CompareToolTip_Stamina_Minus-gamestring=Stamina -{0} $*GameStringInfo-CompareToolTip_SpellPower_Plus-gamestring=Spell Power +{0} $*GameStringInfo-CompareToolTip_SpellPower_Minus-gamestring=Spell Power -{0} $*GameStringInfo-CompareToolTip_Resist_Plus-gamestring=Magic Resist +{0} $*GameStringInfo-CompareToolTip_Resist_Minus-gamestring=Magic Resist -{0} $*GameStringInfo-CompareToolTip_ResistRating_Plus-gamestring=Spell Resist Rate +{0} $*GameStringInfo-CompareToolTip_ResistRating_Minus-gamestring=Spell Resist Rate -{0} $*GameStringInfo-CompareToolTip_Quickness_Plus-gamestring=Quickness +{0} $*GameStringInfo-CompareToolTip_Quickness_Minus-gamestring=Quickness -{0} $*GameStringInfo-CompareToolTip_ParryRating_Plus-gamestring=Parry Rate +{0} $*GameStringInfo-CompareToolTip_ParryRating_Minus-gamestring=Parry Rate -{0} $*GameStringInfo-CompareToolTip_ParryAmount_Plus-gamestring=Parry Amount +{0} $*GameStringInfo-CompareToolTip_ParryAmount_Minus-gamestring=Parry Amount -{0} $*GameStringInfo-CompareToolTip_Intelligence_Plus-gamestring=Intelligence +{0} $*GameStringInfo-CompareToolTip_Intelligence_Minus-gamestring=Intelligence -{0} $*GameStringInfo-CompareToolTip_HitRating_Plus-gamestring=Hit rate +{0} $*GameStringInfo-CompareToolTip_HitRating_Minus-gamestring=Hit rate -{0} $*GameStringInfo-CompareToolTip_HasteRating_Plus-gamestring=Haste Rate +{0} $*GameStringInfo-CompareToolTip_HasteRating_Minus-gamestring=Haste Rate -{0} $*GameStringInfo-CompareToolTip_DodgeRating_Plus-gamestring=Dodge Rate +{0} $*GameStringInfo-CompareToolTip_DodgeRating_Minus-gamestring=Dodge Rate -{0} $*GameStringInfo-CompareToolTip_Desc-gamestring=Changes if equipped: $*GameStringInfo-CompareToolTip_CriticalRating_Plus-gamestring=Crit Rate +{0} $*GameStringInfo-CompareToolTip_CriticalRating_Minus-gamestring=Crit Rate -{0} $*GameStringInfo-CompareToolTip_BlockReduceRating_Plus-gamestring=Block Reduce +{0} $*GameStringInfo-CompareToolTip_BlockReduceRating_Minus-gamestring=Block Reduce -{0} $*GameStringInfo-CompareToolTip_BlockRating_Plus-gamestring=Block Rate +{0} $*GameStringInfo-CompareToolTip_BlockRating_Minus-gamestring=Block Rate -{0} $*GameStringInfo-CompareToolTip_Balance_Plus-gamestring=Balance +{0} $*GameStringInfo-CompareToolTip_Balance_Minus-gamestring=Balance -{0} $*GameStringInfo-CompareToolTip_Average_Weapon_Damage_Plus-gamestring=Average Physical Damage +{0} $*GameStringInfo-CompareToolTip_Average_Weapon_Damage_Minus-gamestring=Average Physical Damage -{0} $*GameStringInfo-CompareToolTip_Average_Spell_Damage_Plus-gamestring=Average Speel Damage +{0} $*GameStringInfo-CompareToolTip_Average_Spell_Damage_Minus-gamestring=Average Spell Damage -{0} $*GameStringInfo-CompareToolTip_AttackPower_Plus-gamestring=Attack Power +{0} $*GameStringInfo-CompareToolTip_AttackPower_Minus-gamestring=Attack Power -{0} $*GameStringInfo-CompareToolTip_Armor_Plus-gamestring=Armor +{0} $*GameStringInfo-CompareToolTip_Armor_Minus-gamestring=Armor -{0} $*GameStringInfo-CompareToolTip_Agility_Plus-gamestring=Agility +{0} $*GameStringInfo-CompareToolTip_Agility_Minus-gamestring=Agility -{0} $*GameStringInfo-CompanionTooltip_Foster_Target_Not_Available-gamestring=Not Upgradeable $*GameStringInfo-CompanionTooltip_Foster_Target_Available-gamestring=Upgradeable $*GameStringInfo-CompanionTooltip_Foster_Ingredient_Not_Available-gamestring=Incompatible $*GameStringInfo-CompanionTooltip_Foster_Ingredient_Available-gamestring=Compatible $*GameStringInfo-Combatflair_Mage_Name_04-gamestring=Storm Element $*GameStringInfo-Combatflair_Mage_Name_03-gamestring=Element ice $*GameStringInfo-Combatflair_Mage_Name_02-gamestring=element of fire $*GameStringInfo-Combatflair_Mage_Name_01-gamestring=No element $*GameStringInfo-Combatflair_Mage_Desc_04-gamestring= Storm Element is available with storm skills. $*GameStringInfo-Combatflair_Mage_Desc_03-gamestring= Element ice becomes available when using ice-skills. $*GameStringInfo-Combatflair_Mage_Desc_02-gamestring= The element of fire is available when using fire-skills. $*GameStringInfo-Combatflair_Mage_Desc_01-gamestring= Element is not available. $*GameStringInfo-CombatMsg_Resist-gamestring=Resist $*GameStringInfo-CombatMsg_Reflection-gamestring=Reflection $*GameStringInfo-CombatMsg_Parry-gamestring=Parry $*GameStringInfo-CombatMsg_Miss-gamestring=Miss $*GameStringInfo-CombatMsg_Immunity-gamestring=Immune $*GameStringInfo-CombatMsg_Dodge-gamestring=Dodge $*GameStringInfo-CombatMsg_DP-gamestring=Dungeon Point $*GameStringInfo-CombatMsg_Critical-gamestring=Critical $*GameStringInfo-CombatMsg_CP-gamestring=Honor Points $*GameStringInfo-CombatMsg_Block-gamestring=Block $*GameStringInfo-CombatMsg_BP-gamestring=Adventure Point $*GameStringInfo-CombatMsg_Adamant-gamestring=Max Resistance $*GameStringInfo-CombatMsg_Absorption-gamestring=Absorption $*GameStringInfo-Colosseum_selection-gamestring=Kertanon Arena $*GameStringInfo-Colosseum_Reward_RXP-gamestring=Reward $*GameStringInfo-Colosseum_Reward_CP-gamestring=Honor Point $*GameStringInfo-Colosseum_ReJoin_ok-gamestring=Re-join $*GameStringInfo-Colosseum_ReJoin_Check-gamestring=You can not enter arena while you are dead, trading, flying to another land, in instance or dungeon.
Entrance will be closed in %T seconds. $*GameStringInfo-Colosseum_Popup_Exit-gamestring=Are you sure you want to leave Kertanon Arena?
