News

Rebuild Test Server – Season 2 Patchnotes

The second major update to Bless Rebuild is on its way, it will be applied in two parts.
Thanks for the help eto!

The first update which comes on September 7th will bring:

– New content
– Level cap increased from 37 to 45
– Dungeons up to level 45 added
– Changes
– Revamped Item Enhancing UI
– New mileage system will be added to Enhancing

The second part of the update will come on September 14th and it will contain the following:

– Item growth changes
– Optional items to help item enhancement
– Rune system revamped
– New revamped character creation
– Mascu humanoid customization
– Color palette extension and RGB color picker will be added
– New preset icons
– Rebuild content improvements

※ In addition to major update contents, bug fixes and optimization patches may be applied too. We will notify you again through the 9/7 and 9/14 update instructions.

Part1

Item enhancement changes

Increasing the level cap to 45 and adding the new dungeons will be the main focus of the 9/7 update, but there will be an enhancement ui update applied too.

It has been said that the new UI for enhancing is a good addition, but it was lacking basic features like showing the quantity of required materials, the chance of the upgrade or did not display the item icons properly after enhancing.

There will be an ‘Enhancement Mileage’ system that basically increases your chances to upgrade the items.


Current UI on Rebuild
※ This screenshot is incomplete and is only here to help players visually understand the process. In-game icons, UI text, and such may be different.


Revamped new UI that will be added
※ This screenshot is incomplete and is only here to help players visually understand the process. In-game icons, UI text, and such may be different.

The new mileage system will add bonus chances upon failing the enhancement process, just like the above image shows, it will display the base success rate + bonus chance from aux. items + bonus chance from failing(mileage). Upon successful enhancement, it will be reset to 0 percent again.

With this update it will be easier to get to higher enhancement levels to be able to face the Nigraturis dungeon.

Part 2

On September 14th, the second part of the update will come which mainly consists of: enhancement transfer system, new rune system, mascu humanoid form, character creation upgrades and bugfixes/feedback changes.

Item growth changes

Enhancement transfer system

Transfer System will be available after 9/14’s update.Transfer will allow enchantment levels to carry onto other equipments.

We understand that it is stressful for players to constantly enchant gear with new updates.

LV 37+ equipment that are Epic or Legendary grade can have their enchantment transferred to other equipment.(this includes equipment that were evolved with the “Evolution” system)Transfer will have a set chance to transfer current enchantment levels to another equipment. However, chances of losing some enchantment level increases with higher Evolution Stage. Item to have enchantment levels transferred must be +0 and item that is sacrificed must be +5 enchantment level.


※ This screenshot is incomplete and is only here to help players visually understand the process. In-game icons, UI text, and such may be different.

Sacrificed equipment’s special effect can transfer over and its unique “essence” shape may change.
Here, “essence” is Rebuild’s Rune System simply renamed.

Materials required for enchanting will increase as enchantment level increases.The material item, “Lilyantez’s Crystal”, can be obtained by dismantling “essence” items. “Essence” items can be crafted with Smelt Skill.

New rune system, ‘Essence’


※ This screenshot is incomplete and is only here to help players visually understand the process. In-game icons, UI text, and such may be different.

Previously it was called runes, but it is renamed to ‘Essence’, the rune system got a complete overhaul. Instead of reinforcing the equipment itself, you will now be able to enhance the runes and you can craft them.

There are three grades of Essences, advanced, rare and heroic, the acquisition method greatly varies by type.
You can craft the advanced ones easily with Smelt profession, but you will need to train a bit to be able to craft rare or heroic grade. You can also buy these essences from honor shops.

Only Armors will have Essence slots and the patterns will be fixed, you will only be able to upgrade it with that type. The patterns vary for every item dropped as it is random.
You can also change the pattern with a low possibility.

You can get an additional slot by evolving the item.

(Actually this rune system description was a bit unclear, so it might work a bit differently at some parts)

Character creator changes

From now on you can select humanoid form aside the animal ones if you prefer to make a cute little child.


※ This screenshot is incomplete and is only here to help players visually understand the process. In-game icons, UI text, and such may be different.

Previously the preset icons were just shown as numbers, it has been updated with actual mugshots.
Also the default selection of colors for hair, makeup, skin will be increased from 32 to 64, in some cases you will be able to select a custom color with RGB color picker.