If you leave before the end of the arena, you will not get reward. $*GameStringInfo-Colosseum_Penalty_Time-gamestring=You cant join stand line for {0}. $*GameStringInfo-Colosseum_OffWaitingTime-gamestring=Left $*GameStringInfo-Colosseum_MatchMaking_HUD_standNumber-gamestring=Stand Number: {0} $*GameStringInfo-Colosseum_MatchMaking_HUD_Success-gamestring=Opponent Found $*GameStringInfo-Colosseum_MatchMaking_HUD-gamestring=Line of Searching Member $*GameStringInfo-Colosseum_Join_Waiting-gamestring=Waiting for the other applicants.
You can not accept the invitation while you are dead, trading, flying to another land, in instance or dungeon.
If the other applicants do not response in %T second.\nYou will directing to the queue. $*GameStringInfo-Colosseum_Join_ServerWaiting-gamestring=Waiting for response from the-server ... $*GameStringInfo-Colosseum_Join_Enter-gamestring=Enter $*GameStringInfo-Colosseum_Join_Condition_Check-gamestring=You can not accept the invitation while you are dead, trading, flying to another land, in instance or dungeon.
Your invitation expires in %T second. $*GameStringInfo-Colosseum_Join_Check_Wait-gamestring=Waiting for Other Members. $*GameStringInfo-Colosseum_Join_Check_Time-gamestring={0} seconds. $*GameStringInfo-Colosseum_Join_Check_None-gamestring=Kertanon Arena\nDo you want to join? $*GameStringInfo-Colosseum_Join_Check-gamestring=Kertanon Arena\nDo you want to join?
Application will be canceled in %T second. $*GameStringInfo-Colosseum_Join_Cancel_Check-gamestring=Kertanon Arena\nDo you want to leave stand line? $*GameStringInfo-Colosseum_Join_Cancel_Button-gamestring=Cancel $*GameStringInfo-Colosseum_Join_Button-gamestring=Apply 3v3 $*GameStringInfo-Colosseum_JoinWaiting_ReJoinTime-gamestring=Re-entry is possible after (sec.): $*GameStringInfo-Colosseum_JoinWaiting_ReJoin-gamestring=Re-entry $*GameStringInfo-Colosseum_JoinWaiting_HUD-gamestring=Waiting for Other Applicants $*GameStringInfo-Colosseum_Cancel_Check-gamestring=Cancel the stand line of arena assigned with a penalty.\nDo you want to cancel? $*GameStringInfo-CollectionBook_Title-gamestring=Tamed Fellows $*GameStringInfo-CollectionBook_Tab_Pet_Title-gamestring=Pets $*GameStringInfo-CollectionBook_Tab_Grond_Mount_Title-gamestring=Ground $*GameStringInfo-CollectionBook_Tab_Fellow_Title-gamestring=Minions $*GameStringInfo-CollectionBook_Tab_Air_Mount_Title-gamestring=Flying $*GameStringInfo-CollectionBook_Pet_MaxFatigue_Title-gamestring=Fatigue $*GameStringInfo-CollectionBook_Pet_Fatigue_Max-gamestring={0}/{1} $*GameStringInfo-CollectionBook_Pet_CoolTime_Title-gamestring=Cooltime $*GameStringInfo-CollectionBook_Pet_CoolTime_Minute-gamestring={0} minutes $*GameStringInfo-CollectionBook_Mount_UsableMinPCLv-gamestring=Usable Min Lv {0} $*GameStringInfo-CollectionBook_Mount_RunSpeed_Title-gamestring=Speed $*GameStringInfo-CollectionBook_Mount_RunSpeed-gamestring={0} m/s $*GameStringInfo-CollectionBook_Mount_RideTime_Title-gamestring=Summon Time $*GameStringInfo-CollectionBook_Mount_RideTime_Sec-gamestring={0} seconds $*GameStringInfo-CollectionBook_Mount_MaxStamina_Title-gamestring=Max Energy $*GameStringInfo-CollectionBook_Mount_MaxStamina gamestring={0} $*GameStringInfo-CollectionBook_Mount_FlyingSpeed_Title-gamestring=Speed $*GameStringInfo-CollectionBook_Mount_FlyingSpeed-gamestring={0} m/s $*GameStringInfo-CollectionBook_List_lv-gamestring=Lv {0} $*GameStringInfo-CollectionBook_List_Unfold-gamestring=Open $*GameStringInfo-CollectionBook_List_Fold-gamestring=Close $*GameStringInfo-CollectionBook_Icon_Add_text_Mission_Wait-gamestring=Select $*GameStringInfo-CollectionBook_Icon_Add_text_Mission_Busy-gamestring=Busy $*GameStringInfo-CollectionBook_Holding_List-gamestring=Available $*GameStringInfo-CollectionBook_GradeUp_Chance-gamestring=Success Rate {0}% $*GameStringInfo-CollectionBook_GradeUp-gamestring=Grade Up $*GameStringInfo-CollectionBook_Fellow_Wisdom_Title-gamestring=Wisdom $*GameStringInfo-CollectionBook_Fellow_Wisdom-gamestring={0} $*GameStringInfo-CollectionBook_Fellow_Strength_Title-gamestring=Strength $*GameStringInfo-CollectionBook_Fellow_Strength-gamestring={0} $*GameStringInfo-CollectionBook_Fellow_Stamina_Title-gamestring=Stamina $*GameStringInfo-CollectionBook_Fellow_Stamina-gamestring={0} $*GameStringInfo-CollectionBook_Fellow_Intelligence_Title-gamestring=Intelligence $*GameStringInfo-CollectionBook_Fellow_Intelligence-gamestring={0} $*GameStringInfo-CollectionBook_Fellow_Agility_Title-gamestring=Agility $*GameStringInfo-CollectionBook_Fellow_Agility-gamestring={0} $*GameStringInfo-CollectionBook_ExpUp-gamestring=Level Up $*GameStringInfo-CollectionBook_DropDown_lv-gamestring=(Lv {0}) $*GameStringInfo-CollectionBook_Companion_lv-gamestring=Lv {0} $*GameStringInfo-CollectionBook_Companion_Number_Max-gamestring={0}/{1} $*GameStringInfo-CollectionBook_Companion_Grade_Type-gamestring={0} {1} $*GameStringInfo-ClientIsBusy-gamestring=Connection terminated due to an error on the client side. If the problem persists, please contact support. \n Error: Connect_Err_ClientIsBusy $*GameStringInfo-Class_Name_8-gamestring=Mystic $*GameStringInfo-Class_Name_7-gamestring=Paladin $*GameStringInfo-Class_Name_6-gamestring=Warlock $*GameStringInfo-Class_Name_5-gamestring=Magician $*GameStringInfo-Class_Name_4-gamestring=Ranger $*GameStringInfo-Class_Name_3-gamestring=Assassin $*GameStringInfo-Class_Name_2-gamestring=Berserk $*GameStringInfo-Class_Name_1-gamestring=Guardian $*GameStringInfo-CitadelOwnership_Window_Name_Union-gamestring=Territory $*GameStringInfo-CitadelOwnership_Window_Name_Hieron-gamestring=Territory $*GameStringInfo-CitadelOwnership_Tab_Info_Name_Union-gamestring=Union Territories $*GameStringInfo-CitadelOwnership_Tab_Info_Name_Hieron-gamestring=Hieron Territories $*GameStringInfo-CitadelOwnership_Tab_AuctionInfo-gamestring=Entering Information $*GameStringInfo-CitadelOwnership_Popup_FirstBid_Text-gamestring=Which guild offered the highest price, own the territory. $*GameStringInfo-CitadelOwnership_Popup_FirstBid_Confirm_Text-gamestring=Do you want to bid {0} Influence Points for the {1}?
You can reclaim 2% of Influence Points you bid. $*GameStringInfo-CitadelOwnership_Popup_AdditionalBid_Text-gamestring=New bid should be {0}% higher than the previous bids. You can make unlimited bid in times. $*GameStringInfo-CitadelOwnership_Popup_AdditionalBid_Confirm_Text-gamestring={0} of points of influence ({1}+{2}) - Bid on the {3}? $*GameStringInfo-CitadelOwnership_My_CP-gamestring=My Cp $*GameStringInfo-CitadelOwnership_Map_Name_Union-gamestring=Area Status $*GameStringInfo-CitadelOwnership_Map_Name_Hieron-gamestring=Area Status $*GameStringInfo-CitadelOwnership_Info_Reward-gamestring=Reward $*GameStringInfo-CitadelOwnership_Info_GuildMember_Count-gamestring=Guild Members $*GameStringInfo-CitadelOwnership_Info_GuildMaster-gamestring=Guild Master $*GameStringInfo-CitadelOwnership_Info_Guild-gamestring=Guild $*GameStringInfo-CitadelOwnership_Current_Bid-gamestring=Current Bid $*GameStringInfo-CitadelOwnership_Bid_CP-gamestring=Bid Cp $*GameStringInfo-CitadelOwnership_Auction_Button-gamestring=Bid $*GameStringInfo-CitadelOwnership_Additional_Bid-gamestring=Next Bid $*GameStringInfo-Cinis-gamestring=Cinis $*GameStringInfo-Chat_reset-gamestring=Reset $*GameStringInfo-Chat_Whisper_Title-gamestring=PM $*GameStringInfo-Chat_System_Title-gamestring=System $*GameStringInfo-Chat_System_Debug-gamestring=[System DEBUG]: {0} $*GameStringInfo-Chat_Realm_Title-gamestring=Realm $*GameStringInfo-Chat_Party_Title-gamestring=Party $*GameStringInfo-Chat_Normal_Title-gamestring=Normal $*GameStringInfo-Chat_Normal-gamestring=[{0}]: {1} $*GameStringInfo-Chat_Channel_Party-gamestring=[Party] {0} $*GameStringInfo-Chat_Channel_Normal-gamestring=[Normal] {0} $*GameStringInfo-ChatPreFixString_9-gamestring=[GM] $*GameStringInfo-ChatPreFixString_8-gamestring=[System] $*GameStringInfo-ChatPreFixString_7-gamestring=[Announcement] $*GameStringInfo-ChatPreFixString_6-gamestring=[Realm] $*GameStringInfo-ChatPreFixString_5-gamestring=[Raid] $*GameStringInfo-ChatPreFixString_4-gamestring=[Guild] $*GameStringInfo-ChatPreFixString_3-gamestring=[Zone] $*GameStringInfo-ChatPreFixString_2-gamestring=[PM] $*GameStringInfo-ChatPreFixString_12-gamestring=[Notification] $*GameStringInfo-ChatPreFixString_11-gamestring=[Raid] $*GameStringInfo-ChatPreFixString_1-gamestring=[Party] $*GameStringInfo-ChatPreFixString_0-gamestring=[Normal] $*GameStringInfo-ChatMsgHeader_WhisperTo-gamestring=to {0}: $*GameStringInfo-ChatChannelNameString_9-gamestring=GM $*GameStringInfo-ChatChannelNameString_8-gamestring=System $*GameStringInfo-ChatChannelNameString_7-gamestring=Announcement $*GameStringInfo-ChatChannelNameString_6-gamestring=Realm $*GameStringInfo-ChatChannelNameString_5-gamestring=Raid $*GameStringInfo-ChatChannelNameString_4-gamestring=Guild $*GameStringInfo-ChatChannelNameString_3-gamestring=Zone $*GameStringInfo-ChatChannelNameString_2-gamestring=PM $*GameStringInfo-ChatChannelNameString_12-gamestring=Notification $*GameStringInfo-ChatChannelNameString_11-gamestring=Raid $*GameStringInfo-ChatChannelNameString_1-gamestring=Party $*GameStringInfo-ChatChannelNameString_0-gamestring=Normal $*GameStringInfo-CharacterInfo_EquipTab-gamestring=Character $*GameStringInfo-CharacterInfo_CustomizingTab-gamestring=Look $*GameStringInfo-CharacterInfo_CostumeTab-gamestring=Costume $*GameStringInfo-Casting_Stop-gamestring=Aborted $*GameStringInfo-Casting_Step-gamestring={0} Step $*GameStringInfo-Casting_Second-gamestring={0}/{1} s. $*GameStringInfo-Capital_Union-gamestring=Spezia $*GameStringInfo-Capital_Hieron-gamestring=Hieracon $*GameStringInfo-CO_Union_SystemMessage-gamestring=Territory Guild<{0}> $*GameStringInfo-CO_Union_GuildLeader-gamestring=Governor General: $*GameStringInfo-CO_Hieron_SystemMessage-gamestring=Territory Guild<{0}> $*GameStringInfo-CO_Hieron_GuildLeader-gamestring=Lord: $*GameStringInfo-Buy_Total_Title-gamestring=Total $*GameStringInfo-Bot_report_confirm-gamestring=Do you want to report Player {0} as bot user? $*GameStringInfo-Bot_report_Context-gamestring=Report bots $*GameStringInfo-Book_Point-gamestring=Adventure Points $*GameStringInfo-Block_Target-gamestring=Blacklist $*GameStringInfo-Block_Release-gamestring=Unblock $*GameStringInfo-Block_List-gamestring=Blacklist $*GameStringInfo-Block_Add_Plus-gamestring=Enter Name $*GameStringInfo-Block-gamestring=Block $*GameStringInfo-BeautyShop_ShoppingBasket_Initialize_Btn-gamestring=Reset $*GameStringInfo-BeautyShop_ShoppingBasket_Duration-gamestring={0}: $*GameStringInfo-BeautyShop_ShoppingBasket_Buy_Btn-gamestring=Buy $*GameStringInfo-BeautyShop_HoldingItem_Expire-gamestring=End Actions $*GameStringInfo-BeautyShop_HoldingItem-gamestring=Additional List $*GameStringInfo-BeautyShop_Exit_Dialog-gamestring=When the output changes, as well as goods in the basket will be deleted.
You really want to quit? $*GameStringInfo-BeautyShop_Exit_Btn-gamestring=Exit $*GameStringInfo-BeautyShop_BuyCheck_Window_Title-gamestring=Confirm $*GameStringInfo-BeautyShop_BuyCheck_Total-gamestring={0} $*GameStringInfo-BeautyShop_BuyCheck_Duration-gamestring={0} $*GameStringInfo-BeautyShop_BuyCheck_Charging_Lumena_Btn-gamestring=Add $*GameStringInfo-BeautyShop_BuyCheck_BuyTry_Fail_Dialog-gamestring=Inventory full.