※ This screenshot is incomplete and is only here to help players visually understand the process. In-game icons, UI text, and such may be different.

Feedback changes

Leveling and growth related changes

Monster damage at early levels have been stated too high, this has been changed, the early game will be easier now. Especially around Spezia zones.
Dungeons will be optimized for soloing too, Sapien’s Mausoleum (lv22 dungeon) was said to be hard to solo even with rebuild updates.
Prior to this update, the weapons could only be obtained from elites, this is now changed and you can get different grade weapons from even normal monsters as a drop.

Skill system related changes

The new skill system had a friendly welcome and it was easy to understand, although some skills required some subgroups and misc skills to be learned, leaving you with some limitation of choices.
From now on you will be able to select skills from a group freely, without needing previous skills. (?, might need some clearance after the update day)

Crafting changes

Some recipes required materials from the other Faction way early on, for example cooking skill and wheat, you’d have to go to Hieron side to get those materials. This will be changed and resources will be relocated to follow the growth curves more. Meaning, you will not have to go explore the other faction’s zones for low level / early recipes.
The material vendors were way too far from the workshops, this is now changed and they are moved closer to workshops for convenience.

Although, we may not be able to deliver changes to all your requests, we will keep listening to your feedback and if its a needed change, you can be sure that it will be done!

Source: link

  • September 22nd, 2017
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[Rebuild] Character Grow and Combat Changes

New Gear Upgrading System

-Allows you to upgrade your gear up to +15
-Depending on your Upgrade Level your Items appearance changes
-Weapons and Shields can be Evolved 3 times for extra stats

New Skill System

-Skills now must be upgraded with Skill Points
-9th Skillslot has been added
-You can skill some class-depending stats

Updated Combat System


-New fighting BGM
-Combat is much faster now
-Faster skill channeling time
-Skill cooldowns have been removed or lowered
-Updated hit sound and visual effects

  • August 15th, 2017
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[Rebuild] Crafting Changes

Crafting/Gathering


-You can choose 1 profession you want to “master”
-If you want to master Blacksmith for example the items have higher quality and better stats
-The crafting UI has been reworked
-You have real professions now you have to learn and level. Blacksmith for Gear, Goldsmith for accessories and runes, Alchemist for Potions and Cook for Bufffood.
-You now need recipes to learn how to craft specific items
-Recipes can be bought at a NPC or be dropped from bosses
-Gathering must be leveled as well


  • August 15th, 2017
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[Rebuild] Character Creation

Character Creation

-More Face Shape Options

-More Breast Options

-More thigh options

-New Body Size Options
-More Haircolor Options




-30 new Hairstyles

-More Eyebrow, Iris, Pupils, Eye Options and Skin Colors

-Alternative Human Mascu Style

  • August 15th, 2017
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[Rebuild] UI/UX

UI/UX

-New, more compact Menu UI

-You can now hide specific Quest Types (aka your Quest Window is not fille with Hunting Quests anymore).

-You can now create your own tabs for the Chatbox

-It is now easier to find items at the auctioneer. In the old version you had to enter the full name, now a part of it is enough. You can also compare your gear now

-This one is a bit hard to translate, but i think this is an option to automatically underbid other players. For example: You sell an Item for 10 Gold and set the minimum price for this Item to 7 Gold. If another Player sells the same item for 9 Gold, your Items price automatically drops to 8 Gold 99 Silver 99 Bronze.

-A Screenshot Mode has been added. This Mode hides the UI and gives you more options to move your camera.

-You can now go to the toilet while automatically walking to your desired location

-New Character Creation Screen

-New Map Icons
-New NPC HP bars

-New Guild Info next to a Players name

-You can now see information of other Guilds in the game and apply for them

-There is now a Dungeon Finder AND a new Random Dungeon Queue that gives you special rewards at the end

-When you wield a dual sword and equip a new pair the second sword you equip will no longer replace the first one so you dont have to drag the other sword to the 2nd slot anymore. Same with rings

-You can now change the order of Party Members in the Party UI (Like Tank on Top for easier healing etc)

  • August 15th, 2017
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Bless Rebuild – What’s new?