You can not buy {0}. $*GameStringInfo-BeautyShop_BuyCheck_BuyTry_Dialog-gamestring=Buy item? $*GameStringInfo-BeautyShop_BuyCheck_BuyTry_Btn-gamestring=Complete your purchase $*GameStringInfo-BattleMessage_Resist_Parry-gamestring=Parry $*GameStringInfo-BattleMessage_Resist_Dot-gamestring=Resist $*GameStringInfo-BattleMessage_Resist_Block-gamestring=Block $*GameStringInfo-BattleMessage_Resist-gamestring=Resist $*GameStringInfo-BattleMessage_Reflect-gamestring=Reflect $*GameStringInfo-BattleMessage_Rcresist-gamestring=Monolith $*GameStringInfo-BattleMessage_Miss_Dot-gamestring=Miss $*GameStringInfo-BattleMessage_Miss-gamestring=Miss $*GameStringInfo-BattleMessage_Immune-gamestring=Immune $*GameStringInfo-BattleMessage_Exp-gamestring= Exp $*GameStringInfo-BattleMessage_Dodge-gamestring=Dodge $*GameStringInfo-BattleMessage_Critical_Hit-gamestring=Critical $*GameStringInfo-BattleMessage_Critical_Dot_Hit-gamestring=Critical $*GameStringInfo-BattleMessage_Absorb-gamestring=Absorb $*GameStringInfo-AuthDisconnectBeforeServerConnect-gamestring=Connection to server failed before server connection succeed. $*GameStringInfo-Arrow_Up-gamestring=Up $*GameStringInfo-Arrow_Right-gamestring=Right $*GameStringInfo-Arrow_Left-gamestring=Left $*GameStringInfo-Arrow_Down-gamestring=Down $*GameStringInfo-Arrow_Double_Up-gamestring=Double Up $*GameStringInfo-Appointment-gamestring=Assign $*GameStringInfo-AlreadyLogin-gamestring=Already logged data under the ID. \n Error: Connect_Err_AlreadyLogin $*GameStringInfo-Add_looting_check-gamestring=Do you want to spend {0} lumens\nfor Extra Loot? $*GameStringInfo-Add_Looting-gamestring=Extra Loot ({0} lumens) $*GameStringInfo-ActionCategory_Sign-gamestring=Markers $*GameStringInfo-ActionCategory_Party-gamestring=Party $*GameStringInfo-ActionCategory_Move-gamestring=Movement $*GameStringInfo-ActionCategory_Mount-gamestring=Mount $*GameStringInfo-ActionCategory_Function-gamestring=Interface $*GameStringInfo-ActionCategory_Dialog-gamestring=Dialog $*GameStringInfo-ActionCategory_Combat-gamestring=Fight $*GameStringInfo-ActionCategory_ActionBar-gamestring=Skills $*GameStringInfo-ActionBar_Skill_deck_Popup-gamestring=Exchange ({1}) on the tactics of [{0}] $*GameStringInfo-ActingPoint_status-gamestring={0}/{1} $*GameStringInfo-ActingPoint_regenInfo_Lobby-gamestring=Every second restored 1 MP. $*GameStringInfo-ActingPoint_regenInfo-gamestring=OD {0} every second to recover
1. Click to refill OD.
If the number of completions has reached {1}, replenishment may still {2} p. $*GameStringInfo-ActingPoint_full_Lobby-gamestring=Lots of action points, the recovery is not required. $*GameStringInfo-ActingPoint_full-gamestring= You can reset the ML, but it does not happen automatically.
Click to refill OD.
If the number of completions has reached {0}, perhaps even updating {1} p. $*GameStringInfo-ActingPoint_Charge_PopUp_Question_full-gamestring= Limit Exceeded daily replenishment.
To replenish the-stock of ML, it is necessary to wait for {0} h. $*GameStringInfo-ActingPoint_Charge_PopUp_Question-gamestring= Buy {0} OD? $*GameStringInfo-ActingPoint_Charge_PopUp_Count_full-gamestring= Limit completions exhausted, further replenishment is impossible. $*GameStringInfo-ActingPoint_Charge_PopUp_Count-gamestring= At the moment, made {0}
renewals remaining. {1}
$*GameStringInfo-ActingPoint_Charge_PopUp_AP-gamestring={0} $*GameStringInfo-ActingPoint-gamestring=OD $*GameStringInfo-AbnormalStatus_Second-gamestring=S. $*GameStringInfo-AbnormalStatus_Minute-gamestring=Min. $*GameStringInfo-AbnormalStatus_Hour-gamestring=H. $*GameStringInfo-Colosseum_jointime_name-gamestring=Queue $*GameStringInfo-Colosseum_jointime_time-gamestring={0} $*GameStringInfo-VolumeChannel_union_protect_Tooltip-gamestring=Union Territory