Tomorrow, on August 1st, the Korean Bless Rebuild Server will go live with tons of changes. New Combat System, Crafting, better Character Customization, Dungeon Finder, and much more. Below we have listed the most important changes in Bless Rebuild. If you are looking for friends or more information make sure to visit our forums.

New Gear Upgrading System


-Allows you to upgrade your gear up to +15
-Depending on your Upgrade Level your Items appearance changes
-Weapons and Shields can be Evolved 3 times for extra stats

New Skill System


-Skills now must be upgraded with Skill Points
-9th Skillslot has been added
-You can skill some class-depending stats

Updated Combat System


-New fighting BGM
-Combat is much faster now
-Faster skill channeling time
-Skill cooldowns have been removed or lowered
-Updated hit sound and visual effects

Crafting/Gathering


-You can choose 1 profession you want to “master”
-If you want to master Blacksmith for example the items have higher quality and better stats
-The crafting UI has been reworked
-You have real professions now you have to learn and level. Blacksmith for Gear, Goldsmith for accessories and runes, Alchemist for Potions and Cook for Bufffood.
-You now need recipes to learn how to craft specific items
-Recipes can be bought at a NPC or be dropped from bosses
-Gathering must be leveled as well

Taming/Mounts

-Your Pet/Mount now gains experience when it’s summoned
-There are items to restore a Pets/Mounts fatigue now
-There are 4 stages for Pets/Mounts now. Luxury, Rare, Heroic, and Legendary

-You can now use Pets/Mounts with lower grade as upgrade material to level them
-The chance to successfully upgrade your Pet/Mount increases with every fail
-New UI
-Depending on your mounts stage it’s appearance changes

-The Taming System has been replaced with a minigame. You now have to hit a button at the right time to tame a pet or mount

-Taming scrolls can no longer be purchased at a NPC. You have to craft them now or get them through quest rewards
-You can now level your Taming Skill. Taming becomes easier with every level
-Anima System has been added. With every Taming attempt, there is a chance to get an egg with a pet inside or other rewards
-You can now trade pets and mounts
-There are now “costumes” for some pets and mounts

Character Creation

-More Face Shape Options

-More Breast Options

-More thigh options

-New Body Size Options

-More Haircolor Options

-30 new Hairstyles


-More Eyebrow, Iris, Pupils, Eye Options and Skin Colors

-Alternative Human Mascu Style

UI/UX

-New, more compact Menu UI

-You can now hide specific Quest Types (aka your Quest Window is not fille with Hunting Quests anymore).

-You can now create your own tabs for the Chatbox

-It is now easier to find items at the auctioneer. In the old version you had to enter the full name, now a part of it is enough. You can also compare your gear now

-This one is a bit hard to translate, but i think this is an option to automatically underbid other players. For example: You sell an Item for 10 Gold and set the minimum price for this Item to 7 Gold. If another Player sells the same item for 9 Gold, your Items price automatically drops to 8 Gold 99 Silver 99 Bronze.

-A Screenshot Mode has been added. This Mode hides the UI and gives you more options to move your camera.

-Auto-Pathing added

-New Character Creation Screen

-New Map Icons

-New NPC HP bars

-New Guild Info next to a Players name

-You can now see information of other Guilds in the game and apply for them

-There is now a Dungeon Finder AND a new Random Dungeon Queue that gives you special rewards at the end

-When you wield a dual sword and equip a new pair the second sword you equip will no longer replace the first one so you dont have to drag the other sword to the 2nd slot anymore. Same with rings

-You can now change the order of Party Members in the Party UI (Like Tank on Top for easier healing etc)

  • July 31st, 2017
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Some Rebuild Test Client information

Neowiz, the developer of Bless, reached us out today with some information about the Rebuild Test Client. First of all, everyone with a verified Korean game account will be able to play on the Rebuild Test Client. We also got a few screenshots with a new Character Creation UI, effects for upgraded gear, an auto-path system and a Human Version of the Mascu race. Neowiz will also work on a dynamic weather system for the EU/NA Launch of Bless but they will focus on Character growth, Combat, Taming, Gather/Craft and UI/UX first. We would like to thank Neowiz at this point for staying in touch with us. They are really interested in our feedback and trying their best to solve Bless current problems. So don’t give up your hope and stay patient, it will be worth it.