-Siege Castro Time-
Central Time

-1:50- AM
-03:50- Am
-05:50- AM
-07:50- AM

-World Boss Time-
GMT +3

-02:00- PM
-08:00- PM
[2nd April March]
-09:00- PM

-Capital War Times-
GMT +3

[1st/8th April]
-05:00- PM

-Rule Territory Times-
GMT +3

[2nd/15th April]
-05:00- PM $*GameStringInfo-VolumeChannel_pvp_Tooltip-gamestring=Pvp Zone

-Siege Castro Time-
Central Time

-1:50- AM
-03:50- AM
-05:50- AM
-07:50- AM


-World Boss Time-
GMT +3

-02:00- PM
-08:00- PM
[2nd April March]
-09:00- PM

-Capital War Times-
GMT +3

[1st/8th April]
-05:00- PM

-Rule Territory Times-
GMT +3

[2nd/15th April]
-05:00- PM $*GameStringInfo-VolumeChannel_non_pvp_Tooltip-gamestring=Peaceful Zone

-Siege Castro Time-
Central Time

-1:50- AM
-03:50- AM
-05:50- AM
-07:50- AM

-World Boss Time-
GMT +3

-02:00- PM
-08:00- PM
[2nd April March]
-09:00- PM

-Capital War Times-
GMT +3

[1st/8th April]
-05:00- PM

-Rule Territory Times-
GMT +3

[2nd/15th April]
-05:00- PM $*GameStringInfo-VolumeChannel_hieron_protect_Tooltip-gamestring=Hieron Territory

-Siege Castro Time-
Central Time

-1:50- AM
-03:50- AM
-05:50- AM
-07:50- AM

-World Boss Time-
GMT +3

-02:00- PM
-08:00- PM
[2nd April March]
-09:00- PM

-Capital War Times-
GMT +3

[1st/8th April]
-05:00- PM

-Rule Territory Times-
GMT +3

[2nd/15th April]
-05:00- PM $*GameStringInfo-CollectionBook_MonsterBall-gamestring=MonsterBall $*GameStringInfo-CollectionBook_GradeUp_Add-gamestring=GradeUp $*GameStringInfo-CollectionBook_Skill_Change-gamestring=Change Skill $*GameStringInfo-MonsterBall_Title-gamestring=MonsterBall $*GameStringInfo-MonsterBall_Target-gamestring=봉인 대상 $*GameStringInfo-MonsterBall_Item-gamestring=Extract Material $*GameStringInfo-MonsterBall_Information-gamestring=You can add a material item from your inventory $*GameStringInfo-MonsterBall_Result_Description-gamestring=여행의 동반자가 아니마 봉인궤로 추출됩니다. $*GameStringInfo-MonsterBall_Not_Extraction-gamestring=봉인이 불가능한 여행의 동반자입니다. $*GameStringInfo-MonsterBall_Extraction_Button-gamestring=Extract $*GameStringInfo-MonsterBall_Result-gamestring=Result $*GameStringInfo-MonsterBall_Extraction_Success-gamestring=[{0}] Success. $*GameStringInfo-Fatigue_Mount_Spawn_ToolTip-gamestring=Fatigue {0} $*GameStringInfo-Fatigue_Mount_Despawn_ToolTip-gamestring=Fatigue: {0} $*GameStringInfo-Fatigue_Mount_Ride_Consume_ToolTip-gamestring=Fatigue: {0} $*GameStringInfo-Fatigue_Mount_Stop_Restore_ToolTip-gamestring=이동 정지 시 회복되는 피로도: {0} $*GameStringInfo-Fatigue_Pet_Spawn_ToolTip-gamestring=소환 시 소모되는 피로도: {0} $*GameStringInfo-Fatigue_Pet_Consume_ToolTip-gamestring=소환 중 소모되는 피로도: {0} $*GameStringInfo-Fatigue_Pet_Restore_ToolTip-gamestring=소환 해제 시 회복되는 피로도: {0} $*GameStringInfo-Fatigue_Fellow_Mission_ToolTip-gamestring=하수인 임무 중 소모되는 피로도는 각 임무마다 다릅니다. $*GameStringInfo-Fatigue_Fellow_Restore_ToolTip-gamestring=하수인 임무 중이 아닐 시 회복되는 피로도: {0} $*GameStringInfo-CompanionTooltip_Extraction_Target_Available-gamestring=봉인 가능 $*GameStringInfo-CompanionTooltip_Extraction_Target_Not_Available-gamestring=봉인 불가능 $*GameStringInfo-CompanionTooltip_Foster_Try-gamestring=승급 시도 가능 횟수 $*GameStringInfo-CompanionTooltip_Foster_Try_Number-gamestring=: {0} $*GameStringInfo-CompanionTooltip_Foster_Try_Number_Unlimited-gamestring=: 무제한(∞) $*GameStringInfo-CollectionBook_Skill_Disable_Tooltip-gamestring=더 높은 효과의 동일 기술을 보유하고 있어, 해당 기술은 적용되지 않습니다. $*GameStringInfo-CompanionTooltip_Foster_Try_Add-gamestring=잠재력 각성 가능 횟수 $*GameStringInfo-CompanionTooltip_Foster_Try_Add_Number-gamestring=: {0} $*GameStringInfo-GradeUp_Add_Title-gamestring=승급 시도 횟수 추가 $*GameStringInfo-GradeUp_Add_Target-gamestring=승급 시도 횟수 추가 대상 $*GameStringInfo-GradeUp_Add_Item-gamestring=필요 아이템 $*GameStringInfo-GradeUp_Add_Information-gamestring=- 아이템을 사용하여 승급 가능 횟수를 늘릴 수 있습니다. 이 아이템은 아이템 사용 가능 횟수만큼만 사용 가능합니다. $*GameStringInfo-GradeUp_Add_Result-gamestring=예상 결과 $*GameStringInfo-GradeUp_Add_GradeUp_Present_Situation-gamestring=남은 승급 시도 횟수 $*GameStringInfo-GradeUp_Add_Item_Present_Situation-gamestring=잠재력 각성제 사용 가능 횟수 $*GameStringInfo-GradeUp_Add_Expect_Result-gamestring=예상 승급 시도 횟수 $*GameStringInfo-GradeUp_Add_GradeUp_Present_Situation_Number-gamestring=: {0} $*GameStringInfo-GradeUp_Add_Item_Present_Situation_Number-gamestring=: {0} $*GameStringInfo-GradeUp_Add_Unlimited-gamestring=: 무제한(∞) $*GameStringInfo-GradeUp_Add_GradeUp_Impossibility-gamestring=승급 불가능 $*GameStringInfo-GradeUp_Add_Item_Impossibility-gamestring=아이템 사용 불가능 $*GameStringInfo-GradeUp_Add_Add_Button-gamestring=아이템 사용 $*GameStringInfo-GradeUp_Add_Expect_Result_Number-gamestring=: {0} $*GameStringInfo-GradeUp_Add_Add_Success-gamestring=[{0}] 의 승급 시도 가능 횟수가 {1} 회로 증가하였습니다. $*GameStringInfo-CollectionBook_Filter_Grade_Epic-gamestring=Epic $*GameStringInfo-Skill_Change_Title-gamestring=Change Title $*GameStringInfo-Skill_Change_Target-gamestring=Change Target $*GameStringInfo-Skill_Change_Item-gamestring=Material needed $*GameStringInfo-Skill_Change_Information-gamestring=- 각 기술 등급에 맞는 아이템을 보유하고 있어야 기술 변경이 가능합니다. $*GameStringInfo-Skill_Change_Change_List-gamestring=변경 가능한 기술 목록 $*GameStringInfo-Skill_Change_Change_Button-gamestring=Change $*GameStringInfo-Skill_Tooltip_skilllevel-gamestring={0} 레벨 $*GameStringInfo-Skill_Tooltip_skilllevel_max-gamestring={0} 레벨(최대) $*GameStringInfo-Skilltree_Tooltip_SkillChain-gamestring=연속기 $*GameStringInfo-Skilltree_Tooltip_AcquireCondition-gamestring=습득 가능 조건 $*GameStringInfo-Skilltree_Tooltip_needSP-gamestring=필요 기술 점수: {0} $*GameStringInfo-Skilltree_Tooltip_PrecedeSkill-gamestring=선행 기술: $*GameStringInfo-Skilltree_Tooltip_PrecedeSkill_level-gamestring={0} {1} 레벨 $*GameStringInfo-Skilltree_Tooltip_NeedPCLevel-gamestring=필요 캐릭터 레벨: {0} 레벨 $*GameStringInfo-Skilltree_Tooltip_NowLevel-gamestring=현재 레벨 $*GameStringInfo-Skilltree_Tooltip_description-gamestring={0} 레벨
{1} $*GameStringInfo-Skilltree_Tooltip_description_max-gamestring={0} 레벨(최대)
{1} $*GameStringInfo-Skilltree_Tooltip_NextLevel-gamestring=다음 레벨 $*GameStringInfo-Skilltree_Tooltip_MaxLevel-gamestring=최대 레벨 $*GameStringInfo-Skilltree_Tooltip_stat_effect-gamestring=효과 $*GameStringInfo-FatigueRecovery_Information-gamestring=- 소지품에 있는 피로 회복제를 마우스 우 클릭으로 등록할 수 있습니다.
- 피로 회복제는 최대 5개까지 등록이 가능합니다. $*GameStringInfo-Anima_Title-gamestring=Anima $*GameStringInfo-Shaping_Description_Normal-gamestring=등록한 아니마 1개를 소모하여 형상화합니다. $*GameStringInfo-Shaping_Description_Continuous-gamestring=등록한 아니마 10개를 소모해 한꺼번에 형상화합니다.