  • July 20th, 2017
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Rebuild Project Announced

It’s probably not a secret anymore that Bless is in a pretty bad state. However, the developer, Neowiz Bless Studio, is not giving up and promises many changes to improve their game. Bless is still a fun MMO with a lot of potential, but yes, it needs some changes. Neowiz will announce more on July 25th, but here is what Neowiz plans to change:

3 Main Objectives to work on:

-Examining the game systems and framework thoroughly
-Not afraid of abandoning the current game structure and rebuilding it from scratch
-Adding new contents

Character growth:

-It’s hard for players to feel the changes even when they equip new items
-Players can barely feel the change after enhancing their gear
-It’s difficult for players to enhance the items
Combat:
-There many skills for a class but they fail to interpret a class’ unique characteristic and identity
-Too many inefficient techniques for a class
-Battle is frustrating

Mounts and pets:

-Mounts, pets and servants lack of variety
-There’s no reward from investing into mount / pet progression
-The training gameplay is not fun

Gathering and crafting:

-A lot of crafting products are useless
-Too many weird and useless materials and it’s hard for players to gather what they want

UI and user experience:

-The UI isn’t good enough help players to understand and play the game
A test server will go live in Korea soon to text the new changes. We will let you know when there are more news.
Thanks to MMORPGmaster from 2P for the translation.

In other news, we can confirm that there is a new North American and European Project Manager and Neowiz plans to publish the game in the west. They even consider releasing it on Steam as an Early Access title as we suggested before on our fansite. We know waiting so long is frustrating, but if Neowiz solves the issues listed above Bless could become one of the best and most fun MMOs of all time.

  • July 17th, 2017
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Neowiz still wants to release Bless on the western market

 

Neowiz, the developer of Bless, just confirmed to mmorpg.com that they are still interested in bringing the game to the western market.

Here’s Neowiz official statement:

 

Reasons for publishing contract termination

Last September, our partner Aeria Games (AG) shared two major concerns: Ingame performance and combat system. We believe these two need to be polished before coming into the western market. We, Neowiz Bless Studio (NBS), have been working on the two issues, but figured out that more time is required to achieve the satisfactory condition.This additional development period was not aligned with AGs’ business milestone, and of

This additional development period was not aligned with AGs’ business milestone, and of course we respect AG’s opinions. Thus, both parties have agreed to terminate the publishing contract of Bless in EU/NA.

 

Future EU/NA milestones

You must be curious about future Bless in EU/NA as we ended our contract with AG. NBS believes the EU/NA Bless fans are very valuable to us so we commit to deliver game updates directly to you. We will surely present you with improved Bless in the future.

  • June 16th, 2017
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South Korean MMORPG Developers finally have to learn from their mistakes

 

South Korea is pretty much the mainland of MMORPGs. Since the success of games like Lineage the South Korean MMORPG Market is booming and Online games are being developed en masse. However, there is something we really have to talk about. The Koreans refuse to learn from their past mistakes. Since more than a decade, Korean MMORPG developers are not capable of optimizing their games for the global market. Be it Tera, Aion, Blade&Soul, Bless or other eye-catching AAA MMORPGs.

 

So why do they invest millions into a game that ends up in an awful optimized lagfest? The answer is actually pretty simple. Koreans are used to play on High-End Systems at PC bang gaming centers. PC bang is a place where gamers can play online games for an hourly fee, so pretty much like an Internet café just for gaming. Most of the PC bang systems share the same hardware and configuration which is why the developers don’t have to care that much about optimization in the first place. Even tho most Koreans own a PC and fast internet, they prefer PC bangs to meet new people and play games on the highest possible settings. In most online games, you also get special rewards like bonus experience, daily loot and other bonuses when playing on a PC bang system.

 

So it’s not really the Game engine which is to blame but the Korean developers for not optimizing their game for the global market from the very beginning. We can only hope that they will learn from their mistakes someday and realize how popular well-optimized MMORPGs are on the global market. Just compare non-Korean MMOs like World of Warcraft, Guild Wars 2 or Final Fantasy 14 with the Korean ones and you can clearly see a huge difference in terms of game quality.  What do you think? Will South Korea ever learn?

  • June 15th, 2017
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