아니마 1개를 추가로 형상화합니다. $*GameStringInfo-Shaping_Button_Normal-gamestring=형상화 $*GameStringInfo-Shaping_Button_Continuous-gamestring=11 연속 형상화 $*GameStringInfo-Foster_GradeUp_Success_New_Skill-gamestring=습득한 기술 $*GameStringInfo-GradeUp_Add_Legendary_Grade_Impossibility-gamestring=※ 주의! ※ 전설 등급은 더 이상 승급이 불가합니다. $*GameStringInfo-ExpUp_Expect_Exp_Number-gamestring={0} / {1} $*GameStringInfo-FatigueRecovery_Expect_Fatigue_Number-gamestring={0} / {1} $*GameStringInfo-PathFind_Actionbar-gamestring=자동 이동 $*GameStringInfo-PathFind_ActionbarCancel-gamestring=경로 삭제 $*GameStringInfo-CompanionTooltip_Item_Get_Random-gamestring=? $*GameStringInfo-AutoPathFind_Start_Button-gamestring=목적지까지 자동 이동 $*GameStringInfo-GradeUp_Add_Item_Registration-gamestring=잠재력 각성제를 등록하세요. $*GameStringInfo-Mission_Consume_Fatigue-gamestring=하수인 별 필요 피로도: {0} $*GameStringInfo-GradeUp_Add_GradeUp_Foster_Impossibility-gamestring=※ 주의! ※ 승급이 불가능한 여행의 동반자입니다. $*GameStringInfo-GradeUp_Add_Item_Use_All-gamestring=※ 주의! ※ 잠재력 각성제 사용 횟수를 모두 소진하였습니다. $*GameStringInfo-CollectionBook_Mount_Boarding-gamestring=Mount $*GameStringInfo-CollectionBook_Pet_Summon-gamestring=Summon $*GameStringInfo-CollectionBook_Fellow_Param_Plus-gamestring=(+{0}) $*GameStringInfo-Minimap_Filter_Exchange-gamestring=거래소 관리인 $*GameStringInfo-Order_Reward_Exp-gamestring={0} exp $*GameStringInfo-Item_Durability-gamestring=내구도: {0} / {1} ({2}) $*GameStringInfo-Craft_Recipe_List-gamestring=Recipe List $*GameStringInfo-Craft_Production_Tooltip-gamestring=현재 공방: {0}
필요 공방: {1} $*GameStringInfo-Craft_Require_Skill_Text-gamestring=Skill Required $*GameStringInfo-Craft_Production_Require_Skill-gamestring=- {0} 숙련 {1} 이상 제작 가능 $*GameStringInfo-Craft_Warehouse_Material_Add-gamestring=창고 재료 합산 표시 $*GameStringInfo-Craft_Warehouse_Material_Add_Tooltip-gamestring=개인 창고에 보관 중인 재료가 먼저 소모됩니다. $*GameStringInfo-Craft_Assistance_Material-gamestring=보조 재료 $*GameStringInfo-Craft_Assistance_Material_Use-gamestring=보조 재료 사용 $*GameStringInfo-Craft_Assistance_Material_Tooltip-gamestring=보조 재료 사용 시, 제작 대성공 및 초월 성공 확률이 증가합니다. $*GameStringInfo-Craft_Smith-gamestring=Blacksmith $*GameStringInfo-Craft_Handiwork-gamestring=Goldsmith $*GameStringInfo-Craft_Smelt-gamestring=Enchanting $*GameStringInfo-Craft_Cook-gamestring=Cook $*GameStringInfo-Craft_Alchemy-gamestring=Alchemy $*GameStringInfo-Craft_Main_Skill-gamestring=Main Skill $*GameStringInfo-Craft_Sub_Skill-gamestring=Sub Skill $*GameStringInfo-Craft_GreatSuccess-gamestring=Great Success $*GameStringInfo-Craft_SuperSuccess-gamestring=Super Success $*GameStringInfo-Repair_Cost-gamestring=총 수리비는 아래와 같습니다. 수리하시겠습니까? $*GameStringInfo-Repair_Progress-gamestring=Progress $*GameStringInfo-Repair_Cancel-gamestring=Cancel $*GameStringInfo-ActionBar_Opener_Add-gamestring=Add $*GameStringInfo-ActionBar_Opener_Remove-gamestring=Delete $*GameStringInfo-PathFind_ActionbarRoute-gamestring=PathFind $*GameStringInfo-Mount_Skill_hold-gamestring=Hold $*GameStringInfo-Mount_Skill_Active-gamestring=Active $*GameStringInfo-Craft_Cancel-gamestring=Cancel $*GameStringInfo-Craft_Level_Status_Number-gamestring={0} / {1} $*GameStringInfo-Craft_Level_Status_Expect_Number-gamestring={0} / {1} $*GameStringInfo-Craft_Bookmark-gamestring=Bookmark $*GameStringInfo-Minimap_Day_RemainTime-gamestring=Time remaining till Day {0}. $*GameStringInfo-Minimap_Night_RemainTime-gamestring=Time remaining till Night {0} $*GameStringInfo-Craft_Promotion_Quest_Button-gamestring=승급 퀘스트 받기 $*GameStringInfo-Craft_Promotion_Information-gamestring=승급 퀘스트 완료 시, 다음 등급으로 승급할 수 있습니다. $*GameStringInfo-Craft_Class_Recommend-gamestring={0} 추천 $*GameStringInfo-Craft_Requirement-gamestring=제작 요구 사항 $*GameStringInfo-ItemTooltip_EquipableLvMax-gamestring={0} 레벨 이하 착용 가능 $*GameStringInfo-ItemTooltip_UsableLvMax-gamestring={0} 레벨 이하 사용 가능 $*GameStringInfo-Craft_Need_Spot_Prop-gamestring={0} needed $*GameStringInfo-Craft_Require_Level-gamestring={0} needed $*GameStringInfo-Craft_Tab_Unlearned_Skill_Tooltip-gamestring=Unlearned Skills. $*GameStringInfo-Craft_Require_Level_Tooltip-gamestring=- 제작 숙련 단계 부족
- 필요 숙련 단계: {0} $*GameStringInfo-custom_ESlider_Body_KneeLength-gamestring=KneeLength $*GameStringInfo-custom_ESlider_Body_KneeCircumference-gamestring=KneeCircumference $*GameStringInfo-Craft_Acquire_Possibility-gamestring=습득 가능 $*GameStringInfo-Craft_Acquire_Impossibility_Tooltip-gamestring=제조법 습득 불가 $*GameStringInfo-Craft_Acquire_Complete_Tooltip-gamestring=제조법 습득 완료 $*GameStringInfo-Craft_Require_Condition-gamestring=Requirements $*GameStringInfo-Craft_Skilled_Skill-gamestring=Skills $*GameStringInfo-Craft_Acquire_Cost-gamestring=Costs $*GameStringInfo-Craft_Acquire_Skill_Grade-gamestring={0} Grade $*GameStringInfo-Craft_Acquire_Level_Tooltip-gamestring=- Level: {0}
- Needed: {1} $*GameStringInfo-Craft_Not_Select_Skill-gamestring=Non selected $*GameStringInfo-Craft_Recipe_Get_Acquisition_Button-gamestring=Get $*GameStringInfo-Craft_Recipe_Get_Cancel_Button-gamestring=Cancel $*GameStringInfo-Craft_Recipe_Get_Title-gamestring=Get Recipe $*GameStringInfo-Craft_Smith_Exp-gamestring=Blacksmith Exp $*GameStringInfo-Craft_Smelt_Exp-gamestring=Enchant Exp $*GameStringInfo-Craft_Handiwork_Exp-gamestring=Goldsmith Exp $*GameStringInfo-Craft_Cook_Exp-gamestring=Cook Exp $*GameStringInfo-Craft_Alchemy_Exp-gamestring=Elchemy Exp $*GameStringInfo-Gather_Mine_Exp-gamestring=Mining Exp $*GameStringInfo-Gather_Plant_Exp-gamestring=Gathering Exp $*GameStringInfo-QuestAlert_AutoPathFind-gamestring=AutoPath $*GameStringInfo-QuestAlert_Minimize-gamestring=Minimize $*GameStringInfo-RecoverEquip_TargetEmpty-gamestring=손상된 최대 내구도를 수리할 수 있습니다. 복구할 아이템을 등록해주세요. $*GameStringInfo-RecoverEquip_ResourceEmpty-gamestring=복구 재료가 등록되지 않았습니다. 복구 재료로 사용할 아이템을 등록해주세요. $*GameStringInfo-Gather_Mine-gamestring=Mining $*GameStringInfo-Gather_Plant-gamestring=Gathering $*GameStringInfo-PC_Status_Living_Title-gamestring=Life $*GameStringInfo-Taming-gamestring=Taming $*GameStringInfo-Craft_Main_Skill_Level_Information-gamestring={0} 레벨 이상인 경우, 주 제작 기술을 배울 수 있습니다.
수도에 위치한 제작 조합장을 찾아가 보세요. $*GameStringInfo-Craft_Sub_Skill_Level_Information-gamestring={0} 레벨 이상인 경우, 보조 제작 기술을 배울 수 있습니다.
수도에 위치한 제작 조합장을 찾아가 보세요. $*GameStringInfo-Global_Previous-gamestring=Previous $*GameStringInfo-Global_Next-gamestring=Next $*GameStringInfo-PC_Status_Living_Status_Number-gamestring={0} / {1} $*GameStringInfo-Craft_Skill_LevelUp_Text-gamestring={0} Crafting Skill increased. $*GameStringInfo-Craft_Skill_LevelUp_Prev_Next-gamestring={0} → {1} $*GameStringInfo-Craft_Skill_LevelUp_Information-gamestring=You got a gift.
Check your mailbox. $*GameStringInfo-Craft_Skill_Promotion_Text-gamestring={0} You can upgrade to next Crafting Level. $*GameStringInfo-Craft_Skill_Promotion_Caution-gamestring=Can not go further without finishing Promotion Quest. $*GameStringInfo-PathFind_Mouse_RightClick_Guide-gamestring=마우스 우클릭시 경로설정 $*GameStringInfo-Craft_Main_Skill_Select-gamestring=Select Main Crafting Skill $*GameStringInfo-Craft_Sub_Skill_Select-gamestring=Select Sub Crafting Skill $*GameStringInfo-Craft_Main_Skill_Select_Dialog-gamestring={0} Choose this as Main-Profession? $*GameStringInfo-Craft_Sub_Skill_Select_Dialog-gamestring={0} Choose this as Sub-Profession?? $*GameStringInfo-Craft_Skill_Change_Dialog-gamestring={0} Do you want to change your Crafting Skill?
※ Care! ※
Old {1} Crafting Skill will be resetted. $*GameStringInfo-Minimap_Filter_Craft-gamestring=Workshop $*GameStringInfo-Minimap_Filter_CraftChoice-gamestring=Crafter $*GameStringInfo-Setting_DeletePath-gamestring=Remove Pathing $*GameStringInfo-Strengthen_success_chance-gamestring=Success Chance : {0} % $*GameStringInfo-Craft_Assistance_Material_Lock_Tooltip-gamestring=현재 숙련 단계에서는 대성공 또는 초월 성공이 발생하지 않습니다. $*GameStringInfo-RecoverEquip_Title-gamestring=Recover Durability $*GameStringInfo-Repair_Repair_All-gamestring=Repair all equipped items({0}) $*GameStringInfo-RecoverEquip_Item-gamestring=Restore Item $*GameStringInfo-RecoverEquip_Material-gamestring=Restore Material $*GameStringInfo-RecoverEquip_Information-gamestring=복구할 아이템을 슬롯으로 드래그하여 등록할 수 있습니다.
복구할 아이템과 동일한 아이템(강화 단계와 무관) 또는 캐시 아이템을 복구 재료로 사용할 수 있습니다. $*GameStringInfo-Skill_Change_Skill_Having-gamestring=보유 기술 $*GameStringInfo-EquipLvUpgrade_parry_amount-gamestring=Parry $*GameStringInfo-Desynthesis_title-gamestring=Desynthesis $*GameStringInfo-Desynthesis_Progress_Ready-gamestring=Preparing to disassemble. $*GameStringInfo-Desynthesis_Progress-gamestring=Desynthesis Progress $*GameStringInfo-Desynthesis_start_button-gamestring=Start $*GameStringInfo-Desynthesis_cancel_button-gamestring=Cancel $*GameStringInfo-Opener_Help-gamestring=Help $*GameStringInfo-Strengthen_title-gamestring=Upgrade $*GameStringInfo-Strengthen_need_gold-gamestring=Gold needed $*GameStringInfo-Strengthen_information-gamestring=Items can be destroyed while upgrading. $*GameStringInfo-Tooltip_EquipInfo_Left-gamestring=Left Hand $*GameStringInfo-Tooltip_EquipInfo_Right-gamestring=Right Hand $*GameStringInfo-Inventory_Context_Left-gamestring=Left $*GameStringInfo-Inventory_Context_Right-gamestring=Right $*GameStringInfo-Taming_Game_Guide-gamestring=Press Space in the Green Area. $*GameStringInfo-Taming_Game_Pause-gamestring=Stop Taming. $*GameStringInfo-Repair_RepairTool_using_count_title-gamestring=사용할 수리 도구 개수 $*GameStringInfo-Repair_RepairTool_using_count_question-gamestring=Repair this Item? $*GameStringInfo-Escape_confirm-gamestring=Escape to the next safe place? $*GameStringInfo-BeginnersGuide_Key_WASD-gamestring=WASD or QWES $*GameStringInfo-BeginnersGuide_Key_QWES-gamestring=[임시] $*GameStringInfo-BeginnersGuide_Move-gamestring=이동 $*GameStringInfo-BeginnersGuide_Key_WW-gamestring=WW $*GameStringInfo-BeginnersGuide_Key_Run-gamestring=전력 달리기 $*GameStringInfo-BeginnersGuide_Mouse_Move-gamestring=move $*GameStringInfo-BeginnersGuide_Mouse_MoveCameraView-gamestring=카메라 시점 변경 $*GameStringInfo-BeginnersGuide_Key_F-gamestring=F $*GameStringInfo-BeginnersGuide_Dialog-gamestring=대화 $*GameStringInfo-BeginnersGuide_Key_alt-gamestring=alt $*GameStringInfo-BeginnersGuide_CallMouse-gamestring=마우스 호출 $*GameStringInfo-BeginnersGuide_Key_esc-gamestring=esc $*GameStringInfo-BeginnersGuide_SystemMenu-gamestring=시스템 메뉴 $*GameStringInfo-BeginnersGuide_Key_tab-gamestring=tab $*GameStringInfo-BeginnersGuide_ChangeTarget-gamestring=대상 변경 $*GameStringInfo-BeginnersGuide_Key_1-gamestring=1 or $*GameStringInfo-BeginnersGuide_Mouse_Left-gamestring=left $*GameStringInfo-BeginnersGuide_AttackTarget-gamestring=대상 공격 $*GameStringInfo-BeginnersGuide_Key_1_8-gamestring=1~8 or
1~4, F1~F4
$*GameStringInfo-BeginnersGuide_Key_1_4_F1_F4-gamestring=[임시] $*GameStringInfo-BeginnersGuide_ActiveSkill-gamestring=사용 기술 $*GameStringInfo-BeginnersGuide_Key_shift-gamestring=shift $*GameStringInfo-BeginnersGuide_VA-gamestring=방어/회피 기동 $*GameStringInfo-BeginnersGuide_Key_RorT-gamestring=R or T $*GameStringInfo-BeginnersGuide_QTE-gamestring=반응 기술 $*GameStringInfo-BeginnersGuide_Key_KeySkill-gamestring=~ $*GameStringInfo-BeginnersGuide_KeySkill-gamestring=핵심 기술 $*GameStringInfo-Skill_Change_Complete-gamestring=Skill Change Complete. $*GameStringInfo-Minimap_Filter_Repair-gamestring=Repair $*GameStringInfo-Minimap_Filter_Strengthen-gamestring=Upgrade $*GameStringInfo-Minimap_Filter_Desynthesis-gamestring=Desynthesis $*GameStringInfo-Setting_ETC-gamestring=ETC $*GameStringInfo-Setting_beginnersguide_filterout-gamestring=BeginnerGuide $*GameStringInfo-Strengthen_Equipment_name_level-gamestring=+{0}  $*GameStringInfo-Foster_GradeUp_Stuff_Item2-gamestring=드베르그의 가호 $*GameStringInfo-Strengthen_Weapon_Dmg_max-gamestring=Max. WeaponDamage $*GameStringInfo-Strengthen_Weapon_Dmg_min-gamestring=Min. WeaponDamage $*GameStringInfo-Strengthen_Spell_Dmg_max-gamestring=Max. SpellDamage $*GameStringInfo-Strengthen_Spell_Dmg_min-gamestring=Min. SpellDamage $*GameStringInfo-Share_Button_GameString_Confirm-gamestring=Confirm $*GameStringInfo-Share_Button_GameString_Cancel-gamestring=Cancel $*GameStringInfo-Share_Button_GameString_Max-gamestring=Max $*GameStringInfo-Strengthen_Essential_Material-gamestring=Required Material $*GameStringInfo-Strengthen_Optional_Material-gamestring=Additional Material $*GameStringInfo-Craft_Skill_Level_Max-gamestring=Max. Level reached. $*GameStringInfo-Strengthen_Mileage-gamestring=(+{0}) $*GameStringInfo-Craft_Promotion_Quest_Ongoing-gamestring=Upgrade Quest